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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Returning EVE to the Crucible]]></title><link>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/</guid><comments>http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/crucible-1321720238.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When <em><a href="http://www.eve-online.com">EVE Online</a></em> launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The culmination of years of hard work by a small indie studio, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> sold almost entirely on its future potential. When I was introduced to the game by an excited friend in early 2004 during the Castor expansion, he encouraged me to get in on the ground floor because he believed the game was going to be huge. Years later, I find myself introducing the game to thousands of readers on the same premise.<br />
<br />
<em>EVE</em>'s continual success over the years transformed a fresh-faced <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> into a multinational game development giant. And yet, for all that growth and all the updates to <em>EVE</em> over the years, the fact that the game sells largely on future potential is still firmly embedded in both players and developers. Players subscribe not only because they like the game but because they want to support development to reach <em>EVE</em>'s true potential. Two years with very little iteration on existing features <a href="http://massively.joystiq.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/">sent the message</a> that developers weren't trying to reach that potential, but it seems that trend is soon to be completely reversed. With the newly announced <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, CCP will be adding countless small features, graphical updates and iterations that put <em>EVE</em> firmly back on the path to reaching its full potential.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at CCP's plans to <a href="http://www.eveonline.com/en/crucible/features/">return <em>EVE</em> to the crucible</a> and reforge it into something awesome. Those waiting for the third part of my look at the new player experience can catch that in next week's column, as Kajatta is enjoying his final week in <em>EVE</em> before delivering his verdict.<p><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Returning EVE to the Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/">EVE Evolved: Returning EVE to the Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20110041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/20/eve-evolved-returning-eve-to-the-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>bomb-launcher-ii</category><category>bubble</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-soundwave</category><category>command-ship</category><category>crucible</category><category>dreadnought</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fuel-blocks</category><category>graphics</category><category>mothership</category><category>nebula</category><category>nebulae</category><category>news</category><category>nyphur</category><category>patch</category><category>pvp</category><category>siege</category><category>siege-module</category><category>siege-module-ii</category><category>starbase</category><category>starbases</category><category>stealth-bombers</category><category>supercapital</category><category>supercapital-nerf</category><category>supercapitals</category><category>supercarrier</category><category>supercarriers</category><category>tech-2</category><category>tech-3</category><category>tech-ii</category><category>tech-iii</category><category>titan</category><category>triage</category><category>triage-module-ii</category><category>warfare</category><category>warfare-links</category><category>warp-disruption-field-generator-ii</category><category>winter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29]]></title><link>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</guid><comments>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/os579_eve_580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> patch <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.3 is slated for a Monday June 29 deployment. <a href="http://www.ccpgames.com">CCP Games</a> is pushing ahead with their <a href="http://massively.joystiq.com/tag/need-for-speed">Need for Speed initiative</a>, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next <em>Apocrypha</em> patch that should improve what you experience in your game client with inventory management, but beyond addressing "<a href="http://massively.joystiq.com/tag/jita">The Jita Problem</a>" there will be a fair number of changes in the next patch. <br /><br />On that topic of speed, players should notice a huge change with <a href="http://massively.joystiq.com/tag/pos">starbase deployment</a> (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> production <a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">we've mentioned before</a> are going into effect on Monday, and should ultimately be a boost for Tech III. <em>Apocrypha</em> 1.3's changes extend far beyond what is mentioned here; players heavily invested in <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the production it fuels should <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190">look closely at the patch notes</a> to see how CCP's changes to the game might affect them.<p><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark">Continue reading <em>Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/">Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19079808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>need-for-speed</category><category>patch-notes</category><category>patches</category><category>performance</category><category>pos</category><category>sci-fi</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 26 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Next EVE Online patch will boost Tech III production]]></title><link>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/</guid><comments>http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/proteustechiiiat580.jpg" /></a><br />The <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> for <a href="http://www.eveonline.com"><em>EVE Online</em></a> introduced wormhole exploration to the game and with it, the potential to reverse engineer advanced technology from the <a href="http://massively.joystiq.com/tag/sleepers">Sleeper NPC race</a>. The goal for many such explorers is ultimately to produce the next iteration of ship technology in the game; these <a href="http://massively.joystiq.com/tag/tech-3">Tech III strategic cruisers</a> feature modular designs that can accomplish some impressive things. This, coupled with their rarity and sky high prices make Tech III ships into everybody's favorite multi-billion ISK gankmagnets, and it's that scarcity that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> game designer CCP Chronotis addresses in his latest dev blog.<br /><br />He writes that <a href="http://www.ccpgames.com">CCP Games</a> will make some changes in the next <em>Apocrypha</em> patch that will affect the supply of Tech III materials. Specifically, they're going to boost reverse engineering while also balancing out the types of salvage gained from Sleeper NPC wrecks, and increase the availability of Tech III production materials in general. If you're involved in wormhole exploration or Tech III production, consider this dev blog from CCP Chronotis a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661">heads up as to the changes on the way</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">Next EVE Online patch will boost Tech III production</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=661>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>economy</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>gankmagnet</category><category>isk</category><category>patches</category><category>salvage</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 09 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online video shows off design evolution of Tech III ships]]></title><link>http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/</guid><comments>http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/gallenteproteusimageyellowat580.jpg" alt="" /></a><br />The <a href="http://www.ccpgames.com">CCP Games</a> art team is behind the latest <a href="http://www.eveonline.com"><em>EVE Online</em></a> dev blog, one that focuses on the game's newest ship class, the Tech III '<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/">strategic cruisers</a>', as well as the <em>EVE</em>'s updated effects. <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> has brought modular ship designs to the sci-fi title, introducing a new level of flexibility and complexity to the game. <em>EVE</em> developer <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=652">CCP jBot writes</a> that the hundreds of potential configurations available when the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> launched has expanded into the thousands (4096 to be precise) with the <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1025327">introduction of the fourth Tech III subsystem</a>. <br /><br />The versatility of strategic cruisers impressive but presently, as with anything new in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, their extreme costs make them a rarity in the game until prices reach something resembling equilibrium. Still, even ISK-challenged capsuleers dare to dream; <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has put together a video that shows off the evolution of Tech III from the design sketches to blockout models, and right through paintovers to the the finished art assets. We've got it embedded for you below, best viewed in fullscreen HD.<p><a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/" rel="bookmark">Continue reading <em>EVE Online video shows off design evolution of Tech III ships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/">EVE Online video shows off design evolution of Tech III ships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=652>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1525346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/25/eve-online-video-shows-off-design-evolution-of-tech-iii-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>art</category><category>art-assets</category><category>art-department</category><category>ccp-games</category><category>ccp-jbot</category><category>configurations</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>sci-fi</category><category>strategic-cruisers</category><category>subsystems</category><category>t3</category><category>tech-3</category><category>tech-iii</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Apocrypha expansion trailer kicks off storyline events]]></title><link>http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/</guid><comments>http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/sleeperirisat425.jpg" /></a><br />CCP Games just dropped the trailer for <a href="http://www.eveonline.com/apocrypha/index.html"><em>EVE</em> <em>Online</em>'s <em>Apocrypha</em> expansion</a>, which sets the tone for the storyline players will soon experience. The trailer depicts a cataclysmic event which creates rifts in space-time throughout <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">the New Eden galaxy</a>, affecting all of the races. <br /><br />We see fleets of ships investigating the anomalies and take their first journeys through wormholes, emerging in unknown space. There, the explorers find bizarre structures whose design is unknown to New Eden's races. These space stations house <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">the technology behind Tech III</a>, advanced modular ship designs, but seizing technology potentially thousands of years beyond that of the capsuleers awakens long-dormant defenses: the <a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-the-sleepers/">drones of the ancient Sleeper race</a>. <br /><br />We've got the YouTube embed of the <span style="font-style: italic;">Apocrypha</span> trailer in HD for you below the cut.<p><a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/" rel="bookmark">Continue reading <em>EVE Online Apocrypha expansion trailer kicks off storyline events</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/">EVE Online Apocrypha expansion trailer kicks off storyline events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Mar 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=2822&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/07/eve-online-apocrypha-expansion-trailer-kicks-off-storyline-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>lore</category><category>new-eden</category><category>races</category><category>sci-fi</category><category>sleepers</category><category>storyline</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>trailer</category><category>trailers</category><category>video</category><category>wormhole-exploration</category><category>wormholes</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 07 Mar 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III]]></title><link>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/</guid><comments>http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/eveapocryphasunsetat425.jpg" /></a><br />
<div align="center"><strong><br />Epic Mission Arcs and Lore</strong><br /></div>
<br /><em>EVE</em> <em>Online</em>'s setting of <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden is one with a rich backstory</a>, which is always being fleshed out further through regular Chronicles (<a href="http://www.eveonline.com/background/potw/archive.asp">short stories found on the game's official site</a>), video footage tied into the game's lore and, as of last year, <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/">brought to life in the <em>Empyrean</em> <em>Age</em> novel</a>. <br /><br />While not all players opt to delve into this aspect of the game, the content is there to immerse yourself in. The problem is that there's a disconnect between the story and gameplay because of how mission running (quests) work in <em>EVE</em> and the repetition that characterizes them.<p><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark">Continue reading <em>Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/">Massively's Apocrypha expansion hands-on: Epic Mission Arcs and Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1480425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-epic-mission-arcs-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-tonyg</category><category>eve-online</category><category>expansions</category><category>hands-on</category><category>legion</category><category>lego</category><category>loki</category><category>massively-hands-on</category><category>massively-interviews</category><category>noah-ward</category><category>proteus</category><category>sci-fi</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>tengu</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online launches Apocrypha expansion site]]></title><link>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/</guid><comments>http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.eveonline.com/apocrypha/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveapocryphalogoat425.jpg" alt="" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> developers <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have launched a new site for the sci-fi game's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, slated for a March 10th launch. The site has a teaser trailer, screenshots, wallpapers, and concept art related to <em>Apocrypha</em>. <br /><br />In addition, there are brief video presentations from three key developers involved with the expansion: Lead Game Designer <a href="http://massively.joystiq.com/tag/noah-ward">Noah Ward</a> (CCP Hammerhead), Associate Producer <a href="http://massively.joystiq.com/tag/arend-stuhrmann">Arend St&uuml;hrmann</a> (CCP Whisper), and Senior Producer <a href="http://massively.joystiq.com/tag/ccp-torfifrans">Torfi Frans Olaffson</a> (CCP Torfifrans). Their presentations range from discussion of <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> to how <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the New Player Experience will add something fresh to the game:<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark">Continue reading <em>EVE Online launches Apocrypha expansion site</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/">EVE Online launches Apocrypha expansion site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/apocrypha/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1470362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/24/eve-online-launches-apocrypha-expansion-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>arend-stuhrmann</category><category>breaking</category><category>ccp-games</category><category>ccp-hammerhead</category><category>ccp-torfifrans</category><category>ccp-whisper</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>explorers</category><category>game-mechanics</category><category>new-eden</category><category>new-player-experience</category><category>noah-ward</category><category>previews</category><category>professions</category><category>races</category><category>sci-fi</category><category>skillpoints</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>torfi-frans-olafsson</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Video shows EVE Online's Sleeper NPC race in action]]></title><link>http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/</guid><comments>http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.youtube.com/watch?v=CvNwJUlWgno"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/singularitysleeperencounterat425.jpg" /></a><br />The ancient NPC race in <a href="http://www.eve-online.com"><em>EVE Online</em></a> known as the Sleepers will soon come into conflict with <em>EVE</em>'s capsuleers in the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a>, only a few weeks from now. Explorers willing to discover wormholes and <a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/">take the risk of engaging the Sleepers within</a> will be able to obtain some of their technology, provided they manage to survive the encounter. This could bring wealth by selling the tech outright, or reverse engineering it to create <em>EVE</em>'s <a href="http://massively.joystiq.com/tag/tech-3">strategic "Tech III" cruisers</a> -- modular ship designs based in part off of Sleeper technology. <br /><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has said that the Sleepers will be unlike any NPC type that pilots in the game have ever faced, and that was no exaggeration. Their AI makes fighting these particular NPCs more like fighting other players. That is to say, they react to immediate threats and change their tactics to counter what's thrown at them, to some degree. The video embedded below (captured on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>) shows what the Sleepers are capable of against a mixed fleet of players -- with capital ships no less -- that had great difficulty withstanding the ancients. <br /><br />Check out the raw power of the Sleepers in fullscreen HD, with their sizzling blue beams and warheads absolutely melting battleships and any other threat that demands their attention:<p><a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/" rel="bookmark">Continue reading <em>Video shows EVE Online's Sleeper NPC race in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/">Video shows EVE Online's Sleeper NPC race in action</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=CvNwJUlWgno>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/video-shows-eve-onlines-sleeper-npc-race-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>god-is-an-astronaut</category><category>npc</category><category>npcs</category><category>previews</category><category>pve</category><category>pvp</category><category>races</category><category>sci-fi</category><category>singularity</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 22 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains how to build Tech III strategic cruisers]]></title><link>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/</guid><comments>http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/caldaritenuconfigurationat425.jpg" /></a><br />For many players of massively multiplayer online titles, the <a href="http://massively.joystiq.com/category/crafting">crafting side of these games</a> is especially appealing. Quite a number of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast <a href="http://massively.joystiq.com/tag/isk">sums of ISK</a>.<br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for <em>EVE</em>'s industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">keeps New Eden thriving</a>.<p><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark">Continue reading <em>EVE Online developer explains how to build Tech III strategic cruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/">EVE Online developer explains how to build Tech III strategic cruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=623>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/eve-online-developer-explains-how-to-build-tech-iii-strategic-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-chronotis</category><category>ccp-games</category><category>crafting</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>industrialists</category><category>industry</category><category>isk</category><category>manufacturing</category><category>new-eden</category><category>production</category><category>reverse-engineering</category><category>sci-fi</category><category>sleepers</category><category>strategic-cruisers</category><category>tech-3</category><category>tech-iii</category><category>the-sleepers</category><category>true-exploration</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online developer explains major new feature: Tech III]]></title><link>http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/</guid><comments>http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/minmatarlokiat425.jpg" alt="" /></a><br />The dev blog many <a href="http://www.eve-online.com"><em>EVE Online</em></a> players have been waiting for was published today. Tech III ships have been the subject of a <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">great deal of excitement</a> and <a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">no small amount of trepidation</a> from the game's players. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> developer CCP Nozh introduces the playerbase to <em>"the dark delights of Tech 3 ships"</em> in his dev blog "<a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629">Strategic Cruisers: A New Breed</a>." This moniker "Strategic Cruisers" is a fitting one, as they certainly are a new breed of ship, and one that requires some explanation. <br /><br />Nozh writes, <em>"The elation of happening upon a unique fit, some fresh and clever setup, has always been a very appealing aspect of EVE. One of our primary goals for the Tech 3 ships was to bring this customization to a whole new level. The new ships are a fundamental departure from the tried and tested, offering such unparalleled customization that discussing them on the same terms as previous ships belies their true extent -- we're talking full-fledged, independent systems within the system. A little bit scary, really." </em><p><a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/" rel="bookmark">Continue reading <em>EVE Online developer explains major new feature: Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/">EVE Online developer explains major new feature: Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Feb 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=629>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1458654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/12/eve-online-developer-explains-major-new-feature-tech-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>cruisers</category><category>customization</category><category>defensive</category><category>dev-blog</category><category>electronic</category><category>engineering</category><category>eve</category><category>eve-online</category><category>expansions</category><category>loki</category><category>new-features</category><category>offensive</category><category>propulsion</category><category>sci-fi</category><category>singularity</category><category>strategic-cruisers</category><category>subsystems</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 12 Feb 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Tech III ships hit Singularity test server]]></title><link>http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/</guid><comments>http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.crazykinux.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/tech3shipsckatfanfest425.jpg" /></a><br />When <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> first announced the <a href="http://massively.joystiq.com/2008/11/08/ccp-reveals-tech-3-coming-in-eves-march-expansion/">new line of ships</a> coming to <a href="http://www.eve-online.com"><em>EVE Online</em></a> with the <em>Apocrypha</em> expansion, a modular design called Tech III, player opinions were rather divided. Some view the flexibility to create thousands of potential ship configurations as a positive thing for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Still, others remain standoffish, citing either the <a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">potential for over-complexity</a> or "Lego in space."<br /><br />Well now it's time for speculation to fizzle out, and for the players to see what Tech III is all about firsthand. An announcement today from <em>EVE</em> dev CCP Nozh let the players know that Tech III can be experimented with on the <a href="http://massively.joystiq.com/tag/singularity">Singularity test server</a>.<p><a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/" rel="bookmark">Continue reading <em>EVE Online's Tech III ships hit Singularity test server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/">EVE Online's Tech III ships hit Singularity test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Feb 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=991796&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1452750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/06/eve-onlines-tech-iii-ships-hit-singularity-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-nozh</category><category>complexity</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>lego</category><category>sci-fi</category><category>singularity</category><category>tech-3</category><category>tech-iii</category><category>test-server</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 06 Feb 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Players skeptical about EVE Online's introduction of Tech III]]></title><link>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/</guid><comments>http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/nyximagealexandernoirat425.jpg" /></a><br />Everyone loves <a href="http://www.lego.com/en-US/default.aspx">Lego</a>, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but not all players are happy to hear about this. <br /><br />The next <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> expansion, <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "<a href="http://massively.joystiq.com/tag/tech-3">Tech III</a>" ship designs -- have drawn no small amount of criticism from <em>EVE</em>'s subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a> (aka Ambulation) expansion.<em> </em>The sentiment a number of players have been vocal about is <em> 'Do we really need this?'</em> Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the <em>EVE Online</em> forums, and in some cases from players who know the game very well.<p><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark">Continue reading <em>Players skeptical about EVE Online's introduction of Tech III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/">Players skeptical about EVE Online's introduction of Tech III</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/players-skeptical-about-eve-onlines-introduction-of-tech-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>apocrypha</category><category>ccp-games</category><category>complexity</category><category>controversy</category><category>cruisers</category><category>e-on</category><category>eve-online</category><category>eves-weekend-warrior</category><category>expansions</category><category>exploration</category><category>game-mechanics</category><category>lego</category><category>modular-ship-design</category><category>new-eden</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>tech-3</category><category>tech-iii</category><category>tonglil</category><category>walking-in-stations</category><category>wormhole-exploration</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 09 Jan 2009 18:00:00 EST</pubDate></item></channel></rss>
