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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Not So Massively: MOBAs, shooters, and dungeon crawlers]]></title><link>http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/</guid><comments>http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lycan-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
This week's <a href="http://www.torchlight2game.com/"><em>Torchlight II</em></a> developer update visits the game's animation department, and <a href="http://pathofexile.com/"><em>Path of Exile</em></a> reset all beta players' passive skills this week following the launch of patch 0.9.7. <a href="http://blacklight.perfectworld.com/"><em>Blacklight: Retribution</em></a> revealed some impressive usage statistics from its first few weeks of open beta, and <a href="http://firefallthegame.com/"><em>Firefall</em></a> showed off its impressive Mourningstar and Typhon costumes at gaming convention <a href="http://massively.joystiq.com/tag/sxsw-2012">SXSW</a>.<br />
<br />
In the world of MOBAs, <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> released its new champion Lulu this week and published her official champion spotlight video. <a href="http://dota2.com/"><em>Dota 2</em></a> added classic hero Lycan and introduced a new private rating system to help players track which heroes they're good at playing. Finally, <a href="https://wrathofheroes.warhammeronline.com/"><em>Wrath of Heroes</em></a> has entered open beta and is already selling items in its cash shop.<p><a href="http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/" rel="bookmark">Continue reading <em>Not So Massively: MOBAs, shooters, and dungeon crawlers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/">Not So Massively: MOBAs, shooters, and dungeon crawlers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/not-so-massively-mobas-shooters-and-dungeon-crawlers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>bioware</category><category>blacklight</category><category>blacklight-retribution</category><category>colin-turner</category><category>competitive-gaming</category><category>diablo</category><category>dota</category><category>e-sport</category><category>e-sports</category><category>ea</category><category>electronic-arts</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>grinding-gear</category><category>grinding-gear-games</category><category>league-of-legends</category><category>lol</category><category>lulu</category><category>lycan</category><category>matt-daniel</category><category>matt-lefferts</category><category>mmofps</category><category>moba</category><category>Mourningstar</category><category>mythic</category><category>mythic-entertainment</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>path-of-exile</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>poe</category><category>pvp</category><category>pwe</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>round-up</category><category>roundup</category><category>support</category><category>sxsw</category><category>sxsw-2012</category><category>typhon</category><category>valve</category><category>video</category><category>warhammer</category><category>warhammer-wrath-of-heroes</category><category>woh</category><category>wrath-of-heroes</category><category>yordle</category><category>zombie-studios</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 26 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Throwing stones at their glass houses]]></title><link>http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/</guid><comments>http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/co-mtcostume.jpg" /></a></div>
This week on <a href="http://massively.com/category/behind-the-mask">Behind the Mask</a>, we're going to take an in-depth look at <em><a href="http://champions-online.com">Champions Online's</a></em> new Earth powerset. It <a href="http://massively.joystiq.com/2012/01/19/behind-the-mask-scarlet-weather-rhapsody/">took me quite a while to review Wind</a>, and Earth is relatively new. Why the time disparity?<br />
<br />
The real answer is that I looked at Wind long before last week, but I didn't really find anything fun or exciting at a first look. Earth is a lot different. Earth has a lot of potential for combining powers between the set; it can Stagger enemies and then exploit that Stagger for damage or bonus effects. Because a lot of the Earth tricks eat your Stagger stacks, you have to choose between keeping Stagger on your targets for the debuff or eating it for the bonus power effects. On top of that, it has the first viable Brick archetype heal, making the Mountain the second reliable Archetype tank. Earth is a lot of fun.<p><a href="http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/" rel="bookmark">Continue reading <em>Behind the Mask: Throwing stones at their glass houses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/">Behind the Mask: Throwing stones at their glass houses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/behind-the-mask-throwing-stones-at-their-glass-houses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>by-your-powers-combined</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>earth</category><category>earth-powers</category><category>earth-powerset</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>healing</category><category>perfect-world-entertainment</category><category>pwe</category><category>support</category><category>tanking</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 26 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[New War of the Immortals video reveals Enchantress class]]></title><link>http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/</guid><comments>http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/"><img alt="War of the Immortals - Enchantress" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/37375f8685e68d485ee105c72f8856e81321920692.jpg" /></a></div>
There's a new <a href="http://massively.joystiq.com/tag/war-of-the-immortals"><em>War of the Immortals</em></a> class video that's worth a look if you're into free-to-play fantasy MMOs, support mechanics, and scantily clad avatars. <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a> is highlighting <em>WoI's</em> Enchantress class, and the archetype seems pretty familiar in terms of utility.<br />
<br />
The Enchantress uses a harpsichord to strengthen her allies and weaken her foes, and the instrument also serves as a weapon "which can be lethal if you fall under her spell," according to the <em>WoI</em> website.<br />
<br />
Players who choose the Enchantress are also privy to a unique fox mount, and you can get a look at that -- as well as how the class plays -- in the video after the break.<p><a href="http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/" rel="bookmark">Continue reading <em>New War of the Immortals video reveals Enchantress class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/">New War of the Immortals video reveals Enchantress class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20111931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/22/new-war-of-the-immortals-video-reveals-enchantress-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buffing</category><category>class</category><category>classes</category><category>debuffing</category><category>enchantress</category><category>f2p</category><category>fox-mount</category><category>free-to-play</category><category>game-mechanics</category><category>perfect-world-entertainment</category><category>pwe</category><category>support</category><category>trailer</category><category>video</category><category>war-of-the-immortals</category><category>woi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Glyph Wakfu's Feca class a break, it rocks]]></title><link>http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/</guid><comments>http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/"><img alt="Wakfu" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wakfu.jpg" /></a></div>
With <a href="http://massively.joystiq.com/2011/10/13/wakfu-unveils-the-nation-of-sufokia/">the nation of Sufokia</a> on the horizon for <a href="http://massively.joystiq.com/tag/wakfu/"><em>Wakfu</em></a>, it's easy for players to think, "They can't possibly top this!" But they can. Oh yes, they can. With the update will also come the newest class to the game, the Feca.<br />
<br />
Feca disciples utilize a mixture of protective shields and glyphs to protect themselves and lay down elemental law on enemies. They may not top the damage charts, but their durable nature and flexible spellcasting system allows Feca to fit in anywhere that's needed.<br />
<br />
Feca glyphs take a little bit of preparation to get going, but once they're up and running, they provide helpful area effects. Feca's water abilities focus on support, the fire branch is all about offense, and the earth branch is defensive in nature.<br />
<br />
It seems as though the Feca are geared toward jack-of-all-trades players, so if that fits the bill for you, you may be interested in reading more on this class in the latest <em>Wakfu </em>dev diary.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/">Glyph Wakfu's Feca class a break, it rocks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Oct 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/21/glyph-wakfus-feca-class-a-break-it-rocks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>class</category><category>classes</category><category>f2p</category><category>feca</category><category>feca-not-fecal</category><category>feca-not-fema</category><category>free-to-play</category><category>glyph</category><category>new-class</category><category>se</category><category>square-enix</category><category>squenix</category><category>sufokia</category><category>support</category><category>wakfu</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 21 Oct 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal turns the spotlight on the Cleric]]></title><link>http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/</guid><comments>http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://edeneternal.aeriagames.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cleric.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Despite <a href="http://massively.joystiq.com/2011/06/02/eden-eternals-closed-beta-kicks-off-and-weve-got-keys-key/">being deep in the beta process</a> -- or perhaps because of it -- <a href="http://edeneternal.aeriagames.com"><em>Eden Eternal</em></a> has emerged to highlight another one of its 15 classes: the Cleric. Master of buffing and heals, the Cleric promises to be a welcome addition to any team (not to mention a very solo-capable class).<br />
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Clerics are unlocked at level 5 and are the first characters to be capable of healing and supporting others. The class has access to seven Cleric-only skills as well as five skills available to all support classes. And while Clerics -- like all classes in the game -- can wield any weapon, they do the best when equipped with a mace.<br />
<br />
You can check out the class trailer for the Cleric after the jump, and make sure to check out <a href="http://massively.joystiq.com/2011/06/06/first-impressions-eden-eternal/">our first impressions</a> of <a href="http://massively.joystiq.com/tag/eden-eternal/"><em>Eden Eternal</em></a> if you haven't done so already!<p><a href="http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/" rel="bookmark">Continue reading <em>Eden Eternal turns the spotlight on the Cleric</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/">Eden Eternal turns the spotlight on the Cleric</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19962740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/eden-eternal-turns-the-spotlight-on-the-cleric/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria-games</category><category>beta</category><category>buffs</category><category>class</category><category>classes</category><category>cleric</category><category>eden-eternal</category><category>f2p</category><category>free-to-play</category><category>healer</category><category>support</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 09 Jun 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[EVE Spotlight: An interview with GM Guard]]></title><link>http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/</guid><comments>http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/eve-spotlight/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evespotlight-gmguard.jpg" vspace="4" /></a></div>
<em><a href="http://www.massively.com/tag/eve-spotlight">EVE Spotlight</a> is a new bi-weekly feature in which we interview prominent members of </em><a href="http://www.eve-online.com">EVE Online</a><em>'s player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on </em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a><em> to highlight the efforts of </em>EVE<em>'s most influential people.</em><br />
<br />
It's an inherent part of MMO development that certain employees must take on a very visible role in the game's online community. This is especially true in <em>EVE Online</em> as developers are encouraged to communicate with players through the forum and <a href="http://www.eveonline.com/devblog.asp">write detailed devblogs</a> on what they're working on. In that sense, <a href="http://massively.joystiq.com/tag/ccp-guard/">GM Guard</a> needs very little introduction. Along with <a href="http://massively.joystiq.com/tag/gm-grimmi/">GM Grimmi</a> and others, Guard has been a very public face for GMs in the community for as long as I can remember. While Guard has made huge contributions to <em>EVE</em> behind the scenes as a lead GM, he's probably most well-known for his role in <a href="http://www.massively.com/tag/ccp">CCP's</a> internal band <a href="http://massively.joystiq.com/tag/permaband/">Permaband</a>. He has now moved on from the GM team to become <em>EVE</em>'s new Community Developer.<br />
<br />
The role of GMs in any MMO is pivotal, and yet they so often come under fire from players who don't get the response they're hoping for or who have to wait too long for an answer. Many <em>EVE</em> players are also unaware of the procedures for escalating petitions, reporting exploits, contacting internal affairs or other important activities. In this <a href="http://massively.joystiq.com/tag/eve-spotlight/">EVE Spotlight</a>, we got together with former Lead GM Guard to pick his brains on these topics, find out a little about CCP's support division, and ask about Permaband's next song.<p><a href="http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/" rel="bookmark">Continue reading <em>EVE Spotlight: An interview with GM Guard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/">EVE Spotlight: An interview with GM Guard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/eve-spotlight-an-interview-with-gm-guard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-guard</category><category>escalation</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-spotlight</category><category>featured</category><category>gm-guard</category><category>htfu</category><category>internal-affairs</category><category>interview</category><category>nsfw</category><category>permaband</category><category>petition</category><category>support</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 29 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Looking for groups]]></title><link>http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/</guid><comments>http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/rift1-1303821121.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Like some of you, I feel that <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> <a href="http://massively.joystiq.com/tag/update-1.2/">Update 1.2</a> can't get here soon enough. A good content update, in my opinion, has a little something for everyone, <a href="http://massively.joystiq.com/2011/04/22/an-exclusive-look-at-rifts-update-1-2-and-beyond-with-scott-har/">and in talking with Trion Worlds last week</a>, I definitely got that feeling from this patch. The team is catering to endgame players with Slivers, build-enthusiasts with a fifth role, rift-runners with new types of dynamic events, and people who aren't content to merely spam my Twitter feed with accomplishments but must now do so from inside Facebook as well.<br />
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I'd be lying if I said I'm not planning on spending huge amounts of time assembling dashing and fashionable outfits for my characters once the wardrobe is in the game, too. I'm all about outfits in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, so it's great to see <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> bring this type of system into the game (unlike some other stubborn studios, which shall remain nameless). Players like to feel powerful while looking incredible, and this outfit system will hopefully allay some of the complaints of similar-looking toons.<br />
<br />
Above all this in Update 1.2 towers one of the biggest changes to the game yet: the <a href="http://massively.joystiq.com/tag/lfg/">Looking for Group</a> (LFG) tool. Designed to assemble teams of players to tackle dungeons and group quests, the LFG tool will certainly change how we play <em>RIFT</em>. Will it be a good change or bad? That's the $1,000,000 question, which I will tackle after these brief messages, by which I mean, "after the jump."<p><a href="http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Looking for groups</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/">Enter at Your Own Rift: Looking for groups</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19923797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archon</category><category>bard</category><category>dps</category><category>dungeon-finder</category><category>dungeons</category><category>dynamic-content</category><category>enter-at-your-own-rift</category><category>facebook</category><category>featured</category><category>healer</category><category>instances</category><category>lfd</category><category>lfg</category><category>looking-for-dungeon</category><category>looking-for-group</category><category>lord-of-the-rings-online</category><category>lotro</category><category>pros-and-cons</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>slivers</category><category>support</category><category>tank</category><category>trion</category><category>trion-worlds</category><category>twitter</category><category>wardrobe</category><category>warfronts</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 27 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Controllers]]></title><link>http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/</guid><comments>http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/coh-mmr-1302485004.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Every game has certain classes that seem unique. I don't mean to suggest that the rest of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> isn't unique, but when the game launched, the Controller was definitely in a league by itself. Time has shown that the Mastermind's personal army makes the archetype a bit more uncommon than a class focusing on holds and control elements, but the Controller was pretty unique stuff when the game launched almost seven years ago. Or at least, it was to me. Other audience members may feel differently.<br />
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These days, with the trinity in most games having supplanted any unique roles, it's even more odd to think of "support" as a party role to be filled. But we're not here to talk about the gradual erosion of what was once a far more robust party structure; we're here to talk about Controllers. They're one of the original heroic archetypes, and they're also a very odd class from a design perspective, with a lot of offensive abilities but very little direct punch. So whether you are new to <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> or just have never played with a hold set before, click on past the break for a look at what makes the archetype tick.<p><a href="http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Controllers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/">A Mild-Mannered Reporter: In the case of Controllers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19908511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/a-mild-mannered-reporter-in-the-case-of-controllers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>archetypes</category><category>buffs</category><category>city-of-heroes</category><category>city-of-villains</category><category>class</category><category>classes</category><category>coh</category><category>column</category><category>controllers</category><category>cov</category><category>cox</category><category>debuffs</category><category>featured</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>support</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 13 Apr 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Trion unveils new RIFT Rogue trailer]]></title><link>http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/</guid><comments>http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/rift"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/riftrogue.jpg" vspace="4" /></a></div>
It's been a while since we've seen a class video from <a href="http://trionworld.com">Trion</a>, but today the drought is over thanks to the spiffy new <a href="http://riftgame.com"><em>RIFT</em></a> Rogue trailer. The two-minute clip mixes in-game footage with title screens showing the various permutations of the Rogue's soul system, giving would-be rascals a cursory glance at <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> take on one of the fantasy genre's most beloved archetypes.<br />
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Because of <em>RIFT's</em> build-your-own-class mechanics, Rogues in the world of Telara stand out from their contemporaries due to a good bit of versatility. The trailer shows us three incarnations of the class: a death-dealer, a sniper, and a support specialist. In addition to those roles, you may even see a <em>RIFT</em> Rogue playing a lute, teleporting, or possibly tanking a mob. Check out the clip after the cut for more details.<p><a href="http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/" rel="bookmark">Continue reading <em>Trion unveils new RIFT Rogue trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/">Trion unveils new RIFT Rogue trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Apr 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19911870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/13/trion-unveils-new-rift-rogue-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascended</category><category>backstabbers</category><category>classes</category><category>death-dealer</category><category>fantasy</category><category>game-mechanics</category><category>rift</category><category>rift-planes-of-telara</category><category>rogue</category><category>rogues</category><category>roles</category><category>sniper</category><category>soul-system</category><category>souls</category><category>support</category><category>telara</category><category>trailer</category><category>trailers</category><category>trion</category><category>trion-world</category><category>trion-world-network</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 13 Apr 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Defenders]]></title><link>http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/</guid><comments>http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/coh-mmr-1297612577.jpg" alt="" /></a></div>
So last week, my column went live on the same day that <a href="http://www.massively.com/tag/paragon-studios">Paragon Studios</a> assuaged pretty much every concern my article raised. I should be annoyed, I suppose -- these columns do not spring Athena-like from my forehead, after all -- but considering what the producer's letter means for <em><a href="http://www.cityofheroes.com/en.html">City of Heroes</a></em>, I can't be anything but happy. It shows that the problems that I can think of are getting brought up and addressed by the development team as well, and that means that there's a security buffer in place so that things never get bad.<br />
<br />
And that segue leads us naturally into the next archetype up for discussion: Defenders. Probably the hardest archetype to cleanly fit to any pre-existing heroes, Defenders are still a vital part of the game and a lot of fun to play besides. They're the logical counterpart to the Tanker side of the equation. Whether you're new to <em><a href="http://massively.joystiq.com/category/city-of-heroes/">City of Heroes</a></em> as a whole or just new to the very idea of playing a Defender, click on past the break to take a look inside the most party-oriented archetype in the game (barring Kheldians, I suppose).<p><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Defenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/">A Mild-Mannered Reporter: In the case of Defenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19841759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/a-mild-mannered-reporter-in-the-case-of-defenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>defenders</category><category>featured</category><category>group</category><category>group-play</category><category>healing</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>support</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Feb 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: A look at RIFT's Dominator]]></title><link>http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/</guid><comments>http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#/46"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift-dominator-epl-117.jpg" alt="" /></a></div>
Mages in <a href="http://riftgame.com"><em>RIFT</em></a> are not particularly nice people. Admittedly, that's not speaking to their character so much as the souls available to them, but between the corpse-raising Necromancers, entropy-spreading Warlocks, and strength-leeching Archons, the precedent has been set. And today's reveal of the Dominator isn't going to change that image, even though it's a soul quite likely to make a number of new friends. But those friends may or may not be willing companions.<br />
<br />
A mind is a terrible thing to waste, even if you have little to no intention of letting your opponent use it. That's the Dominator philosophy in a nutshell, with a number of abilities designed to confuse, terrify, and control opponents. Although physically fragile, the Dominator will hopefully be in a position where none of his opponents are still coherent enough to take advantage of physical weakness. Take a look at more lore and ability details on <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>'s latest soul past the break, and check back tomorrow for our last soul reveal.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/">RIFT: Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#4788802"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-1.7-river-of-souls-plutonus_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#4788801"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-1.7-river-of-souls-gaurath_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#4788799"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-1.7-river-of-souls-galenir_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#4788796"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-1.7-ravalos_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#4788793"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-1.7-ragnoth_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/" rel="bookmark">Continue reading <em>Exclusive: A look at RIFT's Dominator</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/">Exclusive: A look at RIFT's Dominator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Jan 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19804384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/20/exclusive-a-look-at-rifts-dominator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>class-preview</category><category>class-previews</category><category>classes</category><category>control</category><category>domination</category><category>dominator</category><category>exclusive</category><category>mage</category><category>massively-exclusive</category><category>mind-control</category><category>new-class</category><category>new-souls</category><category>rift</category><category>rift-planes-of-telara</category><category>soul</category><category>soul-system</category><category>souls</category><category>support</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 20 Jan 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The replacements]]></title><link>http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/</guid><comments>http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/coh-mmr-replaced-epl-806.jpg" /></a></div>
Hey, guys, did you know that <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> is launching in <em>less than a week</em>? That's crazy. It feels especially strange to me, since this was an expansion that had barely been <em>announced</em> when I started here, and has since become pretty personally important. But we're not here to talk about my vague feelings about the impending launch, we're here to talk about its larger implications for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- namely, the obvious systemic changes that might well be coming when the expansion goes live.<br />
<br />
Now, some of you are doubtlessly going to point out that we're not even getting our first Incarnate slot, the expansion isn't changing any part of the system, and so forth and so on. But you forget that there <em>is</em> an interesting change to the system coming that we all know about: the fact that archetypes will no longer be allegiance-locked. That's right -- whether you're in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> or <a href="http://massively.joystiq.com/category/City-of-Villains/"><em>City of Villains</em></a>, you'll no longer be limited to five different archetypes. And considering the fact that the archetypes are roughly analogous on both sides now, this might have just a <em>bit</em> of an impact.<p><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The replacements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/">A Mild-Mannered Reporter: The replacements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/a-mild-mannered-reporter-the-replacements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>balance</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>class</category><category>classes</category><category>coh</category><category>control</category><category>cov</category><category>cox</category><category>dps</category><category>expansion</category><category>expansions</category><category>featured</category><category>going-rogue</category><category>gr</category><category>grouping</category><category>groups</category><category>hybrid-classes</category><category>hybrids</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>parties</category><category>partying</category><category>playstyle</category><category>portmanteaus</category><category>powersets</category><category>support</category><category>tanking</category><category>teams</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Realtime Worlds restructuring to provide "total support" for APB]]></title><link>http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/</guid><comments>http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/all-points-bulletin"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/apbwoo-rb-77.jpg" alt="" /></a></div>
<a href="http://na.apb.com/en"><em>APB</em></a>'s <a href="http://massively.joystiq.com/tag/dave-jones">Dave Jones</a> said he <a href="http://massively.joystiq.com/2010/07/03/apbs-dave-jones-expected-mediocre-reviews/">expected mediocre reviews</a> from the media immediately after launch. Be that as it may, the <a href="http://www.realtimeworlds.com/">Realtime Worlds</a> team obviously feels that the game is a success, according to today's press release. <br />
<br />
The press release announced that the <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> staff will increase, and Realtime Worlds will actually be pulling resources from an unnamed second project as well in order to give full support to <em>APB</em>. This will mean 24/7 live support, more content updates, and generally a more active future for the game.<br />
<br />
CEO <a href="http://massively.joystiq.com/tag/gary-dale">Gary Dale</a> explained that the decision is a reflection of the game's successful launch and Realtime's expectation of continued success in the future: "APB <em>experienced a very smooth launch for an online dedicated game along with a great reception from consumers and we're immensely proud of the game the team has produced. We now have to focus our efforts and resources on running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players.</em>" Check out the <a href="http://www.mcvuk.com/press-releases/60648/All-Points-Bulletin-APB">press release</a> for all the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/">Realtime Worlds restructuring to provide "total support" for APB</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/60648/All-Points-Bulletin-APB>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19545177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/07/realtime-worlds-restructuring-to-provide-total-support-for-apb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>dave-jones</category><category>gary-dale</category><category>press-release</category><category>Realtime-Worlds</category><category>support</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 07 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth companion app released on Blackberry]]></title><link>http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/</guid><comments>http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/fe-blackberry-epl-628.jpg"  alt="" /></a></div>
<a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> has been pushing its mobile app with quite a bit of vigor ever since <a href="http://massively.joystiq.com/2010/06/08/fallen-earth-mobile-app-goes-live/">it was released on both the iPhone and the Droid</a> a few weeks ago.  And it's with good cause -- the app allows for players to take care of a number of more tedious play elements while on the go, freeing up in-game time for more exciting endeavors.  While the functionality of the software hasn't been expanded, the user base certainly has, as the mobile companion is <a href="http://www.fallenearth.com/node/559">now available for Blackberry phones and devices</a> as well.<br />
<br />
Available via Blackberry App World for $2.99, the ported release offers all the functionality of the original <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> application.  That means players can browse the auction house, check in on the world map, keep track of crafting, and interact with both friends and clan members.  For a full picture of the features, players are encouraged to check out the <a href="http://www.fallenearth.com/node/527">official release</a> and <a href="http://www.fallenearth.com/mobilefaq">FAQ</a> for the prior versions, which apply equally for the latest release.  Whether you're wandering as much as your favorite clone or just want to browse auctions at work, the <a href="http://www.fallenearth.com/node/559">expanded potential user base</a> is a good thing for the game's players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/">Fallen Earth companion app released on Blackberry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/559>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19534410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/fallen-earth-companion-app-released-on-blackberry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>blackberry</category><category>chat</category><category>crafting</category><category>droid</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>features</category><category>icarus</category><category>icarus-studios</category><category>iphone</category><category>mobile</category><category>mobile-app</category><category>mobile-functions</category><category>new-releases</category><category>support</category><category>support-apps</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 28 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Billing issues hitting Warhammer Online and Dark Age of Camelot]]></title><link>http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/</guid><comments>http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war-billing-epl-408.jpg" alt="" /></a></div>
Even when everything's going just fine, monthly billing in an MMO brings up the problems of players feeling entitled to quite a bit of free content and getting rather annoyed if it's not forthcoming. It also raises questions of how badly you really want to play the game in question. Luckily for most games, the rebilling cycle for subscriptions is automatic and requires no conscious attention from fans... at least, unless something goes wrong. And unfortunately for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> and <a href="http://www.darkageofcamelot.com"><em>Dark Age of Camelot</em></a> subscribers, something did indeed go wrong. Players are <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1071">being billed more than once</a> for their subscriptions. <br />
<br />
The customer service team at <a href="http://www.mythicentertainment.com/">Mythic Entertainment</a> was quick to explain that they were aware of the issue and working with their vendor to resolve it. Unfortunately, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1072">the official solution</a> requires a call and a fair bit of time spent confirming and reversing the charges, rather than being a straight refund behind the scenes. As the game's studio is hosting several of <a href="http://massively.joystiq.com/category/Warhammer-Online/"><em>Warhammer Online</em></a>'s <a href="http://massively.joystiq.com/2010/04/05/warhammer-online-courts-their-notable-bloggers/">blogging pundits</a>, it could hardly have come at a worse time. <em>Warhammer Online</em> and <a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/"><em>Dark Age of Camelot</em></a> players are advised to read the official statement and check the charges on your account very carefully.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/">Billing issues hitting Warhammer Online and Dark Age of Camelot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19431926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/08/billing-issues-hitting-warhammer-online-and-dark-age-of-camelot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billing</category><category>billing-issues</category><category>customer-service</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea-games</category><category>ea-mythic</category><category>ea-warhammer</category><category>ea-warhammer-online</category><category>electronic-arts</category><category>mythic</category><category>mythic-ea</category><category>mythic-entertainment</category><category>support</category><category>war</category><category>war-ea</category><category>warhammer</category><category>warhammer-ea</category><category>warhammer-online</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[How do you support players that don't trust your support?]]></title><link>http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/</guid><comments>http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/fusionfall/" rel="tag">FusionFall</a></p><div align="center"><a href="http://blog.parature.com/customerserviceexperience/what-to-do-when-your-customers-dont-trust-customer-support/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/ffsupport580.jpg" /></a><br /></div>
Let's face facts -- people don't like admitting that <a href="http://www.youtube.com/watch?v=uD5UUAJjRL8&amp;eurl=http%3A%2F%2Ffailblog.org%2F&amp;feature=player_embedded">they don't know something or need help</a>. They'd rather hammer at the problem until they solve it themselves, or they'd rather ask a trusted friend for help. Kids are super guilty of this, as they'd rather not tell an adult when they can't do something themselves.<br /><br />So how do you work with kids when you're the support staff of their favorite game?<br /><br />Steve Wilson, customer service manager of <em><a href="http://www.fusionfall.com">FusionFall</a></em>, <a href="http://blog.parature.com/customerserviceexperience/what-to-do-when-your-customers-dont-trust-customer-support/">decided to do some digging</a> with support groups to find what they could do better in their customer support. What did he find out? Simplicity is key -- something that goes way beyond just the 8 to 13-year-old demographic.<br /><br /> Customers don't want to be railroaded through a knowledgebase, nor sent to be put on hold with phone support. They'd rather perform a quick in-game chat to have their problems solved. <br /> <br /> He also found out that players would rather consult with other players than a member of a support team, which is why why <a href="http://massively.joystiq.com/category/fusionfall">FusionFall</a> puts such a strong emphasis on their <a href="http://forums.fusionfall.com/index.jspa?categoryID=1">community forums</a> and <a href="http://forums.fusionfall.com/forum.jspa?forumID=26">the support section</a>. Players can ask questions of their fellow players while a support agent can chime into the threads when necessary. It maximizes the agent's time, and it allows the player to feel comfortable.  A win-win all around!<br /> <br /> [Via <a href="http://blog.parature.com/customerserviceexperience/what-to-do-when-your-customers-dont-trust-customer-support/">Parature</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/">How do you support players that don't trust your support?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.parature.com/customerserviceexperience/what-to-do-when-your-customers-dont-trust-customer-support/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19082898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/how-do-you-support-players-that-dont-trust-your-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccr</category><category>customer-support</category><category>fusionfall</category><category>help</category><category>knowledgebase</category><category>phone-support</category><category>questions</category><category>support</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 30 Jun 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games drops Linux client support for EVE Online]]></title><link>http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/linux/" rel="tag">Linux</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/fightersat225.jpg" alt="" />One of the nicer aspect to <a href="http://www.eve-online.com"><em>EVE Online</em></a>, in terms of accessibility, is that you can play it across the trinity of operating systems: Windows, Mac, and Linux. The latter two have been made possible through the <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> partnership with <a href="http://www.transgaming.com/">TransGaming Technologies</a>, via their <a href="http://massively.joystiq.com/tag/cider">Cider</a> and Cedega technology, respectively. Unfortunately, while the Mac client has attracted (and retained) a number of users, the same cannot be said for the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> Linux client. We received word from affected players over the weekend that CCP is dropping support for the Linux client, but it's official as of this morning. <br /><br /><a href="http://massively.joystiq.com/tag/ccp-whisper">CCP Whisper</a> stated, <em>"I am sorry to announce that from the 10th of March onwards CCP will no longer be officially supporting the Linux operating system. The low amount of users of the Linux client did not justify the degree of additional complexity having three operating systems imposes on our development and release schedules."</em> He states that he and CCP Games are fully aware of the disappointment this will cause but the resources the company has devoted to Linux support could be put to better use elsewhere, in ways that benefit more players.<p><a href="http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/" rel="bookmark">Continue reading <em>CCP Games drops Linux client support for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/">CCP Games drops Linux client support for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=625>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1454434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/09/ccp-games-drops-linux-client-support-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arend-stuhrmann</category><category>ccp</category><category>ccp-games</category><category>ccp-whisper</category><category>cedega</category><category>cider</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>linux</category><category>mac</category><category>support</category><category>transgaming</category><category>transgaming-technologies</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 09 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[E308: A glimpse into The Agency's guilds and classes]]></title><link>http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/</guid><comments>http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-agency"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/agency_unite_swap_425.jpg" /></a></div>
In our recent talk with <a href="http://massively.joystiq.com/tag/matt-wilson/">Matt Wilson</a> at <a href="http://massively.joystiq.com/tag/e3-2008/">E3</a>, we were given a lot of really illuminating information about classes and guilds in the upcoming <a href="http://massively.joystiq.com/tag/soe/">SOE</a> title, <a href="http://theagency.station.sony.com"><span style="font-style: italic;">The Agency</span></a>. It would seem that the <span style="font-style: italic;">Agency</span> crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like<span style="font-style: italic;"> <a href="http://orange.half-life2.com/tf2.html">Team Fortress 2</a></span>. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.<br /><br /><strong>Massively: What are the classes or archetypal roles in <a href="http://massively.joystiq.com/category/the-agency/"><span style="font-style: italic;">The Agency</span></a>?</strong><br /><br />Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.<br /><p><a href="http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/" rel="bookmark">Continue reading <em>E308: A glimpse into The Agency's guilds and classes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/">E308: A glimpse into The Agency's guilds and classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/e308-a-glimpse-into-the-agencys-guilds-and-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agency</category><category>class</category><category>classes</category><category>combat</category><category>e3-2008</category><category>e308</category><category>featured</category><category>guilds</category><category>joint-agencies</category><category>matt-wilson</category><category>role</category><category>soe</category><category>sony-online-entertainment</category><category>stealth</category><category>support</category><category>team-fortress-2</category><category>TF2</category><category>the-agency</category><category>undercover</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 21 Jul 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[CCP Games outlines GM hierarchy in EVE Online]]></title><link>http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/minmatarmasspetition425.jpg" alt="" /></a><br />The latest <a href="http://www.eve-online.com"><em>EVE Online</em></a> dev blog comes from GM Zhainius, who writes about customer support at <a href="http://www.ccpgames.com">CCP Games.</a> Over the 5 years <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> has been running, the GM staff has answered millions of petitions in addition to writing articles and guides. But their work is typically in the background; it's the devs that really get the attention. GM Zhainius felt like writing to clarify the inner workings of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> in terms of customer support, and to give players a clearer picture of what happens when they file a petition. <br /><br />GM Zhainius dispels rumors that Game Masters at CCP are <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">volunteers.</a> They're all paid employees, some of whom have been doing their job for years. He also cites a low turnover among CCP's GM staff; in fact, a number of them have been with <em>EVE</em> before the game even launched. The GMs work from four locations worldwide: Reykjavik, Atlanta, D&uuml;sseldorf, and Shanghai. He lays out the company's entire <a href="http://massively.joystiq.com/tag/customer-support">customer support structure</a> and the groups or 'cells' the support team is divided into. <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=566">The <em>EVE</em> dev blog</a> is an interesting look behind-the-scenes into how CCP customer support is handled, and whether or not you're a satisfied customer, it's always good to know that at least <em>someone</em> is reading those ship reimbursement petitions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/">CCP Games outlines GM hierarchy in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=566>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1231056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/ccp-games-outlines-gm-hierarchy-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>ccp</category><category>ccp-games</category><category>customer-support</category><category>dev</category><category>dev-blog</category><category>dusseldorf</category><category>eve</category><category>eve-online</category><category>gm</category><category>gm-zhainius</category><category>petition</category><category>reykjavik</category><category>sci-fi</category><category>shanghai</category><category>support</category><category>volunteers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Jun 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Jorgen Tharaldsen addresses game issues]]></title><link>http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/</guid><comments>http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://massively.joystiq.com/category/age-of-conan"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/ravenouscustomers425.jpg" alt="" /></a><br />Jon Wood from <a href="http://www.mmorpg.com">MMORPG.com</a> recently interviewed <a href="http://www.funcom.com">Funcom's</a> Product Director <a href="http://massively.joystiq.com/tag/jorgen-tharaldsen">Jorgen Tharaldsen</a> about some of the issues affecting gameplay in <a href="http://www.ageofconan.com"><em>Age of Conan.</em></a> The interview was primarily focused on customer service issues, and hopefully provides a good indicator as to how things are improving in <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC.</em></a> Some of the key issues that Tharaldsen addressed include: <br /><br />
<ul>
    <li>Customer support frustrations expressed by players.</li>
</ul>
<ul>
    <li>Inability to log in to the game's official forums.</li>
</ul>
<ul>
    <li>Funcom's actions taken against exploiters.</li>
</ul>
<ul>
    <li>Poor game performance despite meeting required system specs.</li>
</ul>
<ul>
    <li>Server downtimes during peak hours.</li>
</ul>
<ul>
    <li>Limitations on number of players in certain instances.</li>
</ul>
<ul>
    <li>Increasing the number of GM's to handle the petition backlog.</li>
</ul>
<a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/1969">Check out the interview</a> over at MMORPG.com, where's there's <a href="http://www.mmorpg.com/discussion2.cfm?THREAD=183570&amp;bhcp=1">quite a string of comments</a> from the readers. Do you think Funcom is handling customer service issues properly (given that <em>AoC</em> had such a recent launch), or are they dropping the ball?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/">Age of Conan's Jorgen Tharaldsen addresses game issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/191/feature/1969>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1214962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/age-of-conans-jorgen-tharaldsen-addresses-game-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>customer-support</category><category>downtime</category><category>exploit</category><category>exploits</category><category>fantasy</category><category>forums</category><category>funcom</category><category>gm</category><category>instance</category><category>instances</category><category>interview</category><category>jon-wood</category><category>jorgen-tharaldsen</category><category>mmorpg</category><category>peak</category><category>server-downtime</category><category>support</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Jun 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars support just got a whole lot more comprehensive]]></title><link>http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/</guid><comments>http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div align="center"><a href="http://www.guildwars.com/support/gameupdates/default.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/gwen-scr013-lrg.jpg"  alt="" /></a><br /></div>
Aside from the normal bug fixes in this <a href="http://www.guildwars.com/support/gameupdates/default.php">most recent game update</a> to <a href="http://www.guildwars.com"><em>Guild Wars</em></a>, we get introduced to the new "Test My Computer" option. This feature appears on the login screen where you can click the link, launching a diagnostic test that measures a few helpful specifications of your machine including adapter settings, network connections, server connectivity and DirectX diagnostics. Completing this test will open a text file containing the results you'll need to help diagnose connection and playability problems you may be having with the game. This aids the support team in resolving your support problems more quickly.<br /><br />In addition, a few miscellaneous changes to the game with this update include some minor crafting tweaks. The sale value of the Tempered Glass Vials have now been adjusted to match their crafting cost of 20 gold. Also, the elusive <a href="http://wiki.guildwars.com/wiki/Clay_Brick">Clay Bricks</a> have been removed from all material crafter inventories. Previously, these items were impossible to craft, because of the fact that one of the crafting components, the <a href="http://wiki.guildwars.com/wiki/Brick_of_Mud">Brick of Mud</a> had no known source. Maybe we'll see their return in <a href="http://wiki.guildwars2.com/wiki/Main_Page"><em>Guild Wars 2</em></a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/">Guild Wars support just got a whole lot more comprehensive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars.com/support/gameupdates/default.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/guild-wars-support-just-got-a-whole-lot-more-comprehensive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena.net</category><category>arenanet</category><category>guild-wars</category><category>support</category><category>update</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 31 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Support: the unsung heroes of the MMO industry]]></title><link>http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/</guid><comments>http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.kiefersutherland24.net/Season5.htm"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/ncsoftsupportstaff.jpg" alt="" /></a>At first glance, you'd think that <a href="http://massively.joystiq.com/tag/richard-garriot">designers</a>, <a href="http://massively.joystiq.com/2008/03/23/matt-daniels-talks-about-his-role-as-wars-lead-writer/">writers</a>, and <a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/">producers</a> would be the people on any given development team that have the biggest potential effects on the experience of the player. After all, they're the ones who we're always trying to track down for <a href="http://massively.joystiq.com/tag/massively-interviews">interviews</a>, and they're the faces we see at events and conventions. The truth of the matter, as many have realized over time, is that it's really a good support team that keeps players coming back and paying those subscription fees month after month. After all, MMOs are more services than they are products, so it's the quality of that service that really generates loyalty.<br /><br />In the latest Dev Corner, John Erskine, NCsoft's Director for Studio Services, <a href="http://www.plaync.com/us/news/2008/04/dev_corner_deve.html">gives a rundown of the role support teams have played</a> in the operation of <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a>. Though <em>Tabula Rasa</em> has taken some knocks for its lack of financial success, players keep coming back. Could it be because of the <a href="http://massively.joystiq.com/2008/03/04/the-daily-grind-which-game-has-the-best-admins/">rave reviews players have given the support team</a>? It's definitely not out of the question.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/">Support: the unsung heroes of the MMO industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Apr 2008 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.plaync.com/us/news/2008/04/dev_corner_deve.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1168830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/16/support-the-unsung-heroes-of-your-favorite-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-corner</category><category>john-erskine</category><category>ncsoft</category><category>studio-services</category><category>support</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 16 Apr 2008 10:29:00 EST</pubDate></item><item><title><![CDATA[Become a professional MetaPlace guru]]></title><link>http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/</guid><comments>http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.areae.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/areae.jpg" alt="" /></a>Want to work for <a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster?</a><br /><br />If you have some object-oriented programming experience and a "familiarity with game and user-interface design," you may <a href="http://www.areae.net/?page_id=64">apply for a job as a Content Designer</a> at <a href="http://massively.joystiq.com/tag/areae">Areae.</a> If hired, you'll provide the <a href="http://massively.joystiq.com/category/metaplace"><em>MetaPlace</em></a> community with game content as well as support and documentation for the <em>MetaPlace</em> toolset. Plus, you'll get to be one of Master Koster's <a href="http://starwars.wikia.com/wiki/Padawan">Padawan</a> learners.<br /><br />For those who are unfamiliar with Koster or <em>MetaPlace</em>, Koster was the lead designer of <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> and <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em>.</a> He also worked on some other <a href="http://massively.joystiq.com/tag/soe">SOE</a> projects, and wrote the book <a href="http://en.wikipedia.org/wiki/A_Theory_of_Fun_for_Game_Design"><em>A Theory of Fun for Game Design</em>.</a> Now, he's helming the Areae project <em>MetaPlace</em>, which is a platform on which users can create their own online games and virtual worlds.<br /><br />[Via <a href="http://www.raphkoster.com/2008/01/15/hiring-a-metaplace-content-developer/">Raph Koster</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/">Become a professional MetaPlace guru</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.areae.net/?page_id=64>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1087599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/15/become-a-professional-metaplace-guru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>content-designer</category><category>hiring</category><category>job-listings</category><category>jobs</category><category>metaplace</category><category>raph-koster</category><category>support</category><category>toolset</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 15 Jan 2008 15:00:00 EST</pubDate></item></channel></rss>
