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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anarchy Online prepares for Steam debut]]></title><link>http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/</guid><comments>http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/"><img alt="Anarchy Online prepares for Steam debut" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/ao.jpg" /></a></div>
You can't teach an old dog new tricks? Don't tell that to <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a> because the classic MMO is preparing <a href="http://forums.anarchyonline.com/showthread.php?t=601791">to carve a place for itself on Valve's digital distribution platform</a>. <em>AO</em> Producer <a href="http://massively.joystiq.com/tag/dave-williams/">Dave Williams</a> writes that the title should make its way to Steam very soon. In addition, he posted a chart of <a href="http://forums.anarchyonline.com/showpost.php?p=6092526&amp;postcount=2">all of the new subscription options</a> and bonuses that are now available.<br />
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Williams touches on a number of important developments in the most recent producer's letter, in particular some staff reshuffling and word about the server migration.<br />
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Of course, what everyone wants to hear about is the graphics engine upgrade. Williams confirms that it and the new player experience are still on course for an early 2013 public beta, and he was able to show one of the new features that the engine will allow: armor meshes. These meshes will allow the <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> team to create additional 3-D objects to stick onto armor, giving players a more unique (and updated) look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/">Anarchy Online prepares for Steam debut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20338362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/01/anarchy-online-prepares-for-steam-debut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>classic-mmo</category><category>dave-williams</category><category>dream-engine</category><category>f2p</category><category>free-to-play</category><category>funcom</category><category>graphics-engine</category><category>graphics-update</category><category>new-player-experience</category><category>producers-letter</category><category>sci-fi</category><category>steam</category><category>subscription-options</category><category>valve</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 01 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV adds direct subscription options]]></title><link>http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/</guid><comments>http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/"><img alt="Final Fantasy XIV" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/crysta.jpg" /></a></div>
As <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>Final Fantasy XIV</em></a> forges ahead with its revived subscription model, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is showing signs that it is listening to its customer base in regards to options. The company announced that players can now directly subscribe to the game with a credit or debit card through the account system.<br />
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Previously, <em>Final Fantasy XIV</em> utilized <a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/">a convoluted system</a> that required players to purchase an intermediary currency called Crysta, which was then spent on monthly subscription options. Not only did players find this complex and unnecessary, but there were issues with buying more Crysta than one actually needed.<br />
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According to the company, the ability to directly subscribe via credit card was "by far the most popular request received from the community." <em>FFXIV </em><a href="http://massively.joystiq.com/2012/01/02/sub-up-or-lose-out-final-fantasy-xiv-suspending-accounts-thursd/">began charging for subscriptions earlier this month</a> after more than a year of free service.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/">Final Fantasy XIV adds direct subscription options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/final-fantasy-xiv-adds-direct-subscription-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account</category><category>credit-card-payments</category><category>crysta</category><category>debit-card-payments</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>payment-methods</category><category>se</category><category>square</category><category>square-enix</category><category>subscription</category><category>subscription-options</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Jan 2012 09:00:00 EST</pubDate></item></channel></rss>