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Posts tagged third-person

Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this fea...

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Not So Massively: Elite's Alpha 2.0, Star Citizen hits $38m, PoE's first expansion, and MOBA news

Elite: Dangerous released the second phase of its alpha testing this week, giving early adopters the chance to smash each other to bits or play co-operative horde-style missions. Star Citizen hit the $38 million crowdfunding mark to unlock a solar system with an interesting oceanic planet where ter...

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Not So Massively: Star Citizen design contest, Dota 2's New Bloom, and LoL tournament controversy

The first round of Star Citizen's Next Great Starship competition got underway this week, pitting 24 teams of artists and technical wizards against each other for a chance to get their ship design in the game and win the $30,000 top prize. The latest Elite: Dangerous newsletter clarified that there...

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Not So Massively: LoL team cheated out of winnings, SMITE's $100,000 tournament, and Star Citizen on plotting jump points

Members of competitive League of Legends team Absolute Legends revealed this week that they still haven't seen a penny of the combined $11,500 in winnings from November 2012's IEM Singapore tournament. Absolute Legends CEO Tim "WetDreaM" Buysse has been accused of holding onto all of the prize mone...

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Not So Massively: Elite's Oculus Rift support, Star Citizen delays, and Firefall's CEO worries

The Elite: Dangerous combat alpha was updated with support for 3-D monitors and the Oculus Rift gaming headset this week, and developers gave fans a look behind the scenes in a new development newsletter. Star Citizen's dogfighting module was also delayed in order to bring the level of polish up hi...

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MMO Mechanics: MOBAs vs. MMO battlegrounds

It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the ...

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Not So Massively: Novus AEterno's kickstarter, LoL's Yasuo spotlight, and Elite's first alpha test

If you've ever wanted an MMO that's part Homeworld and part EVE Online, check out upcoming single-shard MMORTS Novus AEterno. The game recently smashed its $75,000 US goal on Kickstarter and has managed to bypass Steam Greenlight to secure a Q1 2014 PC release. Previously kickstarted sci-fi sandbox...

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Not So Massively: LoL's e-sports controversy, Dota 2's matchmaking overhaul, and more

The MOBA e-sports community was enraged this week when it was reported that professional League of Legends players participating in the 2014 championship series had been barred by contract from livestreaming competing games. The list of competing games included the entire Blizzard lineup and practi...

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Not So Massively: SMITE's launch date, Star Citizen's $33m goal, and Elite's cockpit reveal

Another $3 million was pledged to Star Citizen this week during the Thanksgiving livestream, pushing the total to over $33.5 million and unlocking several new ships for play. Developers now have over 50% more finance than was initially required for their ambitious plans. Meanwhile, Elite: Dangerous...

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Not So Massively: Dota 2's Three Spirits, Star Citizen's anniversary, and Diablo II's ladder reset

Blizzard has revealed details of changes coming to Diablo III's difficulty settings in its upcoming pre-expansion patch; monsters will now level up with the player to make all content the appropriate difficulty. Path of Exile announced that its first expansion will be coming in March and released t...

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