Posts tagged system 
The Mog Log: Pre-reaction
So Naoki Yoshida's producer's letter came just a bit too late last week for me to rewrite my column, which focused mostly on the dungeons and rampant speculation regarding same. This week, however, I can write about all of the things that came out of both his producer's letter and Akihiko ...
The system requirements of Final Fantasy XIV
It's an open secret that Final Fantasy XIV is going to be quite intensive on computers. Even with the release of the official benchmark program, no one has been quite sure how accurate the test is for gauging performance. (The fact that the benchmark focuses on performance during congested periods ...
Final Fantasy XIV launches benchmark application
Curious as to whether or not your computer will be able to handle Final Fantasy XIV? We're due for an exclusive interview with Square-Enix in the very near future at E3, but that's focusing on game mechanics and story details. Luckily, much like Final Fantasy XI before, Square has made an official ...
The Daily Grind: What features would you like to see combined?
Some things don't go well together. Like peanut butter and soap, or open PvP in a neutral quest hub, or melee attacks for a spellcaster. On the other hand, there are some things that seem as if they'd go together so perfectly that it's a wonder it hasn't already been put into place. Final Fantasy ...
Player vs. Everything: Choking on graphics
I managed to get my hands on an Age of Conan beta key this morning, so off I went to excitedly download the client. I'm a big fan of Robert E. Howard's original pulps, and I've been looking forward to the grim and gritty world of Hyboria for a while now. Most of what I've read about it so far has ...




