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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[League of Legends mastery point exploit fixed, banhammer incoming]]></title><link>http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/</guid><comments>http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/"><img alt="Screenshot -- League of Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lol-1336408061.jpg" /></a></div>
<div>
	We all know that <em><a href="http://www.massively.com/category/league-of-legends">League of Legends</a></em> breeds a fairly competitive community, but unfortunately there are players out there who don't let little things like rules and common decency get in the way of their desire to win. A number of such players were recently found to be taking advantage of an exploit that allowed them to place more mastery points in a given talent than they would legally be able to, thereby giving them an incredibly unfair advantage.<br />
	<br />
	<a href="http://www.massively.com/tag/riot-games">Riot Games'</a> Lead Community Manager, <a href="http://www.massively.com/tag/tamat">Tamat</a>, stopped by the forums today to let everyone know that "that's bull****" and that it's not going to be tolerated. The post goes on to state that a fix for the exploit has been implemented, and the studio is about to lay the smack down on the guilty parties. Tamat says that the studio has "comprehensive logs and data" that have been used to identify the players who used the exploit. Riot is "going to be taking firm action against their accounts." May all the exploiters meet a swift and terrible demise at the hands of Riot's banhammer. For the full details on the matter, head on over to the official post on the <em>League of Legends</em> forums.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/">League of Legends mastery point exploit fixed, banhammer incoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/07/league-of-legends-mastery-point-exploit-fixed-banhammer-incomin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banhammer</category><category>bans</category><category>dota</category><category>e-sport</category><category>esport</category><category>exploit</category><category>exploits</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>league</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>riot</category><category>riot-games</category><category>tamat</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 07 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Aion Community Manager Andrew Beegle leaving NCsoft]]></title><link>http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/</guid><comments>http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/glandrew-rb-924.jpg" /></a></div>
"<em><a href="http://twitter.com/AndrewBeegle/status/25428925730">Today is my last day at NCsoft</a>. One adventure ends, while another begins! I'm so excited, scared and ready to have a fun weekend!</em>"<br />
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<a href="http://na.aiononline.com/"><em>Aion</em></a> has one less Daeva today. Community Manager <a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> posted the above message on his personal Twitter as well as a longer message to the <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> community, bidding everyone a fond farewell. Kate "Trine" Field will be taking over for Andrew as he heads for a new opportunity in California.<br />
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You can check out his <a href="http://forums.aiononline.com/na/showthread.php?t=29771">full farewell message</a> and the community response on the <em>Aion</em> forums, and we at Massively wish Andrew the best of luck in his new venture!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/">Aion Community Manager Andrew Beegle leaving NCsoft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/aion-community-manager-andrew-beegle-leaving-ncsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>kate-field</category><category>ncsoft</category><category>tamat</category><category>trine</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 24 Sep 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Aion server merge mail and warehouse policies explained]]></title><link>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/</guid><comments>http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/aion0556.jpg" alt="" /></a></div>
Wringing your hands over the possibility of losing your mail (or more importantly, your account warehouse items) during the upcoming <a href="http://www.aiononline.com"><em>Aion</em></a> <a href="http://massively.joystiq.com/2010/07/04/aion-server-merges-delayed-name-changes-explained/">server merges</a>? Fear not, as Andrew "Tamat" Beegle is here to soothe your concerns. <br />
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Well, technically he's on the official <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> website, <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">checking in</a> with a post that explains the details of the forthcoming merges in regards to item and mail transfers. "<em>All mail will transfer over to your new server, including attachments. However, to eliminate any likelihood of anything going wrong with your mail and attached items, read and delete your mail, and store attached items in your inventory</em>," Tamat says. <br />
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"<em>All items will be saved in the account warehouse, but you will not be able to access any items that do not fit within the account warehouse's 16-slot limit. Any items exceeding 16 are still stored in the account warehouse, but will remain invisible until some items have been moved to another storage space, such as a character's cube or warehouse</em>," he continues.<br />
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Read all about it on <a href="http://www.ncsoft.com">NCsoft's</a> <a href="http://na.aiononline.com/board/notices/view?articleID=320&amp;page=">official <em>Aion</em> website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/">Aion server merge mail and warehouse policies explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=320&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/aion-server-merge-mail-and-warehouse-policies-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-warehouse</category><category>aion</category><category>andrew-beegle</category><category>mail</category><category>mail-transfer</category><category>ncsoft</category><category>server-transfer</category><category>tamat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The more you MMO, from the Aion community team]]></title><link>http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/</guid><comments>http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=235&amp;page="><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/aionvideo.png" /></a></div>
Those crazy daevas on <a href="http://www.ncsoft.com">NCSoft's</a> <a href="http://www.aiononline.com"><em>Aion</em></a> Community Team want you to know about the evils of Real Money Trading, and they've put together a four minute public service video to spread the word. Buying gold, or Kinah as it's known in the world of Atreia, destroys game economies and compromises account security according to the spot posted on the official <a href="http://massively.joystiq.com/tag/aion"><em>Aion</em></a> web site.<br />
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<em>One of the guiding principles we have here at </em><a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a><em> is that our customers come first. A major challenge that we face in the gaming industry today is the use and abuse of an evil known as real money trading (RMT). We're in the middle of a war, a war that we fight because of the adverse effects RMT can have on you, our loyal customers. </em><br />
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Check out the full press release as well as the embedded video at the <a href="http://na.aiononline.com/board/notices/view?articleID=235&amp;page=">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/">The more you MMO, from the Aion community team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19407268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/21/the-more-you-mmo-from-the-aion-community-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ncsoft</category><category>psa</category><category>real-money-trade</category><category>rmt</category><category>tamat</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 21 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: The expo in pictures]]></title><link>http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/</guid><comments>http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/pics580.jpg" /></a></div>
We have a saying around the Massively offices -- "When we go to a show, our readers go to the show." We hope you guys have really enjoyed <a href="http://massively.joystiq.com/tag/gdc-2010">our crazy coverage of GDC10</a> as much as we enjoyed running around the show like crazy people grabbing all of that information.<br />
<br />
But, while we were running around, we got some <a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/">great photos from the show</a> for you! Now you too can live the experience of running from booth to booth, passing legions upon legions of companies explaining their newest technologies and how they can improve your gaming experience.<br />
<br />
So come along with us for a whirlwind trip through GDC! Trust us, it's exciting.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/">GDC10: Pictures from the floor</a></strong></p><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/#2809185"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/014_thumbnail.jpg" alt="The Moscone Center" title="The Moscone Center" /></a><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/#2809186"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/031_thumbnail.jpg" alt="Crashing into the DIRT" title="Crashing into the DIRT" /></a><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/#2810257"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/017_thumbnail.jpg" alt="Crafting from your iPhone: The Fallen Earth app" title="Crafting from your iPhone: The Fallen Earth app" /></a><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/#2809187"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/043_thumbnail.jpg" alt="The Crysis Booth" title="The Crysis Booth" /></a><a href="http://massively.joystiq.com/photos/gdc10-pictures-from-the-floor/#2809188"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/044_thumbnail.jpg" alt="The Virtual Hamster" title="The Virtual Hamster" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/">GDC10: The expo in pictures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19402165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/17/gdc10-the-expo-in-pictures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ar-drone</category><category>career-pavillion</category><category>cryengine-3</category><category>crytek</category><category>expo</category><category>frogster</category><category>gamebreakr</category><category>gdc-2010</category><category>intel</category><category>moscone-center</category><category>moscone-center-photos</category><category>ncsoft</category><category>neurosky</category><category>nintendo</category><category>nvidia</category><category>photos</category><category>playstation-move</category><category>sony</category><category>tamat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: NCSoft speaks out on Aion 1.9]]></title><link>http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/</guid><comments>http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.aiononline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/aiontransporter.jpg" /></a></div>
We've covered a lot of newly released (and as yet unreleased) games this week at <a href="http://massively.joystiq.com/tag/gdc-2010">GDC 2010</a>, so it's always good to check in with an MMORPG that's been around for awhile to see what's coming down the pipe. Today we caught up with <a href="http://www.ncsoft.com/">NCSoft</a>'s Andrew 'Tamat' Beegle, North American Community Manager for <a href="http://massively.joystiq.com/tag/aion"><em>Aion</em></a>, and asked him all sorts of questions about <a href="http://massively.joystiq.com/tag/aion"><em>Aion's</em></a> big <a href="http://massively.joystiq.com/2010/03/04/aion-1-9-patch-highlights-with-producer-chris-hager/">1.9 patch</a>. <br />
<br />
The update, already live on the game's Korean servers, will be coming to the States and Europe in short order, so read along after the jump to get a taste of what <a href="http://massively.joystiq.com/tag/ncsoft">NCSoft</a> has in store for it's loyal Daevas.<p><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/" rel="bookmark">Continue reading <em>GDC10: NCSoft speaks out on Aion 1.9</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/">GDC10: NCSoft speaks out on Aion 1.9</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/12/gdc10-ncsoft-speaks-out-on-aion-1-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-1.9</category><category>aion-2.0</category><category>aion-vision</category><category>andrew-beegle</category><category>energy-of-salvation</category><category>featured</category><category>gdc-2010</category><category>interviews</category><category>ncsoft</category><category>patches</category><category>tamat</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 12 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Aion releases first Eye on Community for February]]></title><link>http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/</guid><comments>http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/aion-rb-127.jpg" /><br />
</em></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> team member <a href="http://massively.joystiq.com/tag/tamat">Tamat</a> is back with the first <a href="http://na.aiononline.com/board/notices/view?articleID=206&amp;page=">Eye on Community for February</a>, in which he answers player questions and talks a bit about what the developers have in store.<br />
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This week's player question was regarding the fort timer surveys from a while back, and Tamat revealed that they've finished looking over the surveys and will be changing the capture timer to an hour next week. <br />
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Eye on Community lived up to its name by providing a pretty extensive community roundup this time, directing players to a handy application to monitor server status, a guide to a couple of bosses (Kratia and Harpback -- if you're having trouble with them this is the place to go),a look a one players first month in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>, and a new reason to keep one eye on the skies in PvP.<br />
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Head over to the official <em>Aion</em> site to read the full <a href="http://na.aiononline.com/board/notices/view?articleID=206&amp;page=">Eye on Community</a>.<p><a href="http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/" rel="bookmark">Continue reading <em>Aion releases first Eye on Community for February</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/">Aion releases first Eye on Community for February</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Feb 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19347729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/07/aion-releases-first-eye-on-community-for-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>eye-on-community</category><category>ncsoft</category><category>tamat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 07 Feb 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft names new producer for Aion]]></title><link>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/</guid><comments>http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=193"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aion-rb-114.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> announced this evening that they have named a new producer for <a href="http://www.aiononline.com"><em>Aion</em></a>. <a href="http://massively.joystiq.com/tag/chris-hager">Chris "Kinslon" Hager</a> left his Associate Producer position to make the step up to <a href="http://na.aiononline.com/board/notices/view?articleID=193"><em>Aion</em> Producer</a>. Kinslon has been with <a href="http://us.ncsoft.com/en/">NCsoft</a> since the fall of 2005, working on <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.lineage2.com/"><em>Lineage II</em></a> as well as <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<br />
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<a href="http://massively.joystiq.com/tag/andrew-beegle">Andrew "Tamat" Beegle</a> welcomes Kinslon: <em>"We're all very excited to follow our new Producer forward. His intricate knowledge of </em><i style="">Aion</i><em> and deep history with the game and NCsoft are invaluable as we move forward. Needless to say, there is plenty to be excited about that we have yet to announce." </em><br />
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The team at <em>Aion</em> has spoken very often about changes and new content coming in 2010, and this is presumably the first of many to come. Along with the rest of the Community team, as well as the fans, we wish Kinslon the best of luck in his new position.<br />
<p> </p><p><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark">Continue reading <em>NCsoft names new producer for Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/">NCsoft names new producer for Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=193>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/15/ncsoft-names-new-producer-for-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>andrew-beegle</category><category>chris-hager</category><category>kinslon</category><category>ncsoft</category><category>producer</category><category>tamat</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 15 Jan 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Aion introduces XP bonus weekends to smooth the curve]]></title><link>http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/</guid><comments>http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://na.aiononline.com/board/notices/view?articleID=175&amp;page="><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aionbonusexp.jpg"  alt="" /></a></div>
Some will say it's unnecessary.  Some will say it's coming too late.  And others?  Others will jump up and down in joy.  What could possibly be so divisive?<br />
<br />
Oh, well, that's <a href="http://www.aiononline.com"><em>Aion</em></a>'s new <a href="http://na.aiononline.com/board/notices/view?articleID=175&amp;page=">bonus experience weekends</a>!  According to community manager Tamat, <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> is introducing these brand new experience gaining opportunities to help smooth the leveling curve between levels one and 35.  As long as you log on during one of these weekends and are between those levels, everything you do will garner you double experience.  Crafting? Yep.  Gathering?  Yep.  Killing?  Yep, it's all there.<br />
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Now Tamat does go on to say that this is a temporary measure before they do something more permanent about the leveling curve, but it's a good start to address what is an issue to many people.  Especially when, as we've said before, only 2% of the entire population is between the levels of 46-50 and <em>Aion</em>'s endgame doesn't function well without people.  Hard to PvP with no one there.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/">Aion introduces XP bonus weekends to smooth the curve</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.aiononline.com/board/notices/view?articleID=175&amp;page=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19282363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/15/aion-introduces-xp-bonus-weekends-to-smooth-the-curve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion-online</category><category>breaking</category><category>double-exp</category><category>double-exp-weekend</category><category>endgame</category><category>experience-boost</category><category>experience-curve</category><category>grind</category><category>ncsoft</category><category>pvp</category><category>tamat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 15 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively interview with Aion's new community manager part 2]]></title><link>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/</guid><comments>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/38r7gyh3485r4gb.jpg" /></a></div><p><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/" rel="bookmark">Continue reading <em>Massively interview with Aion's new community manager part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/">Massively interview with Aion's new community manager part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>blizzard</category><category>community</category><category>daoc</category><category>dark-age-of-camelot</category><category>everquest</category><category>lineage-2</category><category>lineage-ii</category><category>nc-west</category><category>ncsoft</category><category>ncwest</category><category>planetside</category><category>soe</category><category>sony-online-entertainment</category><category>tamat</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 28 Oct 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Massively interview with Aion's new community manager]]></title><link>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/</guid><comments>http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/457gfh38rjh2390f.jpg" alt="" /></a></div>
<a href="http://na.aiononline.com/"><em>Aion</em></a> is easily one of the biggest MMOs of the year, so when a new North American community manager took over recently we decided it was the perfect time for an interview with the new team member, Andrew Beegle -- known as Tamat to community members.<br />
<br />
We asked Tamat about new methods of community interaction, the hotly anticipated experience boost patch and even some personal questions about our new community manager. You can never really know enough about the person serving as the conduit to your main MMO -- at least that's what we tell them!<p><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark">Continue reading <em>Massively interview with Aion's new community manager</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/">Massively interview with Aion's new community manager</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19212604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/massively-interview-with-aions-new-community-manager/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>community</category><category>experience</category><category>experience-boost</category><category>experience-patch</category><category>featured</category><category>interview</category><category>korea</category><category>korean</category><category>massively-interviews</category><category>nc-west</category><category>ncsoft</category><category>north-america</category><category>north-american</category><category>patch</category><category>server</category><category>tamat</category><category>translation</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 28 Oct 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Neo Steam editor Jason Ruper on bringing steampunk to MMOs]]></title><link>http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/</guid><comments>http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/neo-steam/" rel="tag">Neo Steam</a></p><a href="http://massively.joystiq.com/category/neo-steam"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/neosteamloadingscreenimageat580.jpg" /></a><br />One of the upcoming free-to-play titles that Massively had a chance to see this month is <a href="http://neosteam.atlusonline.com/"><em>Neo Steam: The Shattered Continent</em></a> from <a href="http://www.atlus.com">Atlus</a>. Our <a href="http://massively.joystiq.com/2009/05/14/massively-hands-on-neo-steam/">hands-on gallery feature</a> is a good introduction to the look and feel of the game world, but now that <a href="http://massively.joystiq.com/2009/05/27/neo-steam-launches-into-open-beta-promises-beta-accounts-will-b/"><em>Neo Steam</em> is in open beta</a>, we're expecting more info about the game to be forthcoming. <br /><br />We came across a <a href="http://www.zam.com">ZAM</a> interview with <a href="http://massively.joystiq.com/category/neo-steam"><em>Neo Steam: The Shattered Continent</em></a> lead editor Jason Ruper, conducted by Andrew "Tamat" Beegle. Ruper gives some background on the game's setting and lore, saying, <em>"The game has a lush, fantasy-steampunk setting, and everything -- from the machine wasteyards and polluted rivers to the rickety vehicles and the ancient ruins from before the shattering -- contributes to this setting and reminds you that your nation is in a state of reconstruction as well as in the middle of a cold war." </em><p><a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/" rel="bookmark">Continue reading <em>Neo Steam editor Jason Ruper on bringing steampunk to MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/">Neo Steam editor Jason Ruper on bringing steampunk to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zam.com/story.html?story=18174>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/30/neo-steam-editor-jason-ruper-on-bringing-steampunk-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-beegle</category><category>atlus</category><category>atlus-online</category><category>atlus-usa</category><category>classes</category><category>free-to-play</category><category>interviews</category><category>jason-ruper</category><category>neo-steam</category><category>neo-steam-the-shattered-continent</category><category>pvp</category><category>steampunk</category><category>tamat</category><category>zam</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 30 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Bill Roper of Cryptic Studios discusses Champions Online]]></title><link>http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/</guid><comments>http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://www.allakhazam.com/story.html?story=16753"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/billroperimageat225.png" alt="" /></a>MMO-centric website <a href="http://www.allakhazam.com">Allakhazam</a> is running an interesting piece on <a href="http://www.champions-online.com/"><em>Champions Online</em></a>. Tamat, the site's Editor-in-Chief, caught up with <a href="http://massively.joystiq.com/tag/bill-roper ">Bill Roper</a>, the Design Director for <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> at <a href="http://massively.joystiq.com/tag/cryptic-studios ">Cryptic Studios</a>. The interview ranges from what Roper does at Cryptic to some of mistakes learned along the way -- particularly in the wake of what happened with <a href="http://massively.joystiq.com/tag/flagship-studios">Flagship Studios</a> and <a href="http://www.hellgatelondon.com/ "><em>Hellgate: London</em></a>.<br /><br />The interview covers a good range of topics, discussing Roper's transition from the <a href="http://massively.joystiq.com/category/mmo-industry">business side of an MMO </a>developer to focusing on creating a game, and how trying to compete with <a href="http://www.worldofwarcraft.com"><em>WoW</em></a> isn't a concern for Cryptic with <em>Champions Online</em>. Roper also discusses the idea of bringing some of the original pen and paper <em>Champions Online</em> system to the MMO. He says, <em>"We're including the core concepts of talents, perks, and even exposing the stats system to a degree. We've streamlined some of the concepts of the game to make it more accessible to a broader range of players, but without losing the beauty of what makes Champions the great game and IP it is." </em><br /><br />Have a look at the full <a href="http://www.allakhazam.com/story.html?story=16753">interview with Cryptic's Bill Roper over at Allakhazam</a> for more on the directions <em>Champions Online</em> will be taking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/">Bill Roper of Cryptic Studios discusses Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Jan 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.allakhazam.com/story.html?story=16753>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1443935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/bill-roper-of-cryptic-studios-discusses-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allakhazam</category><category>bill-roper</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>flagship-studios</category><category>hellgate-london</category><category>interviews</category><category>mmo-industry</category><category>pen-and-paper</category><category>rpg</category><category>tamat</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 28 Jan 2009 19:00:00 EST</pubDate></item></channel></rss>
