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Posts tagged telegraphs

The Nexus Telegraph: Surprise! WildStar!

You might have noticed that there was an omission in last week's installment of The Nexus Telegraph. Every week I let you lovely people know what I'm going to be writing about next week, and when I can, the week after that. Last week I completely omitted what I'd be discussing in my next WildStar...

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The Nexus Telegraph: Getting the message across in WildStar (before it kills you)

There are no two ways about it: A a lot of WildStar's combat involves getting out of the way of something. Combat telegraphs have been reinforced as a major element of gameplay, and we've seen countless videos explaining how the telegraph system works in varying degrees of depth. And much like...

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The Nexus Telegraph: Putting the war in WildStar

It's no mystery that WildStar is going to feature combat. This column derives its name from one of the combat features we already know about, so you know it's not going to be a game where all conflicts are resolved with hugs and ice cream. People come at you with weapons, and as another person...

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WildStar Wednesday shows off the telegraphs of combat

It makes sense that in the space western atmosphere of WildStar you'll have to worry about telegraphs. But these aren't the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that...

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