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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What aesthetic should we see more often?]]></title><link>http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/</guid><comments>http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.cityofheroes.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/coh-thelook-epl-519.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Possibly showing our skewed priorities, most of the Massively staff launched into paroxysms of cooing at the unveiling of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>' <a href="http://massively.joystiq.com/2011/05/18/city-of-heroes-goes-victorian-with-new-steampunk-pack/">Steampunk Pack</a>. It's an aesthetic that's sadly underused within the MMO space -- we have a few hundred games that feature a vaguely European fantasy world but a decided lack of games with thick smoke, oil, and clockwork machinery. But steampunk isn't the only design aesthetic and general setting getting short shrift within the games we adore.<br />
<br />
The modern "art deco" aesthetic of the 1950s. The lush jungle setting of South America during the reign of the Aztec and Mayan peoples. The bleak iron and hard edges of Soviet Russia. We've all got settings that we think would be a bit more interesting than yet another game with French castles and full-plate knights, so today we ask -- what would <em>you</em> like to see more frequently?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/">The Daily Grind: What aesthetic should we see more often?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19945059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/the-daily-grind-what-aesthetic-should-we-see-more-often/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-design</category><category>art-direction</category><category>design</category><category>opinion</category><category>steampunk</category><category>tdg</category><category>the-daily-grind</category><category>themes</category><category>visuals</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[E3 2009: Bill Roper on character themes and customization in Champions Online]]></title><link>http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/</guid><comments>http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/tag/e3-2009"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/chosword353fv.jpg" alt="" /></a><br />The superhero MMO genre has been ruled by one game and one game alone for the past five years: <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>. NCsoft's title being quite literally the only game in town for superhero fans is about to change, with competitors like <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em></a> and <a href="http://www.champions-online.com"><em>Champions Online</em></a> on the way. We have a good idea of what to expect with <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DCUO</em></a> given the recognizable characters the game incorporates, but what of <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> which is based upon the <a href="http://www.herogames.com/aboutChampions.htm">Champions pen and paper RPG</a>?<br /><br />We've wondered what <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> will do to differentiate <em>Champions Online</em> from the competition; Massively had a chance to sit down with <a href="http://massively.joystiq.com/tag/bill-roper">Bill Roper</a>, the game's executive producer, to discuss that question at <a href="http://massively.joystiq.com/tag/e3-2009">E3 2009</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/">Champions Online Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141403"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141404"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141405"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141406"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141407"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/" rel="bookmark">Continue reading <em>E3 2009: Bill Roper on character themes and customization in Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/">E3 2009: Bill Roper on character themes and customization in Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19057789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/05/e3-2009-bill-roper-on-character-themes-and-customization-in-cha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acrobatics</category><category>bill-roper</category><category>champions-online</category><category>cryptic-studios</category><category>customization</category><category>e3-2009</category><category>executive-producer</category><category>featured</category><category>massively-event-coverage</category><category>massively-interviews</category><category>power-replace</category><category>super-hero</category><category>teleport</category><category>theme</category><category>themes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Listen to exclusive Stargate Worlds audio content]]></title><link>http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/</guid><comments>http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><a href="http://community.stargateworlds.com/bio/2/360/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sgwnicklamartinaclips_225px.jpg"  alt="" /></a>Music can be a really important part of MMOs, if the developer decides that they want it to be. In some games you'll almost immediately turn the audio down to zero and resume listening to your own stuff, but other games like <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> have a musical score that demands to be heard. It is clear that Cheyenne Mountain Entertainment is aiming for the latter with <a href="http://www.stargateworlds.com/"><em>Stargate Worlds</em></a>, and they have offered followers of the game <a href="http://community.stargateworlds.com/news/4/1041/">a chance to listen to some short clips</a> at their community forums.<br /><br />You'll need to be a registered forum user to be able to listen, but if you take the plunge you can download two short clips, composed by <a href="http://massively.joystiq.com/category/stargate-worlds"><em>SGW</em></a> sound designer <a href="http://community.stargateworlds.com/bio/2/360/">Nick LaMartina</a>. They are both fairly epic and atmospheric, and leave you wanting to hear more. If you do check them out, you can use the links <a href="http://community.stargateworlds.com/news/4/1041/">in the article</a> to leave feedback for each piece in the forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/">Listen to exclusive Stargate Worlds audio content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/4/1041/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/21/listen-to-exclusive-stargate-worlds-audio-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>composer</category><category>music</category><category>nick-lamartina</category><category>sgw</category><category>sound-designer</category><category>stargate-worlds</category><category>themes</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 21 Jun 2008 18:30:00 EST</pubDate></item></channel></rss>
