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Posts tagged teamspeak

The Guild Counsel: Guild-friendly features for which to be thankful

If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and...

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The Guild Counsel: To vent or not to vent

As we've looked at the ins and outs of managing a guild, one issue that's often overlooked is whether to vent or not to vent. No, not the Minus 50 DKP type of vent -- I'm talking about Ventrilo and voice chat in general. Ten years ago, guild leaders didn't have to worry about this, because the...

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Alter-Ego: Working together is hard to do

The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well...

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WRUP: War is actually good for a remarkable number of things edition

War kind of gets a bad rap, what with the whole causing widespread meaningless slaughter. But let's face it, despite what Edwin Starr may have said, war is actually good for a wide variety of things. For example, widespread slaughter? War is totally good at that. And if countless MMOs have proven...

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The Daily Grind: Are you a chat Luddite?

So DC Universe Online's voice chat is broken, according to many of the commenters on this and other MMO-centric websites. Ironically, even if the game had no voice chat at all, it would be less broken than the abject disaster that serves as the superhero title's text chat interface. While the...

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The Daily Grind: Push to blurt

Voice chat in games -- XBox Live, Vent, TS or whatever poison you prefer -- is a double-edged sword. On one hand, it offers near-instantaneous communication between players, frees up the need to type out conversations, and adds tone and personality to unseen players. On the other hand, the phrase...

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Vivox to offer cross-platform browser plugin for game VOIP

Vivox, already firmly entrenched as the in-game voice over IP option for EVE Online, several of SOE's games, and Second Life, is now upping the ante by announcing that they intend to take their service cross-platform - and potentially cross-game, if the developers allow it. If they manage to do...

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Issues with DC Universe Online cross-play not entirely technical, also cultural

Will cross-platform play be a part of DC Universe Online come launch day? In light of a recent interview between Tracey John of MTV Multiplayer and DCUO devs Wes Yanagi and Jens Andersen, it's not looking too good. While the official answer was more of a "We'll see." the overall direction of the...

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The Daily Grind: Do you use integrated voice chat?

Integrated voice chat is becoming a default feature of many newer MMOs, and it's even been retrofitted into our older games, like EverQuest II and World of Warcraft. It's like power steering on a new car; you almost can't remember a time before it was standard. Games like Dungeons and Dragons Online...

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EVE's spies and metagamers

EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that...

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