I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting...
Posted on Sep 23rd 2014 12:00PM
Posted on Sep 23rd 2014 8:00AM
Posted on Sep 22nd 2014 9:00PM