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Posts tagged success

Craig Morrison talks MMO numbers (or the lack thereof)

Ah, the numbers game. It's often quite comical when it comes to MMORPGs and their die-hard fans (or detractors, as the case may be). Aside from Blizzard, very few MMO development houses release real numbers relating to their playerbases, and forum jousters are thus relegated to citing guesstimates...

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The Daily Grind: When have you felt a sense of completion?

By their very nature, MMOs discourage being done. Not necessarily in an insidious sense -- but when your game relies upon people playing it for months on end, there's a natural emphasis on letting tasks stretch off to infinity. But while it's certainly possible to wind up with almost astonishingly...

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MMO Family: The family that groups together

MMO Family is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family. Now that we've established why...

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Making MMOs massive editorial

Rob Fahey has an editorial piece up on GamesIndustry.biz talking about ways to make MMOs massive. The article states that the question devs should be asking is not "How do we beat World of Warcraft?"; it's "What can we learn from World of Warcraft and how can we co-exist with it?" He defines two...

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Factors that could make or break WAR's longterm success

Syp over at the Waaagh! Warhammer Online blog looks at the title's 750,000 registered players figure and observes that merely buying the box (or the download) shouldn't necessarily imply that monthly subscription dollars will follow. There are a number of factors involved that will determine how...

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Age of Conan surpasses 700k registered users

We've been quite taken aback by the responses many players direct at Funcom's Age of Conan. We're not sure if the accusations of the game being a "beta version" or just a "total POS" are the product of unrealistic expectations or are just general animosity towards a game that, at launch, lacks the...

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Age of Conan tops the million shipped mark

Since the launch of Age of Conan, Funcom has been enjoying almost constant successes in the media and in the marketplace. However meaningful you feel critical responses are to an MMO, they continue to be strikingly positive (though with a few exceptions, as always). They've knocked huge titles like...

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Maybe one has to be immature to enjoy mature content

That title is a quote from the latest entry over at Tobold's blog, concerning the success of Age of Conan. He believes the combat system itself is one of the main draws of the game. While appearing somewhat similar to other MMOs, the combat system seems to make more sense in regards to its speed,...

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MMO 2.0 and the next generation of online gaming

Geoff at MMOCrunch wrote an interesting piece on the 'next gen' in online gaming. Specifically, why there is no next gen. He comments on some of the recent successes in the MMO space, namely the subscription numbers of the Big Five MMO's and the smooth release of Age of Conan. He also hails EVE...

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Find out why WoW conquered the world

Gamasutra has published an article titled "Why World of Warcraft Made It Big." The article was written by Michael Zenke, a member of the family here at Massively! Zenke argues that there's no one reason WoW was the game to explode into the mainstream in Western markets, instead of EverQuest II or...

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Global Chat: Through a monitor, darkly

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