I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting...
Posted on Mar 12th 2014 4:00PM
Posted on Mar 12th 2014 12:00PM
Posted on Mar 12th 2014 11:00AM