Posts tagged subscriptions 
World of Warcraft loses over a million subs since February, now down to 8.3 million
The world's most popular MMO has gotten a bit less popular in the last few months, it would seem. During today's quarterly investor call, Activision-Blizzard announced that World of Warcraft's subscriber numbers are down to 8.3 million. While that's still nothing to thumb your nose at, it does ...
Darkfall Unholy Wars hits Steam as Valve introduces new subscription service
In a press release issued on Steam today, Valve announced that it now offers something of particular value to MMOs on the platform: subscription plans. Gamers can now subscribe to MMOs on Steam and manage recurring payments to those games using Steam itself. With Subscription Plans, Steam ...
EVE Online hits 500,000 subscribers, heads into second decade
Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful ...
Free for All: Justifying the subscriptions I maintain
Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching ...
Funcom: The Secret World metascores to blame for share price drop
Funcom has posted an investor update on The Secret World to its official website. The company says its data are "based on current sales, press and gamer feedback, and early indicators of subscription levels following the free 30 days." The news isn't particularly good, as Funcom's share price ...
Report: Global MMO spending to top $12 billion in 2012
Number-crunching services SuperData Research and Newzoo released reports today forecasting strong growth in the MMO industry. According to the analysts, worldwide spending on MMOs will top $12 billion this year, and that's not all: The companies also predict that this number will increase to a ...
EVE Evolved: Four things MMOs can learn from EVE
New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always ...
Blade & Soul takes over the top spot in Korea, dethroning Diablo III
Just two days ago, Blades & Soul opened its doors to players for the Korean open beta test, clocking an impressive wave of users and a third place finish in popularity behind Diablo III and League of Legends. Now the new fantasy MMO has leapfrogged over both games to claim the number one ...
Facebook backing away from Facebook Credits and adding subscription billing
Facebook may not be your first choice for gaming, but it's impossible to ignore the influence that its games have had on pricing and the social landscape. Starting next month, the development team behind the site is empowering companies to give players a very novel way of paying for items: a ...
SOE removes option to purchase subs with Station Cash
In a stealth move, Sony Online Entertainment has quietly removed the ability to purchase non-recurring subscriptions from its MMOs' marketplaces. Players in both EverQuest and EverQuest II noticed the change while in the game and went to the forums for official confirmation. Previously, ...
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