Posts tagged technology 
The Daily Grind: Do you like the idea of browser-based MMOs?
City of Steam has struck me as a darn good game each time I've played it, but it gets an extra layer of surprise added on by the fact that it's entirely played in my browser. It would be good even if I had to download and install a client, but the browser-based nature of it means that it's ...
MMObility: MMO streaming services have a long way to go
I've been a huge fan of streaming technology for a while mainly because it gives players an opportunity to access more powerful and flexible devices from the convenient location of their hand-held tablets or phones. The tech has come a long way even since I started reporting on it, and it ...
Age of Conan's plans to borrow tech from The Secret World
Funcom's focus of late has obviously been on The Secret World, but that doesn't mean the company has forgotten about Age of Conan. Quite the opposite, in fact; the success of The Secret World's single server technology means that Age of Conan can start moving to an equivalent server architecture. ...
MIT developing educational MMO funded by Gates Foundation
Is gaming the answer to the math- and science-related apathy plaguing American school kids? Some folks at MIT think so, and a new press blurb outlines how the institute is developing an MMO designed to further science, technology, engineering, and math (STEM) education. "In contrast to the way ...
MMObility: Ten terrific titles for this nifty new netbook
I mentioned this new gaming toy of mine last week, and it finally arrived. I immediately loved how it felt and weighed. Sure, there are lighter netbooks, but many of them feel more fragile. This Inspiron Duo has a rubberized edging to it, and the flip-screen feels snappy but firm. I was happy ...
EVE Evolved: Time dilation and the war on lag
When EVE Online launched back in 2003, it quickly gained a following of over 40,000 subscribing players. With around 5,000 solar systems for players to explore, those players spread themselves throughout the galaxy rather than gathering in one place. Players would often come together to trade or ...
Astronaut: Moon, Mars, and Beyond developer talks educational mission
Astronaut: Moon, Mars, and Beyond has been in the news a lot lately, but just who are the folks behind the educational MMO from NASA and Project Whitecard? A new piece at Gamasutra sheds a bit of light on that as well as a few more details about the project as a whole. "I'm originally a ...
New interview with Undead Labs' Jeff Strain covers technology and fun
Console MMO fans, rejoice. We have a new interview with Undead Labs' Jeff Strain on the studio's upcoming Xbox 360 titles. The two titles, code-named Class3 and Class4, are an Xbox Live Arcade title (which will allow the studio to test their technology and give players a taste of what's to ...
Codemasters denies picking up APB
If you were holding out hope that the defunct urban crime MMO All Points Bulletin would be resurrected courtesy of the folks at Codemasters, Eurogamer has a little bit of cold water to throw on your fire. David Solari, Codemasters Online general manager, minces no words in a recent interview. ...
Free for All: So, what does "MMORPG" mean?
As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I ...
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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



