Posts tagged the-nexus-telegraph 
The Nexus Telegraph: Getting from place to place in WildStar
Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as ...
The Nexus Telegraph: What the Luminai mean for WildStar
I spend a lot of time playing around with theories about lore. I can't do a whole lot more in regard to playing with WildStar at the moment, so that works out well anyway, but I do enjoy throwing out theories and seeing what sticks. Sometimes that invalidates earlier theories I had in the process, ...
The Nexus Telegraph: Respecting the NDA on WildStar's beta
Carbine Studios is holding all of the cards for WildStar and those of us not in the beta just have to wait. Which is beyond frustrating. We have to sit back and let things slowly come out of the official PR machine, and no matter how fast we get new revelations, they're never fast enough. The ...
The Nexus Telegraph: Dissecting WildStar's surprise patch notes
After I penned my last installment of The Nexus Telegraph, two things happened in very quick succession. The first is that a set of beta patch notes for WildStar were leaked to the internet by some unscrupulous individual, which prompted me and many other players to immediately shout that we ...
The Nexus Telegraph: WildStar's puppetmasters
What do the Eldan want? It's a reasonable question. In the backstory of WildStar, the Eldan are the progenitors and the ultimate source of all the conflict that's out there. They hold all the secrets to the planet Nexus, they are the source of the technology our characters will use, and they ...
The Nexus Telegraph: A speculative look at WildStar crafting
Sometimes my plans coincide perfectly with real-world events. Last time I wrote this column, I planned to talk about crafting, and then on Friday WildStar gave us a look at some of what we can expect in the system. Admittedly, we don't yet know how the whole circuit board system plays into ...
The Nexus Telegraph: Walking the WildStar path
If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made ...
The Nexus Telegraph: Party like a WildStar at PAX East
The WildStar afterparty at PAX East was a lot of fun. The part where I managed to injure myself in the process? Not so much fun. This is not the first con at which WildStar had a presence, but this year it was not just a presence but the presence. You literally couldn't walk down a hallway ...
The Nexus Telegraph: More WildStar class speculation
WildStar got a website overhaul not too long ago, giving those of us watching the game a bit more information about the class setup. All four classes have their limitations on display along with the roles that those classes will play -- meaning we're now sitting at two healers, two tanks, and two ...
The Nexus Telegraph: All your WildStar speculation is wrong
This column is wrong. I wrote it about two months ago, and it's wrong. It contains two major pieces of speculation, both of which have subsequently been confirmed as wrong, wrong, wrong. This does not exactly surprise me, as when I originally wrote it I assumed that odds were even or better that ...
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The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM



