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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Star Wars: The Old Republic goes Web 2.0]]></title><link>http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/</guid><comments>http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/jedishotsmallat225.jpg" alt="" />It's never been easier for an MMO to promote itself with the growing prevalence of social networking plaforms. <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>, only officially announced this week, has already <a href="http://www.new.facebook.com/pages/Star-Wars-The-Old-Republic/28984808859">established a following on Facebook</a>. It's also on the usual suspect <a href="http://www.myspace.com/starwarstheoldrepublic ">MySpace</a>, and you can follow <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> frequent <a href="http://twitter.com/swtor ">Twitter</a> updates on the game. <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> also has a <a href="http://www.flickr.com/photos/31042781@N03/\">Flickr photostream</a> up and running. <a href="http://www.bioware.com">BioWare</a> has stated that even more is on the way, with plans for a <a href="http://www.youtube.com/user/starwarstheoldrepublic">YouTube Channel</a> as well as <a href="http://digg.com/users/starwarstheoldrepublic">Digg</a> and <a href="http://delicious.com/starwarstheoldrepublic">Delicious</a> integration. <br /><br />It seems that most in-development MMOs are seizing onto the fact that <a href="http://massively.joystiq.com/tag/web-2.0">Web 2.0 and all that it brings</a> are crucial to making gamers aware of what they're doing. Is it overkill? You decide. But it should be interesting to see how MMOs leverage social networks as time goes on. A good example of what's possible may very well be what's happening right now in <em><a href="http://www.superstructgame.org ">Superstruct</a></em>, a multiplayer game played out almost entirely over social networks and the web. Interesting times.<hr />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img border="1" alt="Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/sw_425_thumbnail.jpg" /></a></td>
            <td><em><a href="http://massively.joystiq.com/tag/bioware/">BioWare</a> has finally unveiled <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a>, their new MMO! Massively's got you covered on all the details -- from <a href="http://massively.joystiq.com/2008/10/21/massively-and-joystiq-liveblog-the-star-wars-bioware-announcem/">liveblogging the announcement</a> to <a href="http://massively.joystiq.com/2008/10/21/views-from-star-wars-the-old-republic/">screenshot galleries and more</a>. Join us in the Galaxy far, far away!<br /></em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/">Star Wars: The Old Republic goes Web 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1350032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/23/star-wars-the-old-republic-goes-web-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>delicious</category><category>digg</category><category>facebook</category><category>flickr</category><category>myspace</category><category>social-networking</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>superstruct</category><category>swtor</category><category>twitter</category><category>viral</category><category>viral-marketing</category><category>web</category><category>web-2.0</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 23 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Futurist Jamais Cascio discusses Superstruct]]></title><link>http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/</guid><comments>http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.superstructgame.org/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/geas225superstruct.jpg" /></a><a href="http://www.superstructgame.org/"><em>Superstruct</em></a> is the world's first massively multiplayer forecasting game. What does this mean? As a player of this alternate reality game, you envision your life as it would be in 2019 and collaborate with other players to come up with innovative solutions to global 'superthreats'. These superthreats may bring us to a tipping point that determines whether the human race either solves its looming problems and continues existence, or society collapses under the weight of its troubles. <br /><br />The excellent <a href="http://io9.com/">sci-fi centric io9</a> has an interview with futurist <a href="http://openthefuture.com/">Jamais Cascio,</a> a member of the <a href="http://massively.joystiq.com/tag/superstruct"><em>Superstruct</em></a> game design team. Cascio discusses his work on <a href="http://superstruct.typepad.com/21st_century_ideas/">"21st Century Ideas"</a> (essentially a toolkit of solutions to the game's superthreats), the influence of <a href="http://www.imdb.com/title/tt0206634/">Children of Men</a> on the game and its setting, and some of the innovative creations he's seen from players in the relatively short time since the game launched. It's definitely worth a read if you're interested in a game grounded in futurist speculation. If this piques your interest in <em>Superstruct,</em> don't wait to find out more -- the game will only run for another 5 weeks. Be sure to check out <a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/">Massively's primer on <em>Superstruct</em></a> to help you get started, as well as <a href="http://massively.joystiq.com/tag/jane-mcgonigal">Jane McGonigal's</a> <a href="http://www.avantgame.blogspot.com/">Avant Game blog</a> for more info about the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/">Futurist Jamais Cascio discusses Superstruct</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://io9.com/5064164/join-a-mass-experiment-in-futurist-speculation-with-the-game-superstruct>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/futurist-jamais-cascio-discusses-superstruct/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>alternate-reality-games</category><category>arg</category><category>culture</category><category>economy</category><category>forecasting</category><category>futurist</category><category>iftf</category><category>institute-for-the-future</category><category>interviews</category><category>io9</category><category>jamais-cascio</category><category>jane-mcgonigal</category><category>politics</category><category>real-life</category><category>roleplaying</category><category>sci-fi</category><category>superstruct</category><category>superthreat</category><category>superthreats</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 18 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[How to play Superstruct]]></title><link>http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/</guid><comments>http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://www.superstructgame.org"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/globalextinctionawareness225.jpg" alt="" /></a>While dealing with these sweeping global issues would seem to be impossibly complex, <a href="http://www.superstructgame.org"><em>Superstruct's</em></a> gameplay -- fortunately-- is not. The game is comprised of a kind of storytelling on the part of its players, based off of the scenarios and updates presented by <a href="http://www.iftf.org/about">The Institute for the Future.</a> Some of these scenarios, like the superthreat videos seen earlier, are there to establish the game's backdrop, but more info is on the way. <em>Superstruct</em> players will spin off their own ideas based on both the IFTF-provided scenario updates and (especially) player-generated content. In this respect, the gameplay is quite freeform. <br /><br />Playing the game breaks down to a few easy steps:<br />
<ul>
    <li>Join the <em>Superstruct</em> community by <a href="http://www.superstructgame.org ">registering at the official site. </a></li>
</ul>
<ul>
    <li>Create your 'future self' through your personal survival profile.</li>
</ul>
<ul>
    <li>Discover the superthreats (via the breaking news videos).</li>
</ul>
<ul>
    <li>Adopt a superthreat. </li>
</ul>
<ul>
    <li>Tell a superthreat story, through whatever medium you choose, via the Tell-a-Story form.</li>
</ul>
<ul>
    <li>Search for allies. </li>
</ul>
<ul>
    <li>Start superstructing on the wikis (sharing your ideas for redesigning the future.)</li>
</ul>
Check out the video below and let one of the game's creators, <a href="http://en.wikipedia.org/wiki/Jane_McGonigal">Jane McGonigal,</a> show you how the game is played, and be sure to note her tips on how to succeed in <em>Superstruct. </em><p><a href="http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/" rel="bookmark">Continue reading <em>How to play Superstruct</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/">How to play Superstruct</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/how-to-play-superstruct/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>game-mechanics</category><category>gameplay</category><category>how-to</category><category>institute-for-the-future</category><category>jane-mcgonigal</category><category>superstruct</category><category>superthreat</category><category>the-institute-for-the-future</category><category>tips-and-tricks</category><category>video</category><category>videos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Superthreats: Outlaw Planet and Generation Exile]]></title><link>http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/</guid><comments>http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.superstructgame.org/outlaw_planet.html"><u><strong>Outlaw Planet Superthreat</strong></u></a><br /><br /><em>"In 2019, the mobile internet and sensor networks we rely on to hold our societies together are being hacked, griefed, and gamed."</em><br /><br />The effects of technology turned against us impacts the democratic process, social networks, and every institution connected to the internet. Sophisticated criminal groups employ 'transparency bombs' in online banking attacks (and "World of Starcraft" players no less). The target financial institutions are major players in the virtual currency market, but the issues resulting from this undermined security affect private citizens as well as the banks.<br /><br />Superstruct Challenge: How can we come together to secure our assets, both real and virtual?<p><a href="http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/" rel="bookmark">Continue reading <em>Superthreats: Outlaw Planet and Generation Exile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/">Superthreats: Outlaw Planet and Generation Exile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/superthreats-outlaw-planet-and-generation-exile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>alternate-reality-games</category><category>arg</category><category>culture</category><category>facebook</category><category>forecast</category><category>forecasting</category><category>generation-exile</category><category>hack</category><category>hacker</category><category>hacking</category><category>jane-mcgonigal</category><category>kathi-vian</category><category>outlaw-planet</category><category>social-issues</category><category>superstruct</category><category>videos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Superthreats: Quarantine, Ravenous, and Power Struggle]]></title><link>http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/</guid><comments>http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.superstructgame.org/quarantine.html"><u><strong>Quarantine Superthreat</strong></u></a><br /><br /><em>"In 2019, Respiratory Distress Syndrome, or ReDS, is here, and it's not going anywhere." </em><br /><br />Outbreaks of ReDS have become commonplace, initially in tropical and sub-tropical regions, then spreading to other cities such as Stockholm where over 15,000 citizens are living with ReDS and its chronic, severe symptoms. Relief organizations struggle to handle the situation as it is presently, yet ReDS is spreading to other regions of the world while remaining incurable. <br /><br />Superstruct Challenge: What can we do in our own communities to provide ReDS relief and support?<p><a href="http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/" rel="bookmark">Continue reading <em>Superthreats: Quarantine, Ravenous, and Power Struggle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/">Superthreats: Quarantine, Ravenous, and Power Struggle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/superthreats-quarantine-ravenous-and-power-struggle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>alternate-reality-games</category><category>arg</category><category>forecast</category><category>forecasting</category><category>jane-mcgonigal</category><category>kathi-vian</category><category>power-struggle</category><category>quarantine</category><category>ravenous</category><category>social-issues</category><category>superstruct</category><category>videos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Superstruct: The world's first massively multiplayer forecasting game]]></title><link>http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/</guid><comments>http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.superstructgame.org/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/superstructgraphic225.jpg" /></a>Forget what you typically expect from your average client-based MMO. In fact, the title you're going to read about here differs markedly from the type of game we normally cover at Massively, but that makes it no less interesting. <em><a href="http://www.superstructgame.org/ ">Superstruct</a></em> is truly something different -- a futuristic alternate reality game that launches today (October 6) and lasts only 6 weeks, developed by a team at <a href="http://www.iftf.org/about">The Institute for the Future</a> (IFTF) -- a not-for-profit think tank based in Palo Alto, California. For lack of a better, and less inflammatory, description, <em>Superstruct</em> is a thinking person's MMO, and is in many respects a social experiment; the game is an attempt to harness the collective intelligence and problem-solving abilities of its playerbase to make <a href="http://discovermagazine.com/2008/sep/05-forecasting-the-future-may-be-a-matter-of-fun-and-games">forecasts about the world's future</a> and its escalating problems. <br /><br />In fact, <em>Superstruct</em> bills itself as the world's first massively multiplayer forecasting game, with the tagline: <em>Play the game. Invent the future.</em> Despite being set in 2019 and looking forward to world issues that will become crises 20 years beyond that, <em>Superstruct's</em> genre is more futurist than sci-fi. <em>Superstruct</em> doesn't feature the traditional game elements we've come to expect from a massively multiplayer title. Instead, it fosters new ways for players to work together, testing out their ideas and strategies in a creative, collaborative brainstorming experiment that spans different mediums. Plausible future scenarios will be posited to the player base, challenging them to really think and produce compelling responses to the events in the game.<p><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/" rel="bookmark">Continue reading <em>Superstruct: The world's first massively multiplayer forecasting game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/">Superstruct: The world's first massively multiplayer forecasting game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Oct 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1322884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/06/superstruct-the-worlds-first-massively-multiplayer-forecasting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>alternate-reallity-games</category><category>arg</category><category>culture</category><category>facebook</category><category>featured</category><category>forecast</category><category>forecasting</category><category>future</category><category>halo-2</category><category>i-love-bees</category><category>iftf</category><category>institute-for-the-future</category><category>jane-mcgonigal</category><category>joystiqfeatures</category><category>kathi-vian</category><category>mmfg</category><category>superstruct</category><category>superstructure</category><category>superstructures</category><category>ten-year-forecast-program</category><category>the-institute-for-the-future</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 06 Oct 2008 11:00:00 EST</pubDate></item></channel></rss>
