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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Secret World's business model to feature subs and cash shop]]></title><link>http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/</guid><comments>http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/"><img alt="The Secret World - boss fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tswtrail.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has taken the wraps off its business model for <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, and the upcoming horror-conspiracy MMORPG will ship with a traditional subscription model. That's not all, though. In a post on the official forums, community manager Oliver "<a href="http://massively.joystiq.com/tag/tarib">Tarib</a>" Kunz says that the game will also feature microtransactions and a cash shop.<br />
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The blurb mentions Funcom's desire to steer clear of "pay-to-win" scenarios by limiting the item store to clothing and convenience items. "Character power in <em>The Secret World</em> will be determined by how well you play the game, not how much money you are willing to put into it," Kunz writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/">The Secret World's business model to feature subs and cash shop</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/the-secret-worlds-business-model-to-feature-subs-and-cash-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>funcom</category><category>horror</category><category>item-shop</category><category>item-store</category><category>microtransactions</category><category>oliver-kunz</category><category>pay-to-win</category><category>selling-power</category><category>subscriptions</category><category>tarib</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan 2.0.7 coming today after extended downtime]]></title><link>http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/</guid><comments>http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums-tl.ageofconan.com/showthread.php?t=52303"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/khitaiwall.jpg" /></a></div>
If you had your heart set on a little Hyborian hooky this afternoon, go ahead and cancel that sick day and head on in to the office. <a href="http://www.funcom.com">Funcom</a> is in the process of uploading <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> version 2.0.7 to the live servers, and <a href="http://forums-us.ageofconan.com/showthread.php?t=227942">according to a post</a> on the official boards by senior community manager Tarib, the downtime has been extended from six to a full eight hours (it began early this morning at 7:00 a.m. EDT).<br />
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The good news is that the patch looks to improve performance in Khitai's Northern Grasslands zone (often called Northern Crashlands due to its low framerates and frequent lockups). While the jury is still out on the success of this aspect of the patch, it's gratifying to see <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> taking action on the matter. 2.0.7 is also tweaking the ranger class (yes, again), in the seemingly neverending struggle to bring Hyboria's bow and crossbow crowd into line with the rest of the classes. This time it's not a nerf but rather a series of mini-buffs, including more damage for the deft stabs skill, a better snare effect on pin down, and more.<br />
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You can view the patch notes from the <a href="http://forums-tl.ageofconan.com/showthread.php?t=52303">Test Live</a> server, but you'll need to sign in with a Test Live forum account.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/">Age of Conan 2.0.7 coming today after extended downtime</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-tl.ageofconan.com/showthread.php?t=52303>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19663030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/age-of-conan-2-0-7-coming-today-after-extended-downtime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0.7</category><category>age-of-conan</category><category>aoc</category><category>buffs</category><category>deft-stabs</category><category>funcom</category><category>lag</category><category>northern-grasslands</category><category>patch</category><category>performance-optimizations</category><category>pin-down</category><category>ranger</category><category>rangers</category><category>snare</category><category>tarib</category><category>test-live</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 06 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan unveils offline leveling]]></title><link>http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/</guid><comments>http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.ageofconan.com/showthread.php?p=2710026#post2710026"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/aocoffline.jpg" /></a></div>
<a href="http://www.funcom.com">Funcom</a> has announced their new <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> offline leveling mechanic, introduced in the 1.07.2 patch that hit the live servers today. Senior Community Manager <span>Oliver 'Tarib' Kunz details the system in a <a href="http://forums.ageofconan.com/showthread.php?p=2710026#post2710026">post</a> on the game's official forums.<br />
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The new feature kicks off by giving each active account four levels which can distributed to any characters above level 30. Every four days, an additional level will be added to your offline leveling pool, again enabling you to bump up one of your post-30 avatars. The levels accrue regardless of whether you actually log into <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> every four days provided you maintain an active subscription.</span><br />
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if you've got a gaggle of level 80 characters sitting on your select screen, the additional levels will be waiting for any new character that you create and advance to 30 or higher. Finally, Tarib notes that levels are permanent once assigned, so choose wisely. "<em>Customer Support would not be able to take that level away from your character and add it back to your pool. So please be careful when assigning these levels</em>," he says.<br />
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Check out the <a href="http://forums.ageofconan.com/showthread.php?p=2710026#post2710026">official announcement</a> and stay with Massively for more details as well as <a href="http://www.riseofthegodslayer.com"><em>Rise of the Godslayer</em></a> info.<br />
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[Thanks Inthracus!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/">Age of Conan unveils offline leveling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?p=2710026#post2710026>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19456344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/27/age-of-conan-unveals-offline-leveling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>funcom</category><category>offline-leveling</category><category>offline-progression</category><category>patch</category><category>patch-1.07.2</category><category>tarib</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 27 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan reintroduces free trial]]></title><link>http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/</guid><comments>http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="https://register.ageofconan.com/trial/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/aoc-rb-1013.jpg" /></a></div>
<a href="http://www.ageofconan.com/"><span style="font-style: italic;">Age of Conan</span></a> has seen its share of ups and downs in this first year since launch, but the ride seems to be smoothing out lately. The <a href="http://www.riseofthegodslayer.com/?lang=US">first expansion</a> is on the way, <a href="http://massively.joystiq.com/2009/09/26/age-of-conan-directors-letter-unveils-veteran-rewards-and-level/">new content</a> has been offered, and the PvP side is getting some <a href="http://massively.joystiq.com/2009/10/11/age-of-conans-pvp-developer-interview/">extra attention</a>. Community manager <a href="http://massively.joystiq.com/tag/tarib/">Oliver "Tarib" Kunz</a> even took a bit of time lately to lay out a <a href="http://massively.joystiq.com/tag/tarib"> </a><a href="http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/">patch timeline</a> for players, to let them know what's coming up. Back in July, a list of "<a href="http://www.warcry.com/articles/view/interviews/6246-Age-of-Conan-10-Reasons-to-Give-It-Another-Look">10 reasons to give it another look</a>", included free account reactivation for two weeks.<br /><br />Now <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a> is issuing a similar invitation to everyone, reintroducing the free trial for players looking to try <span style="font-style: italic;">Age of Conan</span>, and those wanting to take a second look at the new and improved game. This time they're offering 7 days of full game access, although there are some restrictions on things like trading, public chat channels, forums, and in-game mail.)<br /><br />If you want a closer look at what Funcom has been up to with <span style="font-style: italic;">Age of Conan</span> lately, visit the <a href="https://register.ageofconan.com/trial/">trial website</a> to take them up on their offer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/">Age of Conan reintroduces free trial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Oct 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://register.ageofconan.com/trial/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19193777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/13/age-of-conan-reintroduces-free-trial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-hyborian-adventures</category><category>free-trial</category><category>funcom</category><category>tarib</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 13 Oct 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's patch plans laid out]]></title><link>http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/</guid><comments>http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://forums-eu.ageofconan.com/showthread.php?p=1441277#post1441277"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ageofconancommons580.jpg" /></a><br /></div>
Timelines are always subject to change, but it's still nice to know them, right? <em><a href="http://www.ageofconan.co">Age of Conan</a></em>'s patching timeline was just laid out by community manager <a href="http://massively.joystiq.com/tag/tarib">Oliver "Tarib" Kunz</a> in an <a href="http://forums-eu.ageofconan.com/showthread.php?p=1441277#post1441277">informal manner on the forums</a>.<br /><br />Patch 1.05.6 is currently on the test server, and it will be staying there for about another 2 weeks before it makes its way to the live servers, barring any unforseen testing mishaps, of course. That's the patch that has the new <a href="http://massively.joystiq.com/2009/09/26/age-of-conan-directors-letter-unveils-veteran-rewards-and-level/">Iron Tower instance and the veteran rewards</a> system.<br /><br />Once 1.05.6 is out on the live servers, patch 1.06 will be pushed onto the test server. Patch 1.06 is <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;table=CONTENT&amp;func_id=2991">the big one</a>, featuring new tier three dungeons, the House of Crom "social dungeon" where multiple teams of players will work to overcome unknown obstacles, guild renown, and tower PvP. 1.06 will be added slowly to the patch server, however, focusing on the bigger updates like guild renown and tier three dungeons before moving on to the other features of the patch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/">Age of Conan's patch plans laid out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?p=1441277#post1441277>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19182875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/02/age-of-conans-patch-plans-laid-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>conan</category><category>funcom</category><category>iron-tower</category><category>patch</category><category>patch-1.05.6</category><category>patch-1.06</category><category>tarib</category><category>timeline</category><category>veteran-rewards</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 02 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's anniversary hiccup]]></title><link>http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/</guid><comments>http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" height="320" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/aoe-birthday.jpg" alt="" />In what some are calling "<a href="http://simple-n-complex.blogspot.com/2009/05/age-of-conan-omg-what-did-i-miss.html">their biggest debacle since launch</a>," <a href="http://funcom.com">Funcom</a>'s anniversary bash for <em><a href="http://ageofconan.com">Age of Conan</a></em> (EU) experienced a hiccup this past weekend, and unfortunately, it wasn't alcohol-related. A combination of miscommunication and technical glitches left hundreds, if not thousands, of party-goers in poor spirits.<br /><br />Funcom's <a href="http://forums-eu.ageofconan.com/showthread.php?t=121914">initial announcement</a> invited players to take part in "small festivities" outside Conan's castle at a particular time and urged them to bring along celebratory fireworks obtained with a "/claim" command. Due to some time zone confusion, many players showed up over an hour early. When the event didn't even kick off when it was supposed to, the forums lit up with agitated players.<br /><br />The Senior Community Manager, Tarib, showed up and explained that <a href="http://forums-eu.ageofconan.com/showthread.php?t=121967&amp;page=6">the festivities were actually intended to be player-driven</a> rather than a scripted or GM-led world event. This did not sit well with many in the community who pointed to the event promotion, which led them to believe otherwise. Tarib <a href="http://forums-eu.ageofconan.com/showthread.php?t=121967&amp;page=14">apologized for the miscommunication</a> and also stated that technical issues prevented certain merchants from showing up in certain instances. He later <a href="http://forums.ageofconan.com/showthread.php?t=193795">called off</a> the North American event of the same name.<br /><br />Funcom is now running an Easter egg hunt where fans can search through their favorite community sites in search of <a href="http://forums.ageofconan.com/showthread.php?t=193964">special silver and golden King seals</a>. The prizes are quite good, including: free lifetime subscriptions, monthly and multi-month subscriptions, in-game items, and custom forum avatars.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/">Age of Conan's anniversary hiccup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://simple-n-complex.blogspot.com/2009/05/age-of-conan-omg-what-did-i-miss.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1555718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/26/age-of-conans-anniversary-hiccup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anniversary</category><category>aoc</category><category>birthday</category><category>contests</category><category>first-anniversary</category><category>funcom</category><category>oops</category><category>player-driven</category><category>tarib</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 26 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Funcom implements PvP XP rollback in Age of Conan]]></title><link>http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/aocexploitaddressed225.jpg" /><a href="http://www.funcom.com">Funcom</a> has sent a clear message to the number of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> players who've been exploiting a flaw in the PvP XP system: <em>START OVER</em>. Oliver 'Tarib' Kunz, Senior Community Manager for <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>, addressed <a href="http://www.funcom.com">Funcom's</a> recent decision to roll back the experience gained by some players who unfairly saw a meteoric rise in gains, as confirmed in a player-by-player investigation. <br /><br />Kunz stated, <em>"We have then taken what we consider to be appropriate action against those players by reducing their PvP Levels to what they were before it was possible to take advantage of this flaw and removing all PvP Gear."</em> Of course, Kunz says, Funcom is open to discussing the removal of experience and gear from those who believe they were unfairly targeted, and have stated that if they've <a href="http://massively.joystiq.com/category/exploits">misidentified an exploiter</a>, the character(s) in question will be restored to their former status.<hr />
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            <td><em>Having fun in Conan's homeland? Make sure to check out all of our previous <a href="http://massively.joystiq.com/age-of-conan">Age of Conan coverage</a>, and stick with Massively for more <a href="http://massively.joystiq.com/category/age-of-conan">news from the Hyborian Age!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/">Funcom implements PvP XP rollback in Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=173336>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1367493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/10/funcom-implements-pvp-xp-rollback-in-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>cheating</category><category>experience</category><category>exploits</category><category>fantasy</category><category>flaw</category><category>forums</category><category>funcom</category><category>game-mechanics</category><category>gear</category><category>oliver-kunz</category><category>pvp</category><category>pvp-experience</category><category>pvp-gear</category><category>pvp-xp</category><category>tarib</category><category>xp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 10 Nov 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Plans revealed for coming Age of Conan patches]]></title><link>http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/</guid><comments>http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/ageofconanmage.jpg" alt="" /></a>Keeping up the new Funcom focus on communication (so far so good), Tarib has given us a look at what's coming this week and next week in <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. Funcom are apparently aware that a big stumbling block for <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> players is the existence of memory leaks, so those are first in the firing line for bugfixes. <br /><br />Caster pet behavior has also been corrected, after former patches left them acting too passively. Expenditure on feat point respecs is being reset, so the next one a player does will be treated as if it were the first - the closest thing to a 'free respec' that Funcom has offered so far. <br /><br />Next week's update will see changes to the Pyramid of the Ancients and Toirdebach's Tomb. We're keeping a careful eye on the former, as it is one of the areas of the game <a href="http://massively.joystiq.com/2008/07/07/changes-prompt-accusations-of-censorship-in-aoc/">where players fear the censorship falchion may strike</a>. We'll soon discover if these fears were at all warranted. Finally, there are major changes to the resource and building zones, <a href="http://massively.joystiq.com/2008/07/18/the-daily-grind-when-is-resource-gathering-fun/">which had previously been rather grindy and boring</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/">Plans revealed for coming Age of Conan patches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?t=75668>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1263392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/plans-revealed-for-age-of-conan-revamps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>funcom</category><category>patch</category><category>tarib</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 22 Jul 2008 13:30:00 EST</pubDate></item></channel></rss>
