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Posts tagged terms-of-service

Mortal Online plagiarizes EVE Online's terms of service

There's always that temptation in high school and college to simply copy someone else's work to get out of writing really boring papers. Still, no matter how great the temptation, it's good to abstain from such activities. While it's not only wrong, it can be extremely embarrassing if you're ...

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RuneScape is losing the war on bots

We have an expectation of conflicts made up of good vs. evil. What we don't usually expect is for evil to win. But in RuneScape's war against the evil of botting, that appears to be what's happening. In a letter from Daniel Clough, it was explained that despite the development team's best ...

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Storyboard: Red light

When it comes to roleplaying, we've got more than our fair share of elephants in the room. Things we all know are taking place, that fall under the same aegis as the rest of the hobby, but things we don't really want to acknowledge publicly. Partly because you can have good roleplayers, people ...

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Ask Massively: I am happy when I get to talk about Transformers edition

If people haven't noticed by now, I have fandoms that don't generally intersect with MMOs. So I'm happy to see that the Transformers MMO will be wide-ranging, while at the same time I understand that many of the things I want out of the game will not be happening. Then again, almost none of the ...

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The Virtual Whirl: A brief history of Second Life, 2008-2010 and beyond

This week, we cover the final installment of our summarized history of Second Life and Linden Lab (check out the first installment or the second, if you missed them). It's only possible to cover a tiny fraction of the events that took place in the space we have here, but the highlights paint an ...

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The Virtual Whirl: The emperor's new terms

This week The Virtual Whirl virtual mailbag is stuffed to overflowing with queries about the new Second Life Terms Of Service (TOS) that launched slightly behind the new Second Life 2.0 viewer. The new version has grown from 7,500 words to more than 30,000 words across no less than 18 separate ...

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Property, Second Life, backups and you

When we're logged into Second Life and discussing various products, items, goods and clothing, we'll often refer to owning something that we've purchased. It's a very natural sort of metaphor. We're not, however, under any actual illusion that we own the items in question. We read the Second Life ...

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A video guide to the Second Life Terms of Service

'I cannot read the fiery letters,' said Frodo in a quavering voice. 'No,' said Gandalf, 'but I can. The letters are English, of an ancient mode, but the language is that of Lawyers, which I will not utter here. But this in the Common Tongue is what is said, close enough: 'You agree to review and ...

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Second Life community standards updated

There are several sets of rules for users of Second Life. The Terms of Service (TOS) and Community Standards (CS) which combined form your explicit service-contract with Linden Lab, and assorted implicit ones, like following any additional conditions the owner of whatever land-parcel that you are ...

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Bioware owns you... or at least your fan art

Games and fan art go together like mashed potatoes and gravy -- you just don't have one with out the other. But how would you feel if you found a legal disclaimer in your favorite game's website terms of service that claimed that any fan art you produce, regardless of your intentions, is owned by ...

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