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Posts tagged theme-park

The Perfect Ten: Reasons why it's great to be an MMO fan today

After my last Perfect Ten list, I strongly debated creating a new one revolving around the issue of spiders and their relation to insects and gigantism, but my editor told me that that wasn't enough of an MMO topic to suit Massively's needs. So, bowing and scraping in apology, I must instead presen...

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Anti-Aliased: What happened to building worlds

I hope you guys have taken the time to check out our GDCO coverage, specifically our interview with Richard Bartle. If there's anything that has really been on my mind for these past weeks, it's been that. Dr. Bartle's approach to MMOs is very similar to my own personal approach to MMOs: these are ...

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Ask Massively: Why so serious edition

It's that time again! Ask Massively has returned this week with answers to a handful of new questions. Since we didn't get too many this week, I went back and grabbed a few unanswered questions from our first week. Topics include Guild Wars population numbers, APB impressions and our new code of co...

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Star Wars Galaxies livens up a theme park

Usually, references to theme parks when it comes to MMOs are meant as derogatory terms. Not so much the case when playing Star Wars Galaxies, where "theme parks" are areas with connected and in-depth quest lines designed to invest the player in the region's storyline. The most recent producer's let...

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The Digital Continuum: A week with Aion

After spending a week playing Aion over every other game in my library -- a feat considering I've got Brutal Legend and Uncharted 2 -- I'm feeling ready to discuss the game in a meaningful fashion. It's hard to gauge what kind of game you're dealing with when an MMO launches, largely because the r...

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Natural selection applied to MMOs

There tend to be some fundamental differences between players of World of Warcraft and EVE Online, due in part to the contrast in rules and game mechanics, and the types of personalities each title attracts. This was mentioned in a recent Shut Up. We're Talking. podcast and provided some fuel for f...

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Could smaller be better?

The great Raph Koster and Anyway Games' Aaron Miller have a little conversation going that inspired an interesting question for me: when it comes to MMOs, could smaller actually be better? Raph started it-- he put forth the idea that most MMOs these days are designed like theme parks-- they're desig...

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