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Posts tagged systems

Shroud of the Avatar's update 10 stresses stability, challenge dungeons

Any game with a strong online component is only as strong as its servers. You could make the best game in history, but if no one can log in and play it, it's not going to be worth much. The latest update on Shroud of the Avatar's development notes that one of the big issues plaguing the game's 10th...

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PAX East 2014: PlanetSide 2's Higby on weekly updates

It's been three months since PlanetSide 2 started updating once every week, if you don't count one update that was pushed back simply because it wasn't quite ready. As creative director Matt Higby put it to me at this year's PAX East, the schedule comes second to making sure that every update is th...

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The Daily Grind: What MMO systems are too complicated for you?

In my experience, game designers are prone to creating systems in RPGs and MMOs that are, well, antagonistic to the extreme. Maybe they made sense to the dev who had it all mapped out in his or her head, but to the average player, it's only a little more understandable than reading War and Peace in...

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Star Trek Online outlines the fine details of Romulan ship progression

The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and...

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New video shows off the role system of Darkfall Unholy Wars

The large-scale revamp to Darkfall is on the horizon, but players looking forward to Darkfall Unholy Wars have gotten information in drips and drabs regarding how the game will play after the revamp. Luckily for those players, an official development blog has recently been posted detailing the ne...

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EVE Online posts an update to the state of Crimewatch

Criminals in EVE Online aren't just a cowardly and superstitious lot; they're a cowardly and superstitious lot with spaceships and powerful weapons. That makes the Crimewatch system even more vital to the game, as it ensures that the game imposes certain penalties for doing awful things to other ...

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Everything you wanted to know about Neverwinter's Foundry but haven't asked

Neverwinter has some pretty big shoes to fill. More accurately, it has some pretty elaborate shoe-making tools that it needs to allow players to fill. After all, it's part of a franchise that's legendary for its player-created content. The Foundry system is aimed at giving players all of the user...

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Star Trek Online hasn't given up on PvP

Star Trek Online has had issues with PvP since launch, and with the departure of the developer earmarked for improving PvP, many players had probably given up hope. However, the most recent edition of Ask Cryptic reassures players that PvP development has not stopped. The team behind the game is ...

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DC Universe Online unveils revamps for existing powers

One of the rules of MMO design is that the game is never really done. Designers can still make extensive tweaks and changes to abilities even well after launch. DC Universe Online's revamps of the Mental and Gadgets sets are a case in point. According to system designer Jesse Scott in a recent up...

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Star Trek Online updates players on the next two seasons in State of the Game letter

When a game goes free-to-play, the development team has to change up its priorities. Star Trek Online changed up the leveling path when the business model was changed, giving players new and old an easier path to higher levels. But now that players are at the endgame, what comes next? The newest ...

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