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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at]]></title><link>http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/</guid><comments>http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/"><img alt="World of Warcraft" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mists.jpg" /></a></div>
In the wee hours of this morning, the press NDA for <em><a href="http://massively.joystiq.com/tag/world-of-warcraft">World of Warcraft's</a> <a href="http://massively.joystiq.com/tag/mists-of-pandaria">Mists of Pandaria</a></em> expansion came tumbling down, and our sister site <a href="http://wow.joystiq.com/">WoW Insider</a> has a bounty of coverage to share. The much anticipated -- and much debated -- expansion is slated for release this year and will include a new continent, the Monk hero class, the Pandaren race, pet battles, a level cap increase, and a massive overhaul of the game's talent system.<br />
<br />
<em>World of Warcraft</em> players are undoubtedly fixated on the expansion, as January's 4.3 patch <a href="http://massively.joystiq.com/2012/01/17/world-of-warcrafts-patch-4-3-to-be-last-major-update-until-mist/">was announced to be the last major update</a> to the game before <em>MoP </em>arrives. You can check out all of the juicy info squeezed from the press beta groves after the jump, including hands-on impressions and insights you won't find anywhere else!<p><a href="http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/" rel="bookmark">Continue reading <em>All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/">All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/all-the-world-of-warcraft-mists-of-pandaria-previews-you-can-sh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>battlegrounds</category><category>blizzard</category><category>blizzard-entertainment</category><category>expansion</category><category>fantasy</category><category>first-impressions</category><category>media-event</category><category>mists-of-pandaria</category><category>mists-of-pandaria-talents</category><category>monk</category><category>monk-class</category><category>nda</category><category>pandaren</category><category>pet-battles</category><category>press-event</category><category>press-nda</category><category>preview</category><category>pvp</category><category>siege-of-orgrimmar</category><category>talent</category><category>talent-tree</category><category>talent-tree-revamp</category><category>talents</category><category>ui</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 19 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned]]></title><link>http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/</guid><comments>http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/"><img alt="Screenshot -- World of Warcraft" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wow-1331232566.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em>'s</a> <a href="http://www.massively.com/tag/cataclysm"><em>Cataclysm</em></a> expansion is over a year old now, and <em><a href="http://www.massively.com/tag/mists-of-pandaria">Mists of Pandaria</a></em> is looming just over the horizon, which means that it's time for a <em>Cataclysm</em> post-mortem. The infamous pony-promiser <a href="http://www.massively.com/tag/ghostcrawler">Greg "Ghostcrawler" Streets</a> took some time out of his day to set aside the nerf bat and answer some questions regarding <em>World of Warcraft: Cataclysm</em>. What worked? What didn't? Where the hell is the dance studio, anyway? Just kidding, we still don't know that last one.<br />
	<br />
	One topic that's frequently revisited throughout the post-mortem is the talent system revamp. In a nutshell, Ghostcrawler says that the team (and the players) were largely pleased with the ability to choose a spec and gain powerful, useful skills right at level 10. What didn't work out as planned? "Everything else!" says Ghostcrawler. The team realized that "the talent tree model where you pick up tiny performance increases here and there (and where there's, mathematically, nearly always a 'right' answer and a 'wrong' answer) is not a great model." He goes on to add that <em>Mists of Pandaria</em>'s talent system "should fix this problem once and for all." Well, third time's the charm, right guys?<br />
	<br />
	At any rate, there's more on the discussion table than just talents, so head over to the full article and see what lessons <em>Cataclysm</em> has taught the devs.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/">World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>cata</category><category>cataclysm</category><category>fantasy</category><category>ghostcrawler</category><category>greg-streets</category><category>mists-of-pandaria</category><category>post-mortem</category><category>talent</category><category>talent-system</category><category>talents</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Custom-tailor your character with Guild Wars 2's traits and attributes]]></title><link>http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/</guid><comments>http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/"><img alt="Screenshot -- Guild Wars 2 trait panel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/traits.jpg" /></a></div>
<div>
	To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> team is well aware of this, and in fact the devs have released a new dev diary detailing just how players will be able to tweak their characters through the use of traits and attributes.<br />
	<br />
	Players who have been following <em>GW2</em> up until this point may already be familiar with the game's four primary attributes: power, vitality, precision, and toughness. But the team decided that four wasn't quite good enough, so five more attributes were thrown into the mix. While these five new attributes (three for offense, two for support) offer new and exciting ways to customize your playstyle, the catch is that players can only gain points in these attributes through trait lines or gear. Each profession also gets a profession-specific attribute. For instance, Rangers get the empathy attribute, which increases the attributes of the hunter's pet.<br />
	<br />
	Traits, on the other hand, operate more like traditional MMO talent trees. Each class is given access to five different trait progression lines; each of these trait lines matches up to a pair of attributes that will be improved each time the player puts points in the corresponding tree. The trait lines also unlock major trait slots that can be filled with -- you guessed it -- a major trait to further customize the character's playstyle. But there's a lot more to the system than we can fit here, so click on through the link to the <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> dev blog below and give the full blog a read.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/">Custom-tailor your character with Guild Wars 2's traits and attributes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20182071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/custom-tailor-your-character-with-guild-wars-2s-traits-and-attr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>attribute</category><category>attributes</category><category>customization</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>talent</category><category>talent-trees</category><category>talents</category><category>trait-line</category><category>trait-lines</category><category>trait-point</category><category>trait-points</category><category>traits</category><category>traits-and-attributes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 28 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs offer respecs?]]></title><link>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</guid><comments>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/"><img alt="Glitch skill tree" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/image1-1323124407.jpg" /></a></div>
MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like <em><a href="http://massively.joystiq.com/tag/Glitch/">Glitch</a></em> and <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> or respecing talent point choices in <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> and <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> even charge real money for respecs should you deplete your in-game allotment.<br />
<br />
But other MMOs simply provide no outlet for a do-over at all, like <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the <a href="http://www.swtor.com/community/showthread.php?p=11568194#edit11568194">devs are still debating</a> respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant.<br />
<br />
What say you -- should all games have respecs, or are do-overs just another form of "easymode"?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/">The Daily Grind: Should MMOs offer respecs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>brianna-royce-tdg</category><category>champions-online</category><category>city-of-heroes</category><category>coh</category><category>do-over</category><category>easymode</category><category>glitch</category><category>opinion</category><category>respec</category><category>respecs</category><category>skill</category><category>skills</category><category>star-wars-the-old-republic</category><category>swtor</category><category>talent-points</category><category>talent-trees</category><category>talents</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>unlearn</category><category>unlearning</category><category>uo</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard discusses Mists of Pandaria details]]></title><link>http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/</guid><comments>http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/"><img alt="Pandas!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/pandaren.jpg" /></a></div>
The big day-one <a href="http://www.massively.com/tag/blizzcon">BlizzCon</a> announcement is that <em><a href="http://www.massively.com/tag/mists-of-pandaria">Mists of Pandaria</a></em> is going to be the next <em><a href="http://www.massively.com/category/world-of-warcraft">World of Warcraft</a></em> expansion, and we've got some new details on what players can expect from the new content. For starters, <a href="http://www.massively.com/tag/blizzard">Blizzard</a> is once again reworking the talent system, as the studio feels that the current system hasn't aged well and has been plagued with cookie-cutter builds. Instead, each class will have a single talent tree, and every 15 levels players will choose one of three available talents. Talent builds can be changed as easily as glyphs, meaning it's possible to customize your talents mid-instance in order to tune for a specific fight. Outdoor raid bosses are making a return, and Blizzard is aiming to allow players to choose their own paths through the content rather than forcing them onto a set path.<br />
<br />
For more details, head on past the cut!<p><a href="http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/" rel="bookmark">Continue reading <em>Blizzard discusses Mists of Pandaria details</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/">Blizzard discusses Mists of Pandaria details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Oct 2011 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/21/blizzard-discusses-mists-of-pandaria-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-entertainment</category><category>blizzcon</category><category>blizzcon-2011</category><category>dungeons</category><category>instances</category><category>mists-of-pandaria</category><category>monk</category><category>monk-class</category><category>pandaren</category><category>talent-system</category><category>talents</category><category>world-of-warcraft</category><category>wow</category><category>zones</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 21 Oct 2011 16:25:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Zero-sum game]]></title><link>http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/</guid><comments>http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rift1-1300191872.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Ever since I started following <a href="http://www.riftgame.com/en/"><em>RIFT</em></a>, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear.<br />
<br />
Not so with <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content.<br />
<br />
With <em>RIFT's</em> soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.<p><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Zero-sum game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/">Enter at Your Own Rift: Zero-sum game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archon</category><category>assassin</category><category>bard</category><category>beastmaster</category><category>bladedancer</category><category>build</category><category>builds</category><category>champion</category><category>chloromancer</category><category>class</category><category>class-builds</category><category>classes</category><category>cleric</category><category>dominator</category><category>druid</category><category>dungeons-and-dragons</category><category>elemental-summoner</category><category>enter-at-your-own-rift</category><category>featured</category><category>healing</category><category>heals</category><category>justicar</category><category>mage</category><category>magic-the-gathering</category><category>necromancer</category><category>paladin</category><category>pet</category><category>pets</category><category>purifier</category><category>ranger</category><category>reaver</category><category>rift</category><category>riftblade</category><category>riftstalker</category><category>rogue</category><category>saboteur</category><category>sentinel</category><category>shaman</category><category>shields</category><category>soul</category><category>soul-build</category><category>soul-talent-tree</category><category>soul-tree</category><category>soul-trees</category><category>souls</category><category>splash</category><category>splash-soul</category><category>talent-trees</category><category>talents</category><category>void-knight</category><category>warden</category><category>warlock</category><category>warlord</category><category>warrior</category><category>zero-point-soul</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Coming back for the Cataclysm]]></title><link>http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/</guid><comments>http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.worldofwarcraft.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/wow-cataclysm-epl-1205.jpg" /></a></div>
Tomorrow sees the launch of the third expansion to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>... but odds are you already knew that. It's been hard to miss the lead-up, even if you weren't playing the game and thereby missed out on seeing the entire planet get blown apart. And it's probably been equally difficult to fight back the siren song of the game, taunting you to come back and play again... or play for the first time if you've never tried it.<br />
<br />
If you've been proud of yourself for resisting, you might want to look away, because there are many reasons to start playing again or start up for the first time. The expansion has brought with it a number of improvements and boosts to the game, some obvious and some not. If you've been considering coming back or trying the game out, there's never been a better occasion than right this moment -- whatever your reason for leaving might have been.<p><a href="http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/" rel="bookmark">Continue reading <em>Coming back for the Cataclysm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/">Coming back for the Cataclysm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19747059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/06/coming-back-for-the-cataclysm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>cataclysm</category><category>cataclysm-launch</category><category>cataclysm-revamp</category><category>class</category><category>class-changes</category><category>classes</category><category>expansion</category><category>expansion-launch</category><category>featured</category><category>guild-leveling</category><category>launch</category><category>leveling</category><category>leveling-path</category><category>new-content</category><category>new-expansion</category><category>old-world-revamp</category><category>opinion</category><category>revamp</category><category>revamped-content</category><category>revised-content</category><category>talent-changes</category><category>talents</category><category>world-of-warcraft</category><category>world-of-warcraft-cataclysm</category><category>wow</category><category>wow-cataclysm</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 06 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive video diary of the souls of Rift: Planes of Telara]]></title><link>http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/</guid><comments>http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#continued"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/telara-devdiary-epl-715.jpg" alt="" /></a></div>
You could be forgiven for not catching it immediately from <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">our E3 hands-on</a> with <a href="http://www.riftgame.com/en/"><em>Rift: Planes of Telara</em></a>, but there are some unique things going on with the game's class system. It's hardly the first game to allow you to change classes, but the game also goes into combining them, shifting aspects, interplay between multiple class types... it's a maze of inter-relationships. Luckily, we have an exclusive video developer diary from the staff at <a href="http://www.trionworld.com/">Trion Worlds</a> that discusses the whole setup at length, giving future players a much clearer overview of how the system works.<br />
<br />
When players start, they choose one of four Callings -- Warrior, Rogue, Mage, or Cleric -- which determines the player's core playstyle. As they level, they gradually acquire Souls, and it's there that the bulk of a character's abilities come from. It's a fusion of the talent tree system popularized via <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> with something much more interesting, and the possibilities for mixing the different Souls together can give rise to all sorts of interesting theories. But don't take our word for it -- watch the exclusive developer diary just past the cut.<p><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/" rel="bookmark">Continue reading <em>Exclusive video diary of the souls of Rift: Planes of Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/">Exclusive video diary of the souls of Rift: Planes of Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>cleric</category><category>developer-diary</category><category>exclusive</category><category>exclusive-video</category><category>heroes-of-telara</category><category>mage</category><category>playstyle</category><category>professions</category><category>rift</category><category>rift-planes-of-telara</category><category>rogue</category><category>talents</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>warrior</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Jul 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: A man of many talents]]></title><link>http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/</guid><comments>http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/storyboard-9-epl-714.jpg" /></a></div>
Rejoice! After the columns of the last <a href="http://massively.joystiq.com/2010/07/02/storyboard-i-only-have-eyes-for-you/">two</a> <a href="http://massively.joystiq.com/2010/07/09/storyboard-anyone-else-but-you/">weeks</a>, the specter of relationships has been forever vanquished! (We're using "forever" in the same sense you'd see it in a comic book here. In other words, give it a month.) Diving back into the haphazard series on character creation, today we'll be taking a look at generating a character based solidly upon their abilities -- a method that seems a bit odd at first glance and almost ridiculously simple upon further consideration.<br />
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Think about it for a moment. If someone asks you to describe yourself, odds are excellent that you don't start with a recounting of your personality or your history unless you're on a date. Most times, you start with what you <em>do</em> -- hobbies, profession, and any other pertinent diversions on the road toward the grave. It's not a real cognitive leap from being accountants, clerks, and waiters to being warriors, mages, and rogues. The big question is extrapolating backward from the ability to figure out the sort of person who would go into the profession in the first place. Because it's such a broad field, in fact, I'm going to take a look at it from three different angles.<p><a href="http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/" rel="bookmark">Continue reading <em>Storyboard: A man of many talents</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/">Storyboard: A man of many talents</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19550823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/16/storyboard-a-man-of-many-talents/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>backstories</category><category>backstory</category><category>character-creation</category><category>character-stories</category><category>creation</category><category>explanations</category><category>featured</category><category>gaps</category><category>lore</category><category>opinion</category><category>roleplaying</category><category>skills</category><category>storyboard</category><category>talents</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[More information on Final Fantasy XIV's crafters and harvesters]]></title><link>http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/</guid><comments>http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-professions-epl-707.jpg" alt="" /></a></div>
With the beta testing in full swing and the release date just around the corner, you might think that <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> fans would have all the information that they need.  Of course, anyone highly anticipating the game would be quick to point out the exact opposite, eagerly looking for any more details about the game, especially with so much left to know about the various Disciplines.  A recent article on <a href="http://massively.joystiq.com/tag/Famitsu/">Famitsu</a> (translated by the helpful team at <a href="http://www.ffxivcore.com">FFXIVCore</a>) sheds <a href="http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba">new light on some of the less flashy disciplines</a> -- not those of War or Magic, but the Hand and the Land, gathering and crafting.<br />
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The new article gives more details on Harvesters (which may be dubbed Botanists in the official translation), Goldsmiths, Armourers (possibly due to lose the British spelling), Woodworkers, and Fishermen.  Each class has a small writeup explaining their tasks and talents, such as the rapport that Harvesters enjoy with plants or the equipment-enhancing talents of Goldsmiths.  Take <a href="http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba">a look at the article</a> for a clearer picture of the plethora of non-combat activities that come along with <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> -- even if many of the noncombatants will be well served by having a few combat-ready escorts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/">More information on Final Fantasy XIV's crafters and harvesters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19545688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>classes</category><category>crafting</category><category>disciplines</category><category>disciplines-of-the-hand</category><category>disciplines-of-the-land</category><category>famitsu</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>harvesting</category><category>professions</category><category>square</category><category>square-enix</category><category>talents</category><category>tradeskills</category><category>translations</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Alganon]]></title><link>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</guid><comments>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;"><a href="http://www.alganon.com"><img hspace="4" border="1" align="top" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/alganon-fihead-epl-108.jpg" alt="" /></a></div>
<div style="text-align: left;">Today's <a href="http://massively.joystiq.com/category/First-Impressions/">First Impressions</a> could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- <a href="http://www.indie-rpgs.com/articles/9/">Fantasy Heartbreakers</a>.</div>
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Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being <a href="http://www.wizards.com/DnD"><em>Dungeons and Dragons</em></a> than, well, <em><a href="http://massively.joystiq.com/tag/Dungeons-and-Dragons/">Dungeons and Dragons</a></em>. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like <em>D&amp;D</em> but with X."<br />
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Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. <a href="http://www.alganon.com"><em>Alganon</em></a>, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.<p><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark">Continue reading <em>First Impressions: Alganon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/">First Impressions: Alganon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19304344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>animations</category><category>bugs</category><category>dd</category><category>dnd</category><category>dungeons-and-dragons</category><category>eve</category><category>eve-online</category><category>fantasy-heartbreaker</category><category>first-impressions</category><category>landscapes</category><category>mechanics</category><category>myalganon</category><category>quest-online</category><category>studies</category><category>surreal</category><category>talent-points</category><category>talents</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[A look behind the systems of Champions Online]]></title><link>http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/</guid><comments>http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/23987fwhbqr398y.jpg" /></a></div>
If you're good with numbers or would like to obtain some understanding of <a href="http://www.champions-online.com"><em>Champions Online's</em></a> various systems, then <a href="http://www.tentonhammer.com/node/76328">this new systems dev blog</a> is right up your alley. There's plenty of math happening here, so when you start to feel confused don't worry so much -- you're not alone.<br />
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Actually, the basics of what systems designer Brian Urbanek discusses aren't too convoluted. At least, the part where he explains the percentages of what influences a character's power isn't too bad. As it turns out, equipment makes up for 42.5% of your overall power, while talents take up 15%, "base" is 2.5% and super stats fill the rest at 40%. What that essentially means, is that your leveling choices in super stats and talents (which effect stats as well) make up a large part of where your character excels. This is all shortly followed by equipment, but creates a slightly bigger focus on how you design your superhero.<br />
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Soon Brian will be discussing combat, which is sure to be a hot topic within the <a href="http://massively.joystiq.com/category/Champions-Online/"><em>Champions Online</em></a> community. Until then, we're going to re-read this first entry in the hope that someday we can <a href="http://www.urbandictionary.com/define.php?term=grok">grok</a> it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/">A look behind the systems of Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/76328>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19223380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>brian-urbanek</category><category>champions</category><category>champions-online</category><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>levels</category><category>math</category><category>super-stat</category><category>super-stats</category><category>systems</category><category>talents</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 05 Nov 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Requiem updates to "Memento Mori"]]></title><link>http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/</guid><comments>http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/requiem-bloodymare/" rel="tag">Requiem: Bloodymare</a></p><div style="text-align: center;"><a href="http://www.playrequiem.com/news/news.aspx"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/reqmementomori.jpg" /></a><br /></div>
<a href="http://www.playrequiem.com"><span style="font-style: italic;">Requiem</span></a>, the free-to-play MMO that insists on making sure that all living creatures squirt out 20 gallons of blood upon their deaths, has recently updated the game with a new expansion -- <a href="http://www.playrequiem.com/news/news.aspx"><span style="font-style: italic;">Memento Mori</span></a>.<br /><br /><a href="http://en.wikipedia.org/wiki/Memento_mori">Memento Mori</a>, the Latin phrase meaning "Remember you will die," is a great description for the expansion that focuses on integrating learned skills and DNA directly into the character as they level. Previously, players would have to visit a trainer to learn skills, or assemble DNA strands with a DNA scientist in order to equip DNA mutations. <br /><br />Now these two aspects of character development have been placed into the game <a href="http://www.playrequiem.com/news/updateDetail.aspx?Num=60">as talent-esque windows</a>, which allow you to spread your points amongst new upgrades the moment you level. It's almost like you're "remembering" your skills and DNA abilities instead of learning them. We appreciate that.<p><a href="http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/" rel="bookmark">Continue reading <em>Requiem updates to "Memento Mori"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/">Requiem updates to "Memento Mori"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playrequiem.com/news/news.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19181404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/01/requiem-updates-to-memento-mori/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood</category><category>dna</category><category>gravity</category><category>gravity-interactive</category><category>horror</category><category>memento-mori</category><category>pets</category><category>requiem</category><category>requiem-bloodymare</category><category>requiem-memento-mori</category><category>skills</category><category>talents</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 01 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Will you be taking advantage of Dual Specs?]]></title><link>http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/</guid><comments>http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft/"><img align="right" src="http://www.blogcdn.com/www.wowinsider.com/media/2009/02/zz4608e64a.jpg" alt="" /></a>One of the things coming to <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> with the upcoming 3.1 patch is the option for players to have what's called a dual specialization. As <a href="http://forums.worldofwarcraft.com/thread.html?topicId=15198918444&amp;pageNo=1&amp;sid=1#11">we've heard from  Zarhym</a>, they will be available at level 40 for a cost of 1,000 gold, and essentially will be a button that will <a href="http://www.wowinsider.com/2009/02/24/dual-spec-available-at-level-40-reagent-requirement-removed/">swap you from one spec to another</a> in a matter of moments. This will also cause your glyphs and action bars to swap around as you change specs, so you don't have to screw with swapping glyphs around. (You'll still need to swap gear around, but most people who've paid to swap specs are pretty used to that - and besides, there are mods to do that.) This will be of great use to those who play hybrid/healer classes, or have different raid and PvP builds. It won't work in the Battlegrounds or Arenas, though. <br /><br />All that said, will you be making use of dual specs in <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a>, or are you pretty set with your current spec? If you're not going to use it regularly, will you instead use it for trying out other builds for fun? If you will be using it, have you got your two favorite specs planned out yet? What will you be switching between?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/">The Daily Grind: Will you be taking advantage of Dual Specs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Feb 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1473546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/27/the-daily-grind-will-you-be-taking-advantage-of-dual-specs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dual-spec</category><category>dual-specs</category><category>glyphs</category><category>talents</category><category>world-of-warcraft</category><category>wow</category><category>wow-patch-3.1</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 27 Feb 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[AoC feats calculator released into the wilds]]></title><link>http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/</guid><comments>http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.tentonhammer.com/aoc/feats?class_id=10"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aocfeats.jpg" /></a><br />
<div align="left"><a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s <a href="http://www.worldofwarcraft.com/info/classes/talent-index/">various talent</a> <a href="http://www.wowhead.com/?talent=bxT0zhxZdxxcf0qVhVo">calculating applications</a> have always been an essential item in every player's toolbox. An empty talent tree is rife with possibilities; who do you want to be, and how might you become that awesome person? Most importantly: how much longer will you have to grind before you finally get <a href="http://thottbot.com/s34490">Silencing Shot?</a> Talent calculators helped you figure all that out.<br /><br />We don't doubt that a similar tool will be just as important for players of <a href="http://www.ageofconan.com"><em>Age of Conan</em>.</a> Neither did <a href="http://www.tentonhammer.com">Ten Ton Hammer;</a> that's why the folks there released a <a href="http://www.tentonhammer.com/tth_talent_calc/aoc?class_id=4">fully functional feats calculator</a> to coincide with with <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>'s <a href="http://massively.joystiq.com/2008/05/20/age-of-conan-opens-its-doors-to-the-bloodthirsty-hordes/">public launch.</a> All the classes are there, everything seems accurate, and the interface is pretty good; it's a great tool. Go forth, fledgling barbarians, and calculate your paths to greatness!</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/">AoC feats calculator released into the wilds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/tth_talent_calc/aoc?class_id=4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/aoc-feats-calculator-released-into-the-wilds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>calculator</category><category>class</category><category>feat</category><category>feats</category><category>feats-calculator</category><category>funcom</category><category>planner</category><category>talent-calculator</category><category>talents</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 22 May 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[The Gaming Iconoclast: The Road Less Taken]]></title><link>http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/</guid><comments>http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-gaming-iconoclast/" rel="tag">The Gaming Iconoclast</a></p><a target="_blank" href="http://encyclopediadramatica.com/" style=""><span></span></a><em><a target="_blank" href="http://encyclopediadramatica.com/" style=""><img vspace="4" hspace="4" border="1" align="right" alt="Forsooth, Thou Art Going About It In An Improper Manner" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/thoufailethit225.jpg" /></a></em><span><em>Two roads diverged in a wood, and I --<br />I took the one less traveled by,</em></span><a target="_blank" href="http://encyclopediadramatica.com"><span></span></a><span><em><br />And that has made all the difference.</em><br />-- Robert Frost, "The Road Not Taken"<br /><br />Unless you've studiously avoided the forums and fan sites for a particular game (wait, hold on a second... you're <em>here</em> already), you've probably heard endless variations on "the best" build or style for a class of character. "So-and-so should be race X, and spec Y, and wield Z." There are veritable ruts hewn in the terrain from people flocking to established builds and gear sets for most any class you care to name.<br /> <br />But what if you don't want to follow the herd? What if the "<a target="_blank" href="http://en.wikipedia.org/wiki/Howard_Roark#Howard_Roark">you</a>" in the game eschews conventional wisdom, strikes out on their own, and, with apologies to both Frank Sinatra and <a target="_blank" href="http://en.wikipedia.org/wiki/Johnny_Rotten">Johnny Rotten</a>, does it <em>their </em>way? Are you thus destined to spend your gaming life shunned, a scarlet letter, or never-stylish <strong>[Noob Hat]</strong>, branding you as an undesirable companion? </span><span>Do you, in short, have <a target="_blank" href="http://en.wikipedia.org/wiki/Cooties">cooties</a>?</span><span><span style="color: rgb(255, 216, 0);"></span></span><p><a href="http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/" rel="bookmark">Continue reading <em>The Gaming Iconoclast: The Road Less Taken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/">The Gaming Iconoclast: The Road Less Taken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Apr 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1151201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/02/the-gaming-iconoclast-the-road-less-taken/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>character</category><category>character-spec</category><category>doing-it-wrong</category><category>featured</category><category>lolsmite</category><category>roleplay</category><category>roleplaying</category><category>spec</category><category>talent-selection</category><category>talents</category><category>the-gaming-iconoclast</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Rafe Brox]]></dc:creator><pubDate>Wed, 02 Apr 2008 11:00:00 EST</pubDate></item></channel></rss>
