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Posts tagged territory

Pathfinder Online dev blog explains territory and the hex map

You wouldn't normally think that something like hex size would be such a big deal in a video game, but Pathfinder Online's Lee Hammock explains in today's most recent blog post that it can make a huge difference. First off, the type of hex matters. Whether it's a settlement hex, a wilderness...

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Massively Exclusive: Make your nation proud with Wakfu's newest dev diary

Now that Ankama Games' tactical MMORPG Wakfu is live and operational, it's probably about time for players to start getting familiar with the World of Twelve. Thankfully, the fine folks over at Ankama have provided us with a brand-new dev diary to help players to wrap their heads around the...

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EVE Evolved: Player-owned structures

For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned...

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EVE Evolved: Building a better empire

It's often said that EVE Online is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances...

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Proposed changes to EVE's nullsec regions cause a stir

At the end of 2009, EVE Online's vast and lawless nullsec regions were given a complete overhaul with the Dominion expansion. System sovereignty mechanics were changed, and a new infrastructure system was put in place. Through an infrastructure hub interface, alliances were given the ability to...

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EVE extended downtime has some unfortunate consequences

Tweet Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however,...

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Fantasy Earth Zero announces official launch date

Fantasy Earth Zero is an interesting (and long-arriving) import game, originally developed by the inimitable Square-Enix and brought over via Gamepot USA. The game has been moving through its beta testing phase rather smoothly, good news for fans of its action-focused gameplay and PvP territory...

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Fantasy Earth Zero Q&A

Fantasy Earth Zero is a game with a bit of an odd pedigree, coming to the US years after Square-Enix released it in Japan, going from part of Square's overarching PlayOnline service to a free-to-play game after a weak launch. The announcement only came early this year that it was finally being...

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EVE Evolved: Have wormholes revitalised EVE?

It's been just over a week since the Apocrypha expansion went live and EVE Online is already starting to see the impact of the new content on gameplay. Wormholes in particular have revitalised gameplay for so many individuals that Apocrypha may just be the best EVE expansion to date. Everything...

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EVE Evolved: EVE Online's server model

Almost any time a discussion about EVE Online comes up, one way or another we end up talking about the server. EVE Online is unique among today's most popular MMOs for its single-server approach. While most MMOs deal with large number of users by starting up large numbers of separate servers with...

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