I think that storytelling is where we see one of the most significant changes between Guild Wars and Guild Wars 2. It isn't that the original story sucked, necessarily; it's just that it was woefully single-dimensional and unchanging. Each Guild Wars campaign has slightly different starting quest...
Posted on Dec 19th 2014 8:00PM
Posted on Dec 19th 2014 6:00PM
Posted on Dec 19th 2014 11:00AM