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Posts tagged the-game-archaeologist

The Game Archaeologist: Classic MMOs in October

You think your fancy modern MMOs have the patent on Halloween? Mister, classic games own this holiday. They were out picking pumpkins and decapitating spooks long before you were a twinkle in the character creator's eye. Halloween's back in many of our older titles this month, and for those of...

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The Game Archaeologist: A history of EverQuest expansions

This past week, EverQuest made history as the title published its 20th expansion, Call of the Forsaken. Seriously, I cannot get my head around that number: 20! It's even more astonishing when you consider that contemporaries that launched in that early generation have gone many, many years since...

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The Game Archaeologist: WAR's biggest battle was with itself

Who would have thought that on WAR's fifth anniversary and just days after I dropped a few favorite things about the game, Mythic would be announcing a closure instead of an exciting celebration? While we can all say it that Warhammer Online's upcoming sunset was expected, nobody predicted that the...

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The Game Archaeologist: What I loved about Warhammer Online

As I got my start in blogging over Warhammer Online, I've become "the guy" everyone on staff goes to whenever WAR hits an anniversary. The problem is, there's precious little good to say about this title's development over the past year. Pretty much all of the news we've gotten has been negative,...

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The Game Archaeologist: Classic MMOs in August

How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced,...

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The Game Archaeologist: The PLATO MMOs, part 2

In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat...

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The Game Archaeologist: The PLATO MMOs, part 1

In tracing the history and pre-history of MMORPGs in this column, we've spent a lot of time outside of the 2000s and into the explosive '90s, the experimental '80s, and even the extraordinary '70s. Early pioneers like MUD1, Dungeons & Dragons, GameLine, bulletin board systems, Habitat, Island...

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The Game Archaeologist: Classic MMOs in July

It's been over a month since our last round-up of news, events, and community features covering the classic MMOs we know and love. You wouldn't think that a lazy summer month would contain a lot of new information regarding these older titles, but these past few weeks have been absolutely hopping....

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The Game Archaeologist: Wing Commander Online

Like many gamers who grew up playing the popular titles in the 1990s, Massively's Jef is understandably excited that Chris Roberts, creator of Wing Commander, is working on an original space sim MMO called Star Citizen. Jef is so thrilled, in fact, that he started a column anticipating the title. ...

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The Game Archaeologist: Anarchy Online turns 12

Most MMOs rolling into their 12th year (what few of them there are) live pretty quiet lives. Sure, there's the odd EverQuest expansion here and there, but for the most part the development has simmered down, the team trimmed to a handful of folks, and the best hope for the future is maintaining the...

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