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Posts tagged the-daily-grind

The Daily Grind: Should museums preserve MMOs?

I may be in the vast minority here, but I am keenly interested in the attempt by the Museum of Art and Digital Entertainment to resurrect (for however long) the incredibly ancient Habitat -- and to make it playable by folks today. Usually we consider dead MMOs as just that: dead. Yet we're starting...

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The Daily Grind: Are character bios due for revival?

One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so...

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The Daily Grind: Do you report offensive names?

I've seen some truly awful player and guild names in ArcheAge recently. A couple of them made me laugh, but most were expressly designed to be as offensive as possible. And given the fact that Trion's customer service is similarly awful (96 to 120 hour response time? really?), said names will...

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The Daily Grind: Are you happy with the MMO genre at the moment?

Now that WildStar, The Elder Scrolls Online, and ArcheAge have gotten their launches out of the way, it's kinda slim pickings for players looking forward to the next big MMO. There really isn't one in the pipeline unless you count Warlords of Draenor. And I'm not counting it because it's an...

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The Daily Grind: How many button presses should it take to kill a mob?

MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about...

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The Daily Grind: Do you follow MMOs because of their designers?

An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like...

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The Daily Grind: What do you think of ArcheAge at this point?

A little over a week ago I asked what you thought of ArcheAge's PvP. As a few commenters pointed out, it was a premature question since founders were the only ones with game experience at that time. Now that AA has been live for a couple of weeks and the queues are (sorta) becoming more...

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The Daily Grind: Are giant characters at a disadvantage?

As a player who usually chooses a small character, I will once in a while push myself out of my comfort zone and select the biggest slab of avatar beef to play (literally in the case of my World of Warcraft Tauren). When I do venture over to the other side of the size slider, I'm struck by how many...

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The Daily Grind: What's the best loot system in an MMO?

Massively commenters recently reminded me that one of the things that bug me about retro themeparks is the loot that drops in dungeons and raids -- or to be more specific, the lack thereof. You want me to pile how many people into a multi-hour raid and reward only one or two of them with a boss...

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The Daily Grind: When's the last time you stopped to smell the MMO roses?

I got my first aquafarm in ArcheAge over the weekend, and after I'd planted some coral and laid a few bamboo fish traps, I floated up to the surface and sat in my rowboat. My farm is situated inside a picturesque bay that almost always features player clippers cutting to and fro as well as...

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