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Posts tagged survivability

The Summoner's Guidebook: League of Legends isn't just one gametype

After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and...

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The Summoner's Guidebook: Balancing League of Legends' offense and defense items

Last week, we talked specifically about building League of Legends' attack damage champions and the multiplicative effects the various bonuses have on these heroes. Building attack items is fairly cut and dried. The good attack damage items (IE, BT, PD, LW) are common to most pure AD builds, and ...

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Behind the Mask: The truth about healing

One of the main reasons I decided to cover the Inferno archetype a couple weeks ago was because I felt I should showcase the importance of a self-heal for all characters. In Champions Online, freeform characters can select any powers they want, and the most important powers to choose are heals. W...

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Behind the Mask: A glass jaw is not an advantage

Last week, I asked you guys if anyone was interested in a Massively SG. Well, the comments and emails seemed pretty positive, so I'll be forming one up; send a PM or friend invite to @Auspicious if you're interested. I also made a Massively chat channel, creatively named Massively. Feel free to ho...

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