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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE dev blog outlines starbase-related tweaks]]></title><link>http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/</guid><comments>http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/"><img alt="EVE Online - starbase" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/amarravatartitanimageat580.jpg" /></a></div>
Oh those crazy <a href="http://massively.joystiq.com/tag/ccp">CCP</a> devs! Not too long ago the company was hell-bent on steering <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> down the microtransaction dress-up path, and now the folks behind the sci-fi sandbox are posting spaceship-centric blog updates on a daily basis. The title of the latest feel-good entry is Starbase Happy Fun Time (we kid you not), and it's all about introducing the changes that are appearing in advance of CCP's planned starbase revamp.<br />
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<a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> gives us the skinny on tweaks to jump bridges, timers, and fuel blocks, and all of the adjustments are being made with an eye towards increasing capsuleer quality of life across the board. If the balance change theme sounds somewhat familiar, it's because CCP is making a habit of <a href="http://massively.joystiq.com/2011/11/05/latest-eve-dev-video-talks-ship-balance-and-features-coming-this/">saying all the right things</a> lately.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/">EVE dev blog outlines starbase-related tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20100463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/07/eve-dev-blog-outlines-starbase-related-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-greyscale</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>fuel-blocks</category><category>game-mechanics</category><category>internet-spaceships</category><category>jump-bridges</category><category>new-eden</category><category>starbase-happy-fun-time</category><category>starbase-revamp</category><category>timers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 07 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Patch 1.19 bringing leve reset changes for Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/"><img alt="Mor Dhona's creepiness value will also be adjusted upward by approximately 10%." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxiv-levereset-epl-909.jpg" /></a></div>
The reset timer for leves has long been a point of contention for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> players, with the 36-hour interval feeling rather stifling at the best of times. But that system is being changed, and while there will still be limitations on how many leves a player can have at one time, the restrictions will be greatly lessened. The new system has <a href="http://forum.square-enix.com/ffxiv/threads/23365-dev1134-Guildleve-Revisions?p=329351#post329351">just been outlined on the official site</a>, with a new 12-hour timer for resets being just the tip of the metaphorical iceberg.<br />
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At each 12-hour reset, players will be given an opportunity to acquire four new leves, with up to 99 total allowances stacking. These resets are shared across all leve types, ensuring that players will always have full access to content of an appropriate level for whatever classes they care to level. There's also a new evaluation system in place that allows players to acquire new leves based on recent history, replacing the old evaluation system with the promise of further content enhancements. While <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">1.19</a> doesn't yet have a release date on the table, most players will likely be excited enough by the promise of an easier and more straightforward system for leveling any chosen discipline.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/">Patch 1.19 bringing leve reset changes for Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039274/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/patch-1-19-bringing-leve-reset-changes-for-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleve-resets</category><category>guildleves</category><category>levequests</category><category>new-systems</category><category>patches</category><category>resets</category><category>square</category><category>square-enix</category><category>timers</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Persistent issues and Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxiv-guildlevetime-epl-818.jpg" alt="" /></a></div>
There are certain recurring complaints heard about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s beta, especially with players freely able to share their experiences. The fact that guildleves are on a 48-hour timer and the lack of easy and efficient mana regeneration are two of the more persistent ones, and <a href="http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/">a recent interview</a> with <a href="http://massively.joystiq.com/tag/Hiromichi-Tanaka/">Hiromichi Tanaka</a> at <a href="http://massively.joystiq.com/tag/Gamescom-2010/">Gamescom</a> address just those complaints among others. But it's not all roses and sunshine -- if you're one of the testers hoping for the guildleve timer to be reduced, you're flat out of luck.<br />
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Tanaka makes it clear that several of these issues are part of the intended design -- guildleves, for instance, are doable solo or in groups, but they aren't meant to just be burned through solo each time they're up. As a result, the team is looking into how to give better incentives to group up and share guildleves. MP regeneration is <em>meant</em> to be difficult, and spells are supposed to be a choice of using up limited resources. There are several interesting answers <a href="http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/">in the interview</a>, but not every <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> player will be happy with the content of those answers<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/">Persistent issues and Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/11066-gamescom-2010-coverage/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19599354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/19/persistent-issues-and-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gamescom</category><category>gamescom-2010</category><category>grouping</category><category>grouping-incentives</category><category>guildleves</category><category>hiromichi-tanaka</category><category>interviews</category><category>leveling</category><category>square</category><category>square-enix</category><category>timers</category><category>turnaround</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 19 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda's latest Sandstorm patch hits today]]></title><link>http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/</guid><comments>http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://forum.globalagendagame.com/gablog/index.php/2010/08/11/global-agenda-version-136-goes-live-thurs-aug-12/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/flyandshoot.jpg"  alt="" /><br />
</a></div>
<a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> brings us word of the latest round of Sandstorm changes coming today to <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>.  The sci-fi MMOFPS is rolling out <a href="http://forum.globalagendagame.com/gablog/index.php/2010/08/11/global-agenda-version-136-goes-live-thurs-aug-12/">Sandstorm Version 1.36</a> to the live servers, and with it a plethora of improvements to the Agency-vs-Agency (AvA) system.   Seasons will now last for two weeks, and each major geographic region (North America, Europe, etc.) will feature one open zone from Monday through Thursday.  Another zone will open up on Saturday and Sunday, and each will be open for six hours per day.<br />
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In addition to the timing tweaks, AvA rewards have been adjusted, token daily limits have been raised, and consumables have been removed from PvP.  Be sure to view the full list of changes via the <a href="http://hi-rez.custhelp.com/app/answers/detail/a_id/210">patch notes</a> on the official <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/">Global Agenda's latest Sandstorm patch hits today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Aug 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.globalagendagame.com/gablog/index.php/2010/08/11/global-agenda-version-136-goes-live-thurs-aug-12/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19590958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/12/global-agendas-latest-sandstorm-patch-hits-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agency-vs-agency</category><category>ava</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-studios</category><category>pvp</category><category>sandstorm</category><category>sandstorm-patch</category><category>seasons</category><category>timers</category><category>zones</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 12 Aug 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE Online's aggression mechanics]]></title><link>http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/</guid><comments>http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/aggression-title.jpg" alt="" /></a></div>
The aggression mechanics are something that every pilot in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> should learn about. This is a set of rules that determines who you can attack in high security space, who can attack you and whether you can dock or use a stargate. Knowing them inside and out can mean the difference between losing your ship and keeping it in one piece, even <a href="http://massively.joystiq.com/2009/04/16/the-black-rabbits-academy-teaches-piracy-in-eve-online/">if you have no intent of getting into a PvP situation</a>. Nevertheless, it's a part of the game that a lot of players don't take the time to properly acquaint themselves with.<br />
<br />
In this technical article, I give some important tips that will improve your survival. Can you afford not to learn about <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s aggression mechanics?<p><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/" rel="bookmark">Continue reading <em>EVE Evolved: EVE Online's aggression mechanics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/">EVE Evolved: EVE Online's aggression mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>concord</category><category>docking</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>game mechanics</category><category>GameMechanics</category><category>joystiqfeatures</category><category>ore thief</category><category>OreThief</category><category>pvp</category><category>session change</category><category>SessionChange</category><category>theft</category><category>timers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 May 2009 18:00:00 EST</pubDate></item></channel></rss>
