Ten years ago at GDC, Raph Koster gave a talk called A Theory of Fun. The presentation turned into a book, and after a series of printings and reprintings, that book has arguably become the best-selling game design book of all time. At GDC Online this week, Koster revisited his Theory of Fun to...
Posted on Sep 16th 2014 1:00PM
Posted on Sep 16th 2014 11:00AM
Posted on Sep 16th 2014 8:00AM