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Posts tagged tier

The Soapbox: Old content should stay relevant

The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep...

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EVE Evolved: Fitting battleships for PvP in Odyssey

Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since...

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EVE Evolved: Get ready for Odyssey

With just two days to go until EVE Online's exploration-focused Odyssey expansion goes live, players have been scouring the test server for information that can give them an edge. Some have been practicing moon surveying techniques for the upcoming redistribution of tech 2 minerals, and others are...

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The Daily Grind: Is a tiered launch the way to go?

I'm sure you know where I'm going with this one. Star Wars: The Old Republic launched earlier this week, and if you pre-ordered the game, you were allowed to play during an early access period before retail launch. This meant that early adopters were rewarded for their loyalty, but not all at...

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Lost Pages of Taborea: Quick, cheap high-level armor upgrades

The armor enhancement feature in Runes of Magic is undoubtedly insane. Between being able to add rune slots, raise tier levels, burn stats, raise durability and boost power rating, upgrading becomes a game of its own. I've noticed it adds an incredible level of complexity that can be confusing...

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