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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Jukebox Heroes: The Sims Online's soundtrack]]></title><link>http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/</guid><comments>http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/jukebox-heroes/" rel="tag">Jukebox Heroes</a>, <a href="http://massively.joystiq.com/category/music/" rel="tag">Music</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/"><img alt="Jukebox Heroes The Sims Online's soundtrack" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/sims.jpg" /></a></div>
The recent <a href="http://massively.joystiq.com/tag/simcity-2013/"><em>SimCity</em></a> is by far not the only botched product that <a href="http://massively.joystiq.com/tag/EA/">EA's</a> launched with the Sims name on it. The truth is that <a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/"><em>The Sims Online</em></a> had a great potential and franchise behind it, but it let the ball drop, big-time. It was already visually obsolete by the time it launched, and that was the least of its worries.<br />
<br />
Yet this fizzled MMO-slash-chat room had some pretty solid music backing it up. I've always been partial to the Sims series when it comes to OSTs because sometimes I just want to relax to happy, effervescent tunes. Series composer <a href="http://en.wikipedia.org/wiki/Jerry_Martin_%28composer%29">Jerry Martin</a> produced the score to <em>TSO</em> in the same vein as his other projects, and it's still a delight to hear.<br />
<br />
Unfortunately, the only way you can get a copy of the soundtrack today is to find a seller who's got an otherwise-useless copy of <em><a href="http://www.amazon.com/The-Sims-Online-Charter-Edition-Pc/dp/B00006LS9E/ref=sr_1_1?ie=UTF8&amp;qid=1364223038&amp;sr=8-1&amp;keywords=sims+online+charter+edition">The Sims Online: Charter Edition</a></em> lying around. Otherwise, it might just be easier to forge on in this column and get a taste of the Sims soundscape!<p><a href="http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/" rel="bookmark">Continue reading <em>Jukebox Heroes: The Sims Online's soundtrack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/">Jukebox Heroes: The Sims Online's soundtrack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Apr 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20516694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/02/jukebox-heroes-the-sims-onlines-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>composer</category><category>composers</category><category>ea</category><category>ea-land</category><category>electronic-arts</category><category>featured</category><category>game-music</category><category>jerry-martin</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>mmo-jukebox</category><category>mmo-music</category><category>music</category><category>opinion</category><category>simlish</category><category>simlish-is-just-nonstop-swearing</category><category>sims</category><category>soundtrack</category><category>soundtracks</category><category>the-sims-online</category><category>tso</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Apr 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: MMO most worthy of resurrection]]></title><link>http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/</guid><comments>http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/"><img alt="Leaderboard MMO most worthy of resurrection" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/ac2.jpg" /></a></div>
I had an interesting revelation this past week. While it seems that we've had so many MMOs shutting down over the year, when I look at the big picture of all of the major titles that have been released, the vast majority of them are still in operation. It made me realize just how resilient and strong this industry is.<br />
<br />
Yet there are those games that have seen their final days and exist now only in our memories and dusty screenshot folders. Some might be good riddance to us; others are still painful wounds. We've all harbored fantasies of MMOs coming back from the great beyond for a second lease on life, but if you had to choose just one, what would it be?<br />
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That's the topic for today's poll, so look at the following list and think long and hard about your choice. Resurrection isn't something that happens every day in MMOs, after all.<p><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/" rel="bookmark">Continue reading <em>Leaderboard: MMO most worthy of resurrection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/">Leaderboard: MMO most worthy of resurrection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>Asherons-Call-2</category><category>auto-assault</category><category>battle-royal</category><category>classic-mmo</category><category>dungeon-runners</category><category>Earth-and-Beyond</category><category>earthrise</category><category>EverQuest-Online-Adventures</category><category>f2p</category><category>fantasy</category><category>Faxion-Online</category><category>free-to-play</category><category>leaderboard</category><category>LEGO-Universe</category><category>masthead</category><category>masthead-studios</category><category>Motor-City-Online</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>Shadowbane</category><category>Star-Wars-Galaxies</category><category>tabula-rasa</category><category>The-Matrix-Online</category><category>The-Sims-Online</category><category>turbine</category><category>turbine-entertainment</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 24 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are virtual worlds still important?]]></title><link>http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/</guid><comments>http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/"><img alt="The Sims Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sims.jpg" /></a></div>
As part of the recent <a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/">Massively Speaking bicentennial</a>, we were reminiscing about the fact that Massively used to have a much heavier focus on <a href="http://massively.joystiq.com/category/virtual-worlds/">virtual worlds</a>. While we still touch on those from time to time, these types of "games" don't seem to be as hot as they once were. Or maybe they are and we're just not seeing it!<br />
<br />
From <a href="http://massively.joystiq.com/tag/habitat/"><em>Habitat</em></a> to <a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/"><em>The Sims Online</em></a> to <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>, there have been many attempts at constructing vibrant, community-driven virtual worlds that would draw in players looking to create dual lives that were flashier and more fantastic than their real lives. These games once were heralded as the wave of the future, but it seems as if that wave has since moved on to bashing things with their +4 Clubs of Exquisite Suffering.<br />
<br />
So what say you: Are virtual worlds still important? Are we trying to return to the concept by embracing sandbox principles? Are they best left to wither and die in the annals of history?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/">The Daily Grind: Are virtual worlds still important?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/the-daily-grind-are-virtual-worlds-still-important/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>habitat</category><category>opinion</category><category>sandbox</category><category>second-life</category><category>tdg</category><category>the-daily-grind</category><category>the-sims-online</category><category>virtual-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 09 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the year that was 2010]]></title><link>http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/</guid><comments>http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/arch.jpg" /></a></div>
Earlier in the year when I started this column, I realized two things. First, I'd be giving myself as much as any of you a crash-course education in older MMOs, particularly with some of the more fringe titles that I'd never really explored up to this point. And second, it would be a challenge to find the right mix of elements to do these MMOs justice.<br />
<br />
So before we look back at all the games this column covered in 2010, I'd like to ask each and every one of you to take a minute and drop a comment about what you'd like to see <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> do next. What titles would you love to see honored in 2011? What features are the most interesting to you -- dev interviews, player interviews, history overviews, photo galleries, first impression playthroughs, or links to community fansites and blogs? What could I add to make The Game Archaeologist even better?<br />
<br />
I also want to take a minute to thank the readers, players and developers who have contributed to this column so far. While there are MMOs that get a lion's share of the press these days, we at Massively are committed to spotlighting as many of these games as possible, particularly if there's a passionate community and dev team behind them. I've loved hearing your stories and hope that in passing them along, perhaps we've opened a door or two to games that you might've never considered before.<br />
<br />
So let's hop in our hot air balloon and soar over the year that was 2010!<p><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/" rel="bookmark">Continue reading <em>The Game Archaeologist and the year that was 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/">The Game Archaeologist and the year that was 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/the-game-archaeologist-and-the-year-that-was-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>aol</category><category>bbs</category><category>bulletin-board-system</category><category>daoc</category><category>dark-age-of-camelot</category><category>dnd</category><category>door-games</category><category>dungeons-and-dragons</category><category>ea</category><category>ea-mythic</category><category>end-of-the-year-2010</category><category>featured</category><category>funcom</category><category>gary-gygax</category><category>jagex</category><category>jick</category><category>kingdom-of-loathing</category><category>mark-jacobs</category><category>mr-skullhead</category><category>mythic</category><category>Mythic-Entertainment</category><category>neverwinter-nights</category><category>new-game-enhancements</category><category>nge</category><category>pvp</category><category>richard-garriott</category><category>runescape</category><category>soe</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archaeologist</category><category>the-sims</category><category>the-sims-online</category><category>tso</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>winter-holiday-2010</category><category>wookiee-love</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 28 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Legend of the Sims: Our memories]]></title><link>http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/</guid><comments>http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://thesims.ea.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sims1.jpg" alt="" /><br />
</a></div>
<a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/">Last week</a> marked the beginning of a brief foray into the world of <a href="http://thesims.ea.com/"><em>The Sims Online</em></a> -- "brief" because the title is defunct (meaning no hands-on experiences to share these days) and I doubt that any of the game's creators are itching to reminisce about this lackluster entry into <em>The Sims</em> franchise. So chances are that today marks the end of our expedition, but we'll put our chins up and try to do it justice.<br />
<br />
Recently in the Massively office, a few of us spent a bit of time chewing the fat about <a href="http://massively.joystiq.com/category/the-sims-online/"><em>The Sims Online</em></a>. It's hard to imagine, but when the beta came out for this title, it was actually pretty hot stuff. <em>The Sims</em> had that crack-like addictive quality to it, and a lot of people -- myself included -- thought that the online version would make it exponentially better. Instead of every copy of <em>The Sims</em> being a little island unto itself, now we could connect and build in ways that were limited only by our imaginations.<br />
<br />
Oh, and also questionable developer decisions.<p><a href="http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Legend of the Sims: Our memories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/">The Game Archaeologist and the Legend of the Sims: Our memories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19550247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/the-game-archaeologist-and-the-legend-of-the-sims-our-memories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-love</category><category>beta</category><category>bordello</category><category>chubbys-crab-shack</category><category>dj</category><category>ea</category><category>featured</category><category>green-up</category><category>radio-station</category><category>second-life</category><category>sims</category><category>skill-up</category><category>stargrace</category><category>stephanie-morrow</category><category>the-sims</category><category>the-sims-online</category><category>tso</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Legend of the Sims: The history]]></title><link>http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/</guid><comments>http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://thesims.ea.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/sims1.jpg" /></a></div>
<a href="http://thesims.ea.com/"><em>The Sims Online</em></a> was one of the odder entrants into the MMO genre this past decade, an online iteration of an immensely popular game franchise that promised deeper social interaction. With EA at its back and the Will Wright name affixed to the front, <a href="http://massively.joystiq.com/category/the-sims-online/"><em>TSO</em></a> (not to be confused with Cryptic's <a href="http://www.startrekonline.com/"><em>STO</em></a>) had a solid shot at cracking the big time.<br />
<br />
<a href="http://news.bigdownload.com/photos/10-games-that-didnt-live-up-to-the-hype/">It did not.</a> It went over as well as a fish flopping out of water to make a go for it on dry land, eventually realizing that it was both going nowhere and dying slowly. The end result? It stunk.<br />
<br />
And yet it was an interesting failed experiment in MMO gaming, especially considering that the concept wasn't as off-base as we once thought. With social "dress up" games booming -- <a href="http://secondlife.com/"><em>Second Life</em></a>, <a href="http://www.habbo.com/"><em>Habbo Hotel</em></a>, <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a>, <a href="http://www.hellokittyonline.com/"><em>Hello Kitty Online</em></a>, even elements of <a href="http://universe.lego.com/en-us/default.aspx"><em>LEGO Universe</em></a> -- <em>The Sims Online</em> could be seen as a prophet of the future, mistreated in its own time. Return with us to the days of pixelated 2-D isometric glory, as the Game Archaeologist interprets the <a href="http://en.wikipedia.org/wiki/Simlish">Simlish</a> of ancient tomes for your benefit.<p><a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Legend of the Sims: The history</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/">The Game Archaeologist and the Legend of the Sims: The history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19531307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/06/the-game-archaeologist-and-the-legend-of-the-sims-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club-penguin</category><category>ea</category><category>ea-land</category><category>electronic-arts</category><category>everquest</category><category>featured</category><category>habbo-hotel</category><category>hello-kitty-online</category><category>lego-universe</category><category>meat-market</category><category>penny-arcade</category><category>red-light-district</category><category>second-life</category><category>simlish</category><category>simlish-is-just-nonstop-swearing</category><category>sims</category><category>star-trek-online</category><category>sto</category><category>the-game-archaeologist</category><category>the-sims</category><category>the-sims-online</category><category>tso</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMO would you like to see be brought back to life?]]></title><link>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</guid><comments>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/seed580.jpg" alt="" /></a><br /></div>
Today is a day where we should honor our fallen. <em><a href="http://en.wikipedia.org/wiki/Motor_City_Online">Motor City Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29">Tabula Rasa</a></em>. <em><a href="http://en.wikipedia.org/wiki/Auto_Assault">Auto Assault</a></em>. <em><a href="http://en.wikipedia.org/wiki/Asheron%27s_Call_2">Asheron's Call 2</a></em>. <em><a href="http://en.wikipedia.org/wiki/Earth_and_Beyond">Earth and Beyond</a></em>. <em><a href="http://en.wikipedia.org/wiki/Underlight">Underlight</a></em>. <em><a href="http://en.wikipedia.org/wiki/Shadowbane">Shadowbane</a></em>. <em><a href="http://en.wikipedia.org/wiki/Castle_Infinity">Castle Infinity</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Matrix_Online">The Matrix Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Sims_Online">The Sims Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Seed_%28computer_game%29">Seed</a></em>. All of these games, and more, are MMOs that have launched, played, and then died.<br /><br />Each of these games has a reason for why it was cancelled, but the outcome remains the same -- they aren't online today and their clients are nothing more than wasted code sitting on a disk. Some of these games were our introduction to the genre. Others were our favorite games -- the ones that could trump even the largest names in the MMO business.<br /><br />So Massively readers, which dead MMO would you like to see be resurrected? Tell us some stories as to why you pick your game of choice, and drop them all in the comment box below. Mourn with others, we encourage it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/">The Daily Grind: What MMO would you like to see be brought back to life?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call-2</category><category>auto-assault</category><category>cancelled-mmos</category><category>castle-infinity</category><category>dead-mmos</category><category>earth-and-beyond</category><category>motor-city-online</category><category>opinion</category><category>seed</category><category>shadowbane</category><category>tabula-rasa</category><category>the-daily-grind</category><category>the-matrix-online</category><category>the-sims-online</category><category>underlight</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 09 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Player Consequences: Closing Time]]></title><link>http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/</guid><comments>http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/closing-time.jpg" /><br />
<div align="left">If you look into the history of modern MMOs, you will notice that most games in the genre are still up and running. In over ten years only a handful have failed and been taken offline by their publishers. That's not to say every MMO has had outstanding success. It's just that the minimum cost to keep these game worlds running is actually quite small. As long as current subscriptions can maintain the servers and minimal support staff, there is no real reason to take <a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/">a MMO offline</a>. In fact, most game publishers realize that shuttering a MMO is a little bit of a <a href="http://massively.joystiq.com/2008/12/01/ncsoft-clarifies-its-rationale-for-closing-tabula-rasa/">public relations nightmare</a>. It's much better to keep a game running as long as there are any players willing to pay for it.<br /><br />This doesn't seem to apply in cases where a publisher is worried about a MMO negatively affecting the reputation of another product or license. One particular example of this was <em><a href="http://massively.joystiq.com/category/the-sims-online/">The Sims Online</a></em>, which had been slowly losing subscribers since its launch in 2002. How EA managed to make an under-performing MMO out of one of the bestselling video game franchises in history, I will never know. EA eventually attempted to revive the game by renaming it to <em>EA-land</em> earlier this year. However, it seemed that the renaming was just an attempt to dissociate the MMO from the Sims brand name since they <a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">canceled it a few weeks later</a>.</div>
</div><p><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/" rel="bookmark">Continue reading <em>Player Consequences: Closing Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/">Player Consequences: Closing Time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Dec 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1391928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autoassault</category><category>featured</category><category>joystiqfeatures</category><category>player-consequences</category><category>tabula-rasa</category><category>the-sims-online</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Fri, 05 Dec 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: You've been Auto-Assaulted]]></title><link>http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/</guid><comments>http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/trfail.jpg" alt="" /></a><br /></div>
"Absolutely. [The restructuring] has no impact on <a href="http://www.rgtr.com"><span style="font-style: italic;">Tabula Rasa</span></a>. ... I don't know where the rumors are coming from, but with [marketing blitz] Operation Immortality in full swing, the team's very dedicated to that game, and they are still working on it," said David Swofford, Director of Public Relations of NCsoft to <a href="http://www.edge-online.com/news/ncsoft-tabula-rasa-here-stay">Edge Online</a> on September 11th.<br /><br />"<a href="http://massively.joystiq.com/2008/09/24/tabula-rasa-is-triple-a-and-here-to-stay-says-nc-west-president/"><span style="font-style: italic;">Tabula Rasa</span> <span style="font-style: italic;">is</span> a triple-A MMO</a>. It is a game that is very much in the wheelhouse of what NC West and NCsoft globally are all about," said David Reid, President of Publishing of NC West on September 24th. "...we see improvement happening in <a href="http://massively.joystiq.com/category/tabula-rasa/" style="font-style: italic;">Tabula Rasa</a>. We're encouraged by it."<br /><br />So, <a href="http://massively.joystiq.com/2008/09/10/no-current-plans-to-can-tabula-rasa-says-dev/">NCsoft</a>, how does it feel to <a href="http://massively.joystiq.com/2008/11/21/tabula-rasa-to-shut-down-in-february-2009/">absolutely lie through your teeth</a> to players and staff about <span style="font-style: italic;">Tabula Rasa</span>?<br /><p><a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/" rel="bookmark">Continue reading <em>Anti-Aliased: You've been Auto-Assaulted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/">Anti-Aliased: You've been Auto-Assaulted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1378704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/01/anti-aliased-youve-been-auto-assaulted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>auto-assault</category><category>eab</category><category>earth-and-beyond</category><category>featured</category><category>hanbitsoft</category><category>hellgate-london</category><category>joystiqfeatures</category><category>mco</category><category>motor-city-online</category><category>namco-bandai</category><category>ncsoft</category><category>ncwest</category><category>tabula-rasa</category><category>the-sims-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 01 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[EA "thinking about" online features for The Sims, even as EA-Land dies]]></title><link>http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/</guid><comments>http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><a href="massively.joystiq.com/tag/the-sims-online"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sims.jpg" alt="" /></a>A recent article in <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article4014182.ece">The Times Online</a> offers a few choice phrases from Nancy Smith, the executive in charge of the <em><a href="http://en.wikipedia.org/wiki/The_Sims">Sims</a></em> Division at <a href="http://massively.joystiq.com/tag/electronic-arts/">Electronic Arts</a>, regarding a possible future direction the franchise could take. It begins with Smith saying that the Sims " ... may soon become a multi-player game." Apparently the popularity of virtual worlds and MMOs like <em><a href="http://www.secondlife.com">Second Life</a></em> and <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> is something EA wants a part of, so their idea is to provide " ... more and more robust community features." <br /><br />Aside from the ability to interact with one another, what are these community features? The article doesn't reveal anything concrete, and Smith is very careful not to commit to specifics. In fact, the entirety of Smith's comments seem to indicate both an ambivalence toward the power of online gaming and a desire to be seen as being focused on moving the franchise forward by incorporating aspects of that same power. Add to this the strange lack of understanding of how the online space works for many MMOs, and you've got a conflicted EA on your hands -- the same company that <a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">canceled EA-Land</a>, which might have been the perfect test bed for any online distribution/content model EA wanted to experiment with.<br /><br />What's going on here? We'll take a shot at understanding this after the jump.<p><a href="http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/" rel="bookmark">Continue reading <em>EA "thinking about" online features for The Sims, even as EA-Land dies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/">EA "thinking about" online features for The Sims, even as EA-Land dies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.timesonline.co.uk/tol/news/tech_and_web/article4014182.ece>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1213449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/ea-thinking-about-online-features-for-the-sims-even-as-ea-lan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-land</category><category>electronic-arts</category><category>featured</category><category>h-and-m</category><category>ikea</category><category>joystiqfeatures</category><category>nancy-smith</category><category>second-life</category><category>the-sims</category><category>the-sims-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 04 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[EA-Land to refund in-game ATM transactions]]></title><link>http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/</guid><comments>http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://thumbs2.modthesims2.com/images6/MTS2_281728_netmicro__ATM_Capture6.JPG"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/simoleonsatm.jpg" alt="" /></a>Despite what the bitter naysayers have been claiming about the addition of ATMs to <em>EA-Land</em> just before its <a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">complete closure</a>, it appears that <a href="http://massively.joystiq.com/tag/electronic-arts/">Electronic Arts</a> won't be claiming all those last-minute <a href="http://en.wikipedia.org/wiki/Simoleons">Simoleons</a> after all. In a <a href="http://www.gamecyte.com/2008/05/06/ea-land-issuing-automatic-refunds-no-questions-asked/1168">recent announcement</a>, <em>EA-Land</em> Community Manager Parizad Parav has said that every transaction completed through an in-game ATM will be completely refunded by the company. Remember that these transactions were the conversion from real dollars to virtual.<br /><br />It's nice to see a big company doing right by its former constituents, when they have no real obligation to do so. Of course, it's no skin off of EA's nose either, as their pockets are plenty deep enough to cover this amount. Still, it's a sad affair all around -- at least this will be one less point of <a href="http://en.wikipedia.org/wiki/Angst">angst</a> among the formerly faithful.<br /><br />[Thanks, Sean!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/">EA-Land to refund in-game ATM transactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1188566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atm</category><category>ea-land</category><category>money</category><category>refund</category><category>simoleons</category><category>the-sims-online</category><category>transactions</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 07 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[EA-Land shutting down]]></title><link>http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/</guid><comments>http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/ea-land-closing.jpg" alt="" /></div>
<p>Electronic Arts' new baby, <em><a href="http://ea-land.ea.com/">EA-Land</a></em>, is apparently not going ahead, with news coming down a few hours ago that this replacement for <em>The Sims Online</em> is going to be closing.</p>
<p>The Sims Online closed and merged into the new <em><a href="http://massively.joystiq.com/tag/ea-land">EA-Land</a></em> world in February this year, but it appears that whatever targets EA management might have set for the project weren't met, and it is now going to go away, closing around Midnight on the last day of July, this year.</p><p><a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/" rel="bookmark">Continue reading <em>EA-Land shutting down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">EA-Land shutting down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ea-land.com/blog/?p=1156>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1181495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>ea</category><category>ea-land</category><category>electronic-arts</category><category>luc</category><category>mmo-industry</category><category>paypal</category><category>second-life</category><category>the-sims-online</category><category>tso</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 30 Apr 2008 02:30:00 EST</pubDate></item><item><title><![CDATA[The Sims Online closes, relaunches as EA-Land]]></title><link>http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/</guid><comments>http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ea-land1.jpg" /></div>
<p><em>The Sims</em> might have been a huge hit with casual gamers worldwide. The virtual world built on the same property, <em><a href="http://massively.joystiq.com/tag/the-sims-online" target="_blank">The Sims Online</a></em>, was unfortunately rather less so. Last year, three employees led by Luc Barthelet convinced EA that the whole <em>TSO</em> concept could be revitalized under a new platform and model.</p>
<p>Development ensued, apace until on Thursday, February 21 the last of <em>The Sims Online</em> cities shut down, and were bundled off. Say hello to <em><a target="_blank" href="http://massively.joystiq.com/tag/ea-land">EA-Land</a></em>. It appears that <a href="http://ea-land.ea.com/web/tutorial/comingsoon/citymerge.php" target="_blank">some or all of the downed cities have been merged</a> into the new <em>EA-Land</em> mixed-pay model.</p><p><a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/" rel="bookmark">Continue reading <em>The Sims Online closes, relaunches as EA-Land</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/">The Sims Online closes, relaunches as EA-Land</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Feb 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ea-land.ea.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1124679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>ea</category><category>ea-land</category><category>electronic-arts</category><category>free-to-play</category><category>launches</category><category>luc-barthalet</category><category>second-life</category><category>the-sims-online</category><category>tso</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Without a clue - why there isn't more competition for Second Life]]></title><link>http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/</guid><comments>http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/aigh.jpg" alt="" />Actually there's quite a few reasons that there's little competition to <em><a target="_blank" href="http://massively.joystiq.com/tag/second-life">Second Life</a></em> in existance or planned - at least the sort of competition that a <em>Second Life</em> user would think of as a competitor to <em>Second Life</em> (hint: They don't think<em> TSO</em> is, or <em>Kaneva</em>, or <em>Red Light Center</em>, or <em>Project Entropia</em> or <em>IMVU</em>. Many don't count <em>Active Worlds</em> or <em>There</em> as competition either).</p>
<p>One of those reasons is that even people who think they're in the same industry or who are pundits and commentators on the industry don't have any idea what <em>Second Life</em> is. They don't use it, so they don't know what people are <em>getting</em> out of it. So when they come to build a '<em>Second Life</em> Killer', they build something that does not (as far as the average user of <em>Second Life</em> can see) have much of anything that competes.</p><p><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/" rel="bookmark">Continue reading <em>Without a clue - why there isn't more competition for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/">Without a clue - why there isn't more competition for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-worlds</category><category>digital-phocus</category><category>facebook</category><category>guy-bendov</category><category>imvu</category><category>journeys</category><category>myspace</category><category>project-entropia</category><category>red-light-center</category><category>second-life</category><category>sony-home</category><category>the-sims-online</category><category>there.com</category><category>tso</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 06 Nov 2007 13:30:00 EST</pubDate></item></channel></rss>