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Posts tagged territory-control

EVE Evolved: Four top tips for living in wormholes

One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast...

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Pathfinder Online details the War of Towers

If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the...

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Black Gold Online outlines its Guild vs. Guild systems

Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow in...

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Darkfall's territory control update has arrived

Greek indie dev Aventurine has just announced that the much-foreshadowed territory control update for PvP sandbox Darkfall: Unholy Wars arrives today. The studio hopes to draw upon its "sandbox PvP and massive-battles heritage" for the update, which allows players to claim, hold, and control "areas...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

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Hands-on with Albion Online's alpha

Ever miss the old MMO days when crafting had meaning? When your friend could join up with you and on day one you could both go somewhere pretty cool, and just having that extra person could make things a smidge easier? Wish you could go back to those days without dealing with mindless grinds?...

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Albion Online unveils Player-vs-Player and Guild-vs-Guild details

Berlin-based studio Sandbox Interactive released a new dev blog today revealing a number of details regarding Player-vs-Player and Guild-vs-Guild combat in its upcoming title Albion Online. In Albion, much of the game world will be up for grabs, and guilds can claim territories in order to harvest...

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Dragon's Prophet introduces Highlord system in Europe

It's always nice when new updates come close on the heels of launch. Sure, you've had only a little time to play and haven't yet explored all of the launch content, but updates give you the feeling of a game that keeps getting updated rather than one that's stagnant. Dragon's Prophet has only been...

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Browser-based Blood and Jade opens beta doors

Although browser-based Blood and Jade just barely kicked off alpha testing two weeks ago, the free-to-play game is already powering ahead into open beta testing. Starting today, players can get access to the Xianyang server and discover the drama of the Warring States for themselves by signing up...

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Captain's Log: Star Trek Online's Dyson Sphere ground battle zone

Finally! We finally have some news to report involving Star Trek Online's upcoming new content! Some of the new Season Eight material is up on the Tribble test server, and the new Featured Episode will be released on October 31st! We still aren't exactly sure when Season Eight will be released,...

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