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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the veteran of Kesmai]]></title><link>http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/</guid><comments>http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/"><img alt="Air Warrior ad" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/k1.jpg" /></a></div>
Aaand we're back! Did you miss me? No? Not even a little bit? Aww, you know how to make me feel all kinds of appreciated!<br />
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Even though it's been quite some time since we finished up our <a href="http://massively.joystiq.com/2012/03/06/the-game-archaeologist-discovers-the-island-of-kesmai/">two-part</a> <a href="http://massively.joystiq.com/2012/03/13/the-game-archaeologist-and-the-kesmai-legacy/">series</a> on the <a href="http://massively.joystiq.com/tag/kesmai">Kesmai </a>company and its incredible (and little-remembered) role in powering up the MMO genre, I wanted to return to take the topic for one last spin. A fellow blogger, Wilhelm "<a href="http://tagn.wordpress.com">The Ancient Gaming Noob</a>" Arcturus, backs his nickname up by providing memories and stories from gaming eras well before many Massively readers' time. Since <a href="http://tagn.wordpress.com/tag/kesmai/">he actually played several Kesmai titles</a> back in the day and lived to tell the tale, I wanted to pick his brain before we moved on to other titles.<br />
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So join me in welcoming Wilhelm and his magical clockwork nostalgia retrieval system!<p><a href="http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/" rel="bookmark">Continue reading <em>The Game Archaeologist and the veteran of Kesmai</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/">The Game Archaeologist and the veteran of Kesmai</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20212604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/the-game-archaeologist-and-the-veteran-of-kesmai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-d</category><category>air-warrior</category><category>apple</category><category>apple-ii</category><category>apple-iie</category><category>classic</category><category>classic-mmos</category><category>classics</category><category>compuserve</category><category>featured</category><category>game-archaelogist</category><category>genie</category><category>kesmai</category><category>kesmai-corporation</category><category>MegaWars-III</category><category>mud1</category><category>nostalgia</category><category>opinion</category><category>stellar-emperor</category><category>stellar-warrior</category><category>tagn</category><category>the-ancient-gaming-noob</category><category>the-game-archaeologist</category><category>wilhelm-arcturus</category><category>Wolfenstein-3-D</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[A cautionary tale of account security in Club Penguin]]></title><link>http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/</guid><comments>http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://www.clubpenguin.com/"><img hspace="4" height="301" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/penguin.jpg" alt="" /></a></div>
Many MMO gamers have children who are eager to jump into the online world but are unaware of the dangers that lurk there. While many <a href="http://massively.joystiq.com/2010/07/13/mmo-family-parents-guide-helps-you-choose-games-for-the-family/">kid-friendly MMOs</a> have systems to guard children from unwelcome contact and identity theft, they still require the assistance of parents to teach their kids how to be safe in games.<br />
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The Ancient Gaming Noob's Wilhelm <a href="http://tagn.wordpress.com/2010/07/13/we-learn-about-account-security-with-club-penguin/">recently shared a cautionary tale</a> involving his daughter, <a href="http://www.clubpenguin.com/"><em>Club Penguin</em></a>, and a breach of account security. Even though she was cautioned not to share a list of details with anyone in game, all it took was the offer of a special item to get her to give up her account name and password to a stranger. This resulted in a headache, as the account was banned, and Wilhelm went back and forth with <a href="http://massively.joystiq.com/category/club-penguin/"><em>Club Penguin</em></a> to re-establish his daughter's account and security. In the end, he found that <em>Club Penguin's</em> security was just as questionable as his daughter's judgment, and passed this story along to the rest of us in an effort to guard our own young ones from this unfortunate event.<br />
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Considering that account security, personal identity and privacy are hot topics these days, we feel that this story is an eye-opener as to how far both game companies and families have to go to protect our loved ones from being exploited. You can <a href="http://tagn.wordpress.com/2010/07/13/we-learn-about-account-security-with-club-penguin/">read Wilhelm's full account</a> over at The Ancient Gaming Noob.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/">A cautionary tale of account security in Club Penguin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tagn.wordpress.com/2010/07/13/we-learn-about-account-security-with-club-penguin/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/14/a-cautionary-tale-of-account-security-in-club-penguin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account</category><category>Account-Security</category><category>account-theft</category><category>club-penguin</category><category>disney</category><category>family-mmo</category><category>identity-theft</category><category>kid-friendly</category><category>password</category><category>personal-identity</category><category>privacy</category><category>the-ancient-gaming-noob</category><category>wilhelm</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The catch point of the free-to-play model]]></title><link>http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/</guid><comments>http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.gamersfirst.com/swordofthenewworld/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-freetoplay-epl-1204.jpg"  alt="" /></a><br />
With the successful transition of <a href="http://www.ddo.com"><em>Dungeons and Dragons</em><em> Online</em></a> to the <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> model, there's a lot of talk about why other games don't move over to the same model, with <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> frequently being cited as a game that would enjoy a great benefit from the switch.  It would bring in more players, certainly, but there's more to the business than just bringing in new blood.  <a href="http://tagn.wordpress.com/">The Ancient Gaming Noob</a> makes <a href="http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/">an excellent point</a> in a recent entry regarding the inescapable paradox of any game offering a free-to-play model -- that razor-edge split between giving the game away for free and making it entirely unreasonable to play it for free.<br />
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The obvious idea is that more people will try the game if they don't think they have to commit, and if they feel they can keep playing without having to pay money they're more likely to stick with it.  However, every player that isn't paying money is essentially a cost - and as <a href="http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/">the entry</a> points out, your paying playerbase will frequently be a small percentage of your overall subscribers.  The entry uses <a href="http://en.wikipedia.org/wiki/Battlefield_Heroes"><em>Battlefield Heroes</em></a> as an example of a game where the equillibrium needed to shift to make it profitable, which is causing serious rumbling in the gaming community, but the example can apply for any free-to-play game.  As the model becomes more and more popular, it's important to remember that it's not a certain hit -- and can turn what could have been a moderately-successful subscription game into a failed game if done wrong.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/">The catch point of the free-to-play model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19266362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>battlefield-heroes</category><category>business-models</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>fees</category><category>free-to-play</category><category>opinion</category><category>payment</category><category>subscription</category><category>the-ancient-gaming-noob</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 06 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The bigger picture behind SOE's Living Legacy strategy]]></title><link>http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/</guid><comments>http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a></p><div align="left"><a href="http://lolcats.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/lolcatstinfoilhat.jpg" /></a><a href="http://tagn.wordpress.com/">The Ancient Gaming Noob</a> is stirring up the crack pots <a href="http://tagn.wordpress.com/2008/06/06/a-new-world-order-at-soe/">in this excellent post</a> questioning whether or not a <a href="http://en.wikipedia.org/wiki/New_World_Order_(conspiracy)">New World Order</a> is taking shape over at <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a>. Why would he think that? Well all the ballyhoo surrounding the <a href="http://livinglegacy.station.sony.com/">Living Legacy</a> promotion of course. In an unprecedented move SOE <a href="http://massively.joystiq.com/2008/06/02/soes-living-legacy-campaign-gives-you-2-free-months-in-eq-and-e/">reactivated and marked over a million <em>EQ</em>/<em>EQ2</em> accounts for free play</a> until July 25th. Oh yea, that's freakin' insane, not to mention the deal only gets sweeter because it comes with a ton of perks and incentives for those that resub to either <a href="http://eqplayers.station.sony.com/index.vm"><em>EverQuest</em></a> or <a href="http://eq2players.station.sony.com/index.vm"><em>EverQuestII</em></a>.<br /></div>
<br />While some disgruntled players who were already active <em><a href="http://massively.joystiq.com/category/everquest/">EQ</a>/<a href="http://massively.joystiq.com/category/everquest-ii/">EQ2</a></em> subscribers at the time of the announcement <a href="http://massively.joystiq.com/2008/06/05/the-daily-grind-how-do-you-feel-about-living-legacy/">lament</a>, as felt in <a href="http://massively.joystiq.com/2008/06/08/living-legacy-what-it-does-and-what-it-doesnt/">various</a> <a href="http://clockworkgamer.com/2008/06/04/what-if-soe-sold-lettuce/">drama</a> <a href="http://mmoquests.com/2008/06/03/living-legacy-rant/">bombs</a> around the blogosphere; the case he presents and the reasons listed are very intriguing. We would go into greater detail into the theory, but we don't want to spoil it. <a href="http://tagn.wordpress.com/2008/06/06/a-new-world-order-at-soe/">Go read it</a> and come back here and tell us what you think about <a href="http://massively.joystiq.com/tag/living-legacy">Living Legacy</a> and the speculative truth behind it. Is he onto something?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/">The bigger picture behind SOE's Living Legacy strategy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tagn.wordpress.com/2008/06/06/a-new-world-order-at-soe/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/the-bigger-picture-behind-soes-living-legacy-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>eq</category><category>eq2</category><category>eq2-gu-46</category><category>everquest</category><category>living-legacy</category><category>new-world-order</category><category>soe</category><category>sony-online-entertainment</category><category>tagn</category><category>the-ancient-gaming-noob</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sun, 08 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Making five wishes in EVE Online]]></title><link>http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.eve-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/03n.jpg" alt="" /></a></div>
After playing <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> for half a year, The Ancient Gaming Noob has revisited his <a href="http://tagn.wordpress.com/2008/02/08/five-new-eve-online-wishes/">five wishes</a> for the game. Reading through the list reveals it to be pretty reasonable and quite thoughtful -- focusing on functionality over pipe dreams. The last item on the list asks for a simulation mode, which is less about functionality and more about making the learning curve in <em>EVE Online</em> less harsh for newer players. We're inclined to agree here, because it would be nice to have a no risk/no reward system that would let players experiment with their setup. Something like that certainly could save a lot of people several <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">headaches</a> in the long run.<br /><br />Another item on the list has to do with <a href="http://massively.joystiq.com/2007/12/18/trinity-1-01-live-on-eve-server/">Trinity</a> and the graphical enhancements that came with the update. The wish -- or complaint, if you want to look at it that way -- concerns performance on lower-end systems. While the new graphics are certainly lovely to look at, many people just don't have the horsepower to pump them out at a smooth pace. <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> will hopefully tweak the classic mode graphics in the future, because we're sure that the Ancient Gaming Noob isn't the only <em>EVE</em> player with this particular wish.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/">Making five wishes in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tagn.wordpress.com/2008/02/08/five-new-eve-online-wishes/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1110516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/09/making-five-wishes-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-online</category><category>the-ancient-gaming-noob</category><category>trinity</category><category>wish-lists</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 09 Feb 2008 17:00:00 EST</pubDate></item></channel></rss>
