Posts tagged tiny-speck 
Takahashi shows off over 200 unused Glitch ideas
It may be gone, but it's not forgotten. Tiny Speck's browser-based MMO Glitch closed late last year, but a recent addition to the game site's encyclopedia adds almost 200 internal design "Quick Ideas" from designer Keita Takahashi. These notes not only prove that Glitch was (and could have ...
Glitch art book shatters fundraising goal
Glitch may be down, but it's not out. The whimsical, non-violent MMO closed its doors on December 9th of last year, but fans of the game still hold its memory close to their hearts. That's exactly why former art director Brent Kobayashi (AKA Meowza, AKA Kukubee) decided to gather together ...
Free for All: The second annual Frindie Awards
It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed ...
Free for All: The continued confusing misuse of the beta tag
I was thrilled when I read a recent news post about one of my favorite MMOs, Wurm Online, finally releasing to the public. Wait a second, releasing? I've been enjoying the game, spending money on it, and forming a Massively village over the last few years. I also know that the game was running -- ...
Free for All: Why I prefer primitive graphics over realistic imagery
There are a few divisive topics that I can bring up in my columns that will be guaranteed to not only bring in the comments but light a fire to the comments section. I've learned that browser choice is a hot topic. PvP versus PvE will always cause players to erupt. Mac or PC? That topic will not ...
Free for All: Justifying the subscriptions I maintain
Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching ...
MMObility: Why the closing of Glitch matters
When it was announced that Glitch was closing, I felt a blend of shock and sadness. Glitch is one of my favorite MMOs, but it's special for a number of reasons. The game achieved a lot in a crowded market that is filled with the same gameplay, same lore, and same stock characters that we have ...
MMObility: Windows 8 and gaming in the Metro browser
So, you've heard about the recent Windows 8 release but aren't sure whether or not you should upgrade? How will the operating system affect your gaming, and are you going to go with any of the Microsoft Surface products? All of these questions can be answered in numerous ways, but I wanted to ...
MMObility: Are Glitch's Feats smart design or mindless grind?
Live events are a funny thing. They can be some of the most exciting content and can possibly cost developers very little. Sure, there are massive big-budget events like anything building up to a World of Warcraft expansion, but there are also wonderful smaller events like welcoming new ...
Free for All: Casual is as hardcore does and the daily gaming list
It's always a lot of fun to compare casual players to hardcore players. We've all seen many articles and had our own discussions on the topic and it never seems to stop being entertaining. After all, how much or how intensely a player plays an MMO can help predict how that player might react to ...
Featured Stories
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM


