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Posts tagged time-to-kill

The Daily Grind: How many button presses should it take to kill a mob?

MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about e...

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Stick and Rudder: How complex is too complex for Star Citizen?

I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and everyth...

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The Daily Grind: What's your ideal time-to-kill?

There's a lot that I dearly love about The Secret World, but the length of combat is not included in that. Even standard mobs take far too long to down, and when you get up to bosses you could be spamming your attack skills so many times that you'll wear your fingertips to mere nubs. Contrary to wh...

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DUST 514 jacks up its arsenal but nerfs damage output

DUST 514's small-arms arsenal is getting a few new options with Uprising 1.8. The patch will add three new guns and reduce damage to allow for longer fights. The new guns include the Caldari Bolt Pistol, a high-DPS, small-clip handgun; the Caldari Magsec SMG, a semi-automatic with higher damage ...

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