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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GenCon 2010: Fantasy fencing with 38 Studios]]></title><link>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</guid><comments>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/38studio1.jpg" /></a></div>
One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds.<br />
<br />
While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with <a href="http://38studios.com/">38 Studios'</a> founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> <a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/">move to Rhode Island</a> and <a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">any solid details about their top-secret MMO</a> -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, but they are still biding their time until the right moment.<br />
<br />
Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to <em>Copernicus</em>, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.<p><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark">Continue reading <em>GenCon 2010: Fantasy fencing with 38 Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/">GenCon 2010: Fantasy fencing with 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>art-style</category><category>copernicus</category><category>curt-schilling</category><category>eq</category><category>eq2</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>forgotten-realms</category><category>gencon</category><category>gencon-10</category><category>gencon-2010</category><category>gencon-indy</category><category>gencon-indy-10</category><category>guilds</category><category>icons</category><category>justin-is-a-hobbit</category><category>jutten</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>mass-effect</category><category>mother-earth</category><category>oblivion</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>scope</category><category>the-elder-scrolls-iv-oblivion</category><category>todd-mcFarlane</category><category>ui</category><category>ultima-online</category><category>warcraft-3</category><category>world-building</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 09 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Games that should be MMOs?]]></title><link>http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/</guid><comments>http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.flickr.com/photos/lesleysmith/456605350/in/set-72157600069864464/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/strangedoor.jpg"  alt="" /></a><br /></div>
We all have a list of favourite games which we think should be MMOs. My first real exposure to RPGs was <em>The Elder Scrolls IV: Oblivion</em>. I absolutely love this game and it's top of my list of titles (or in this case a franchise) which needs to be turned into an MMO ASAP. Logically (and as a games journalist) I know it's not that simple. I've interviewed several folks at Bethesda over the years and I know that their vision of <em>The Elder Scrolls </em>wouldn't translate too well to a Massively Multiplayer Online game.<br /><br />But that aside, I'm pretty sure most gamers are stoked that <em>Star Wars: Knights of the Old Republic</em> is being <a href="http://massively.joystiq.com/2008/10/21/star-wars-mmo-announced-as-the-old-republic/">reinvented</a> as an MMO. I want to know, if graphics, dev wishes and game mechanics weren't an issue, what games would you like to see become an MMO and why?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/">The Daily Grind: Games that should be MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Jun 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19065331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/12/the-daily-grind-games-that-should-be-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>mmo</category><category>mmos</category><category>star-wars</category><category>star-wars-knights-of-the-old-republic</category><category>star-wars-knights-of-the-old-republic-mmo</category><category>star-wars-the-old-republic</category><category>the-elder-scrolls</category><category>the-elder-scrolls-iv-oblivion</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Fri, 12 Jun 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: MMO-unfriendly games]]></title><link>http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/</guid><comments>http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://www.elderscrolls.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/obvliimage.jpg" /></a><br /></div>
It's a subject that's been touched on here at Massively not <a href="http://massively.joystiq.com/2008/02/28/games-that-shouldnt-be-mmos/">once</a> or <a href="http://massively.joystiq.com/2008/03/03/games-that-shouldnt-be-mmos-lemmings/">twice</a>, but <a href="http://massively.joystiq.com/2008/03/19/more-games-that-shouldnt-be-mmos-classic-edition/">three</a> times. Still, I feel like there's more to be said on the subject of making some non-MMO games into actual MMOs.<br /><br />Being a <a href="http://massively.joystiq.com/category/the-digital-continuum/">constant contributor</a> to Massively means I obviously love MMOs, but that doesn't mean they're all I play. In fact I find myself constantly playing genres of all sorts on various platforms. Still, I do love to end the day (or sometimes spend most of the day) in a great massively multiplayer online game. There have been several occasions where I find myself playing a particular offline game and wonder, "Could this be developed as an MMO?" I eventually come to the conclusion that -- no, it probably can't.<p><a href="http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/" rel="bookmark">Continue reading <em>The Digital Continuum: MMO-unfriendly games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/">The Digital Continuum: MMO-unfriendly games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/12/the-digital-continuum-mmo-unfriendly-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>blizzard</category><category>everquest</category><category>fallout-3</category><category>featured</category><category>oblivion</category><category>soe</category><category>sony-online-entertainment</category><category>the-digital-continuum</category><category>the-elder-scrolls</category><category>the-elder-scrolls-iv-oblivion</category><category>the-sims</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><category>zelda</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 12 Apr 2008 10:00:00 EST</pubDate></item></channel></rss>
