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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Does absence make the heart grow fonder?]]></title><link>http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/</guid><comments>http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/co-heartfond-epl-405.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Single-player games have at least one distinct advantage over MMOs -- they don't go anywhere. You can spend months not playing one, and if you're behind at all, it's just a matter of not having bought all the DLC as it became available. Not so with online games, where a few months off can leave you behind the curve in both gear and incremental changes to your class of choice, making it almost easier to just start over. Even in a game like <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, where your character is never going anywhere and returning to the game just requires a login, losing some in-game time can leave you out in the cold.<br />
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For some players, of course, this is what makes taking some time off attractive in the first place. The progression itself is enjoyable, not the end goal, and it's more fun to come back to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> every few months to earn up new equipment rather than keep playing with the equipment you've got. So what about you? Are you more or less likely to return to a game as time passes? Do you get turned off by thinking of how much catching up you'll need to do, or is that the part of the game that really excites you anyway?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/">The Daily Grind: Does absence make the heart grow fonder?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19904033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/10/the-daily-grind-does-absence-make-the-heart-grow-fonder-when-yo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abesnce</category><category>changing-sessions</category><category>culture</category><category>habits</category><category>leaving</category><category>on-a-break</category><category>opinion</category><category>play-habits</category><category>play-sessions</category><category>playstyle</category><category>taking-a-break</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What game do you watch the most, but don't currently play?]]></title><link>http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/</guid><comments>http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-daily-grind/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/5rey876ijt86f.jpg" /></a></div>
Sometimes we all take a break from an MMO, even if we're still enjoying parts of it. Other times, we're deciding on a purchase or wondering whether or not to come back, and it requires a lot of observation and research. It can be hard to know if it's time to come back to an old game or give a new one a chance, and often we've all got that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">upcoming title to obsess over</a>. The biggest chore can be time management, where that wonderful thing known as life makes you choose just one game from a couple potentials.<br />
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So what game are you watching patiently while hoping for a patch or expansion to fix issues preventing you from being able to subscribe to it? Or for that matter, what upcoming game can't you stop reading up on and obsessing over because it looks like the very thing you've been wanting from your MMOs.<br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/">The Daily Grind: What game do you watch the most, but don't currently play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19209796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/28/the-daily-grind-what-game-do-you-watch-the-most-but-dont-curr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hype</category><category>opinion</category><category>taking-a-break</category><category>tdg</category><category>the-daily-grind</category><category>upcoming</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 28 Oct 2009 08:00:00 EST</pubDate></item></channel></rss>
