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Posts tagged swg-fifth-anniversary

Return to Star Wars Galaxies - Part Two

For the life of me I can't remember how Star Wars Galaxies started off, way back when, but nowadays after choosing your class, the game takes you through a Tutorial. You'll find yourself waking up onboard an unnamed Imperial space station, where you've apparently been held captive due to your being ...

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Return to Star Wars Galaxies - Part Three

If you choose a combat profession in Star Wars Galaxies, the crafting system is completely bypassed in the Tutorial. While you do have the ability to craft items, you're apparently supposed to figure that out yourself. You're told how to open your Inventory and Datapad, but not given any real ...

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Return to Star Wars Galaxies

Or: Thoughts on the state of the game from the point of view of a returning player. A long time ago (a few years back) in a Galaxy far, far away (not really), I played Star Wars Galaxies on a daily basis. I left shortly before the New Game Enhancements were rolled out, but after the Combat Upgrade; ...

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Star Wars Galaxies producer DeadMeat moving to SOE-Austin director position

Lorin "DeadMeat" Jameson has been a big part of the new wave of communication between the players of Star Wars Galaxies and the folks at SOE who make it. It's therefore very much worth noting that Jameson is moving out of his production role on the project, to a development directorship at the Sony ...

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A Star Wars Galaxies history lesson: The post-NGE era

Fifth Anniversary The Game Update/Chapter Update split bring us to today, with the most recent Chapter having just gone live last week. Chapter 10 added in a whole new dungeon, what the galaxies team calls a Theme Park. Theme Parks have been in the game since the beginning, but this latest addition ...

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A Star Wars Galaxies history lesson: The post-NGE era

Game Update 1 That need for systems work is why, earlier this year, the SWG team began moving to a two-pronged patching approach. Game Updates are now released on regular schedule, purely addressing gameplay and bug-fixing needs. These take the pressure off of Chapter Updates, which contain new lore ...

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A Star Wars Galaxies history lesson: The post-NGE era

Chapter 7 - A Collection of Heroes Though Beast Mastery was a welcome addition to the game, a refreshing pre-NGE component that players deeply cared for, other systems have had a greater impact on overall gameplay. Two such systems were bundled together for the Chapter 7 release, A Collection of ...

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A Star Wars Galaxies history lesson: The post-NGE era

Chapter 6 - Masters of the Wild The addition of new content, and significant revamps to classes, continued through 2006 and into 2007. Each of the classes had their abilities tweaked and retweaked, examining components for weaknesses. Chapter updates were themed to not only new content, but to ...

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A Star Wars Galaxies history lesson: The post-NGE era

Yesterday was the fifth anniversary of Star Wars Galaxies: An Empire Divided. To celebrate we offered up a history lesson that began with the transition from Beta testing (a subject we discussed earlier today) and ended with the New Game Enhancements, Publish 25. Today we'll step past that ...

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A nostalgic look back on the Star Wars Galaxies beta

With Star Wars Galaxies, unbelievably, celebrating its fifth anniversary (and winner of the Spinal Tap, "Where are they now?" category, 2008) I was asked to reflect on my experiences in the beta program. Most likely, time healed a lot of wounds and I've probably got my new rose-colored glasses on, ...

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