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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Analyst predicts The Elder Scrolls Online will launch with a subscription fee]]></title><link>http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/</guid><comments>http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/"><img alt="We're a bit of a ways out from getting dynamic screenshots here." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-subfee-epl-509.jpg" /></a></div>
Are you hoping that <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> will be part of the classic subscription model rather than go the free-to-play route? According to analyst <a href="http://massively.joystiq.com/tag/Nicholas-Lovell/">Nicholas Lovell</a>, founder of Gamesbrief, <a href="http://www.gamesindustry.biz/articles/2012-05-09-elder-scrolls-online-will-probably-launch-with-subscription-says-analyst">the odds are good that you'll get your wish</a>. Lovell notes that since the game began development in 2007, when subscription games were at their apex, <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a> is likely to launch using the more familiar business model. Whether or not it will <em>remain</em> as a subscription game is another matter.<br />
<br />
Of course, the price of play is far from the minds of most fans -- the real question is what the game will look like when it's actually playable. Director <a href="http://massively.joystiq.com/tag/MattFiror/">Matt Firor</a> recently sat down to discuss the game's earliest stages of development, the relationship between <a href="http://massively.joystiq.com/tag/ZeniMaxOnlineStudios/">ZeniMax Online Studios</a> and Bethesda, and working within the lore of the established IP. It's an interesting look behind the scenes of development, and if you're interested in the game, watching the video is certain to be <a href="http://www.gameinformer.com/b/features/archive/2012/05/09/the-origins-of-the-elder-scrolls-online.aspx?cache=busted">six minutes well spent</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/">Analyst predicts The Elder Scrolls Online will launch with a subscription fee</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/analyst-predicts-the-elder-scrolls-online-will-launch-with-a-sub/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>design</category><category>development</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>matt-firor</category><category>morrowind</category><category>nicholas-lovell</category><category>nick-lovell</category><category>oblivion</category><category>please-dont-suck</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>subscription</category><category>subscription-fees</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 09 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[TERA subscription error affects thousands [Updated]]]></title><link>http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/</guid><comments>http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/"><img alt="TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tera-1336072088.jpg" /></a></div>
According to several tipsters and many, many pages on <a href="http://massively.joystiq.com/category/tera"><em>TERA's</em></a> forums, something's gone badly wrong with <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse's</a> account system. <a href="http://tera-forums.enmasse.com/forums/news-announcements/topics/Remaining-Subscription-Time-Fixed?page=1">The studio admits</a> that some players have been billed immediately upon selecting a subscription plan instead of being billed after the 30 days. Other players have reported <a href="https://tera-answers.enmasse.com/posts/e1579d1d15?start=391&amp;stop=405">not being able to log in at all</a>, as the game cannot find their subscriptions or free time and delivers an "expired account" error.<br />
<br />
En Masse posted that it is aware of the situation and is working to resolve it. The studio says that players who purchased a physical copy of the game and signed up for a subscription before entering their game code triggered this problem. However, we've also had reports of players who have encountered this error <a href="https://tera-support.enmasse.com/app/answers/detail/a_id/370">when dealing with digital copies</a>.<br />
<br />
Affected players should now be able to log in to <em>TERA </em>while En Masse works on fixing the error.<br />
<br />
[Thanks to Andrew, Schippie, and Alex for the tip!]<br />
<br />
<strong>[Update: En Masse has contacted us to note that the 2000 players have been affected by the "insufficient remaining subscription time" issue, not the "immediate billing" error. En Masse says that these are two separate issues that the studio is actively working to resolve as fast as possible. We've updated this article accordingly.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/">TERA subscription error affects thousands [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/tera-subscription-error-affects-thousands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>30-days-of-game-time</category><category>bluehole</category><category>bluehole-studios</category><category>customer-support</category><category>digital-copy</category><category>en-masse</category><category>en-masse-entertainment</category><category>error</category><category>fantasy</category><category>forum</category><category>issue</category><category>launch</category><category>launch-issue</category><category>physical-copy</category><category>situation</category><category>subscription</category><category>subscription-error</category><category>tera</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[TERA ramps up for launch with a video, an offer, and an address]]></title><link>http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/</guid><comments>http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/"><img alt="The discerning human likes putting another human on the front of his armor." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tera-prelaunch-epl-426.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/TERA/">TERA</a></em>'s launch is just around the corner, and if you're not excited yet, <a href="http://massively.joystiq.com/tag/En-Masse-Entertainment/">En Masse Entertainment</a> is going to throw as much new stuff at you as possible to get you psyched up. That starts with <a href="http://www.mmorpg.com/gamelist.cfm/game/477/feature/6342">a developer journal</a> by Senior Producer <a href="http://massively.joystiq.com/tag/Brian-Knox/">Brian Knox</a>, who talks about the road to launch and the growth of the studio. As you'd expect of a producer bringing a game to market, he's quite excited to see what players will do with the game once it's live.<br />
<br />
Not interested? Perhaps you'll be more interested to know that the studio has <a href="http://tera.enmasse.com/news/posts/inaugural-subscription-pricing-extended">extended the inaugural subscription rate deal</a>; have an active subscription to the game by May 31st and you'll wind up with long-term discounts on the subscription price. Or perhaps you'd rather kick back and watch the final installment of the race videos, this one highlighting the familiar human race. It's a variety of updates to keep your energy up for the launch next Tuesday, assuming it wasn't up already.<p><a href="http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/" rel="bookmark">Continue reading <em>TERA ramps up for launch with a video, an offer, and an address</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/">TERA ramps up for launch with a video, an offer, and an address</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/tera-ramps-up-for-launch-with-a-video-an-offer-and-an-address/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>launch</category><category>launches</category><category>pre-launch</category><category>preview</category><category>price</category><category>pricing</category><category>race</category><category>races</category><category>subscription</category><category>tera</category><category>trailer</category><category>trailers</category><category>upcoming-launch</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wakfu releases Monk Island, new teaser]]></title><link>http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/</guid><comments>http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/"><img alt="Wakfu - Monk Island" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/wakfu.jpg" /></a></div>
<a href="http://www.massively.com/tag/ankama-games">Ankama</a> is updating <a href="http://www.massively.com/tag/wakfu"><em>Wakfu</em></a> today with a content drop called Monk Island. There's a dev diary on the game's official website that provides a bit of detail, including information about religious fanatics, a new dungeon, and all of the mystery you would expect from a secluded island.<br />
<br />
Here's the scoop for those not familiar with <em>Wakfu</em>: It's a fantasy sandbox title that makes up the MMORPG portion of a global cross-media IP. It's based in the same universe as Ankama's <a href="http://massively.joystiq.com/tag/dofus"><em>Dofus</em></a> MMO, and it features many of the same classes and professions.<br />
<br />
Ankama has released a brief Monk Island teaser trailer that shows the Messaround Monastery as well as a bit of combat action. You'll find it after the cut.<p><a href="http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/" rel="bookmark">Continue reading <em>Wakfu releases Monk Island, new teaser</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/">Wakfu releases Monk Island, new teaser</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20212276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/10/wakfu-releases-monk-island-new-teaser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>f2p</category><category>free-to-play</category><category>monk-island</category><category>monk-island-video</category><category>politics</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>teaser</category><category>turn-based-combat</category><category>video</category><category>wakfu</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When do you consider a game to be 'dying'?]]></title><link>http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/</guid><comments>http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/"><img alt="Image" height="300" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtor-queue-epl-1126.jpg" style="margin:4px" width="530" /></a></div>
If you listen to internet negativity, every game is dying. <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> is dying, some folks say, because it's lost a fraction of its population after seven years. <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. <em>Doesn't</em> merge servers? Dying!<br />
<br />
It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If <em>World of Warcraft</em> dwindled to as few players as, say, <em><a href="http://massively.joystiq.com/category/Asherons-Call/">Asheron's Call</a></em>, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games.<br />
<br />
What about you -- when, exactly, in a game's timeline do you consider that game to be dying?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/">The Daily Grind: When do you consider a game to be 'dying'?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>dying</category><category>f2p</category><category>free-to-play</category><category>merge</category><category>merges</category><category>negativity</category><category>opinion</category><category>population</category><category>queue</category><category>rift</category><category>server-merge</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>tor</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 09 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Drink, dice, and debauch with new Wakfu gameplay videos]]></title><link>http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/</guid><comments>http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/"><img alt="Pick a card, any card." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ecaflip.jpg" /></a></div>
<div style="text-align: left; ">
	Drinking and gambling go together like peanut butter and jelly, so it's only appropriate that today's new <em><a href="http://www.massively.com/tag/wakfu">Wakfu</a></em> gameplay videos set the focus on the Pandawa's Pint and Ecaflip's Coin classes. The Pandawa class, as its name would imply, is a class consisting entirely of anthropomorphic pandas with an affinity for bamboo milk and bar-room brawls. The Pandawa's Pint class "will lift both allies and enemies off their feet," but the distinction lies in how they go about putting them down.<br />
	<br />
	Meanwhile, members of the Ecaflip's Coin class take a page out of Harvey Dent's book and live life by the flip of a coin. Luck is the name of the game for these devoted gamblers, and they're more than willing to let their lives ride on the roll of the dice as long as a chance at victory is still in the cards, and when you make your own luck, it always is.<br />
	<br />
	To see these two classes in the heat of action, just grab a drink, take a seat at the table, and let the dice roll. Or, you know, just click past the cut.<br />
	<br />
	[Source: <a href="http://www.massively.com/tag/ankama-games">Ankama Games</a> press release]</div><p><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/" rel="bookmark">Continue reading <em>Drink, dice, and debauch with new Wakfu gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/">Drink, dice, and debauch with new Wakfu gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/drink-dice-and-debauch-with-new-wakfu-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>class</category><category>classes</category><category>ecaflip</category><category>ecaflips-coin</category><category>f2p</category><category>free-to-play</category><category>gameplay-video</category><category>gameplay-videos</category><category>pandawa</category><category>pandawas-pint</category><category>politics</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>turn-based-combat</category><category>video</category><category>videos</category><category>wakfu</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 21 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Make your nation proud with Wakfu's newest dev diary]]></title><link>http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/</guid><comments>http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/"><img alt="Screenshot -- Wakfu" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wakfu-1331586014.jpg" /></a></div>
<div style="text-align: left; ">
	Now that <a href="http://www.massively.com/tag/ankama-games">Ankama Games'</a> tactical MMORPG <em><a href="http://www.massively.com/tag/wakfu">Wakfu</a></em> is live and operational, it's probably about time for players to start getting familiar with the World of Twelve. Thankfully, the fine folks over at Ankama have provided us with a brand-new dev diary to help players to wrap their heads around the nations and territories of <em>Wakfu</em>.<br />
	<br />
	For the uninitiated, the World of Twelve is the shared universe of <em>Wakfu</em> and its predecessor, <em><a href="http://www.massively.com/tag/dofus">Dofus</a></em>. Lots has happened in the World of Twelve since the time of <em>Dofus</em>, however. Most importantly, a daft ogre by the name of Ogrest (presumably the older brother of Ogre and Ogrer) gathered the six primordial Dofus and used their overwhelming power to devastate the world, drowning all but seven major island nations beneath the sea. It's up to players to run these remaining nations and restore the World of Twelve to its former power.<br />
	<br />
	Of course, it can't all be sunshine and butterflies between the seven nations; we need a reason to kill each other! Aside from the seven main islands, there are also a number of smaller islands that contain valuable -- and sometimes exclusive -- resources. The seven nations, of course, all want to claim these precious goods for their own. Players will have to represent their nations in the battle for these minor, resource-rich islands in order to bring prosperity and bragging rights to their respective homelands.<br />
	<br />
	So there you have it, Wakfuians (that's totally a word, we promise). Now click past the cut for the full dev diary video, then get out there and make your countries proud!</div><p><a href="http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/" rel="bookmark">Continue reading <em>Massively Exclusive: Make your nation proud with Wakfu's newest dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/">Massively Exclusive: Make your nation proud with Wakfu's newest dev diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20191511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/12/massively-exclusive-make-your-nation-proud-with-wakfus-newest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>dev-diaries</category><category>dev-diary</category><category>f2p</category><category>free-to-play</category><category>nation</category><category>nations</category><category>politics</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>territories</category><category>territory</category><category>turn-based-combat</category><category>video</category><category>videos</category><category>wakfu</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 12 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Have a bloody good time with Wakfu's Sacrier and Xelor classes]]></title><link>http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/</guid><comments>http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/"><img alt="Screenshot -- Wakfu" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wakfu.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/ankama-games">Ankama Games'</a> quirky tactical MMORPG <a href="http://www.massively.com/tag/wakfu"><em>Wakfu</em></a> went live about a week ago, but the studio is continuing its steady drip of promotional material. Today Ankama is giving players not one but two new videos highlighting a couple of the game's classes. In the red corner, we have the Sacrier class. These bloodthirsty berserkers channel pain into power and will stop at nothing to ensure that their enemy doesn't make it out alive.<br />
	<br />
	Meanwhile, in the blue corner, we have the Xelor class, which brings the power of chronomancy to the table. Thanks to their ability to expertly manipulate the flow of time, the disciples of Xelor are a force to be reckoned with on the battlefield. To see the Sacrier and Xelor classes in action, check out both new videos after the cut.</div><p><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/" rel="bookmark">Continue reading <em>Have a bloody good time with Wakfu's Sacrier and Xelor classes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/">Have a bloody good time with Wakfu's Sacrier and Xelor classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/have-a-bloody-good-time-with-wakfus-sacrier-and-xelor-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>class</category><category>classes</category><category>f2p</category><category>free-to-play</category><category>politics</category><category>sacrier</category><category>sacriers-blood</category><category>sandbox</category><category>se</category><category>square-enix</category><category>squenix</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>trailer</category><category>trailers</category><category>turn-based-combat</category><category>video</category><category>videos</category><category>wakfu</category><category>xelor</category><category>xelors-sandglass</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 07 Mar 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: A bit of Wakfu, a smidge of Spiral Knights, and some Lime Odyssey]]></title><link>http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/</guid><comments>http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/"><img alt="Rise and Shiny banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fullscreen-capture-332012-93549-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
This week in <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a>, things did not go as planned. This sort of thing actually happens often enough to almost be a problem: I pick out a title or am tasked with taking a look at a certain game, but communication lines are crossed and the game I was supposed to give a first impressions-style look at closes down its beta in the middle of the week. Like I said, it does happen, enough to force me to plan out my articles on a month-long calendar. Even then, things can change.<br />
<br />
So instead of talking about the game I said I was going to be this week, <a href="http://www.sevensoulsonline.com/"><em>Seven Souls Online</em></a>, I decided to go over the three games that I gleefully jumped into over the last few days. This will not be a typical first impression-style piece but instead will hint at the specific adventures I had while playing these games.<br />
<br />
These wonderful, <em>wonderful</em> games.<p><a href="http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/" rel="bookmark">Continue reading <em>Rise and Shiny: A bit of Wakfu, a smidge of Spiral Knights, and some Lime Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/">Rise and Shiny: A bit of Wakfu, a smidge of Spiral Knights, and some Lime Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/04/rise-and-shiny-a-bit-of-wakfu-a-smidge-of-spiral-knights-and-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>ankama</category><category>beau-hindman</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>hands-on</category><category>lime-odyssey</category><category>politics</category><category>rise-and-shiny</category><category>ryzom</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>sega</category><category>spiral-knights</category><category>Square-Enix</category><category>squenix</category><category>steam</category><category>strategy</category><category>strategy-mmo</category><category>sub</category><category>subscription</category><category>three-rings</category><category>three-rings-design</category><category>turn-based-combat</category><category>wakfu</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 04 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should players get a vote on content?]]></title><link>http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/</guid><comments>http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/"><img alt="Glitch" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/image1-1329516446.jpg" /></a></div>
Nevermind games with <a href="http://massively.joystiq.com/category/eve-online">complicated player councils</a> -- <a href="http://massively.joystiq.com/tag/TinySpeck/">TinySpeck's</a> browser sandbox <em><a href="http://massively.joystiq.com/tag/Glitch/">Glitch</a></em> puts the power in the hands of the people. The game is free-to-play and back in beta, but once the game relaunches, those who've subscribed can make use of their accrued benefits, which include up to five votes per month in dev-led referenda on the game's content. Players can save their votes up and then cast them all at once or one at a time on whatever issues they feel deserve prioritization, although it's the devs, not the players, who will decide what each referendum entails.<br />
<br />
So what do you think -- is it a good idea to let players vote (or pay to vote) on what content makes it into a game?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/">The Daily Grind: Should players get a vote on content?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20174576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/27/the-daily-grind-should-players-get-a-vote-on-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>brianna-royce-tdg</category><category>browser</category><category>f2p</category><category>free-to-play</category><category>glitch</category><category>opinion</category><category>pay-to-vote</category><category>referendum</category><category>sandbox</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><category>tinyspeck</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 27 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the highest sub fee you'd pay?]]></title><link>http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/</guid><comments>http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/"><img alt="RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/screenshots18.jpg" /></a></div>
While recording the <a href="http://massively.joystiq.com/podcast">podcast</a> last week, Rubi, Justin, and I discussed <a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/"><em>RuneScape's</em> subscription fee</a>, which is soon to increase to a whopping... $8. Eight bucks doesn't seem like much to me, but I remember when <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> increased its monthly fee from $10 to $13 -- players were pretty upset. "How dare an old game ask for more money?" seems to be a common refrain.<br />
<br />
But if the game is good enough, why wouldn't we pay what it's worth to us, no matter its age? Consider <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, which offers, as its highest subscription tier, a <a href="http://www.gamersfirst.com/fallenearth/?q=premium-subscriptions">$30-per-month plan</a>. I might pay $30 a month for a really awesome MMO (or to <a href="http://massively.joystiq.com/category/star-wars-galaxies">resurrect one I'm fond of</a>). But what's the limit? $50? $100? What's the highest sub fee you'd pay -- and what would you expect out of the game for that price?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/">The Daily Grind: What's the highest sub fee you'd pay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/06/the-daily-grind-whats-the-highest-sub-fee-youd-pay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>ea</category><category>Electronic-Arts</category><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>jagex</category><category>jagex-game-studios</category><category>Mythic-Entertainment</category><category>opinion</category><category>runescape</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>sub-fee</category><category>subscription</category><category>subscription-tier</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 06 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The benefits of a subscription]]></title><link>http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/</guid><comments>http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/subscription-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
In <a href="http://massively.joystiq.com/2012/01/29/eve-evolved-could-eve-online-go-free-to-play/">last week's EVE Evolved opinion piece</a>, I tackled the question of whether it would be possible to make <a href="http://www.eve-online.com/"><em>EVE Online</em></a> free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> have investigated the same options makes this debate an important one to hash out in a public forum.<br />
<br />
We've established that a free-to-play <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> could potentially be viable, but this week I'd like to take the debate one step further and ask whether <em>EVE</em> is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be <a href="http://massively.joystiq.com/2012/01/30/turbine-subscription-model-isnt-dead/">the dominant business model</a> in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.<p><a href="http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/" rel="bookmark">Continue reading <em>EVE Evolved: The benefits of a subscription</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/">EVE Evolved: The benefits of a subscription</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/05/eve-evolved-the-benefits-of-a-subscription/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>debate</category><category>eq</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>free-to-play-conversion</category><category>game-design</category><category>incarna</category><category>mmo-industry</category><category>opinion</category><category>plex</category><category>sandbox</category><category>sci-fi</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[WAKFU puts out a call for (paying) pioneers]]></title><link>http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/</guid><comments>http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/"><img alt="WAKFU" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wakfu.jpg" /></a></div>
With <a href="http://massively.joystiq.com/tag/wakfu/"><em>WAKFU's</em></a> launch <a href="http://massively.joystiq.com/2012/01/27/wakfu-releasing-february-29th-stress-test-coming-this-weekend/">rapidly approaching later this month</a>, the information is pouring forth fast and furious from this free-to-play title. One of the biggest questions that players have at this stage is just how a game is going to make its money, and in the case of <em>WAKFU</em>, <a href="http://massively.joystiq.com/tag/ankama">Ankama</a> is certainly hoping that the experience is fun enough to warrant a regular subscription.<br />
<br />
If you're already on board with the <em>WAKFU </em>philosophy and wish to subscribe for a premium membership, then Ankama has <a href="http://www.wakfu.com/na/mmorpg/community/news/284341-wakfu-become-pioneer-today">a few great pre-launch offers</a> for you. By signing up for three, six, or 12-month plans, you can net yourself plenty of in-game items as well as the esteemed title of "<em>WAKFU </em>Pioneer."<br />
<br />
Ankama has also published <a href="http://www.wakfu.com/na/mmorpg/discovery/why-subscribe-to-wakfu">a helpful chart</a> illustrating the differences between the F2P and subscription plans -- such as whether or not you can become an eco-terrorist (we kid you not). Other differences include the ability to own a home vs. set up an in-game shop, how many professions you can master (six vs. 16), and whether or not you can run for office.<br />
<br />
[Thanks to Derek for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/">WAKFU puts out a call for (paying) pioneers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20163675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/wakfu-puts-out-a-call-for-paying-pioneers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>bonus</category><category>business-model</category><category>eco-terrorism</category><category>eco-terrorists</category><category>f2p</category><category>f2p-matrix</category><category>free-to-play</category><category>launch</category><category>office</category><category>pioneer</category><category>politics</category><category>pre-launch</category><category>pre-launch-offer</category><category>pre-order</category><category>pre-order-bonus</category><category>pre-order-plan</category><category>sub</category><category>subscription</category><category>subscription-bonus</category><category>subscription-chart</category><category>wakfu</category><category>wakfu-pioneer</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 03 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV adds direct subscription options]]></title><link>http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/</guid><comments>http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/"><img alt="Final Fantasy XIV" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/crysta.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> forges ahead with its revived subscription model, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is showing signs that it is listening to its customer base in regards to options. The company announced that players can now directly subscribe to the game with a credit or debit card through the account system.<br />
<br />
Previously, <em>Final Fantasy XIV</em> utilized <a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/">a convoluted system</a> that required players to purchase an intermediary currency called Crysta, which was then spent on monthly subscription options. Not only did players find this complex and unnecessary, but there were issues with buying more Crysta than one actually needed.<br />
<br />
According to the company, the ability to directly subscribe via credit card was "by far the most popular request received from the community." <em>FFXIV </em><a href="http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/">began charging for subscriptions earlier this month</a> after more than a year of free service.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/">Final Fantasy XIV adds direct subscription options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account</category><category>credit-card-payments</category><category>crysta</category><category>debit-card-payments</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>payment-methods</category><category>se</category><category>square</category><category>square-enix</category><category>subscription</category><category>subscription-options</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape increasing subscription prices on February 1st]]></title><link>http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/</guid><comments>http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/"><img alt="Screenshot -- RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/runescape.jpg" /></a></div>
<div style="text-align: left; ">
	In a new post on the official <em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> site, the game's vice president <a href="http://www.massively.com/tag/daniel-clough">Daniel Clough</a> has announced that, beginning in February, <em>RuneScape</em> membership prices will be rising from $5.95 US per month to $7.95 US per month. If you're already a member, don't worry! Anyone who is a registered member prior to February 1st will still be able to subscribe to the game at the current fee of $5.95 US per month, and the rate will not rise as long as the subscription isn't cancelled. So if you were thinking about shelling out for a <em>RuneScape</em> membership, act before the end of the month in order to lock in the current, lower pricing model. For the full details, click on through the link below to the <em>RuneScape</em> official site.<br />
	<br />
	[Thanks to Sean for the tip!]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/">RuneScape increasing subscription prices on February 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/runescape-increasing-subscription-prices-on-february-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based-game</category><category>browser-based-games</category><category>daniel-clough</category><category>f2p</category><category>free-to-play</category><category>increase</category><category>jagex</category><category>member</category><category>members</category><category>membership</category><category>membership-fees</category><category>price-increase</category><category>rs</category><category>runescape</category><category>sub-fees</category><category>subs</category><category>subscription</category><category>subscription-fees</category><category>subscriptions</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 24 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes crucifies subs and slashes box prices]]></title><link>http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/</guid><comments>http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/"><img alt="Gods &amp; Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gods.jpg" /></a></div>
Two business models entered <a href="http://massively.joystiq.com/tag/gods-and-heroes/"><em>Gods &amp; Heroes'</em></a> colosseum, but only one walked out alive. The crowds cheered their approval, and for a moment their bloodlust was sated. Subscriptions in the game would be no more.<br />
<br />
Today, <a href="http://massively.joystiq.com/tag/Heatwave-Interactive/">Heatwave Interactive</a> announced that the subscription model wasn't working out for the underperforming <em>Gods &amp; Heroes: Rome Rising</em> (<a href="http://massively.joystiq.com/2011/06/27/gods-and-heroes-sells-centurion-helmet-on-amazon/">perhaps it did not sell enough fancy helmets</a>) and as of today subs are a thing of the past. Instead, players can enjoy the game without a fee while the team works on creating a true free-to-play plan.<br />
<br />
In addition to making gameplay completely free, Heatwave has cleaved the price of the client in twain, reducing the cost to $9.99 for those who have yet to get it. If you've previously purchased the game, whether you were currently subbed to it or not, your account is now flagged for unlimited free play.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/">Gods &amp; Heroes crucifies subs and slashes box prices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/gods-and-heroes-crucifies-subs-and-slashes-box-prices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>colosseum</category><category>deal</category><category>f2p</category><category>free-to-play</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>promotion</category><category>sub</category><category>subs</category><category>subscription</category><category>transition</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 13 Jan 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[RIFT introduces 3-month, 6-month, and yearly subscription plans]]></title><link>http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/</guid><comments>http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		It's a new year, and the folks at <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> want you to spend it in Telara. In order to entice players to stick around, the studio has announced three new subscription plans for those who are tired of dropping $15 US every month. <a href="http://www.massively.com/category/rift">RIFT</a> players can now subscribe for three months for $12.99 US per month (that's $38.97 US, billed every three months), six months for $10.99 US per month ($65.94 US every six months), or one year for $9.99 US per month ($119.88 US every year).<br />
		<br />
		But wait, there's more! For a limited time only, Trion is offering players a discount on the yearly subscription package. Instead of paying $9.99 per month, players will pay $8.25 per month for a total of $99.00 per year. So if you're one of the many <em>RIFT</em> players who have been waiting for multi-month subscription options, all you have to do is head on over to your account page and make the switch. For more details, check out the game's official subscription information page.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/">RIFT introduces 3-month, 6-month, and yearly subscription plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20147488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/rift-introduces-3-month-6-month-and-yearly-subscription-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>new-sub-plan</category><category>new-sub-plans</category><category>new-subscription-plan</category><category>new-subscription-plans</category><category>rift</category><category>rift-planes-of-telara</category><category>sub-fee</category><category>sub-fees</category><category>subs</category><category>subscription</category><category>subscription-fees</category><category>subscription-plan</category><category>subscription-plans</category><category>subscriptions</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 12 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Raph Koster talks about free-to-play models and whales]]></title><link>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/</guid><comments>http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/"><img alt="I'm offended at having to keep this game afloat." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/blogs-whales-epl-111.jpg" /></a></div>
The idea of <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> business models can prompt a lot of venom from players who are certain that the model, essentially, is a trick. You'll be forced into paying for the game somehow, or you'll be able to pay extra money and walk away with all of the best stuff in the game. <a href="http://massively.joystiq.com/tag/Raph-Koster/">Raph Koster</a> has a different view of things from a business standpoint, and he outlines <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">how the free-to-play model works out in practice</a> in a recent blog entry.<br />
<br />
Koster explains that you wind up with a handful of players who sink a huge amount of money into the game, while most users (upwards of 60%) never pay a dime. The users who <em>do</em> pay that much money, referred to as "whales," are essentially being treated as if they're in a retail store, compared to the more traditional model where you pay $60 for a game only to find out you don't like it. Whatever your views on the model, it's an interesting look at the changing face of monetizing games and is <a href="http://www.raphkoster.com/2012/01/11/f2p-vs-subs/">well worth a read</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/">Raph Koster talks about free-to-play models and whales</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20146714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/11/raph-koster-talks-about-the-evil-of-free-to-play-models/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>f2p</category><category>free-to-play</category><category>hybrid-model</category><category>industry</category><category>industry-insiders</category><category>koster</category><category>mmo-industry</category><category>opinion</category><category>pricing</category><category>raph-koster</category><category>subscription</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Sub up or lose out: Final Fantasy XIV suspending accounts Thursday]]></title><link>http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/</guid><comments>http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/2/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/"><img alt="Final Fantasy XIV" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ff14.jpg" /></a></div>
A month ago <a href="http://massively.joystiq.com/2011/12/06/square-enix-preparing-for-final-fantasy-xiv-recurring-billing/">we reported</a> that <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is finally ready to transition <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> to a subscription model. This comes after more than a year of an unlimited free trial for users while the dev team shored up the title following its rocky release. It's important to note that this change happens this week -- specifically on Friday the 6th.<br />
<br />
Square-Enix's account system has notified players that "the free trial period for the following service will soon end. Please note that after the end date, you will be billed service fees for your automatically continuous options."<br />
<br />
No player will get charged against their will as the company is suspending all accounts on the 5th so that everyone can have a choice whether to subscribe or not. Until the launch of <em>Final Fantasy XIV's</em> 2.0 patch, the game will be available for a discounted rate of $9.99 a month, assuming that you're sticking with just one character (additional characters are $3 apiece). After 2.0, the subscription cost will increase to the standard rate $12.99/month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/">Sub up or lose out: Final Fantasy XIV suspending accounts Thursday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>discount</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>final-fantasy-xiv-2.0</category><category>free-trial</category><category>patch-2.0</category><category>promotion</category><category>square</category><category>square-enix</category><category>subscription</category><category>subscription-billing</category><category>subscription-cost</category><category>unlimited-free-trial</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape warms our hearts with subscription deal]]></title><link>http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/</guid><comments>http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/"><img alt="RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/runescape-1323874118.jpg" /></a></div>
Is the frigid winter closing in, encasing your life in ice and gaming frustration? Or, for those of you who live in Florida, do you have to suffer the indignities of wearing a windbreaker when you go outdoors? <a href="http://massively.joystiq.com/tag/jagex">Jagex</a> is here to help by offering a sunshiny deal on a six-month subscription to <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a>.<br />
<br />
Until January 4th, 2012, <em>RuneScape </em>players can sign up for six months of membership for the price of four, which basically gives two free months of premium service. As if that wasn't enough, Jagex is also handing out spiffy reversible ice masks -- with angry and happy sides -- to those who snag this deal.<br />
<br />
<em>RuneScape's </em>membership starts at $5.95 a month, and upgrades the free-to-play title with additional quests, landscape, minigames, player housing, and no advertisements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/">RuneScape warms our hearts with subscription deal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/runescape-warms-our-hearts-with-subscription-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>f2p</category><category>florida</category><category>free-to-play</category><category>ice-mask</category><category>jagex</category><category>member</category><category>membership</category><category>promotion</category><category>reversible-ice-mask</category><category>rs</category><category>runescape</category><category>six-for-four</category><category>subscription</category><category>subscription-deal</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Dec 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes aims at accessorizing with the new Gunslinger Set]]></title><link>http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/</guid><comments>http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/"><img alt="I do not aim with my AoEs.  A man who aims with an AoE has forgotten the face of his father." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/coh-gunslinger-epl-1129.jpg" /></a></div>
Do you find yourself frequently dealing in lead in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>? Then perhaps your hero could use the accoutrements to match his or her habit of solving every problem with gunplay. The Gunslinger Set is <a href="http://goingrogue.na.cityofheroes.com/en/news/featured-items-at-the-paragon-market---11.html">a new featured item in the market</a>, and it brings with it the usual assortment of costume pieces for making your perfect Western-themed hero, including a fine selection of new firearms for any would-be gunslinger looking to snipe at some criminals.<br />
<br />
The whole package is available for 400 points in the store, but if you'd rather buy items piecemeal the option remains as always. And if you've mostly been kept away from the game's subscription fee by the lack of proper gunslinging attire, you'll be happy to know that the game is also offering players a <a href="http://goingrogue.na.cityofheroes.com/en/news/get-your-holiday-bonus-game-time.html">special subscription deal through the end of December</a>, giving players extra VIP subscription time when purchasing a membership for six months or a year at a time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/">City of Heroes aims at accessorizing with the new Gunslinger Set</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/city-of-heroes-aims-at-accessorizing-with-the-new-gunslinger-set/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>costume-pieces</category><category>costumes</category><category>cov</category><category>cox</category><category>deals</category><category>f2p</category><category>free-to-play</category><category>ncsoft</category><category>new-costumes</category><category>paragon</category><category>paragon-market</category><category>paragon-studios</category><category>promotions</category><category>sub-fees</category><category>subscription</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on impressions of The Secret World]]></title><link>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/</guid><comments>http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/"><img alt="Scary monster dude in The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monsterdudtsw.jpg" /></a></div>
<em>Last month, Funcom held a special hands-on event for </em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a><em> at its Montreal, Canada offices, where we sent freelancer <a href="http://massively.joystiq.com/tag/Francois-Blondin/">Fran&ccedil;ois Blondin</a> to cover all the exciting details. <span class="gD">Fran&ccedil;ois also got to play the game for several hours, giving us a fresh perspective on what </span></em><span class="gD">TSW</span><em><span class="gD"> has to offer MMO gamers. </span></em><br />
<br />
In <a href="http://massively.joystiq.com/tag/Funcom/">Funcom's</a> upcoming <em>The Secret World</em>, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-2/">The Secret World</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838618"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-2/#4838631"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tswscreen38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark">Continue reading <em>Hands-on impressions of The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/">Hands-on impressions of The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20109792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/21/hands-on-impressions-of-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cash-shop</category><category>chakras</category><category>collision</category><category>combat</category><category>crafting</category><category>demo</category><category>double-dipping</category><category>dragons</category><category>equipment</category><category>exclusive</category><category>factions</category><category>featured</category><category>funcom</category><category>gear</category><category>hands-on</category><category>hive</category><category>illuminati</category><category>impressions</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>montreal</category><category>preview</category><category>pve</category><category>pvp</category><category>questing</category><category>quests</category><category>Ragnar-Tornquist</category><category>skill-based</category><category>skills</category><category>stats</category><category>subscription</category><category>templars</category><category>the-hive</category><category>the-secret-world</category><category>three-quests</category><category>tsw</category><category>weapons</category><category>wheel-of-skills</category><dc:creator><![CDATA[François Blondin]]></dc:creator><pubDate>Mon, 21 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman: RIFT going F2P would be a 'large net negative' for the game]]></title><link>http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/</guid><comments>http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/rift.jpg" /></a></div>
With so many former subscription-only MMOs turning to free-to-play/hybrid business models these days, one might assume that <a href="http://massively.joystiq.com/tag/Trion-worlds/">Trion Worlds</a> feels the pressure to do the same with <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> -- but that is far from the case. Speaking with <a href="http://www.eurogamer.net/articles/2011-11-16-trions-scott-hartsman-on-rift-subscribers-free-to-play-and-money">Eurogamer</a>, <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> confirmed that Trion has "absolutely no plans whatsoever" to transition <em>RIFT </em>to a F2P model. He cited strong business and a growing game as reasons why the company is happy where it's at.<br />
<br />
Embracing F2P, in Hartsman's opinion, would end up hurting more than helping in this situation: "One of the assumptions people make is you can just take a game and throw a switch and change the model. For starters, you'd have to decide that that would be a good thing, and I do not think it would be -- that would be a fairly large net negative for <em>RIFT </em>and the <em>RIFT </em>community."<br />
<br />
While Hartsman confirms that F2P attracts large amounts of users, he also says that it fundamentally changes how an MMO studio approaches the game itself. "Take a free-to-play game or a social game, where the business is all about -- the social games' word for it is, 'going whaling,'" he said. "The idea is you have a paying player subsidising the play of, potentially, dozens or hundreds of other users. And so you have to be willing to create a game that has the ability to make huge sums of money from relatively small numbers of people. Once you decide that you are going to enter the whaling business, it's a different mindset and a different set of goals you're designing for entirely."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/">Scott Hartsman: RIFT going F2P would be a 'large net negative' for the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eurogamer</category><category>f2p</category><category>free-to-play</category><category>rift</category><category>scott-hartsman</category><category>subscription</category><category>trion</category><category>trion-worlds</category><category>whaling</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard loses 1.1 million WoW players since May, triples profits]]></title><link>http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/</guid><comments>http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/"><img alt="Activision Blizzard" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/blizz-1320791299.jpg" /></a></div>
Today's investor call with <a href="http://massively.joystiq.com/tag/activision-blizzard/">Activision Blizzard</a> was a rollercoaster of news for MMO fans, with both good and bad news coming forth.<br />
<br />
Starting with the bad -- everyone asks to start with the bad news, don't they? -- <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> subscriber numbers are much lower than they were this past May. The company reports that subscriptions have dropped from 11.4 million in May to 11.1 million in June to 10.3 million, representing a loss of 10% of the playerbase. These numbers represent the total worldwide, and <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> CEO <a href="http://massively.joystiq.com/tag/mike-morhaime/">Mike Morhaime</a> said that most of the losses were suffered in the eastern market. No matter where the losses come from, <a href="http://massively.joystiq.com/2011/08/03/world-of-warcraft-subscriptions-continue-a-downward-trend/">this continues the downward trend of the title</a> during the past year. Blizzard declined to provide a subscriber forecast for the next quarter.<br />
<br />
The good news is that the company has whooped expectations by nearly tripling its profit for the quarter over this time last year. During this past quarter, Activision Blizzard raked in $627 million worth of sales, of which $148 million is pure profit. A majority of the revenue -- 62% -- comes from its digital sales.<br />
<br />
The company expects 2012 to be even better, with titles like <a href="http://massively.joystiq.com/tag/diablo-III/"><em>Diablo III</em></a> and another <a href="http://massively.joystiq.com/tag/call-of-duty/"><em>Call of Duty</em></a> in the works. CEO <a href="http://massively.joystiq.com/tag/bobby-kotick/">Bobby Kotick</a> is nothing if not confident in the company's future: "I believe our unyielding commitment to excellence and our creative talent around the globe will continue to position Activision Blizzard as the leader in interactive entertainment."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/">Activision Blizzard loses 1.1 million WoW players since May, triples profits</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/activision-blizzard-loses-1-1-million-wow-players-triples-profi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>Bobby-Kotick</category><category>call-of-duty</category><category>diablo-3</category><category>diablo-iii</category><category>investers-call</category><category>losses</category><category>Mike Morhaime</category><category>MikeMorhaime</category><category>profit</category><category>q3</category><category>subscription</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Nov 2011 17:40:00 EST</pubDate></item><item><title><![CDATA[Recruit for Ryzom, win fabulous prizes!]]></title><link>http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/</guid><comments>http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/"><img alt="Ryzom" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ryzom.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/ryzom/"><em>Ryzom</em></a> is undergoing a recruitment drive at the moment, and the team is looking to the players for help. <a href="http://atys.ryzom.com/start/app_forum.php?page=topic/view/9832">A spiffy contest</a> has been posted on the official site to see which players can rope in the most new warm bodies for the cause.<br />
<br />
Each player is tasked with recruiting friends and family members via a unique link that will count toward their tally during the month of November. After November 30th, the <em>Ryzom </em>team will see which players have netted the biggest catch and will dole out rewards accordingly.<br />
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The first place winner gets a choice of tempting prizes: either an original concept art drawing or an Nvidia GeForce GTX 480 graphics card. Second place can choose from the drawing or a lifetime subscription to the game, and third through sixth place winners will receive a three-month subscription.<br />
<br />
<em>Ryzom </em>is currently free-to-play with an optional subscription package.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/">Recruit for Ryzom, win fabulous prizes!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/04/recruit-for-ryzom-win-fabulous-prizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept-art</category><category>contest</category><category>f2p</category><category>free-to-play</category><category>geforce</category><category>lifetime-sub</category><category>lifetime-subscription</category><category>nvidia</category><category>prizes</category><category>promotion</category><category>recruit</category><category>recruitment</category><category>ryzom</category><category>sub</category><category>subscription</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 04 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[BioWare Mythic isn't playing favorites with free-to-play and subscriptions]]></title><link>http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/</guid><comments>http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/"><img alt="Wrath of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wrath.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bioware-mythic/">BioWare Mythic</a> says that the market is big enough to support both free-to-play and subscription models -- and everything else in between. <a href="http://www.gamasutra.com/view/news/37940/Theres_Room_For_Subscriptions_FreeToPlay_At_BioWare_Mythic.php">Talking with Gamasutra</a>, GM <a href="http://massively.joystiq.com/tag/Eugene-Evans/">Eugene Evans</a> said that the company has to acknowledge that there are people who don't like F2P and those who do, and it's important to reach out to both groups.<br />
<br />
With <a href="http://massively.joystiq.com/tag/wrath-of-heroes/"><em>Warhammer Online: Wrath of Heroes</em></a> in beta testing, BioWare Mythic is testing the waters of free-to-play while preparing for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> massive subscription launch. "We often got asked about taking our old games free-to-play, and in the case of <em>Warhammer</em>, we felt there was a different way of doing it," he opined, going on to say that the Mythic branch was learning a lot about polish and quality from the BioWare team.<br />
<br />
Evans commented on the observation that the widening global market means that no one business model is guaranteed to work in every country: "We're all still figuring out what free-to-play means, what the best way to monetize is, and how to run it as a business and engage players in ways they're prepared to accept."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/">BioWare Mythic isn't playing favorites with free-to-play and subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/24/bioware-mythic-isnt-playing-favorites-with-free-to-play-and-sub/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-mythic</category><category>business-models</category><category>Eugene-Evans</category><category>f2p</category><category>free-to-play</category><category>gamasutra</category><category>mythic</category><category>polish</category><category>star-wars-the-old-republic</category><category>subs</category><category>subscription</category><category>subscriptions</category><category>swtor</category><category>warhammer</category><category>warhammer-online</category><category>warhammer-online-wrath-of-heroes</category><category>wrath-of-heroes</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 24 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online announces Legendary subscription plan]]></title><link>http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/</guid><comments>http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/"><img alt="Screenshot -- DC Universe Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/dcuo.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/dc-universe-online"><em>DC Universe Online</em></a>'s PlayStation 3 players are getting a new payment option for their <em>DCUO</em> fix today. Due to the game's imminent conversion to F2P, <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> is introducing the Legendary subscription model. The Legendary model is <em>DCUO</em>'s premium membership plan, and the only thing that has changed so far is the name.<br />
	<br />
	However, new features will be applied to the subscription once the game transitions to free-to-play, though no details have been released regarding what those features may be.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/">DC Universe Online announces Legendary subscription plan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/dc-universe-online-announces-legendary-subscription-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc-universe-online</category><category>dcuo</category><category>free-to-play-transition</category><category>legendary</category><category>soe</category><category>sony-online-entertainment</category><category>subscription</category><category>subscription-models</category><category>subscriptions</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 20 Oct 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[CCP talks flying in space, says EVE is a healthy subscriber-based game]]></title><link>http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/</guid><comments>http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/"><img alt="EVE Online - space station" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eveonlinescreen1.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamespot">GameSpot</a> has a new interview with <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> lead designer <a href="http://massively.joystiq.com/tag/kristoffer-touborg">Kristoffer Touborg</a>, and though it's a bit dated (it was conducted at last week's GDC, and obviously prior to yesterday's <a href="http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e/">layoff announcement</a>), it still features some interest nuggets relating to <em>EVE</em> and its immediate future.<br />
<br />
In terms of <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> bread-and-butter spaceship gameplay, Touborg confirms what all the company dev blogs have been saying lately, which is that <em>EVE's</em> flying-in-space elements are once again the top priority. "The number of people working on things related to flying in space has probably tripled, so we are ready to start delivering a load of content," he says.<br />
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The interview also touches on <em>EVE's</em> payment model, and specifically, why CCP has resisted the urge to jump on the free-to-play bandwagon. "We are a really healthy, subscriber-based game," Touborg says. "Does that mean we will be a subscriber-based game in five or 10 years? Maybe not, but as it currently stands, we have 400,000 subscribers, and there's really no reason to turn that bucket upside-down."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/">CCP talks flying in space, says EVE is a healthy subscriber-based game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/ccp-talks-flying-in-space-says-eve-is-a-healthy-subscriber-base/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>kristoffer-touborg</category><category>mmo-shooter</category><category>mmofps</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><category>scifi</category><category>shooter</category><category>subscription</category><category>subscription-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 20 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE isn't the only game with PLEX]]></title><link>http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/</guid><comments>http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/plex-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The past several years have seen a complete revolution in the online gaming market, and with it the MMO industry as we know it. An industry once dominated by monthly subscriptions is now rapidly giving way to games with free-to-play, freemium and hybrid payment models. <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games</a> has repeatedly expressed concern that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> could go the way of the dinosaurs if it doesn't adapt its business model to this new market. While I'm forced to agree with the general sentiment behind that statement, I don't think the developers at CCP recognise just how far ahead of the curve they've been with their own business model since the introduction of the <a href="http://massively.joystiq.com/tag/plex/">30-day Pilot's License EXtension (PLEX)</a>.<br />
<br />
PLEX essentially allow players to pay for an <em>EVE</em> subscription with in-game ISK, and it provides a legitimate way for players to buy ISK in a way that doesn't harm the in-game economy. It's a clever system that undercuts illicit RMT business, generates additional revenue for the company, and has even <a href="http://massively.joystiq.com/2011/04/03/eve-online-players-raise-over-44-000-for-japan-relief-fund/">been used for charity drives</a>, but <em>EVE</em> isn't the only game to use the system. The success of PLEX in <em>EVE</em> has spurred several other MMOs to follow suit over the years, both in the subscription-based and free-to-play arenas. <em>Runes of Magic</em>, <em>TERA</em>, <em>Star Trek Online</em> and even <em>World of Warcraft</em> have borrowed a page from CCP's book in one way or another, and it's paying off for them big time.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I put the PLEX system under the microscope to find out exactly what makes it tick, and I look at other MMOs implementing similar systems.<p><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/" rel="bookmark">Continue reading <em>EVE Evolved: EVE isn't the only game with PLEX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/">EVE Evolved: EVE isn't the only game with PLEX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/16/eve-evolved-eve-isnt-the-only-game-with-plex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Blizzard-Entertainment</category><category>business-models</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cryptic</category><category>cryptic-studios</category><category>diamonds</category><category>dilithium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>gold</category><category>guardian-cub</category><category>isk</category><category>plex</category><category>runes-of-magic</category><category>star-trek-online</category><category>subscription</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[This Week in MMO: Honestly EVE edition]]></title><link>http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/</guid><comments>http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/"><img alt="This Week in MMO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/smiletime.jpg" /></a></div>
The life expectancy of subscriptions -- and the enormous discussion swirling around it -- is at the forefront of Gamebreaker.TV's <a href="http://massively.joystiq.com/tag/This-Week-In-MMO/">This Week in MMO</a>. Massively's own Rubi Bayer joins the crew as they analyze <a href="http://massively.joystiq.com/2011/10/11/mark-jacobs-ive-never-been-against-f2p/">Mark Jacobs' comments</a> on subscriptions vs. free-to-play. Jacobs' blunt labeling that most F2P games are "crap" is incendiary, although it's hard to deny there are a lot of shoddy titles out there.<br />
<br />
The roundtable goes on to talk about <a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/">CCP's apology to <em>EVE Online</em> players</a> and what's being done to repair faith, trust, and ship-spinning in the game. It seems that frank apologies from higher-ups to customers is en vogue these days, from <a href="http://blog.netflix.com/2011/09/explanation-and-some-reflections.html">Netflix</a> to <a href="http://massively.joystiq.com/2011/09/27/square-enix-says-ffxiv-greatly-damaged-final-fantasy-brand/">Square-Enix</a>, although it's debatable how much face is saved from such actions.<br />
<br />
Hit the jump to watch the full episode!<p><a href="http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/" rel="bookmark">Continue reading <em>This Week in MMO: Honestly EVE edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/">This Week in MMO: Honestly EVE edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/15/this-week-in-mmo-honestly-eve-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apologies</category><category>apology</category><category>ccp</category><category>eve</category><category>eve-online</category><category>f2p</category><category>ffxiv</category><category>final-fantasy-xiv</category><category>free-to-play</category><category>gamebreaker</category><category>gamebreaker-tv</category><category>mark-jacobs</category><category>netflix</category><category>rubi</category><category>square-enix</category><category>subscription</category><category>this-week-in-mmo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 15 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift]]></title><link>http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/</guid><comments>http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/fe1.jpg" /></a></div>
Today was my last day in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>. My subscription ran out, so I was cut off from everything: glorious crafting, expansive exploration, black humor, and gas mask fashionware. Fortunately, my adventures will resume on October 12th, when <em>Fallen Earth</em> <a href="http://massively.joystiq.com/2011/09/02/fallen-earth-set-to-go-free-to-play-on-october-12th/">officially makes its transition</a> to a hybrid free-to-play/subscription model.<br />
<br />
Like many current players and potential clones, we are understandably curious about the implications and (pardon the pun) fallout from such a fundamental shift in the business model. Will F2P be the savior of this niche game? What's being done to prepare for the change? To answer these questions and more, we talked to <a href="http://massively.joystiq.com/tag/joseph-willmon/">Joseph Willmon</a>, an associate game director for <a href="http://massively.joystiq.com/tag/gamersfirst/">GamersFirst</a>.<br />
<br />
<strong> Massively: How are you preparing your servers for the added influx of free-to-play tourists?</strong><br />
<br />
<strong>Joseph Willmon:</strong> We're still wrapping up some of the final stages of settling the <em>Fallen Earth </em>servers into their new homes at GamersFirst, so soon they'll be as optimized as we want them to be. We're lucky in that <em>Fallen Earth</em> was designed from the ground up to support lots of people playing -- we'd have to blow all estimates out of the water really quickly in order for population to be an issue, which wouldn't be such a bad problem to have!<p><a href="http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/" rel="bookmark">Continue reading <em>Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/">Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/preparing-for-the-apocalypse-again-gamersfirst-on-fallen-eart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>cross-promotion</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>gm</category><category>hazmat</category><category>interview</category><category>joe-willmon</category><category>joseph-willmon</category><category>live-events</category><category>pvp</category><category>sandbox</category><category>scavenger</category><category>subscription</category><category>transition</category><category>veteran</category><category>veteran-rewards</category><category>wardrobe</category><category>world-events</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Subscriptions vs. free-to-play]]></title><link>http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/</guid><comments>http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/leader1.jpg" /></a></div>
For our very first <a href="http://massively.joystiq.com/category/Leaderboard/">Leaderboard</a>, it was imperative that we pick one of the great white sharks of MMO debates. Cosmetic top hats vs. berets wouldn't cut it, oh no -- we needed a topic that players far and wide can never seem to settle. We needed a battle of the business models: subscriptions vs. free-to-play.<br />
<br />
Subscriptions have the advantage of simplicity (pay-and-forget), of keeping games from being "nickel-and-dimed to death," of being fairly affordable compared to other forms of entertainment, and of being easily understood by most consumers. Free-to-play removes the barrier for initial access but seeks to mine players' wallets through microtransactions by either presenting tempting purchases or making progress difficult in the game after a point. Long-term history seems to favor subscriptions, but recent developments have definitely shifted the market in favor of F2P models.<br />
<br />
It's the aging stud against the unconventional upstart in today's Leaderboard! Which will be triumphant?  Hit the jump and cast your vote!<p><a href="http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/" rel="bookmark">Continue reading <em>Leaderboard: Subscriptions vs. free-to-play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/">Leaderboard: Subscriptions vs. free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/03/leaderboard-subscriptions-vs-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-royal</category><category>business-model</category><category>business-models</category><category>cage-match</category><category>f2p</category><category>free-to-play</category><category>leaderboard</category><category>poll</category><category>polls</category><category>subscription</category><category>vote</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 03 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[BioWare's Doctors: 'We have an aggressive post-launch plan']]></title><link>http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/</guid><comments>http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/"><img alt="BioWare Doctors" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/doctors.jpg" /></a></div>
With the question of "When will <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> ever launch?" finally answered, inquiring minds have turned to the future of the as-of-yet unreleased MMO. <a href="http://www.gamesindustry.biz/articles/2011-09-27-the-doctors-will-see-you-now-interview">In an interview with Gamesindustry.biz</a>, <a href="http://massively.joystiq.com/tag/bioware/">BioWare's</a> <a href="http://massively.joystiq.com/tag/ray-muzyka/">Dr. Ray Muzyka</a> and <a href="http://massively.joystiq.com/tag/greg-zeschuk/">Dr. Greg Zeschuk</a> covered many topics, including the studio's plans following December 20th. "We have a really aggressive plan post launch to build content and take the feedback to heart that we're getting from players and what they want for continued expansions, and use that feedback to build new content," Muzyka promised.<br />
<br />
The conversation also included a probing question about the decision to limit initial sales of the game. Muzyka says that stability and service are high priorities in the company: "You have to build the infrastructure to support a certain size launch and we're also thinking really long term at Bioware EA for this, there are going to be many, many consumers coming to the game over time and we're going to be expanding it out."<br />
<br />
Other topics covered include the funny exploits that players have discovered in beta, the challenges and joys of working on the Star Wars IP, and the issue of free-to-play business models versus subscriptions. In regards to the latter, Zeschuck isn't worried that <em>SWTOR</em> decided to go the sub route. "The trend for free-to-play doesn't supplant great top quality premium games that support a subscription," he said, while going on to laud the flexibility of F2P formats.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/">BioWare's Doctors: 'We have an aggressive post-launch plan'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20067280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/27/biowares-doctors-we-have-an-aggressive-post-launch-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea-bioware</category><category>f2p</category><category>free-to-play</category><category>gamesindustry.biz</category><category>greg-zeschuk</category><category>interview</category><category>launch</category><category>post-launch-plans</category><category>ray-muzyka</category><category>release</category><category>star-wars-the-old-republic</category><category>subs</category><category>subscription</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 27 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR launch day questions answered]]></title><link>http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/</guid><comments>http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/"><img alt="SWTOR: The wait is just about over" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/in-a-couple-of-months.jpg" /></a></div>
The community team at <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> told us that we would know when the train was coming, but it came crashing through our house when half of us were still sleeping. As <a href="http://massively.joystiq.com/2011/09/24/bioware-announces-launch-date-for-star-wars-the-old-republic/">we reported earlier</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> set its launch day for December 20th for North America and December 22nd for Europe. All the fans exhaled in relief, then promptly started asking more questions.<br />
<br />
First off, the Australian and New Zealand launch dates have not been set, and BioWare cannot commit to a launch day yet for that region. However, back in August, Senior Community Manager <a href="http://massively.joystiq.com/tag/Stephen-Reid/">Stephen Reid</a> posted on the official forums that "There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch territory." This still holds true today.<br />
<br />
To prevent signup issues on launch day, log-ins will be throttled. However, pre-order customers will still gain early access to the game. Senior Community Coordinator <a href="http://massively.joystiq.com/tag/Allison-Berryman/">Allison Berryman</a> reported on the official forum: "The beginning of Early Game Access will depend on a number of factors, including results from our Game Testing Program and Pre-Orders, but there will be multiple days of access."<br />
<br />
Lastly, in case you missed it earlier, BioWare did announce the subscription costs. It comes as no surprise to most MMO gamers that the first month is free with the purchase of the game.  After that it's $14.99 per month (&pound;8.99 or &euro;12.99<em>)</em>, $41.97 for 3 months (&pound;25.17 or &euro;35.97), or $77.94 for six months (&pound;46.14 or &euro;65.94). There have been no lifetime subscription announcements as of yet, but we will let you know if we hear anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/">SWTOR launch day questions answered</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20065486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/24/swtor-launch-day-questions-answered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Allison-Berryman</category><category>australia</category><category>BioWare</category><category>EA</category><category>early-access</category><category>Electronic-Arts</category><category>ip-blocks</category><category>launch</category><category>launch-date</category><category>launch-day</category><category>LucasArts</category><category>new-zealand</category><category>region-locked</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>subscription</category><category>subscription-model</category><category>swtor</category><category>the-old-republic</category><category>throttled</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sat, 24 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Post-survival]]></title><link>http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/</guid><comments>http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/"><img alt="A Mild-Mannered Reporter header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/coh-mmr-1316470167.jpg" /></a></div>
So we've had a week to adjust to the new state of being for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>. OK, maybe a bit less than a week, what with all of the server issues and maintenance, but it's been something close to a week. That means that as a collective playerbase, we can start looking back at the launch and taking a slightly more critical eye. We're no longer running on speculation about how the launch will go; we're running in the wake of the relaunch, expansion, whatever you want to call it.<br />
<br />
Last week, for those of you who've forgotten already, I wrote a piece <a href="http://massively.joystiq.com/2011/09/14/a-mild-mannered-reporter-surviving-a-headstart/">specifically about surviving the release when it went live</a>. Now that we've had a chance to go through it, there are some things I got wrong, some things that need more elaboration, and some things that I've just revised my opinion on. Since we've all survived the head start at this point, let's look at what it actually entailed, yes?<p><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Post-survival</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/">A Mild-Mannered Reporter: Post-survival</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/a-mild-mannered-reporter-post-survival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>issue-21</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>subscription</category><category>updates</category><category>value</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 21 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[MMO subscription dollars in decline for the first time since 2002]]></title><link>http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/</guid><comments>http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/"><img alt="Money and lots of it" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/money-1316097947.jpg" /></a></div>
With all of the free-to-play MMOs coming onto the market and the F2P conversion of formerly subscription-only titles, it should come as no surprise that the subscription model is losing its grip on the industry. <a href="http://www.eurogamer.net/articles/2011-09-15-money-from-mmo-subs-begins-to-decline">Eurogamer reports</a> that starting in 2010, the money brought in from MMO subscriptions has actually gone into decline for the first time ever since analysts began tracking it in 2002.<br />
<br />
2010's subscription revenue added up to $1.58 billion, a respectable amount but still 5% less than 2009. 2009 saw a 10% bump in subscriptions, and 2008 witnessed 21.6% growth. Connect the dots, and subscription revenue has most likely peaked and begun a downhill slide. Analysts predict that by 2015, revenue from subs will be as low as $1.33 billion. However, with the popularity of <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> this year and the coming storm of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, the subscription model may see a resurgence.<br />
<br />
On the flip side, microtransactions from F2P models are rising exponentially, jumping 24% from 2009 to 2010 to account for $1.13 billion. With the two models combined, the industry saw a very modest 5% increase last year in revenue.<br />
<br />
Screen Digest analyst <a href="http://www.screendigest.com/analysts/piers-harding-rolls/view.html">Piers Harding-Rolls</a> sees the writing on the wall: "The focus of many PC game operators has clearly shifted to micro-transaction‐based models -- in part due to competition in the subscription market especially in the high‐end MMOG segment, but also because of the flexibility micro-transactions offer operators in monetising gamers."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/">MMO subscription dollars in decline for the first time since 2002</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/15/mmo-subscription-dollars-in-decline-for-the-first-time-since-200/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2002</category><category>2008</category><category>2009</category><category>2010</category><category>analysis</category><category>analyst</category><category>economy</category><category>eurogamer</category><category>f2p</category><category>free-to-play</category><category>microtransactions</category><category>Piers-Harding-Rolls</category><category>profit</category><category>revenue</category><category>rift</category><category>screen-digest</category><category>star-wars-the-old-republic</category><category>sub</category><category>subs</category><category>subscription</category><category>subscriptions</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 15 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What F2P game should offer a sub?]]></title><link>http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/</guid><comments>http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/"><img alt="These bears have the Fear of Death.  Or maybe the fear of women shouting with axes." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/allods-paytoplay-epl-910.jpg" /></a></div>
Free-to-play games, with or without a subscription option, have become the business model darling of the MMOsphere. There's no shortage of games that have switched over to the model, and certainly no dearth of games in testing and preparing for launch that do the same. But there are games whose free-to-play nature either doesn't quite fit or actively hampers enjoyment, such as the <em><a href="http://massively.joystiq.com/category/Allods-Online/">Allods Online</a></em> death penalty, which many players felt enforced a de facto subscription price.<br />
<br />
Naturally, designers need to give players some incentives to drop money on the game -- you can't run an MMO for free, and most designers like to live indoors and not get eaten by wolves. But is there a game where you feel the core game would be improved if it didn't need a price tag mechanic? Is there a game among the legions of free-to-play titles that you'd rather see as a subscription title?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/">The Daily Grind: What F2P game should offer a sub?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Sep 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/11/the-daily-grind-what-f2p-game-should-offer-a-sub/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shops</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>microtransactions</category><category>opinion</category><category>purchases</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 11 Sep 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What will be the last sub game standing?]]></title><link>http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/</guid><comments>http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/"><img alt="My money is on Ultima Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/uo.jpg" /></a></div>
Take a look around the traditional subscription MMO market. Notice anything unusual? That's right -- there aren't many games left that can really call themselves traditional sub games, and there are fewer still on the horizon. So many MMOs are going or have gone free-to-play or freemium in one form or another that traditionalists are left without many MMO safe havens -- and even most of those have given in to double-dipping microtransaction shops.<br />
<br />
That makes us wonder which game will be the <em>last</em> to convert fully to the modern Western-style F2P. Will <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> be the lone holdout, refusing to turn the aging <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> into a free-to-play MMO? Will it be a sandbox like <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> or <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, whose design mechanics discourage easy account creation? Or will a newer game like <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> or the upcoming <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> have more staying power? Which game will stay subscription-only until the bitter end?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/">The Daily Grind: What will be the last sub game standing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20036911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/the-daily-grind-what-will-be-the-last-sub-game-standing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>f2p</category><category>free-to-play</category><category>last-man-standing</category><category>microtransactions</category><category>opinion</category><category>subscription</category><category>subscription-only</category><category>tdg</category><category>the-bitter-end</category><category>thedaily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 08 Sep 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Proposed Fallen Earth F2P chart separates the scavengers from the commanders]]></title><link>http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/</guid><comments>http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/"><img alt="Fallen Earth membership chart" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fe.jpg" /></a></div>
While we didn't get much out of <a href="http://massively.joystiq.com/tag/gamersfirst/">GamersFirst</a> at <a href="http://massively.joystiq.com/tag/pax-prime-2011/">PAX</a> this past week about <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a <em>proposed </em>(please note that word) membership matrix for Fallen Earth when the F2P switch is triggered.<br />
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Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features.<br />
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Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters.<br />
<br />
No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/">Proposed Fallen Earth F2P chart separates the scavengers from the commanders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/proposed-fallen-earth-f2p-chart-separates-the-scavengers-from-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>commander</category><category>crafting</category><category>creep</category><category>creep-the-prophet</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>membership-chart</category><category>membership-matrix</category><category>pax</category><category>pax-prime-2011</category><category>scavenger</category><category>subscriber-chart</category><category>subscription</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Subs and cash shops - Two great tastes that taste awful together]]></title><link>http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/</guid><comments>http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/"><img alt="Lion dislikes sub + cash shop" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/facepalm2ic7copyrl2-jpg-1314546181.jpeg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
Hoo boy, <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, pretty much every <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> title ever made, <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a>, <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a>, and <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> own <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> in my personal double-dipping doghouse.<br />
<br />
Yeah, <em>The Secret World</em> is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all <a href="http://www.youtube.com/watch?v=Muz1OcEzJOs">Gordon Gekko</a> on us for a while now, but it was nonetheless a disappointing reveal on several levels.<br />
<br />
Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.<p><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/" rel="bookmark">Continue reading <em>The Soapbox: Subs and cash shops - Two great tastes that taste awful together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">The Soapbox: Subs and cash shops - Two great tastes that taste awful together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>cash-shop</category><category>champions-online</category><category>choice</category><category>consumer-choice</category><category>cost</category><category>cryptic-studios</category><category>double-dipping</category><category>economics</category><category>eve</category><category>eve-online</category><category>evil</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gordon-gekko</category><category>greed</category><category>greed-is-good</category><category>jeff-strain</category><category>marketing</category><category>mmo-industry</category><category>money</category><category>opinion</category><category>player-choice</category><category>secret-world</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>sub-plus-cash-shop</category><category>subscription</category><category>subscription-based</category><category>subscription-model</category><category>subscription-plus-cash-shop</category><category>the-secret-world</category><category>the-soapbox</category><category>tsw</category><category>used-car-salesmen</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 09:00:00 EST</pubDate></item></channel></rss>
