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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[E308: Operatives and the in-game economy in The Agency]]></title><link>http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/</guid><comments>http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-agency/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/operative_roundup_425.jpg" alt="" /></a></div>
As part of our long talk with <a href="http://massively.joystiq.com/tag/MattWilson/">Matt Wilson</a> from SOE Seattle at <a href="http://massively.joystiq.com/tag/e3-2008/">E3</a>, we got more information on operatives and the plans for the player-based economy coming in <a href="http://theagency.station.sony.com"><em>The Agency</em></a>. As you may recall, there was a lot of confusion on just what type of a role operatives would play, based on <a href="http://massively.joystiq.com/2008/05/14/sony-online-entertainments-john-smedley-clarifies-free-realms-a/">the talk of RMT</a>. As such, we were glad to get a chance to get some further information on just what the plans were for the in-game economy as well as a bit more on operatives.<br /><br /><strong>Will there be some type of a player-based economy?</strong><br /><br />Yes. The economy is money and items, and alternately operatives. The way all these MMOs evolve it's the rare currency, whatever that rare currency is -- like 30 iron keys in <em>Asheron's Call</em> -- that ends up being the thing that players find important. Money ends up usually <a href="http://massively.joystiq.com/2008/06/13/the-agency-under-the-scope-once-again/">not being the factor</a> when it comes to in-game economies. And so operatives are what is going to drive the economy in <em>The Agency, </em>because that is the rare system of collection<em>.</em> Once I have the Black Mamba card, and you want the Black Mamba card, then that's where the value in it is for a player. It's all about getting the fun and unique items that will help you play the game better.<em><strong><br /></strong></em><p><a href="http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/" rel="bookmark">Continue reading <em>E308: Operatives and the in-game economy in The Agency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/">E308: Operatives and the in-game economy in The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/e308-operatives-and-the-in-game-economy-in-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>featured</category><category>joystiqfeatures</category><category>living-loot</category><category>matt-wilson</category><category>off-line-play</category><category>operatives</category><category>player-economy</category><category>soe</category><category>soe-seattle</category><category>the-agency</category><category>time-is-money</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 21 Jul 2008 09:00:00 EST</pubDate></item></channel></rss>
