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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[WildStar design director Tim Cain joins Obsidian Entertainment]]></title><link>http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/</guid><comments>http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/"><img alt="Tim Cain" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/timcainheader2.jpg" /></a></div>
<div>
	It would appear that <a href="http://www.massively.com/tag/carbine-studios">Carbine Studios</a> is down one great talent, as the studio's former Design Director, <em>Fallout </em>designer <a href="http://www.massively.com/tag/tim-cain">Tim Cain</a>, has departed for greener pastures. The news was discovered via Cain's Linkedin account, confirming rumors of his departure that abounded over the summer. Greener pastures, in this case, means Obsidian Entertainment, which is perhaps best-known for <em>Neverwinter Nights 2, Knights of The Old Republic 2</em>, and <em>Fallout: New Vegas</em>. The studio is currently working on a game based on Robert Jordan's Wheel of Time book series.<br />
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	While it's unknown whether or not Cain will be returning to his old stomping grounds of the <em>Fallout</em> universe, it would be considerably apropos. As for Carbine, it remains to be seen who will replace Cain in the position of Design Director, but here's to hoping it's someone who can do justice to the promising sci-fi MMO.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/">WildStar design director Tim Cain joins Obsidian Entertainment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/wildstar-design-director-tim-cain-joins-obsidian-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>departure</category><category>obsidian</category><category>obsidian-entertainment</category><category>tim-cain</category><category>timothy-cain</category><category>transfer</category><category>wildstar</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 12 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Original Fallout designer expresses concern for Fallout MMO]]></title><link>http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/</guid><comments>http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.fileplanet.com/fileblog/archives/04-08-2007_04-14-2007.shtml"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/falloutmmo-sms-1008.jpg"  alt="" /></a>What could possibly be a bad idea about an impending MMO based in the <a href="http://www.interplay.com/games/fallout.php"><em>Fallout</em></a> universe? We've heard the rumors, and we're very excited about the possibilities. So why would it be a bad idea? Well, according to original Fallout designer and <a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/">newly-promoted</a> <a href="http://www.carbinestudios.com/">Carbine Studios</a> Design Director Tim Cain, <em>"It's not necessarily the direction I would've gone."<br /></em><br />Cain's main concern with a <em>Fallout</em> MMO is that the original game was designed to make you feel like you were living in a post-apocalyptic world. In other words, there's not going to be 100+ other players running around you killing (Oh God, please no!) the same 10 boars as you in the same area. Although Cain doesn't really offer any alternatives to this, would a <a href="http://www.guildwars.com"><em>Guild Wars</em></a>-style instanced world be the solution? We'll have to wait and see what <a href="http://www.interplay.com">Interplay</a> has up their sleeves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/">Original Fallout designer expresses concern for Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/55168>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine-studios</category><category>fallout</category><category>fallout-mmo</category><category>instanced</category><category>interplay</category><category>tim-cain</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Fallout's Tim Cain promoted for unnamed Carbine MMO]]></title><link>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</guid><comments>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.carbinestudios.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/carbinesplash-sms-1008.jpg" /></a><br /></div>
<a href="http://www.plaync.com">NCsoft</a>'s <a href="http://www.carbinestudios.com">Carbine Studios</a> has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for <em>Fallout</em> and <em>Fallout 2</em>, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a <em>Fallout</em>-themed MMO, that has <a href="http://massively.joystiq.com/tag/fallout-mmo">already been claimed</a> by <a href="http://www.interplay.com">Interplay</a>.<br /><br />So what does this promotion really mean for Cain? Our friends at <a href="http://www.joystiq.com">Joystiq</a> pondered this very question and <a href="http://www.joystiq.com/2008/10/07/tim-cain-becomes-design-director-for-unannounced-ncsoft-title/">asked Cain to clarify</a>: <em>"As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."</em><br /><br />We wish Cain the best of luck in his new position as we anxiously await more information on this new project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/">Fallout's Tim Cain promoted for unnamed Carbine MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20551>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1335520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>fallout</category><category>interplay</category><category>nc-west</category><category>ncsoft</category><category>tim-cain</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 07 Oct 2008 19:00:00 EST</pubDate></item></channel></rss>
