Posts tagged systems 
Pathfinder Online promises to let players stumble into adventure
Pathfinder Online is still too early in the development process to do much more than talk about principles, but said principles are certainly of interest to fans. The most recent development blog about the project discusses that game's PvE arm, which is meant to be an important part of the game ...
A WoW player's guide to The Old Republic
Whether you're a longtime World of Warcraft player or someone who's just recently tried the game and fallen in love with it, you're probably aware that there are other MMORPGs out there. Recently, the game that's been getting the most press is Star Wars: The Old Republic. And if you've sat down ...
Blizzard continuing to make big mechanical changes to Diablo III
While there's still no release date set for Diablo III, it seems the release may be further off than some players were guessing, judging by the latest round of sweeping system overhauls. A new post by game director Jay Wilson goes over several major changes being made to the game, starting with ...
The Mog Log: Forward impressions of patch 1.20
As I write this, patch 1.20 is not actually live just yet. All I have to go on is a monster list of patch notes and the various previews we've been given thus far. Of course, by the time you're reading this, the patch will have released, and I have no doubt that some people will have played ...
Lord of the Rings Online overhauling currencies into a single standard
The great thing about token-based currencies, such as those found in Lord of the Rings Online, is that they allow players to acquire rewards based on steady progress rather than on the whims of a random drop. The awful thing is that you can wind up with huge vaults covered in several dozen ...
Storyboard: Family legacy
The problem with providing systems for roleplayers is that pretty much every system developers try hits snags. Case in point: Star Wars: The Old Republic's Legacy system. For those of you who haven't yet heard about the system, please let us know how you're getting the site in 1980s Siberia. ...
Dragon Nest launches Theater of War update for PvP
At a glance, it might seem like PvP doesn't require as many updates as PvE -- after all, player conflict is providing most of the actual challenge, so updates are mostly just providing players new ways to take part in combat with one another. The newest Dragon Nest update, Theater of War, is all ...
A Mild-Mannered Reporter: Choose your side or don't
Do you remember Going Rogue? Of course you do, even if it's had some of its thunder retroactively stolen by City of Heroes Freedom. And of course you remember that one of its big selling points -- its only selling point at launch for existing characters, arguably -- was that you could swap ...
Some Assembly Required: How to screw up your sandbox
Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December ...
Materia system detailed for Final Fantasy XIV
Characters always wind up acquiring old and beloved pieces of equipment, ranging from a valuable dropped weapon to just a particularly nicely itemized ring. But with time, equipment grows obsolete or just no longer serves your needs. Normally, that means a trip to the nearest vendor, but Final ...




