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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A look behind the systems of Champions Online]]></title><link>http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/</guid><comments>http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/23987fwhbqr398y.jpg" /></a></div>
If you're good with numbers or would like to obtain some understanding of <a href="http://www.champions-online.com"><em>Champions Online's</em></a> various systems, then <a href="http://www.tentonhammer.com/node/76328">this new systems dev blog</a> is right up your alley. There's plenty of math happening here, so when you start to feel confused don't worry so much -- you're not alone.<br />
<br />
Actually, the basics of what systems designer Brian Urbanek discusses aren't too convoluted. At least, the part where he explains the percentages of what influences a character's power isn't too bad. As it turns out, equipment makes up for 42.5% of your overall power, while talents take up 15%, "base" is 2.5% and super stats fill the rest at 40%. What that essentially means, is that your leveling choices in super stats and talents (which effect stats as well) make up a large part of where your character excels. This is all shortly followed by equipment, but creates a slightly bigger focus on how you design your superhero.<br />
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Soon Brian will be discussing combat, which is sure to be a hot topic within the <a href="http://massively.joystiq.com/category/Champions-Online/"><em>Champions Online</em></a> community. Until then, we're going to re-read this first entry in the hope that someday we can <a href="http://www.urbandictionary.com/define.php?term=grok">grok</a> it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/">A look behind the systems of Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/76328>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19223380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/a-look-behind-the-systems-of-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>brian-urbanek</category><category>champions</category><category>champions-online</category><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>levels</category><category>math</category><category>super-stat</category><category>super-stats</category><category>systems</category><category>talents</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 05 Nov 2009 09:00:00 EST</pubDate></item></channel></rss>
