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Posts tagged the-daily-grind

The Daily Grind: What does Trove need to do to succeed?

This month I've made a point to dabble in Trove and check out how far the game's come now that it's in a semi-launched state. So far I'm somewhat pleased as it's running well, intuitive to handle, fun to play, and not half bad on the eyes. I don't think anyone, Trion included, is under the impre...

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The Daily Grind: How should hunger work in MMORPGs?

This week's Crowfall character creation screenshot was pretty and all, but it was the unassuming "hunger resistance" stat down in the statistics panel that caught my eye. A huge fan of cooking and food mechanics in games, I was simultaneously excited and concerned over the inclusion. I have seen hu...

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The Daily Grind: What's your favorite EQII zone?

I've returned to EverQuest II. Seems like that happens every year around the time I get fed up with the rest of the industry and start yearning for a full-featured MMO. It's such a sprawling game at this point that despite my stable of max-level characters, I've probably only played through half of...

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The Daily Grind: What is your favorite Marvel Heroes character?

I have to say, Marvel Heroes preys relentlessly upon the weaknesses of an altoholic like myself. I want to collect and play all of the title's (currently) 43 characters, even though I could spend countless hours working on just one superhero to get him or her up to spec. Squirrel Girl is my curr...

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The Daily Grind: Do you Kickstart MMOs for the donation or the reward?

I hope it goes without saying in 2015 that Kickstarter really, really isn't an investment; it's a donation. There are no safeties, assurances, or returns on the sums you hand over to indie developers on crowdfunding platforms, even if they promise (without using that word) you a game or a t-shirt a...

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The Daily Grind: What's your current MMO-related desktop?

I typically roll with game-related desktop wallpapers on my computers, and those wallpapers relate to something I'm currently playing (or wishing I was playing, in the case of Star Citizen). Sometimes I go with concept art, sometimes I go with developer- or community-created wallpapers, and sometim...

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The Daily Grind: Would you like community filters in your MMO?

I was browsing the Elite: Dangerous forums the other day when I came upon this ad for a PvE-only private group. It's a good idea in theory, as it's a way for a large, dedicated community to insulate themselves from griefers and other undesirables while still playing an online multiplayer title. ...

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The Daily Grind: What does MMO fantasy need?

A lot of times when we look at the proliferation of fantasy in the MMO industry and the community's apparent fascination with it, we often take a negative view in criticizing it. We pick out the well-worn tropes, the absurd elements, and the lack of distinction between fellow titles. But today I...

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The Daily Grind: What's an underrated MMO feature that needs love?

Lost now to the ages (at least until player teams finish rebuilding the game) is the crafting system of Glitch, a wee and sunsetted indie MMORPG dismissed out of hand by those who cluelessly believe browser-MMOs without ultrarealistic gore are for grandmas. But Glitch's crafting system was way ahea...

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The Daily Grind: Is $10 a good price for a monthly MMO sub?

TERA's $10 subscription offer ends today, and that gives me a good excuse to talk about business models in this morning's Daily Grind. In case you missed it, En Masse's Elite option has been on sale for five dollars off the regular rate, and the firm is also allowing players to lock the $10 monthly...

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