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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Perfect Ten: Final moments of MMOs, part 1]]></title><link>http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/</guid><comments>http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sunsets/" rel="tag">Sunsets</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/"><img alt="The Perfect Ten Final moments of MMOs" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/adventuretime.jpg" /></a></div>
Maybe many of us would just rather remember MMOs as they were in life rather than at <a href="http://massively.joystiq.com/category/sunsets/">the moment of their demise</a>. But I believe that how a game went out is incredibly fascinating for many reasons and worthy of examination.<br />
<br />
It's in these final moments when an entire community has to say goodbye. It's in these moments that the developers mourn as well before pulling the plug. It's in these moments that history is being made one last time. And it goes without saying that it's in these moments that everyone curses the unfairness of it all.<br />
<br />
Today we're going to watch the first half of 10 videos featuring MMOs in their final moments. It's here we'll see how weird, crazy, sad, and interesting things can get. Maybe you were part of one (or more) of these moments or are simply curious what it was like. Either way, it's the end of the world as we know it. And we feel fine.<p><a href="http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/" rel="bookmark">Continue reading <em>The Perfect Ten: Final moments of MMOs, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/">The Perfect Ten: Final moments of MMOs, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20527390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/the-perfect-ten-final-moments-of-mmos-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-mmo</category><category>composer</category><category>composers</category><category>dungeon-runners</category><category>eqoa</category><category>everquest-online-adventures</category><category>featured</category><category>final-moments</category><category>galaxies</category><category>game-music</category><category>jukebox</category><category>jukebox-heroes</category><category>justin-olivetti</category><category>mmo-jukebox</category><category>mmo-music</category><category>music</category><category>mxo</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>shutdown</category><category>soe</category><category>sony-online-entertainment</category><category>soundtrack</category><category>soundtracks</category><category>star-wars</category><category>star-wars-galaxies</category><category>sunset</category><category>swg</category><category>swgo</category><category>tabula-rasa</category><category>the-matrix-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 11 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Paging the burn ward]]></title><link>http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/</guid><comments>http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/27/one-shots-paging-the-burn-ward/"><img alt="One Shots Great balls o' fire!" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/o1-1364409738.jpg" /></a></div>
It's a little amazing, when you think about it, that all of these magic-users who prance around in extremely flammable robes don't suffer from third-degree burns more than we see. Or maybe the game is hiding the awful, scarred truth from us. In any case, our opening screenshot this week should have resulted in a quick trip to the ER for both parties.<br />
<br />
"This is a simple yet fun battle in <a href="http://vindictus.nexon.net/"><em>Vindictus'</em></a> early levels," reader Carolina says. "I love the detail of the damaged shoe on my spellcaster character."<br />
<br />
Forget the human element; now the shoes are the ones suffering for our casual disregard of fiery magic! If you can get past the misery of the moment, we've got plenty of other great <a href="http://massively.joystiq.com/category/one-shots/">one shots</a> this week for you to admire.<p><a href="http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/" rel="bookmark">Continue reading <em>One Shots: Paging the burn ward</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/">One Shots: Paging the burn ward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Apr 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20520611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/07/one-shots-paging-the-burn-ward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>action-mmo</category><category>anet</category><category>arenanet</category><category>asherons-call</category><category>asherons-call-2</category><category>bring-back-one-shots</category><category>classic-mmo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>gw</category><category>ncsoft</category><category>nexon</category><category>nexon-america</category><category>nexon-entertainment</category><category>one-shots</category><category>pics-or-it-didnt-happen</category><category>reader-screenshots</category><category>reader-submissions</category><category>sandbox</category><category>screenshot</category><category>screenshots</category><category>tabula-rasa</category><category>turbine</category><category>turbine-entertainment</category><category>user-submissions</category><category>vindictus</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 07 Apr 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Game developers actually are rockstars]]></title><link>http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/</guid><comments>http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars"><img alt="Soapbox Game developers actually are rockstars" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/soapbox-devs-are-rockstars-1364850304.jpg" style="margin:4px" /></a></div>
Shortly after this column series started, Massively's <a href="http://massively.joystiq.com/editor/shawn-schuster">Shawn "Epic Beard" Schuster</a> planted his feet on the wooden crate to tell us that <a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/">game developers are not rockstars</a>. And as much as it frightens me to disagree with him, I believe I have a moral obligation to let him know that he was wrong. Sure, his article pointed out that it takes a team to create a spectacular game and that the personalities of the gaming industry cannot do it by themselves. As he put it, even though <a href="http://www.massively.com/tag/sid-meier">Sid Meier</a> didn't code all of <a href="http://www.massively.com/tag/civilization"><em>Civilization</em></a> and <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> didn't construct all of <a href="http://www.massively.com/tag/tabula-rasa"><em>Tabula Rasa</em></a>, their names sat proudly on the box. But just like rockstars, those two names and many more developers' names <em>belong</em> on the covers of their respective games.<br />
<br />
Rockstars from Aerosmith to Beyonce are more than the faces on the covers of their albums. In college, I used to create CD covers for local recording artists, so I can tell you first-hand that even though there was only one name on the front, there were many names on the inside jacket, just as there are many names in game credits. So how exactly are game developers like superstar musicians? The analogy fits in nearly every single way.<p><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/" rel="bookmark">Continue reading <em>The Soapbox: Game developers actually are rockstars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/">The Soapbox: Game developers actually are rockstars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20525597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/02/the-soapbox-game-developers-actually-are-rockstars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gontier</category><category>aerosmith</category><category>Ascap</category><category>beyonce</category><category>bioware</category><category>bungie</category><category>Civilization</category><category>dayz</category><category>double-fine</category><category>eddie-vedder</category><category>editorial</category><category>edmund-mcmillen</category><category>featured</category><category>gabe-newell</category><category>halo</category><category>indie-game-the-movie</category><category>Justin-Bieber</category><category>kickstarter</category><category>Knights-of-the-Old-Republic</category><category>Knights-of-the-Old-Republic-2</category><category>kurt-cobain</category><category>LucasArts</category><category>matt-walst</category><category>micheal-stipe</category><category>Obsidian-Entertainment</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>Richard-Garriott</category><category>scott-weiland</category><category>shawn-schuster</category><category>shroud-of-the-avatar</category><category>Sid-Meier</category><category>soapbox</category><category>stone-temple-pilots</category><category>super-meat-boy</category><category>tabula-rasa</category><category>team-meat</category><category>the-soapbox</category><category>three-days-grace</category><category>Tim-Schafer</category><category>tommy-refenes</category><category>Ultima-Online</category><category>valve</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 02 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Winning is half the battle]]></title><link>http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/</guid><comments>http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/"><img alt="One Shots Winning is half the battle" data-src-height="376" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/o1-1363807179.jpg" /></a></div>
If knowledge is half the battle, what's the other half? Winning, duh. It's certainly not flaky pastries or erotic roleplaying. You got to win the game's face off, and when you're done, you should pose for a commemorative photo like Reader Ralph here:<br />
<br />
"This shot was taken just minutes from the end," he wrote to us. "After several fierce battles, our team of AFS soldiers succeeded in taking over the last Bane encampment! The Earth was ours again! WE WON! And then our universe winked out of existence, and <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a> was no more."<br />
<br />
You won and you lost? Ralph, you officially broke the universe with that. Read on for more exciting player screenshots in today's edition of <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a>.<p><a href="http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/" rel="bookmark">Continue reading <em>One Shots: Winning is half the battle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/">One Shots: Winning is half the battle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Mar 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20512055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/31/one-shots-winning-is-half-the-battle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>bring-back-one-shots</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>one-shots</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pics-or-it-didnt-happen</category><category>pwe</category><category>reader-screenshots</category><category>reader-submissions</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>superheroes</category><category>tabula-rasa</category><category>user-submissions</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 31 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: To those left behind]]></title><link>http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/</guid><comments>http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/"><img alt="One Shots To those left behind" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/o1-1357572447.jpg" /></a></div>
Good games may get cancelled, but as long as we have screenshots, they're never truly forgotten! Reader John sent us in this blast from the not-too-distant past that some of you may recognize.<br />
<br />
"While going through some old screenshots, I came across a few from <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>," John shared. "It was taken in November of 2007 as Veracious Pearl was ready to do some fighting."<br />
<br />
Sadly, that soldier never made it out of the war. That doesn't mean we've given up fighting, however! Knock down a few mobs in the name of Veracious Pearl today, and when you're done, you should check out the rest of today's <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> troops.<p><a href="http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/" rel="bookmark">Continue reading <em>One Shots: To those left behind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/">One Shots: To those left behind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Jan 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20419129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/13/one-shots-to-those-left-behind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>ankama</category><category>arenanet</category><category>bring-back-one-shots</category><category>buy-to-play</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>guild-wars-2</category><category>gw2</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>ncsoft</category><category>one-shots</category><category>pics-or-it-didnt-happen</category><category>politics</category><category>reader-screenshots</category><category>reader-submissions</category><category>sandbox</category><category>screenshot</category><category>screenshots</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>tabula-rasa</category><category>turbine</category><category>turbine-entertainment</category><category>turn-based-combat</category><category>user-submissions</category><category>wakfu</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 13 Jan 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: No game lives forever]]></title><link>http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/</guid><comments>http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/"><img alt="The Soapbox No game lasts forever 23" data-src-height="346" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/nolf.jpg" /></a></div>
The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off years from now and still have fun with them.<br />
<br />
MMOs are a different breed, aren't they? They promise the inverse of the solo game, with a world that goes on, content that keeps flooding in, and the illusion that it will last forever. Yet when the switch is turned off, there's no going back. You can't pick it up 10 years from now and give it another go.<br />
<br />
It's why the news that an MMO is closing up shop comes as such a devastating blow to many of us. As MMOs attempt to emulate the persistence of life, so too do they illustrate the finality of death.<p><a href="http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/" rel="bookmark">Continue reading <em>The Soapbox: No game lives forever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/">The Soapbox: No game lives forever</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20343461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/16/the-soapbox-no-game-lives-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-assault</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>coh</category><category>cov</category><category>cox</category><category>death</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>galaxies</category><category>lego-universe</category><category>ncsoft</category><category>op-ed</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>rant</category><category>rants</category><category>sandbox</category><category>sci-fi</category><category>soapbox</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>sunset</category><category>sunsets</category><category>superhero</category><category>superheroes</category><category>swg</category><category>swgo</category><category>tabula-rasa</category><category>the-matrix-online</category><category>the-soapbox</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: MMO most worthy of resurrection]]></title><link>http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/</guid><comments>http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/"><img alt="Leaderboard MMO most worthy of resurrection" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/ac2.jpg" /></a></div>
I had an interesting revelation this past week. While it seems that we've had so many MMOs shutting down over the year, when I look at the big picture of all of the major titles that have been released, the vast majority of them are still in operation. It made me realize just how resilient and strong this industry is.<br />
<br />
Yet there are those games that have seen their final days and exist now only in our memories and dusty screenshot folders. Some might be good riddance to us; others are still painful wounds. We've all harbored fantasies of MMOs coming back from the great beyond for a second lease on life, but if you had to choose just one, what would it be?<br />
<br />
That's the topic for today's poll, so look at the following list and think long and hard about your choice. Resurrection isn't something that happens every day in MMOs, after all.<p><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/" rel="bookmark">Continue reading <em>Leaderboard: MMO most worthy of resurrection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/">Leaderboard: MMO most worthy of resurrection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20331277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/24/leaderboard-mmo-most-worthy-of-resurrection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>Asherons-Call-2</category><category>auto-assault</category><category>battle-royal</category><category>classic-mmo</category><category>dungeon-runners</category><category>Earth-and-Beyond</category><category>earthrise</category><category>EverQuest-Online-Adventures</category><category>f2p</category><category>fantasy</category><category>Faxion-Online</category><category>free-to-play</category><category>leaderboard</category><category>LEGO-Universe</category><category>masthead</category><category>masthead-studios</category><category>Motor-City-Online</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>Shadowbane</category><category>Star-Wars-Galaxies</category><category>tabula-rasa</category><category>The-Matrix-Online</category><category>The-Sims-Online</category><category>turbine</category><category>turbine-entertainment</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 24 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 200: Bicentennial!]]></title><link>http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/</guid><comments>http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/"><img alt="Old Massively" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wayback.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">200</span> is a nice round number, and people are supposed to celebrate those, right? Join us for a Very Special Episode, during which Shawn joins Justin and Bree to reminisce about the past, talk about the behind-the-scenes activities on the site, and drop a <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a> reference or two.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/" rel="bookmark">Continue reading <em>Massively Speaking Episode 200: Bicentennial!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/">Massively Speaking Episode 200: Bicentennial!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>behind-the-scenes</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>bicentennial</category><category>brant</category><category>brianna-royce</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>morrowind</category><category>nostalgia</category><category>oblivion</category><category>opinion</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>tabula-rasa</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-08-12-massively-E200.mp3" length="43312268" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 May 2012 13:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 200</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:12:11</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[The Game Archaeologist: When dead MMOs come back to life]]></title><link>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</guid><comments>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/"><img alt="Hellgate Tokyo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hellgate-1335377729.jpg" /></a></div>
Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> is <a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/">coming back to life</a>. Granted, it's only going to happen in China, but still, that's pretty incredible. <em>Shadowbane's</em> been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).<br />
<br />
But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.<br />
<br />
Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.<p><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark">Continue reading <em>The Game Archaeologist: When dead MMOs come back to life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/">The Game Archaeologist: When dead MMOs come back to life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>changyou</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>clone-wars-adventures</category><category>crime</category><category>diablo</category><category>diablo-clone</category><category>f2p</category><category>fallen-earth</category><category>fantasy</category><category>faxion-online</category><category>featured</category><category>flagship</category><category>free-realms</category><category>free-to-play</category><category>frogster</category><category>g1</category><category>galaxies</category><category>game-archaelogist</category><category>gamersfirst</category><category>hanbitsoft</category><category>hellgate</category><category>hellgate-global</category><category>hellgate-london</category><category>hellgate-tokyo</category><category>john-smedley</category><category>lego-universe</category><category>mythos</category><category>mythos-europe</category><category>mythos-global</category><category>nostalgia</category><category>opinion</category><category>Pirates-of-the-Burning-Sea</category><category>pvp</category><category>reboot</category><category>redbana</category><category>resurrection</category><category>revival</category><category>sandbox</category><category>sci-fi</category><category>shadowbane</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>swgo</category><category>t3</category><category>t3fun</category><category>tabula-rasa</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>vanguard</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is maintenance mode better than nothing at all?]]></title><link>http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/</guid><comments>http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/"><img alt="Vanguard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/vanguardguild.jpg" style="width: 530px; height: 318px; " /></a></div>
In the last few years, long before rumors that <em><a href="http://massively.joystiq.com/category/Vanguard/">Vanguard</a></em> would be <a href="http://massively.joystiq.com/2012/03/21/vanguard-going-free-to-play-this-summer-beefs-up-dev-team/">heading down the F2P path</a> were confirmed, players groused about the state of the game, complaining that <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> was allowing the game to languish with no devs and no updates. Those were exaggerations, of course, but the players were vocal about their perceived neglect, throwing around dirty words like "abandonware," and worse, "maintenance mode" -- the idea that an MMO is just kept as is with no updates and only enough attention to keep the servers running.<br />
<br />
Of course, players whose games were sunsetted entirely (<em><a href="http://massively.joystiq.com/tag/TabulaRasa/">Tabula Rasa</a></em>, <em><a href="http://massively.joystiq.com/tag/AsheronsCall2/">Asheron's Call 2</a></em>, and <em><a href="http://massively.joystiq.com/tag/TheMatrixOnline/">The Matrix Online</a></em>, to name a few) might have wished for maintenance mode rather than death. Getting no updates might suck, but at least you still have a game to play.<br />
<br />
What say you -- is maintenance mode better than nothing at all?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/">The Daily Grind: Is maintenance mode better than nothing at all?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20201443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/02/the-daily-grind-is-maintenance-mode-better-than-nothing-at-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abandonware</category><category>ac2</category><category>asherons-call-2</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>maintenance-mode</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>sunset</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix-online</category><category>TR</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 02 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: LEGO Universe, autism, and heartbreak]]></title><link>http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/</guid><comments>http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/"><img alt="Lego Universe" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/lego-ninja.jpg" /></a></div>
Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as well, yet you rarely hear a news story about the good. I've written before about how companies like <a href="http://massively.joystiq.com/2011/05/19/the-guild-counsel-am-i-a-leader/">IBM have studied MMO guilds</a> in order to improve team-building and organization within their company. More recently, <a href="https://portal.mmowgli.nps.edu/game-wiki/-/wiki/PlayerResources/About%20MMOWGLI">MMOWGLI</a> focused on global issues, such as the future of piracy, to study what solutions players could cooperatively generate.<br />
<br />
There are also positive benefits to children as well, and while we've touched on a few in recent columns, this week we'll focus on the impact <a href="http://www.legouniverse.com"><em>LEGO Universe</em></a> has had on autistic children. Sadly, the game will be shutting down in a few weeks, and while many parents are thankful for how much it's helped, they're also concerned about what will happen once the game is gone. Read on for a bittersweet look at how this LEGO-based game is leaving behind a legacy.<p><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/" rel="bookmark">Continue reading <em>MMO Family: LEGO Universe, autism, and heartbreak</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/">MMO Family: LEGO Universe, autism, and heartbreak</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/28/mmo-family-lego-universe-autism-and-heartbreak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspergers</category><category>autism</category><category>casual</category><category>children</category><category>childrens-mmos</category><category>f2p</category><category>family</category><category>family-friendly</category><category>featured</category><category>free-to-play</category><category>karen-bryan</category><category>kid-friendly</category><category>kids</category><category>kids-games</category><category>lego</category><category>lego+games</category><category>lego+universe</category><category>lego+universe+game+autism</category><category>lego-universe</category><category>legogames</category><category>legouniverse</category><category>legouniversegameautism</category><category>mmo-closing</category><category>mmo-family</category><category>mmo-kids</category><category>mmo-shut-down</category><category>opinion</category><category>star-wars-galaxies</category><category>sunset</category><category>tabula-rasa</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 28 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa]]></title><link>http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/</guid><comments>http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/"><img alt="Tabula Rasa" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/tr.jpg" /></a></div>
What truly happened with the sad tale of <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a>, the scifi MMO that had the full backing of <a href="http://massively.joystiq.com/tag/richard-garriott/">Richard Garriott</a> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> -- and yet lasted only 15 months before being shuttered? For the full scoop, it's good to go right to the source: General British himself.<br />
<br />
Garriott sat down with <a href="http://www.eurogamer.net/articles/2011-12-12-garriott-what-went-wrong-with-tabula-rasa">Eurogamer</a> for a candid dissection of what went wrong with <em>Tabula Rasa</em>. Ultimately, he feels that he did not do enough to make the game the best it could've been. Initially, Garriott's team brought on several Asian developers to help shape the title to be appealing to the Eastern market.<br />
<br />
The partnership didn't work out, and after two years the team basically started over. By then, <em>Tabula Rasa</em> was already struggling. "So <em>Tabula Rasa</em> started its two-year late restart under exceptionally unusual pressures and with understandable corporate discontent, which made it very difficult to finish," he said.<br />
<br />
Garriott then acknowledges that the MMO's failure has caused players to be wary about his future projects: "Since <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> was a fair time back and <em>Tabula Rasa</em> had its troubles, it makes perfect sense that people would go, 'I'm cautious as to what my expectations are.'"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/">Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/richard-garriott-exceptionally-unusual-pressures-helped-tank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>eastern-market</category><category>eurogamer</category><category>failure</category><category>general-british</category><category>interview</category><category>ncsoft</category><category>richard-garriott</category><category>shawns-baby</category><category>tabula-rasa</category><category>tr</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Dec 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: First impression turn-offs]]></title><link>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</guid><comments>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/p10.jpg" /></a></div>
A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that <a href="http://massively.joystiq.com/2010/11/02/the-soapbox-you-have-an-hour-to-grab-my-attention/">MMOs had an hour to grab his attention</a> or else he was out the door. No, don't go read it <em>now</em>. You're reading this! Stay! Good reader.<br />
<br />
I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is.<br />
<br />
I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes.<br />
<br />
No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!<p><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark">Continue reading <em>The Perfect Ten: First impression turn-offs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/">The Perfect Ten: First impression turn-offs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athletes-foot</category><category>bad-impressions</category><category>eq</category><category>everquest</category><category>fallen-earth</category><category>featured</category><category>first-impressions</category><category>gold-seller</category><category>gold-selling</category><category>gold-spam</category><category>list</category><category>lists</category><category>perfect-10</category><category>perfect-ten</category><category>playstation</category><category>popups</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>the-mittani</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>tutorial</category><category>tutorials</category><category>vomit</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott describes his 'ultimate' RPG]]></title><link>http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/</guid><comments>http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/"><img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/garriott-1320931657.jpg" /></a></div>
Before <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a>, before <a href="http://massively.joystiq.com/category/ultima-online/"><em>Ultima Online</em></a>, before any of the <a href="http://massively.joystiq.com/tag/ultima/"><em>Ultimas</em></a>, <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> had a vision for what he called the "ultimate" RPG. <a href="https://www.facebook.com/notes/richard-garriott-de-cayeux/what-is-a-lord-british-ultimate-role-playing-game/259507887434380">In a lengthy Facebook post</a>, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons &amp; Dragons. Starting with BASIC games on his school's teletype and moving up through the modern era of MMOs, Garriott details how he's been pursuing a dream of creating and refining one RPG to rule them all.<br />
<br />
He doesn't have kind words for how <em>Ultima Online's</em> shaped up since his absence, however, saying that elements like Elves and Ninjas were added against his wishes.<br />
<br />
"This is only a small example of why and how <em>Ultima </em>has drifted away from Richard Garriott, but I have not drifted away from <em>Ultima</em>," he writes. "It is clear to me that I, Richard Garriott, am an essential ingredient of at least the Ultimate <em>Ultima</em>, if not more broadly the Ultimate RPG. Perhaps one day, now that the people who pushed me out of <a href="http://massively.joystiq.com/tag/EA/">EA</a> more than a decade ago are long since gone, EA will recognize that together, we could rebuild that franchise in a way that they have failed to do in the intervening years. <span>Richard Garriott is an essential ingredient in the Ultimate <em>Ultima</em>!"<br />
<br />
He ends his passionate speech with a few glimpses into the design for this "ultimate" RPG that he and his team are currently designing: "</span>You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the hero's journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game.<span>"</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/">Richard Garriott describes his 'ultimate' RPG</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/richard-garriott-describes-his-ultimate-rpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>basic</category><category>dungeons-and-dragons</category><category>ea</category><category>electronic-arts</category><category>facebook</category><category>lord-british</category><category>lord-of-the-rings</category><category>rant</category><category>richard-garriott</category><category>tabula-rasa</category><category>ultima</category><category>ultima-online</category><category>ultimate-rpg</category><category>ultimate-ultima</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Nov 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war]]></title><link>http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/</guid><comments>http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/"><img alt="Marv Wolfman" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/marv.jpg" /></a></div>
Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a> making a concerted effort to slather its upcoming <em><a href="http://massively.joystiq.com/category/planetside-2">PlanetSide 2</a> </em>with a healthy layer of story?<br />
<br />
To answer this, we sat down with famed comic writer <a href="http://massively.joystiq.com/tag/marv-wolfman/">Marv Wolfman</a>, who has once again teamed up with the MMO studio to provide the backstory for <em>PlanetSide 2</em> in the form of several short stories (the first of <a href="http://www.planetside2.com/news/oct12OriginCh1Pt1.html">which can be read on the official site right now</a>). Wolfman, who has been working on this project for several months already, sees story as essential to the game experience. "Sooner or later, you want to know why you're here and doing what you're doing," he explained.<br />
<br />
The first <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a> had a paper-thin backstory that tended to escape the attention of most of the players, which is why SOE is trying to give this "reimaging" a solid grounding in lore. Sure, not every player cares about it, but for the ones that do, being able to read about the history of the world and the reason behind the conflict is important. <em>PlanetSide 2 </em>isn't just a mindless shooter to the company but a war with depth, meaning, struggles, and purpose. This is where Wolfman comes in to work his wordsmithing magic.<br />
<br />
Hit the jump as we investigate the scope of these stories and how you wish you had a history class that covered war in such a cool way.<p><a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/" rel="bookmark">Continue reading <em>Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/">Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstories</category><category>backstory</category><category>comic-writer</category><category>dc</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>future-war</category><category>interview</category><category>lore</category><category>marv-wolfman</category><category>marvel</category><category>planetside</category><category>planetside-2</category><category>ps</category><category>ps2</category><category>short-stories</category><category>soe</category><category>sony-online</category><category>sony-online-entertainment</category><category>story</category><category>tabula-rasa</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 12 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Why I write]]></title><link>http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/</guid><comments>http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/"><img alt="The Game Archaeologist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/write.jpg" /></a></div>
We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pad in the first place?<br />
<br />
It's no secret that bigger games and newer titles get the lion's share of the attention and love. It's how it is, and not just here at Massively. I love looking forward to the next hot thing like anyone else, and I will gorge on all the juicy infos if given the opportunity. Yet it's a little-known secret that many staffers here at Massively are passionate about the old guard of MMOs, up to and including playing them on a regular basis. Bree won't let pass any opportunity to tout <a href="http://www.uoherald.com/"><em>Ultima Online's</em></a> "did it first!" superiority on every occasion, Eliot and <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> make out on a regular basis, and several writers are in group therapy as I write this because of the impending shutdown of <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>.<br />
<br />
To be an MMO fan is to love the genre as a whole, not just one game. Today I'm going to crack my chest wide open and bare my soul to you as to why I write about older MMOs and why they're still incredibly important to our hobby.<p><a href="http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/" rel="bookmark">Continue reading <em>The Game Archaeologist: Why I write</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/">The Game Archaeologist: Why I write</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/27/the-game-archaeologist-why-i-write/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>coh</category><category>eq</category><category>everquest</category><category>everquest-next</category><category>featured</category><category>mmo-genre</category><category>mmo-industry</category><category>mxo</category><category>opinion</category><category>rift</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively sneaks a peek into Bounty Hounds Online]]></title><link>http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/</guid><comments>http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/"><em><img alt="Bounty Hounds Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/20110916144551.jpg" /></em></a></div>
The developers of <em><a href="http://massively.joystiq.com/tag/bounty-hounds-online/">Bounty Hounds Online</a></em> recently invited Massively to join them in exploring their closed beta world. I am not the type to turn down an invitation like that, so I downloaded the client and logged in. While it did take a while to figure out which client to use and exactly how to log in to the test server so the developers could show me things that were not yet in the beta, the wait was worth it.<br />
<br />
If you've been curious about how the game looks, plays, and feels, click past the cut and join me for a preview! Bear in mind that I was given a very decked-out character, so combat was a breeze. Other than that, everything else was a normal tour through a very cool-looking world!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/">Massively's tour of Bounty Hounds Online</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/#4463436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/good1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/#4463437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/good2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/#4463438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/good3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/#4463439"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/good4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massivelys-tour-of-bounty-hounds-online/#4463440"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/good5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/" rel="bookmark">Continue reading <em>Massively sneaks a peek into Bounty Hounds Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/">Massively sneaks a peek into Bounty Hounds Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/massively-sneaks-a-peek-into-bounty-hounds-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>anime</category><category>beau-hindman</category><category>bho</category><category>bounty-hounds-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>innogames</category><category>innogames-gmbh</category><category>mech</category><category>Namco-Bandai</category><category>sci-fi</category><category>tabula-rasa</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 20 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online: Three years later]]></title><link>http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/</guid><comments>http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/"><img alt="WAR" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/war1.jpg" /></a></div>
To this day, I don't know what quite came over me when I decided to throw my chips into the blogging scene to cover <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, eight months before the game launched. Like many of you, I had been a long-time reader of MMO blogs, but I was intimidated at trying my hand at joining in, perhaps elevating these writers to the status of legendary wordsmiths who penned unequaled prose in our lifetimes.<br />
<br />
Or I just didn't want to be one of a thousand <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> bloggers who dominated the scene. Just a thought.<br />
<br />
In any case, it was a terrific decision to do so on my part. I found that I had a passion not only for MMOs but for talking about them, and I loved connecting with other writers and readers and players, which happens with blogging. I've been asked from time to time if I regret picking <em>Warhammer Online</em> as the game that I latched onto for a couple of years, and I always say no -- no regrets. The game was fun, but the coverage was an unparalleled rollercoaster of anticipation, hype, fun, speculation, promise, disappointment, and above all, ideas. Wonderful, flawed, captivating ideas.<br />
<br />
I haven't touched <em>WAR </em>since 2010, so perhaps I'm not the best source for the latest and greatest in the game. But what I do have to offer is a humble blogger's perspective on what went right, what went wrong, and why I'm ultimately happy that <em>WAR </em>came into being and is chugging along on today, its third anniversary.<p><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/" rel="bookmark">Continue reading <em>Warhammer Online: Three years later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/">Warhammer Online: Three years later</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>bears-bears-bears</category><category>beta</category><category>blizzard</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>dye</category><category>featured</category><category>guild-wars</category><category>hype</category><category>launch</category><category>living-cities</category><category>living-guilds</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mark-jacobs</category><category>mythic</category><category>mythic-entertainment</category><category>paul-barnett</category><category>public-quests</category><category>servers</category><category>skaven</category><category>squig-herder</category><category>tabula-rasa</category><category>third-anniversary</category><category>three-years</category><category>tome-of-knowledge</category><category>trinkets</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 18 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Look out below!]]></title><link>http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/</guid><comments>http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;">
	<a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/20090224-015.jpg"><img alt="Tabula Rasa screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tr-rb-821.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Our <a href="http://massively.joystiq.com/category/one-shots/">One Shots</a> image today comes to us from Joe, who managed to turn a very unfortunate misstep into a photo op from <a href="http://www.massively.joystiq.com/tag/tabula-rasa"><em>Tabula Rasa</em></a>:<br />
<blockquote class="bq-standard">
	I remember when I first discovered Pinhole Falls. I came to it from above when I followed a river to a small lake near the edge of a cliff. I wondered why it was called Pinhole Falls when I couldn't see any water falls around me... until I jumped into the lake and fell through the waterfall to my death below. Other of than the unique structure of the waterfall, I loved that they went to the detail to include a rainbow in the waterfall's mist.</blockquote>
Environment week has been so popular that we're continuing it all next week. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to <a href="mailto:oneshots@massively.com">oneshots@massively.com</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/">One Shots: Look out below!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/one-shots-look-out-below/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galleries</category><category>gallery</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>tabula-rasa</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 21 Aug 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What was the juiciest reveal at Gamescom?]]></title><link>http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/</guid><comments>http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/"><img alt="NCsoft booth photo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2panelree-sms-0811-1313792698.jpg" /></a></div>
Every summer, the Massively staff spends time lurching from con to con in a drunken haze of MMO reveals. And every summer, we mull over those reveals, mentally ranking each one for quality, practicality, guts, and comic-relief. <a href="http://www.massively.com/tag/gamescom-2011">Gamescom</a> has provided another such opportunity. <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? 2007 called; it wants <em><a href="http://massively.joystiq.com/tag/Tabula-Rasa/">Tabula Rasa</a></em> back. <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em> in April? Ambitious. <em><a href="http://massively.joystiq.com/category/Otherland/">Otherland</a></em>? About time. <a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/">Huttball</a>? Wait. Really? <em>Huttball?</em><br />
<br />
Then again, we'll play just about anything. So you tell us: What would <em>you</em> deem the best reveal of Gamescom?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/">The Daily Grind: What was the juiciest reveal at Gamescom?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/the-daily-grind-what-was-the-juiciest-reveal-at-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>brianna-royce-tdg</category><category>carbine-studios</category><category>ea</category><category>Electronic-Arts</category><category>funcom</category><category>gamescom</category><category>gamescom-2011</category><category>gamigo</category><category>huttball</category><category>ncsoft</category><category>opinion</category><category>otherland</category><category>reveals</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>the-secret-world</category><category>tor</category><category>tsw</category><category>wildstar</category><category>yes-really-huttball</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sun, 21 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[GDC Europe 2011: Richard Garriott says mobile and social titles are 'the future of games']]></title><link>http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/</guid><comments>http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/"><img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/richard.jpg" /></a></div>
Delivering the final keynote address at this year's <a href="http://massively.joystiq.com/tag/gdc/">GDC Europe</a>, <a href="http://massively.joystiq.com/tag/richard-garriott/">Richard Garriott</a> said that the industry is rapidly moving away from MMOs as we know them and toward mobile and social gaming -- and that companies need to hop on board, lest they be left behind.<br />
<br />
Garriott used his iPhone as an example of this new direction: "I am now much more of a gamer than I ever been in my whole life, but the vast majority of the gaming I have played has been on this machine. I'm a devout believer that this is the current and near-term future of games."<br />
<br />
He defines this "<a href="http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/">new era</a>" of gaming by having cheap games that are simple to use and connect you with real-world friends. While he thinks earlier social games like <a href="http://massively.joystiq.com/tag/farmville/"><em>FarmVille </em></a>were too simple and unappealing, Garriott says that they're evolving quickly.<br />
<br />
During the speech, Garriott expressed regret that his team didn't stick by the original vision for <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>, and he urged fellow developers not to trade in their dreams in order to follow the company line. His new company <a href="http://massively.joystiq.com/tag/Portalarium/">Portalarium</a> plans to "reinvent roleplaying yet again" by releasing a series of products that will capitalize on social gaming and retrain players to think beyond mere combat to a wider experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/">GDC Europe 2011: Richard Garriott says mobile and social titles are 'the future of games'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/gdc-europe-2011-richard-garriott-says-mobile-and-social-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>farmville</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>iphone</category><category>keynote</category><category>keynote-address</category><category>keynote-speech</category><category>mobile-gaming</category><category>Portalarium</category><category>private-astronaut</category><category>private-astronaut-is-a-funny-term</category><category>reinvent-roleplaying</category><category>richard-garriott</category><category>roleplaying</category><category>social-gaming</category><category>tabula-rasa</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 17 Aug 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which MMO are you sorry you missed?]]></title><link>http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/</guid><comments>http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/"><img alt="The Matrix Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/morpheusbig.jpg" /></a></div>
Time is always against us, a wise man once said, and truer words were never spoken regarding the MMORPG genre. The glut of titles released over the last few years means that fans have some hard choices to make, and when those choices are <a href="http://massively.joystiq.com/category/tabula-rasa">coupled</a> with the <a href="http://massively.joystiq.com/category/the-matrix-online">inevitable</a> game <a href="http://massively.joystiq.com/category/star-wars-galaxies">closures</a>, it's rare that even folks with huge amounts of free time have time enough to play everything.<br />
<br />
And since we're speaking of time: If you spend enough of it reading and talking about our favorite genre, you'll inevitably come across a game that sounds right up your alley. If you're lucky, said game will still be available to you. If not, well, you might have the answer to this morning's Daily Grind question. Which MMO(s) are you sorry you missed?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/">The Daily Grind: Which MMO are you sorry you missed?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20012069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/the-daily-grind-which-mmo-are-you-sorry-you-missed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>game-discussion</category><category>gamer-discussion</category><category>making-time</category><category>matrix-online</category><category>Miscellaneous</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>mxo</category><category>opinion</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix</category><category>the-matrix-online</category><category>time</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Be here now]]></title><link>http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/</guid><comments>http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/"><img alt="Fond, sepia-toned memories of SWG." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/soapbox-beherenow-epl-807.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
Games die. It's an unpleasant reality but a reality just the same, with the highest-profile death on the horizon being <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em>. Business decisions get made, and unfortunately, sometimes those decisions boil down to "this game is no longer worth the money to keep it running." If you're lucky, the announcement comes with a great deal of time for you to wrap up what you've always wanted to do in the game; if you're unlucky, you might have a couple of weeks before the servers go dark.<br />
<br />
So what do you do as a player? How do you cope with the fact that the game is shutting down? There are a lot of approaches, but I think it's unfortunate that most of the reactions seem to center around some last-ditch effort to save the game from oblivion. It's entirely missing the point to try and pull the game back from the brink of death, and it does a disservice to both the game and the players when you spend your last days desperately fighting a foregone conclusion.<p><a href="http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/" rel="bookmark">Continue reading <em>The Soapbox: Be here now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/">The Soapbox: Be here now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20009898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/the-soapbox-be-here-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closing</category><category>closing-events</category><category>closure</category><category>dying</category><category>dying-game</category><category>featured</category><category>game-closer</category><category>game-shutdown</category><category>opinion</category><category>server-shutdown</category><category>shutdown</category><category>soapbox</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>the-matrix-online</category><category>tmo</category><category>tr</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 09 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: MMO mascots]]></title><link>http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/</guid><comments>http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/the-perfect-ten-mmo-mascots/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/bear.jpg" /></a></div>
Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself.<br />
<br />
Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job.<br />
<br />
Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.<p><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO mascots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/">The Perfect Ten: MMO mascots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/the-perfect-ten-mmo-mascots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1337</category><category>1337-speak</category><category>anarchy-online</category><category>anet</category><category>angel</category><category>ao</category><category>april-fools</category><category>arenanet</category><category>arthas</category><category>batman</category><category>be-the-broccoli</category><category>blizzard</category><category>broccoli</category><category>charr</category><category>chatdy</category><category>city-of-heroes</category><category>coh</category><category>ddo</category><category>devil</category><category>dungeons-and-dragons-online</category><category>ea-mythic</category><category>elfy-mcnoclothes</category><category>eq</category><category>everquest</category><category>eye-of-the-north</category><category>f2p</category><category>faxion-online</category><category>featured</category><category>free-realms</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-eye-of-the-north</category><category>gw</category><category>gwen</category><category>jack-emmert</category><category>leet</category><category>leet-speak</category><category>leets</category><category>lich-king</category><category>list</category><category>lists</category><category>mascot</category><category>mascots</category><category>mythic</category><category>mythic-entertainment</category><category>perfect-10</category><category>perfect-ten</category><category>playboy</category><category>prince-arthas</category><category>retcon</category><category>retconning</category><category>sarah-morrison</category><category>soe</category><category>squig</category><category>squigs</category><category>statesman</category><category>tabula-rasa</category><category>the-joker</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>turbine</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>Wrath-of-the-Lich-King</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Worth the wait]]></title><link>http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/</guid><comments>http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;">
	<a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/00000026.jpg"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/tr-rb-729.jpg" vspace="4" /></a></div>
MMO gamers generally aren't fond of standing around waiting for something, particularly when the wait time begins being measured in hours rather than minutes. Massively reader Sajud Soljar shows us that it's not always the case in today's <a href="http://massively.joystiq.com/category/one-shots/">One Shots</a>:
<blockquote class="bq-standard">
	<em>I still marvel at the events in </em><a href="http://massively.joystiq.com/category/tabula-rasa">Tabula Rasa</a><em>, especially after the objectives were met. In this case Irendas Colony had successfully been defended and people simply formed a line and waited their turn to be handed their rewards by developers, or sometimes even General British himself.<br />
	<br />
	I remember standing in line for almost two hours before my turn and the line still stretching out behind me. People were joking and having a blast during these moments and every single one remembered to thank the team for their rewards and saluted. We were a special breed of gamers. </em></blockquote>
Next week's One Shots theme is Some Assembly Required, and yes, it's a little nod to <a href="http://massively.joystiq.com/tag/some-assembly-required">Massively's newest column</a>. If you'd like to participate, send your best screenshot of content that you've created to us at <a href="mailto:oneshots@massively.com">oneshots@massively.com</a>. It can be a house you built, an item you crafted, or anything you like as long as it came from your two (virtual) hands. Include your name, the game, and a little description of the image, and we'll feature it here on Massively!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/">One Shots: Worth the wait</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/one-shots-worth-the-wait/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galleries</category><category>gallery</category><category>ncsoft</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>tabula-rasa</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 28 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: They literally follow you everywhere]]></title><link>http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/</guid><comments>http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;">
	<a href="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/20090228-153.jpg"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/toiletbug-rb-77.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/one-shots/">One Shots</a> is quite literally in the toilet today thanks to Massively reader Joe. That's not a bad thing, though, since we get a look at a cool pet and a trip down memory lane:<br />
<blockquote class="bq-standard">
	<em>Here's my red lumin keeping me company on the can in </em><a href="http://massively.joystiq.com/category/tabula-rasa">Tabula Rasa</a><em>. While the purple lumins were nine-month vet reward gifts, I got this red one from someone who got a promotional code for it from <a href="http://www.comic-con.org/">Comic-Con</a>. Since he (unfortunately) didn't play the game, he gave it away on a </em>TR<em> fan forum to the first person to make him laugh. I won by sending him a video of me screaming my head off on a roller coaster.</em></blockquote>
Now it's your turn! Large or small, deadly or purely decorative, we want to see your favorite pet companion. Just let us know your name, the name of the game, and a little about your pet and how you acquired it. Send it all to <a href="mailto:oneshots@massively.com">oneshots@massively.com</a> and we'll feature you and your pet on One Shots this week.<br />
<br />
It's time to start preparing for next week's One Shots theme as well. We've seen your gear, your mounts, and your pets; now it's time to see you! Snap a screenshot of your favorite character in your favorite MMO. Let us know about him or her, and we'll feature the character here on One Shots!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/">One Shots: They literally follow you everywhere</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/one-shots-they-literally-follow-you-everywhere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>galleries</category><category>gallery</category><category>ncsoft</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>tabula-rasa</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 07 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist traces his Lineage: The highlights]]></title><link>http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/</guid><comments>http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/lineage1-1307363590.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If we judged MMOs by their numbers alone -- and I'm not suggesting we do so -- then <a href="http://www.lineage.com/"><em>Lineage</em></a> would be the crowing rooster strutting about the hen house. It's also been one of those games that I've always intellectually acknowledged was a huge hit for some reason, but I never gave it much attention. I think it's because, contrary to many of the "big name" games we cover here, <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a> was and always will be an Asian phenomenon. That doesn't mean it should be shunned, of course, but just that it may be difficult to understand when you're on the outside of it.<br />
<br />
So let's back up the memory truck to September 1998, when a then-fledgling <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> rolled out a <a href="http://us.blizzard.com/en-us/games/d2/"><em>Diablo</em></a>-esque isometric MMO and struck virtual gold in South Korea. <a href="http://news.cnet.com/Resetting-online-gamings-future/2008-1082_3-939003.html">At the time</a>, gaming rooms were becoming a huge thing in the country; a recession had hit (giving people a lot of time with nothing to do), and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like <em><a href="http://us.blizzard.com/en-us/games/sc/">StarCraft</a> </em>and <em>Lineage </em>became overnight household fixtures -- and the country hasn't looked back.<br />
<br />
Even if you haven't played <em>Lineage </em>and you don't know anyone who does, trust me: There are a <em>lot </em>of people playing this 13-year-old title, to the tune of millions and millions. <a href="http://www.tentonhammer.com/lineage/interviews/crack-of-time-chris-mahnken">As former Senior Producer Chris Mahnken said</a>, <em>"</em>Lineage <em>keeps going because it's just plain fun."</em><br />
<br />
This month we'll be looking back at the incredible legacy that <em>Lineage </em>has given the industry, starting with an overview of the highlights of these past 13 years. Hit the jump and mind the gap!<p><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist traces his Lineage: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/">The Game Archaeologist traces his Lineage: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/07/the-game-archaeologist-traces-his-lineage-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>archage</category><category>asian</category><category>asian-grinder</category><category>bloodpledge</category><category>bloodpledges</category><category>broadband</category><category>Chris-Mahnken</category><category>diablo</category><category>dungeon-crawl</category><category>featured</category><category>guild-wars</category><category>hack</category><category>jake-song</category><category>korea</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>ncsoft</category><category>nethack</category><category>nexus</category><category>pvp</category><category>richard-garriott</category><category>robert-garriott</category><category>rogue</category><category>rogue-like</category><category>Shin-Il-sook</category><category>south-korea</category><category>starcraft</category><category>tabula-rasa</category><category>Tack-Jin-Kim</category><category>the-game-archaeologist</category><category>Young-Park</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Has an MMO made you sentimental?]]></title><link>http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/</guid><comments>http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/sentimental.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's a fact of life around the Massively offices that one can often find members of the staff engaging in sentimental gestures from time to time. Whether it be Shawn singing softly to his <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a> box or Larry lighting a candle to hold vigil for Darth Vader, we are no strangers to the pull of nostalgia and fond attachments.<br />
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So we totally understand that MMOs can make one quite sentimental from time to time. I was reminded of this while reading a recent post at <a href="http://www.containsmoderateperil.com/2011/05/last-ride-across-eriador.html">Contains Moderate Peril</a>, where the author took part of a final parade across <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> in Europe before the service was transferred from <a href="http://massively.joystiq.com/tag/codemasters/">Codemasters</a> to <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a>.<br />
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While end-of-the-world events are often steeped in sentimentality, they don't have to be the only times where such expressions emerge. Has an MMO ever made you sentimental, and if so, will you share with the rest of the class? It's OK, we won't share it with your significant other, promise.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/">The Daily Grind: Has an MMO made you sentimental?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/01/the-daily-grind-has-an-mmo-made-you-sentimental/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>darth-vader</category><category>larry</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>sentiment</category><category>sentimental</category><category>shawn</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>turbine</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 01 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Clearly I need more totally random pictures edition]]></title><link>http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/</guid><comments>http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wiktionary.org/wiki/деревенский"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/askmassively-epl-523.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
So apparently, having a picture of a BattleMech as the header for <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> makes everyone expect that there's some big news about a BattleTech MMO somewhere to be found. Sorry, folks -- I'd like it just as much as you would, although I'm not sure that it would necessarily turn out to be very good. (There's not a lot to <em>do</em> outside of a 'Mech and not much to do <em>inside</em> of one other than shoot things.) Luckily, I'm pretty sure that it will not be possible to misconstrue this week's image. I certainly hope not.<br />
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Today's discussion has absolutely nothing to do with the above picture, which is usually the case. Instead, we're talking about integrated voice chat in games and the apparent immortality of <a href="http://www.uoherald.com"><em>Ultima Online</em></a>. If you've got a question you would like answered in a future edition of Ask Massively, just drop us a line at <a href="mailto:ask@massively.com">ask@massively.com</a> or leave your question in the comment field.<p><a href="http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/" rel="bookmark">Continue reading <em>Ask Massively: Clearly I need more totally random pictures edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/">Ask Massively: Clearly I need more totally random pictures edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/26/ask-massively-clearly-i-need-more-totally-random-pictures-editi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>ask-massively</category><category>ea</category><category>Electronic-Arts</category><category>featured</category><category>integrated-voice-chat</category><category>mumble</category><category>mythic</category><category>ncsoft</category><category>old-games</category><category>opinion</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tabula-rasa</category><category>the-matrix-online</category><category>tmo</category><category>ultima-online</category><category>uo</category><category>ventrilo</category><category>voice-chat</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott addresses 'Third Grand Era of Games' at the 2011 LOGIN Conference]]></title><link>http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/</guid><comments>http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.2011.loginconference.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/garriott.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/richard-garriott/">Richard Garriott</a>: game developer, private astronaut, beard aficionado -- and now keynote speaker.<br />
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The former developer of the <em><a href="http://en.wikipedia.org/wiki/Ultima_%28series%29">Ultima</a> </em>series, <em><a href="http://www.uoherald.com/">Ultima Online</a>,</em> and <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a> will provide the main speech at the <a href="http://www.2011.loginconference.com/">2011 LOGIN Conference</a>. Garriott will be talking about the <a href="http://www.2011.loginconference.com/session.php?id=278046">Third Grand Era of Games</a> that he sees us moving into, following the single-player titles of the '80s and '90s and the MMORPGs of the 2000s. It's his belief that the market for online gaming is poised to expand tenfold with the rise of casual-led, virally spread, free-to-play titles.<br />
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Garriott gave a teaser for his upcoming message: <em>"The gaming industry is dawning on - at long last - a truly global audience of both genders and all ages. What lessons of history are useful? What truly new challenges await us? What will casual online games look like in five years?"</em><br />
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The LOGIN Conference is a convention of game and software developers who discuss advances in technology, business, design and community. It will take place from May 16-18th in Bellevue, Washington, and Garriott will deliver his keynote speech on the 17th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/">Richard Garriott addresses 'Third Grand Era of Games' at the 2011 LOGIN Conference</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19887531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/22/richard-garriott-addresses-third-grand-era-of-games-at-the-201/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011-login-conference</category><category>astronaut</category><category>beards-rule</category><category>general-british</category><category>login-conference</category><category>login-conference-2011</category><category>lord-british</category><category>private-astronaut-is-a-funny-term</category><category>richard-garriott</category><category>tabula-rasa</category><category>third-grand-era-of-gaming</category><category>ultima</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Game developers are not rock stars]]></title><link>http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/</guid><comments>http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.motley.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/motleycrue1985-sms-0311-1300117053.jpg" vspace="4" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
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Take a moment to think of your single favorite game developer. Is this person your favorite because of his talent? Maybe he made a game that influenced you growing up, or he has a charming personality for interviews. Whatever the reason, we probably all have our favorite game developers whom we hold on a pedestal of greatness.<br />
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But did this one person make the game entirely by himself? Did <a href="http://www.massively.com/tag/sid-meier">Sid Meier</a> write every line of code for the <a href="http://www.massively.com/tag/civilization"><em>Civilization</em></a> games? Did <a href="http://www.massively.com/tag/richard-garriott">Richard Garriott</a> draw every texture in <a href="http://www.massively.com/tag/tabula-rasa"><em>Tabula Rasa</em></a>? No, of course they didn't, but their names are right there on the box, showing ownership. Despite my own fanboy appreciation of <a href="http://fallout.wikia.com/wiki/Brian_Fargo">certain devs</a>, the title of this article says it all. With <a href="http://en.wikipedia.org/wiki/Love_%28computer_game%29">a few notable exceptions</a>, those who make our favorite games make up a collective group of talented people who come together under proper leadership and design guidelines to create something that keeps us entertained for hours/weeks/months/years.<br />
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So why do we pick out one or two and treat them like rock stars?<p><a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/" rel="bookmark">Continue reading <em>The Soapbox: Game developers are not rock stars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/">The Soapbox: Game developers are not rock stars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19878607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/15/the-soapbox-game-developers-are-not-rock-stars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Blizzard-Entertainment</category><category>cliffyb</category><category>community-team</category><category>cult</category><category>ea</category><category>electronic-arts</category><category>epic-games</category><category>featured</category><category>Ghostcrawler</category><category>greg-street</category><category>late-night-with-jimmy-fallon</category><category>mythic</category><category>opinion</category><category>paul-barnett</category><category>richard-garriott</category><category>rock-stars</category><category>rockstars</category><category>sid-meier</category><category>soapbox</category><category>soe</category><category>Sony-Online-Entertainment</category><category>spotlight</category><category>tabula-rasa</category><category>talk-show</category><category>the-soapbox</category><category>turbine</category><category>Turbine-Entertainment</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 15 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott on the state of social gaming]]></title><link>http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/</guid><comments>http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/2011-02-14-social-game-start-ups-overpriced-creating-junk-garriott"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/633604383054117630.jpg" /></a></div>
Legendary game creator <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> raised a few eyebrows when he announced a foray into <a href="http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/">social gaming</a> last fall. The MMORPG maestro and occasional astronaut seemed a rather unlikely candidate for the casual games space after spearheading the likes of <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> and <a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29"><em>Tabula Rasa</em></a>. In an interview with <a href="http://www.gamesindustry.biz/articles/2011-02-14-social-game-start-ups-overpriced-creating-junk-garriott">GamesIndustry.biz</a>, Garriott revealed that he's taking no prisoners when it comes to his new endeavor, offering his views on the large number of crapware titles cluttering the casual space as well as his company's plans to distribute its tools for free in order to help standardize the sector and raise the quality bar.<br />
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"<em>There's tons of small start-ups who we are seeing take lots of investment and lots of activity and large acquisition costs -- who are creating, literally, junk. Stuff that people aren't playing that much and if you play it it's not much fun</em>," Garriott opined.<br />
<br />
Garriott's new company, <a href="http://www.portalarium.com/">Portalarium</a>, has thus far produced <a href="http://www.facebook.com/apps/application.php?id=106000867935">Port Casino Poker</a> and <a href="http://www.facebook.com/apps/application.php?id=127567310635752">Port Casino Blackjack</a>, both playable via Facebook, and is now shifting its focus to a new title that has more in common with <a href="http://massively.joystiq.com/category/ultima-online"><em>UO</em></a>. Details on the new game are slated to be revealed over the next two weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/">Richard Garriott on the state of social gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19842696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/richard-garriott-on-the-state-of-social-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-games</category><category>f2p</category><category>facebook</category><category>free-to-play</category><category>garriott</category><category>interviews</category><category>lord-british</category><category>portalarium</category><category>richard-garriott</category><category>social-games</category><category>tabula-rasa</category><category>ultima-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The evolution of /dance]]></title><link>http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/</guid><comments>http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/dance.jpg" alt="" /></a></div>
I recall when I was a wee... teenager and <a href="http://www.youtube.com/watch?v=j2pPJywRGTk">C+C Music Factory</a> would blast through our Walkmans to demand that everybody (1) dance and (2) dance now. It was commanding, enthralling and extremely dorky, but the dance could not be denied. Dancing is in the soles of our souls as humans; we simply must boogie to a good beat.<br />
<br />
I'm not quite sure when or where dancing in MMOs became all the craze, but these days it seems as though every game (<a href="http://massively.joystiq.com/category/warhammer-online">except the dour ones with bears, bears, bears</a>) prides itself on a good set of /dance emotes. For some players, it's the perfect way to unwind after a long raid or chew up a bit of time while one waits for SgtCuddlyMonkey to return from his refreshing bio break. For others, it's a legitimate career path with a long and distinguished history of gyrating on top of mailboxes while annoyed postal recipients long for a day when a pelvis will not be gesturing at eye level.<br />
<br />
So this week, let's loosen up, let our hair down, and samba across the ballroom floor as we count down (up?) 10 incredible MMO dances.<p><a href="http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/" rel="bookmark">Continue reading <em>The Perfect Ten: The evolution of /dance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/">The Perfect Ten: The evolution of /dance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19835010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/10/the-perfect-ten-the-evolution-of-dance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>allods-online</category><category>bears-bears-bears</category><category>burning-crusade</category><category>c+c-music-factory</category><category>carlton</category><category>chicken-dance</category><category>dance</category><category>dance-emote</category><category>dance-emotes</category><category>dancing</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>emotes</category><category>entertainer</category><category>everybody-dance-now</category><category>fallen-earth</category><category>featured</category><category>free-realms</category><category>fresh-prince-of-bel-air</category><category>gibberlings</category><category>guild-wars</category><category>irish-jig</category><category>jukebox</category><category>kobold</category><category>michael-jackson</category><category>moonkin</category><category>napoleon-dynamite</category><category>ottos-irresistible-dance</category><category>owlbear</category><category>perfect-10</category><category>perfect-ten</category><category>realm-rolled</category><category>rick-astley</category><category>rickrolled</category><category>rift</category><category>rock-the-casbah</category><category>runescape</category><category>star-wars-galaxies</category><category>stygian</category><category>stygian-dance</category><category>swg</category><category>tabula-rasa</category><category>the-chicken-dance</category><category>the-perfect-ten</category><category>thriller</category><category>vote-for-pedro</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist goes PlanetSide: The highlights]]></title><link>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</guid><comments>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://planetside.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/planet1.jpg" /></a></div>
Unlike <a href="http://massively.joystiq.com/category/fantasy/">fantasy</a>, the <a href="http://massively.joystiq.com/category/sci-fi/">sci-fi</a> genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (<a href="http://massively.joystiq.com/tag/earth-and-beyond/"><em>Earth &amp; Beyond</em></a>, <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a>, <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>) to the radically retinkered (<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>) to the relatively niche (<a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>, <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as <a href="http://www.eveonline.com/"><em>EVE Online</em></a> -- have proven that they're worth pursuing.<br />
<br />
And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price.<br />
<br />
Enter <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a>, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, <a href="http://massively.joystiq.com/category/planetside/"><em>PlanetSide</em></a> stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence.<br />
<br />
Today let's take a look at what made <em>PlanetSide </em>a unique twinkle in <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> eyes by counting down the highlights of this futuristic war.<p><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist goes PlanetSide: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/">The Game Archaeologist goes PlanetSide: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19831574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anarchy-online</category><category>apb</category><category>auraxis</category><category>dark-age-of-camelot</category><category>earth-and-beyond</category><category>eve-online</category><category>factions</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>global-agenda</category><category>john-hewitt</category><category>john-smedley</category><category>mag</category><category>mmofps</category><category>planetside</category><category>planetside-next</category><category>real-time-combat</category><category>sci-fi</category><category>science-fiction</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>tabula-rasa</category><category>the-matrix-online</category><category>three-front-war</category><category>vehicles</category><category>world-war-ii-online</category><category>wwii-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: MMO cataclysms]]></title><link>http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/</guid><comments>http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;"><a href="http://www.penny-arcade.com/comic/2004/11/22/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/cata-1291608188.jpg" /><br />
</a></div>
Today sees the launch of <em><a href="http://www.worldofwarcraft.com/">World of Warcraft</a>: <a href="http://massively.joystiq.com/tag/cataclysm/">Cataclysm</a></em>, which represents a destructive "reboot" button on the world of Azeroth. The old has been made new by virtue of fiery explosions that have rent the very earth in twain, and <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> gamers will have to find their footing all over again. As you might imagine, it's made one big-ass mess, which is compounded by the fact that there are no janitor classes in the game to sweep it up (the next hero class, perhaps?).<br />
<br />
However, the notion of an in-game cataclysm is hardly the sole domain of <a href="http://massively.joystiq.com/tag/activision-blizzard/">Activision-Blizzard</a>; on the contrary, large-scale apocalypses pop up all the time in MMOs. After all, nothing grabs the attention like the end of the world (but hey, you still feel fine)!<br />
<br />
In a list that in no way is meant to capitalize on any expansions that may or may not be on the market, we're going to strap on our Kevlar suits, slather our arms with 1000 SPF sunblock, and take a brief tour of 10 worlds that have dated cataclysms -- and lived to tell the tale.<p><a href="http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/" rel="bookmark">Continue reading <em>The Perfect Ten: MMO cataclysms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/">The Perfect Ten: MMO cataclysms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19742811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/the-perfect-ten-mmo-cataclysms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision-Blizzard</category><category>agent-smith</category><category>apocalypse</category><category>arenanet</category><category>ascalon</category><category>azeroth</category><category>bane</category><category>big-bang</category><category>blizzard</category><category>c-store</category><category>cataclysm</category><category>champions</category><category>champions-online</category><category>chickens</category><category>city-of-heroes</category><category>coh</category><category>cryptic</category><category>cryptic-studios</category><category>crystal-war</category><category>crystal-war-revisited</category><category>detroit</category><category>elrond</category><category>EverQuest-2</category><category>everquest-ii</category><category>facebook</category><category>fallen-earth</category><category>ff11</category><category>ffxi</category><category>final-fantasy-xi</category><category>geth</category><category>guild-wars</category><category>gw</category><category>humor</category><category>icarus-studios</category><category>jack-emmert</category><category>john-smedley</category><category>killer-virus</category><category>klingon</category><category>maplestory</category><category>megatron</category><category>millennium-city</category><category>mono-doh</category><category>monorail</category><category>ncsoft</category><category>new-game-enhancements</category><category>new-jersey</category><category>nge</category><category>norrath</category><category>nuclear-war</category><category>paragon-city</category><category>perfect-10</category><category>perfect-ten</category><category>picard</category><category>post-apocalyptic</category><category>post-searing</category><category>quadav</category><category>rex-the-sheepdog</category><category>rikti</category><category>romulan</category><category>searing</category><category>soe</category><category>space-invaders</category><category>star-trek-online</category><category>star-trek-the-next-generation</category><category>star-wars-galaxies</category><category>starfleet</category><category>sto</category><category>swg</category><category>tabula-rasa</category><category>the-matrix</category><category>the-matrix-online</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>v</category><category>wheres-waldo-in-tags</category><category>World-of-Warcraft</category><category>world-of-warcraft-cataclysm</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday]]></title><link>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</guid><comments>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fury/" rel="tag">Fury</a>, <a href="http://massively.joystiq.com/category/rf-online/" rel="tag">RF Online</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/per10-1290558064.jpg" /></a></div>
With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper!<br />
<br />
Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates.<br />
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That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before?<br />
<br />
So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!<p><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark">Continue reading <em>The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/">The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19731318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>amazon</category><category>apb</category><category>asherons-call-2</category><category>auto-assault</category><category>bill-roper</category><category>black-friday</category><category>blu-ray</category><category>boston</category><category>box-art</category><category>christmas</category><category>circuits-of-time</category><category>clock-craft</category><category>cyber-monday</category><category>earth-and-beyond</category><category>featured</category><category>flagship</category><category>flagshipped</category><category>flux-capacitor</category><category>fury</category><category>guam</category><category>hellgate-london</category><category>hubble</category><category>ipod</category><category>krystalle</category><category>matrix-online</category><category>mxo</category><category>nasa</category><category>ncsoft</category><category>nerd-rage</category><category>perfect-10</category><category>perfect-ten</category><category>rf-online</category><category>richard-gariott</category><category>richard-gariotts-tabula-rasa-limited-collectors-edition</category><category>shadowbane</category><category>shopping</category><category>soe</category><category>spock</category><category>tabula-rasa</category><category>the-matrix-online</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>time-travel</category><category>timecard</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Nights of Old Winter]]></title><link>http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/</guid><comments>http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/nwn1-1290450083.jpg" /><br />
</a></div>
Here's a question for you: How much do you really, really have to love a game to pay $8.00 an hour to play it? Considering how much we tend to whine about a flat $15/month fee, I'm guessing the answer is, "Only if it loved me long time."<br />
<br />
And yet, in 1991 this wasn't considered crazy extortionist practices -- it was dubbed "Being a pioneer." While online RPGs were nothing new by then, nobody had tackled the jump from text-based RPGs (MUDs and <a href="http://massively.joystiq.com/2010/08/31/the-game-archaeologist-and-the-sysops-sinister-stratagem/">BBS doors</a>) to graphical games due to the technology (limited modem speeds and access) and funding involved. It took the efforts of a Superfriends-style team to make this happen with <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29"><em>Neverwinter Nights</em></a>: <a href="http://massively.joystiq.com/tag/stormfront-studios/">Stormfront Studios</a> developed the game, <a href="http://massively.joystiq.com/tag/tsr/">TSR</a> provided the <a href="http://massively.joystiq.com/tag/Dungeons-and-Dragons/">Dungeons &amp; Dragons</a> license, <a href="http://massively.joystiq.com/tag/ssi/">SSI</a> published it under its Gold Box series, and <a href="http://massively.joystiq.com/tag/aol/">Aol</a> handled the online operations.<br />
<br />
Thus, 19 years ago -- six years before <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> and 13 before <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> -- the first multiplayer graphical RPG went online and helped forge a path that would lead to where we are today. With only 50 to 500 players per server, <a href="http://massively.joystiq.com/tag/neverwinter-nights/"><em>Neverwinter Nights</em></a> may not have been "massively," but it deserves a spot of honor as one of the key ancestors to the modern MMO.<p><a href="http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Nights of Old Winter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/">The Game Archaeologist and the Nights of Old Winter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19728622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/23/the-game-archaeologist-and-the-nights-of-old-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>america-online</category><category>aol</category><category>bbs</category><category>bioware</category><category>buck-rogers</category><category>cryptic</category><category>cryptic-studios</category><category>don-daglow</category><category>dual-class</category><category>Dungeons-and-Dragons</category><category>emmy-award</category><category>everquest</category><category>featured</category><category>forgotten-realms</category><category>gold-box</category><category>in-game-event</category><category>lord-nasher</category><category>mud</category><category>multiclass</category><category>neverwinter-nights</category><category>neverwinter-nights-2</category><category>neverwinter-nights-aol</category><category>neverwinter-nights-mmo</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pool-of-radiance</category><category>pvp</category><category>pvp-ladder</category><category>ssi</category><category>steve-case</category><category>stormfront-studios</category><category>superfriends</category><category>tabula-rasa</category><category>the-game-archaeologist</category><category>tsr</category><category>ultima-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[The pain and suffering of MMO shutdowns]]></title><link>http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/</guid><comments>http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a></p><div style="text-align: center;"><a href="http://kotaku.com/5674721/when-an-mmo-dies"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/500xmmoend.jpg" /></a></div>
Like life itself, the MMO industry doesn't often seem fair -- promising games can die premature deaths while creaky antiques continue to chug along just fine. When an MMO like <a href="http://massively.joystiq.com/category/all-points-bulletin/"><em>APB</em></a> or <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a> announces that it's closing its doors after only a couple years (or months), the first reaction is usually to ask, "What in Sam Hill happened and why are they doing this to me?" Yet what isn't always considered is the emotional fallout on behalf of the devs.<br />
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<a href="http://kotaku.com/5674721/when-an-mmo-dies">Over at Kotaku</a>, Michael Fahey examined the fallout when MMOs are shuttered prematurely, using the examples of <a href="http://massively.joystiq.com/tag/auto-assault/"><em>Auto Assault</em></a> and <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> as case studies. <a href="http://massively.joystiq.com/tag/netdevil/">NetDevil</a> spent four years developing the former, which lasted a mere fraction of that time -- 16 months -- as a live game. <a href="http://massively.joystiq.com/tag/ryan-seabury/">Ryan Seabury</a> testifies to the pain that this causes for a dev team: <em>"I won't lie, it hurts like hell still over four years later... Naturally, if a universe like </em>Auto Assault <em>that you sort of mentally attach to over multiple years suddenly ceases to exist, it's like a part of you dies."</em> He personally points to <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> as the reason for<em> Auto Assault's</em> closure, stating that the game might still be in operation if it wasn't for the publisher's lack of faith.<br />
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On the flip side, <em>The Matrix Online</em> had a longer run and plenty of time to prepare for the end once word was passed down. Then-Community Manager Daniel Myers says that the decision was a matter of dollars and sense. Still, Myers admits that it continues to affect him: <em>"There are still days that I wish I could log in and see the Megacity again. I don't know [if] that will ever completely stop. I kind of hope it doesn't."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/">The pain and suffering of MMO shutdowns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5674721/when-an-mmo-dies>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19694225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>auto-assault</category><category>canceled</category><category>daniel-myers</category><category>kotaku</category><category>megacity</category><category>mmo-closings</category><category>ncsoft</category><category>netdevil</category><category>ryan-seabury</category><category>sera-lives-in-the-matrix</category><category>shutdown</category><category>soe</category><category>tabula-rasa</category><category>the-matrix-online</category><category>who-is-sam-hill</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 29 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The natives are restless]]></title><link>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</guid><comments>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-moglog-1284598876.jpg" alt="" /></a></div>
Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> had just been announced as the official title for the game <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV#Development">code-named "Rapture"</a> and unofficially codenamed "the sequel to <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart.<br />
<br />
This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)<p><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark">Continue reading <em>The Mog Log: The natives are restless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/">The Mog Log: The natives are restless</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19634859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>director</category><category>fatigue</category><category>fatigue-system</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future</category><category>game-director</category><category>launch</category><category>level-cap</category><category>level-curve</category><category>leveling</category><category>september-version-update</category><category>server-merges</category><category>shutdown</category><category>square</category><category>square-enix</category><category>stability</category><category>tabula-rasa</category><category>the-sky-is-not-actually-falling</category><category>tr</category><category>upcoming-launch</category><category>video</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What will you miss about APB?]]></title><link>http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/</guid><comments>http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/roy-batty.jpg" /></a></div>
It's never enjoyable when a game or game company goes belly-up, and MMO fans have had no shortage of depressing news over the years. Whether it was <a href="http://en.wikipedia.org/wiki/Earth_And_Beyond"><em>Earth and Beyond</em></a>, <a href="http://en.wikipedia.org/wiki/Matrix_online"><em>The Matrix Online</em></a>, <a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29"><em>Tabula Rasa</em></a>, or (now) <a href="http://www.apb.com"><em>All Points Bulletin</em></a>, many of our favorite games burned twice as bright but lasted half as long.<br />
<br />
The case of <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>All Points Bulletin</em></a> is even more aggravating due to its peerless character creation system, a unique take on music, and a payment model that attempted to blend the best of subscription-based and F2P titles. While we're the first to admit the game had its problems, it also had its charms and will be missed.<br />
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That leads us to our question of the day, Massively readers. What will you miss about <em>APB</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/">The Daily Grind: What will you miss about APB?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19636639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/the-daily-grind-what-will-you-miss-about-apb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>closure</category><category>customization</category><category>earth-and-beyond</category><category>game-closure</category><category>opinion</category><category>realtime</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Sep 2010 08:00:00 EST</pubDate></item></channel></rss>