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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Should MMOs offer respecs?]]></title><link>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</guid><comments>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/"><img alt="Glitch skill tree" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/image1-1323124407.jpg" /></a></div>
MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like <em><a href="http://massively.joystiq.com/tag/Glitch/">Glitch</a></em> and <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> or respecing talent point choices in <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> and <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> even charge real money for respecs should you deplete your in-game allotment.<br />
<br />
But other MMOs simply provide no outlet for a do-over at all, like <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the <a href="http://www.swtor.com/community/showthread.php?p=11568194#edit11568194">devs are still debating</a> respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant.<br />
<br />
What say you -- should all games have respecs, or are do-overs just another form of "easymode"?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/">The Daily Grind: Should MMOs offer respecs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>brianna-royce-tdg</category><category>champions-online</category><category>city-of-heroes</category><category>coh</category><category>do-over</category><category>easymode</category><category>glitch</category><category>opinion</category><category>respec</category><category>respecs</category><category>skill</category><category>skills</category><category>star-wars-the-old-republic</category><category>swtor</category><category>talent-points</category><category>talent-trees</category><category>talents</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>unlearn</category><category>unlearning</category><category>uo</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Alganon]]></title><link>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/11/first-impressions-alganon/</guid><comments>http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;"><a href="http://www.alganon.com"><img hspace="4" border="1" align="top" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/alganon-fihead-epl-108.jpg" alt="" /></a></div>
<div style="text-align: left;">Today's <a href="http://massively.joystiq.com/category/First-Impressions/">First Impressions</a> could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- <a href="http://www.indie-rpgs.com/articles/9/">Fantasy Heartbreakers</a>.</div>
<br />
Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being <a href="http://www.wizards.com/DnD"><em>Dungeons and Dragons</em></a> than, well, <em><a href="http://massively.joystiq.com/tag/Dungeons-and-Dragons/">Dungeons and Dragons</a></em>. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like <em>D&amp;D</em> but with X."<br />
<br />
Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. <a href="http://www.alganon.com"><em>Alganon</em></a>, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.<p><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark">Continue reading <em>First Impressions: Alganon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/">First Impressions: Alganon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19304344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/11/first-impressions-alganon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>animations</category><category>bugs</category><category>dd</category><category>dnd</category><category>dungeons-and-dragons</category><category>eve</category><category>eve-online</category><category>fantasy-heartbreaker</category><category>first-impressions</category><category>landscapes</category><category>mechanics</category><category>myalganon</category><category>quest-online</category><category>studies</category><category>surreal</category><category>talent-points</category><category>talents</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 11 Jan 2010 17:00:00 EST</pubDate></item></channel></rss>
