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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Preparing for the Inferno expansion]]></title><link>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</guid><comments>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/prepinferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is set to launch on Tuesday May 22nd, promising a <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">complete revamp</a> of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets.<br />
<br />
Be very wary of wardeccing large alliances after the patch. While the previous war system <a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">swung in favour of the attacker</a>, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will undoubtedly step in and revise the fee structure.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the new modules and gameplay changes coming in Tuesday's <em>Inferno</em> expansion and give some tips on preparing for the patch.<p><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for the Inferno expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">EVE Evolved: Preparing for the Inferno expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancillary</category><category>archaeology</category><category>bhaalgorn</category><category>blob</category><category>blobbing</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fleet</category><category>gang</category><category>hacking</category><category>inferno</category><category>labs</category><category>magnetometric</category><category>magsheath</category><category>neutraliser</category><category>pvp</category><category>radar</category><category>research</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>shield-tanking</category><category>tank</category><category>tanking</category><category>tech-1</category><category>tech-2</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Bringing back the glory days]]></title><link>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</guid><comments>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/glorydays-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In years gone by, exploring the unknown far reaches of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's <a href="http://massively.joystiq.com/tag/Apocrypha/"><em>Apocrypha</em></a> expansion <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">opened 2500 hidden wormhole systems</a> for exploitation.<br />
<br />
Things have changed considerably since those early days of <em>EVE</em>. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's <a href="http://massively.joystiq.com/tag/Dominion/"><em>Dominion</em></a> expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.<br />
<br />
With a new iterative nullsec revamp scheduled to begin this winter, I use this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> to speculate on what can be done to bring back the glory days of nullsec industry.<p><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark">Continue reading <em>EVE Evolved: Bringing back the glory days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">EVE Evolved: Bringing back the glory days</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkonor</category><category>bistot</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crokite</category><category>dysprosium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>glory-days</category><category>industry</category><category>manufacturing</category><category>mining</category><category>moon</category><category>moons</category><category>ore</category><category>outpost</category><category>player-generated-content</category><category>player-housing</category><category>player-owned-station</category><category>pve</category><category>starbase</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Five top tips, page 2]]></title><link>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/</guid><comments>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Five top tips, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/">EVE Evolved: Research: Five top tips, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>industry</category><category>invention</category><category>production</category><category>profit</category><category>research</category><category>reverse-engineering</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Five top tips]]></title><link>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/</guid><comments>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/restips-title.jpg" alt="" /></a></div>
In the past three weeks, I've covered the ins and outs of research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I've delved into every traditional profession and picked up some valuable tips and insights on each one. Having been involved in every aspect of the Tech 1, 2 and 3 industries, I've built up a fairly complete picture of how the research portion of any industry interacts with its production lines. In this final part to the <a href="http://massively.joystiq.com/category/eve-evolved/"><em>EVE Evolved</em></a> guide to research, I give five top tips that I consider invaluable for anyone getting into research and industry.<br />
<br />
<strong>#5 - Chasing profit:</strong><br />
To keep your profit margins high in any business, you'll need to adjust your choice of products frequently to keep up with what's recently profitable. The most important tool you'll ever have in any industry is a spreadsheet or application to calculate build costs for you. By updating the prices on your spreadsheet regularly, you can quickly spot which items are profitable to build and stay ahead of the curve. This is important because in some areas, like the market for Tech 2 modules, it can take as little as a week for an item to go from high profit to making a loss. In <em>EVE</em>'s highly competitive markets, it's the most agile players able to stay on top of market trends who make the most ISK. There are several <a href="http://www.eve-meep.com/">freely available applications and websites</a> that can help with practically every industry but I've always found it useful to make my own spreadsheets.<br />
<br />
Skip past the cut for four other invaluable tips on reverse engineering chances, invention profit margins, predicting trends and more.<p><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Five top tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/">EVE Evolved: Research: Five top tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>industry</category><category>invention</category><category>production</category><category>profit</category><category>research</category><category>reverse-engineering</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3, part 2]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/">EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/re-title.jpg" /></a></div>
In the first two parts of this guide to Research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">the basics of Tech 1 blueprint research</a> and <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">the "Invention" system</a> that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except with a new set of materials, equipment and skills. Though the process used to create it will be familiar to inventors, the end product is a strange beast. Unlike Tech 2, Tech 3 isn't just a straight improvement over lower tech levels and doesn't use Tech 1 or 2 as a base. Instead, it's an entirely new technology used to make <a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">custom, modular ships</a>. At the moment, the only Tech 3 products we have are the modular "Strategic Cruiser" class but more is planned for future patches. Tech 3 frigates are rumoured to be next on the development table and it's entirely possible that we'll see strange new Tech 3 modules thrown into the mix too at some point.<br />
<br />
In today's part of this bumper guide to research, I look into <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s newest addition to the researcher's repertoire as I examine Tech 3 and "Reverse Engineering". I'll look at how it all fits together to make a finished product, what's required to get involved and best practices for staying profitable in what has become a very competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">EVE Evolved: Research: Reverse Engineering and Tech 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Winterblink: asset control and consolidation in EVE Online]]></title><link>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/min425.jpg" /></a><br /><a href="http://www.warpdriveactive.com/">Warp Drive Active</a> podcaster <a href="http://winterblink.com/">Winterblink</a> is a man who's got everything, apparently. And too much of it, scattered throughout his hangars in <a href="http://massively.joystiq.com/tag/new-eden">New Eden.</a> It's a common problem in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> particularly for players who roam a lot throughout the galaxy. Mission runners, ratters, and adherents of most any trade or livelihood in the game accumulate a lot of random assets, individually of low worth but which can hold substantial value when seen as a whole. Unfortunately, what Winterblink describes in his blog gets even worse when a player uses containers to organize their possessions by category across multiple stations. The contents of those containers cannot be viewed remotely; one has to be docked in that particular station to see what's inside. <br /><br />Winterblink decided he couldn't handle the clutter anymore and <a href="http://winterblink.com/?p=269">shared the most efficient way</a> he's found to deal with it all, step-by-step. He also had a good idea about having a container that only has the modules for his preferred ship fittings. Slowboating all over New Eden to consolidate his assets worked out for Winterblink. But this writer found that the negligible value of his junk and the time lost consolidating it wouldn't be worth the effort, and opted to ruthlessly destroy a fair amount of it, rather than collect and reprocess or resell the odds and ends. The slash-and-burn approach works for Tech I modules, but once ships and Tech II of anything enter into the picture, Winterblink's way is best. Especially in that he opted to reprocess the materials rather than trying to sell them all on the market.<p><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark">Continue reading <em>Winterblink: asset control and consolidation in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/">Winterblink: asset control and consolidation in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=269>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1244593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assets</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>faction</category><category>faction-module</category><category>mission-runner</category><category>module</category><category>modules</category><category>new-eden</category><category>officer</category><category>officer-module</category><category>podcast</category><category>podcaster</category><category>rat</category><category>ratter</category><category>sci-fi</category><category>t1</category><category>t2</category><category>tech-1</category><category>tech-2</category><category>warp-drive-active</category><category>wda</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 03 Jul 2008 18:30:00 EST</pubDate></item></channel></rss>
