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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: Star Wars Galaxies 2]]></title><link>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</guid><comments>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/hb-swg2.jpg" /></a></div>
It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "<a href="http://jumpgateevolution.com/"><em>Jumpgate Evolution</em></a> is like <a href="http://play.eveonline.com/"><em>EVE</em></a> combined with <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies: Jump to Lightspeed</em></a>." "<a href="http://www.guildwars2.com/"><em>Guild Wars 2</em></a>'s battles are scalable like <em><a href="http://www.warhammeronline.com/">Warhammer</a>'s</em>." Even Rich Vogel, the Executive Producer for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, couldn't get away from comparing his crafting system to an existing MMO when <a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">we interviewed him at E3</a>. "<em>It will be very similar to what <a href="http://www.worldofwarcraft.com">WoW</a> has</em>," is what he said. Granted, Blaine Christine later <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">set our minds at ease at PAX</a>: "<em>I think it's a different take on crafting than what people will be expecting. It's not the standard implementation.</em>" Unfortunately, the stigma of comparison was already there.<br />
<br />
One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, <em>now</em> there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is a great example of this, yet people, inevitably, are going to attempt to compare <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> and its sequel -- sometimes to the point of being unfair about it.<br />
<br />
Current Star Wars fans cannot help but compare <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Star Wars Galaxies</em></a>. Follow me after the break as I make an attempt to debunk this stigma.<p><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Star Wars Galaxies 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/">Hyperspace Beacon: Star Wars Galaxies 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>choose-your-own-adventure</category><category>daniel-erickson</category><category>dialogue-system</category><category>dungeon-master</category><category>Dungeons-and-dragons</category><category>e3</category><category>ea</category><category>Electronic-Arts</category><category>eve-online</category><category>featured</category><category>galaxies</category><category>gameplay</category><category>gameplay-style</category><category>guided-tour</category><category>Guild-Wars-2</category><category>jump-to-lightspeed</category><category>jumpgate-evolution</category><category>LucasArts</category><category>PAX</category><category>pen-and-paper</category><category>pen-and-paper-roleplaying</category><category>rich-vogel</category><category>sequel</category><category>sequels</category><category>space-game</category><category>star-fox</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>stigma</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tie-fighter</category><category>tor</category><category>twitchy</category><category>World-of-Warcraft</category><category>x-wing-vs-tie-fighter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Oct 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[One Shots: It's a trap!]]></title><link>http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/</guid><comments>http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/907312/full/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/os167_eve_425.jpg" alt="" /></a><br />
<div align="left">Been cruising around in <em><a href="http://www.eve-online.com">EVE Online</a></em> and feeling like maybe something was missing? Like, say, nifty cool ships from your favorite movies? Well, obviously someone did, as they got inspired and constructed a can-art Tie Fighter! This <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> One Shots was sent in to us by Level4, who told us that the screen just can't capture how really well done this particular piece of can-art was. It certainly would be an interesting thing to come face-to-face with after dropping out of warp! (Note: can-art causes lag and makes the GMs grumpy, so pilot beware.)<br /><br />Do you have an <em>old</em> example of some cool can art you found while flying around? Perhaps you have some really cool screenshots of some Faction battles? We'd love to see some more <em>EVE Online</em> screenshots. Just send them to us at oneshots AT massively.com along with your name and whatever information you want to tell us about what's in the screenshot.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/">One Shots: It's a trap!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/one-shots-its-a-trap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>can-art</category><category>ccp</category><category>eve</category><category>eve-online</category><category>level4</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>star-wars</category><category>tie-fighter</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Tue, 08 Jul 2008 14:00:00 EST</pubDate></item></channel></rss>
