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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Star Wars: The Old Republic has 1.3 million active subs, new content packs coming]]></title><link>http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/</guid><comments>http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/swtor.jpg" /></a></div>
<div>
	We all know that the <em><a href="http://www.massively.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> galaxy is a huge place, but thanks to some new numbers from <a href="http://www.massively.com/tag/electronic-arts">EA's</a> 4th quarter financial reports, we now know exactly how huge it is. According to the report, <em>SWTOR</em> is home to 1.3 million active subscribers (<a href="http://massively.joystiq.com/2012/03/09/star-wars-the-old-republic-subscription-numbers-stabilize-at-1/">down from 1.7 million</a> as announced in March).<br />
	<br />
	On top of that bit of information, the report also reveals that two new content packs will be available for players sometime in the first financial quarter. We don't know a thing about these content packs yet, except that they're (at least tentatively) titled <em>Legacy</em> (presumably the current Legacy patch) and <em>Allies</em>, so conspiracy theorists, start your engines. Let the speculation begin!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/">Star Wars: The Old Republic has 1.3 million active subs, new content packs coming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 May 2012 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/07/star-wars-the-old-republic-has-1-3-million-active-subs-new-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-subs</category><category>active-subscribers</category><category>allies</category><category>bioware</category><category>content-pack</category><category>content-packs</category><category>ea</category><category>electronic-arts</category><category>legacy</category><category>lucasarts</category><category>number</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subs</category><category>subscribers</category><category>subscription-fee</category><category>subscription-numbers</category><category>subscriptions</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 07 May 2012 16:40:00 EST</pubDate></item><item><title><![CDATA[EA reveals SWTOR subscription and sales numbers, beats financial predictions [Updated]]]></title><link>http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/</guid><comments>http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/swtor.jpg" /></a></div>
<div>
	It looks like <em><a href="http://www.massively.com/category/star-wars-the-old-republic">Star Wars: The Old Republic</a></em> didn't let its daddy down, as <a href="http://www.massively.com/tag/electronic-arts">EA</a> has reported much better sales than expected for the December quarter, largely thanks to the runaway sales of the new MMO title (as well as many of EA's other heavy-hitters). The company ended up earning an adjusted $344 million for a total net loss of $205 million, which isn't too shabby if you consider how much money just went into the development and launch of <em>The Old Republic</em>.<br />
	<br />
	Perhaps most interestingly to players, however, is the fact that EA has reported sales of more than 2 million units of <em>The Old Republic</em> with about 1.7 million subscribers. Those are the highest (and the hardest) numbers we've heard so far. EA's Chief Financial Advisor, <a href="http://www.massively.com/tag/eric-brown">Eric Brown</a>, stated in an interview that EA managed to pull in more <em>SWTOR</em> subscribers than the studio had initially anticipated. He added that at launch, the studio was able to add a great number of users per server courtesy of some technical improvements. If you're economically minded and want to get the full, dirty, stock market details, just click past the link below.<br />
	<br />
	[Thanks to Gabriel for the tip!]<br />
	<br />
	<strong>[Update: <a href="http://www.darthhater.com/articles/swtor-news/19915-electronic-arts-q3-fy12-earnings-call">Darth Hater</a> has compiled some additional <em>TOR</em>-related statistics and Q&amp;A from today's EA earnings call: "2,000,000+ copies sold, 40% sold through Origin; 1,700,000+ active subscribers, 1 million concurrent." The company also notes that "Active subscribers means anyone paying OR in their trial period. MOST of those 1.7m are paying at this point."]</strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/">EA reveals SWTOR subscription and sales numbers, beats financial predictions [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>earnings</category><category>economics</category><category>economy</category><category>electronic-arts</category><category>finances</category><category>industry</category><category>numbers</category><category>sales</category><category>sales-numbers</category><category>so-many-numbers</category><category>star-wars-the-old-republic</category><category>subscription-numbers</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 01 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Expansions, not excuses]]></title><link>http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/</guid><comments>http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/excuse-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Over the last few months, the phrase "Flying in Space" has been increasingly used by both <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s developers and its players to describe features other than those of <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em>. It seems like a redundant phrase as all of <em>EVE</em>'s gameplay currently takes place in space, but the distinction has become necessary when discussing the allocation of development resources. Members of <em>EVE</em>'s player-elected Council of Stellar Management have recently spearheaded a wave of new complaints about the level of resources dedicated to <em>EVE</em>'s in-space features, claiming that developers have been left without the resources necessary to do a good job.<br />
<br />
In the <a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/">previous three EVE Evolved columns</a>, I discussed the upcoming nullsec revamp scheduled to begin this winter and the incredible new gameplay players might get as part of it. Members of the CSM know exactly how many people will be working on that revamp, and although those numbers haven't been made public, several delegates have gone public with their disapproval. <em>EVE</em>'s subscription fees are currently paying for the development of CCP's upcoming fantasy MMO <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a> and its ambitious console MMOFPS <em><a href="http://massively.joystiq.com/category/dust-514/">DUST 514</a></em>, leaving few resources for new <em>EVE</em> gameplay and content.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the success of <em>EVE</em>'s first blockbuster expansion and ask why development on <em>EVE Online</em> has dramatically decreased over the past two and a half years.<p><a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/" rel="bookmark">Continue reading <em>EVE Evolved: Expansions, not excuses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/">EVE Evolved: Expansions, not excuses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>flying-in-space</category><category>incarna</category><category>incursion</category><category>mark-heard</category><category>peak-concurrent-users</category><category>seleene</category><category>space</category><category>subscription-numbers</category><category>the-mittani</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: The highlights]]></title><link>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</guid><comments>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://everquest.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/eqtitle.jpg" /></a></div>
To many veteran MMO players, <a href="http://www.youtube.com/watch?v=AKj36GJj_i8">the opening horns of <em>EverQuest's</em> score</a> are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> as their first, there is a large contingent who will confess that <a href="http://everquest.station.sony.com/"><em>EQ</em></a> was their first MMO lover.<br />
<br />
In fact, before <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> came on the scene in 2004, <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception.<br />
<br />
It was 1995 when <a href="http://massively.joystiq.com/tag/john-smedley/">John Smedley</a> realized the potential for online gaming and roped in <a href="http://massively.joystiq.com/tag/brad-mcquaid/">Brad McQuaid</a> and <a href="http://massively.joystiq.com/tag/steve-clover">Steve Clover</a> to start putting together an online RPG for <a href="http://www.massively.com/tag/soe">SOE</a>. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre.<br />
<br />
This month, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> is going after one of the biggest treasures of recorded history as we unearth the secrets to <em>EverQuest's </em>popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made <em>EQ </em>what it is today.<p><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/">The Game Archaeologist and the NeverEnding Quest: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19782313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5-d</category><category>ac</category><category>Alex-Afrasiabi</category><category>asherons-call</category><category>brad-mcquaid</category><category>clone-wars-adventures</category><category>dc-universe-online</category><category>dcuo</category><category>dikumud</category><category>ding</category><category>dkp</category><category>doom</category><category>Duke-Nukem-3D</category><category>e-d</category><category>eq</category><category>eq-ii</category><category>eq2</category><category>evercracked</category><category>evercracked-the-phenomenom-of-everquest</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>expansions</category><category>farm</category><category>free-realms</category><category>house-of-thule</category><category>ign</category><category>j-allen-brack</category><category>jace-hall</category><category>jeff-kaplan</category><category>john-smedley</category><category>kunark</category><category>meridian-59</category><category>mezz</category><category>mud</category><category>nerf</category><category>niche</category><category>norrath</category><category>Pirates-of-the-Burning-Sea</category><category>planetside</category><category>proc</category><category>raph-koster</category><category>rez</category><category>rob-pardo</category><category>shadows-of-luclin</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>station-access</category><category>steve-clover</category><category>subscription-numbers</category><category>subscriptions</category><category>swg</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-ruins-of-kunark</category><category>ultima-online</category><category>underfoot</category><category>uo</category><category>vanguard</category><category>verant</category><category>verant-interactive</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The state of the subscription MMO: Revenues up, WoW's stranglehold slipping]]></title><link>http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/</guid><comments>http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/2010-09-24-mmo-arpu-down-10-percent-but-total-sector-value-rising"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/monkeys.jpg" /></a></div>
While MMO subscription numbers <a href="http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/">are largely hidden from public eyes</a>, <a href="http://www.gamesindustry.biz/articles/2010-09-24-mmo-arpu-down-10-percent-but-total-sector-value-rising">GamesIndustry.biz</a> found a report by <a href="http://www.screendigest.com/reports/2010822a/10_09_subscription_mmogs_mixed_fortunes_in_high_risk_game/view.html#form">Screen Digest</a> that delivered solid figures for the rate of subscription growth and revenue from the Western market. It's a classic case of "good news, bad news" for the industry.<br />
<br />
The good news is that MMO subscriptions rose from $1.4 billion in 2008 to $1.6 billion in 2009, a respectable increase, especially when you consider the increase of free-to-play and microtransaction titles. This number is expected to hit the $2 billion mark by 2014. The bad news is that the average revenue per player is down 10% during the same time period due to "the popularity of cheaper premium subscription services." So more people are playing and paying, but they're spending less per person.<br />
<br />
The analysis noted that <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft's</em></a> domination in the subscription MMO market is slipping, going from 60% to 54% during that time period. Screen Digest says <a href="http://www.screendigest.com/reports/2010822a/10_09_subscription_mmogs_mixed_fortunes_in_high_risk_game/view.html#form">not to count the subscription MMO out</a>, however: <em>"We maintain our view that subscriptions will continue to play an important role in the MMOG sector. Certain consumer groups and types of service are well suited to subscriptions but we also acknowledge the growing success and adoption of microtransaction-based MMOGs as an alternative business model for operators."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/">The state of the subscription MMO: Revenues up, WoW's stranglehold slipping</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/2010-09-24-mmo-arpu-down-10-percent-but-total-sector-value-rising>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/the-state-of-the-subscription-mmo-revenues-up-wows-strangehol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>financial</category><category>free-to-play</category><category>Gamesindustry.biz</category><category>Microtransactions</category><category>mmo-industry</category><category>revenue</category><category>screen-digest</category><category>subscription</category><category>subscription-numbers</category><category>subscriptions</category><category>the-monkeys-represent-market-growth</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Sep 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Craig Morrison talks MMO numbers (or the lack thereof)]]></title><link>http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/</guid><comments>http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://usuallyfine.blogspot.com/2010/09/numbers-gameepisode-1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/drevilsubs.jpg" alt="" /></a></div>
Ah, the numbers game. It's often quite comical when it comes to MMORPGs and their die-hard fans (or detractors, as the case may be). Aside from <a href="http://www.blizzard.com">Blizzard</a>, very few MMO development houses release real numbers relating to their playerbases, and forum jousters are thus relegated to citing guesstimates and, in most cases, pure supposition sprung from the likes of wildly inaccurate measuring tools such as <a href="http://www.xfire.com/">Xfire</a> or the late MMOGchart.<br />
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<a href="http://www.funcom.com">Funcom</a> executive producer and <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> game director Craig Morrison weighs in on the perplexing state of MMO number-crunching on his <a href="http://usuallyfine.blogspot.com/2010/09/numbers-gameepisode-1.html">personal blog</a>, offering a bit of insight as to why hard data is, well, hard to come by. He cites a lack of context for the near-universal reticence of developers when it comes to publicizing their community sizes. "<em>Without standard definitions everything ends up in that vague, murky and entirely subjective middle ground... and a middle ground that very few could reasonably be expected to accept as being worthwhile exploring in a business sense</em>," he writes.<br />
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So what's his solution? In broad terms, he mentions a rating system, citing television's Nielsen metrics as well as cinema box office figures as semi-comparable standards. While such a system probably wouldn't stop the endless fan bickering, it might at least provide an answer to the question of how each individual company defines success.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/">Craig Morrison talks MMO numbers (or the lack thereof)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://usuallyfine.blogspot.com/2010/09/numbers-gameepisode-1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19646014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/craig-morrison-talks-mmo-numbers-or-the-lack-thereof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>blog</category><category>craig-morrison</category><category>forum-warriors</category><category>funcom</category><category>numbers</category><category>numbers-game</category><category>opinion</category><category>ratings</category><category>subscription-numbers</category><category>subscriptions</category><category>success</category><category>xfire-is-not-accurate</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 23 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Selena Gomez is Wizard101's new damsel in distress]]></title><link>http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/</guid><comments>http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="https://www.wizard101.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/wiz2.jpg" alt="" /><br />
</a></div>
She plays a fledgling spellcaster in Disney's <a href="http://en.wikipedia.org/wiki/Wizards_of_Waverly_Place">Wizards of Waverly Place</a>, but soon Selena Gomez will be taking it to the next level. KingsIsle just announced that Gomez will be coming to the magical world of <a href="https://www.wizard101.com/"><em>Wizard101</em></a> as a princess in distress <a href="https://www.wizard101.com/game/selenagomez">who needs a bit of saving</a>.<br />
<br />
The actress-musician agreed to be featured in <a href="http://massively.joystiq.com/category/wizard101"><em>Wizard101</em></a> as a sort of cross-promotion for her latest album. The story goes that nefarious forces have kidnapped Gomez from our world into the layered realms of <em>Wizard101</em>, and she must be rescued and returned to Earth so that she can finish her epic video. As our world is part of the spiral (Earth is just non-magical, hence why Professor Ambrose is so startled when player characters arrive at Wizard City), this crossover doesn't break the lore of the game. Instead, KingsIsle hopes that the popular star will appeal to its core tween demographic.<br />
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Hit the jump for even more juicy tidbits from <a href="http://massively.joystiq.com/tag/pax-2010/">PAX Prime</a>!<p><a href="http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/" rel="bookmark">Continue reading <em>PAX 2010: Selena Gomez is Wizard101's new damsel in distress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/">PAX 2010: Selena Gomez is Wizard101's new damsel in distress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Sep 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19622699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/08/pax-2010-selena-gomez-is-wizard101s-new-damsel-in-distress-em/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-conrad</category><category>black-list</category><category>breaking</category><category>celestia</category><category>chat-filter</category><category>f2p</category><category>featured</category><category>fred-howard</category><category>free-to-play</category><category>gameforge</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>malistaire-drake</category><category>music-video</category><category>ninja-pigs</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>professor-ambrose</category><category>save-the-princess-save-the-world</category><category>selena-gomez</category><category>subscription-numbers</category><category>white-list</category><category>wizard-city</category><category>wizard101</category><category>Wizards-of-Waverly-Place</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 Sep 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much do you care about subscription numbers as a consumer?]]></title><link>http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/</guid><comments>http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tdgsubnumbers580.jpg"  alt="" /></a><br /></div>
We've all heard that infamous <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> line -- "<a href="http://www.dreamincode.net/forums/index.php?s=fb4538ee83a187c35f27895cec1c65d4&amp;showtopic=98963&amp;view=findpost&amp;p=692494">12 million people can't be wrong</a>." People say it whenever a person doubts that <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> is the "omgbestestgameevar!11" but how much weight does that line actually hold?<br /><br />Specifically, what we want to know here at Massively is how much do you pay attention to a game's perceived subscription numbers?  Do you avoid games that don't seem to be doing so well?  Or are you the type of person who just pulls the game off of the shelf due to content and content alone?  Does a game have to have some huge number of subscribers to be successful in your eyes?<br /><br />You know the drill.  Words go in the comment box below.  Typing is super effective!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/">The Daily Grind: How much do you care about subscription numbers as a consumer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/08/the-daily-grind-how-much-do-you-care-about-subscription-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowd</category><category>opinion</category><category>subscription-numbers</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sun, 08 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Your thoughts on Jeff Strain's NCsoft departure?]]></title><link>http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/</guid><comments>http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/ncsofttdg.jpg" /></a>As we've reported on for the past two days, <a href="http://massively.joystiq.com/2009/08/11/breaking-arenanet-co-founder-leaves-ncsoft/">ArenaNet co-founder Jeff Strain has left his position at NCsoft</a> and is moving on to new pastures. While his former co-founding partner, Mike O'Brien, has said pretty affirmatively that his departure <a href="http://massively.joystiq.com/2009/08/12/arenanets-co-founder-comments-on-jeff-strains-departure-from-n/">won't affect the development</a> of <em><a href="http://massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em>, we're still interested in what you think of all of this.<br /><br />It's certainly a very sudden and unexpected move, especially when you take into account the departure of <a href="http://massively.joystiq.com/2008/09/24/david-reid-sets-the-record-straight-on-nc-west/">David Reid</a> as well, even if they both left for unrelated reasons. With <a href="http://www.aiononline.com"><em>Aion</em></a> coming closer and closer to a launch in the United States, and <a href="http://massively.joystiq.com/2009/08/12/ncsoft-aims-for-aion-to-be-second-only-to-wow-in-us/">NCsoft pushing to be #2</a> in the realm of subscription numbers, the timing for these departures seems to be odd.<br /><br />But, we're not going to waste this space with our thoughts, we want yours! Drop what you think of all of this into the comment box below, and let your voices ring across the internet!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/">The Daily Grind: Your thoughts on Jeff Strain's NCsoft departure?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Aug 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19127651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/13/the-daily-grind-your-thoughts-on-jeff-strains-ncsoft-departure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>arenanet</category><category>david-reid</category><category>guild-wars</category><category>guild-wars-2</category><category>jeff-strain</category><category>mike-obrien</category><category>nc-west</category><category>ncsoft</category><category>ncsoft-west</category><category>opinion</category><category>subscription-numbers</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 13 Aug 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Former Warhammer Online GM gives perspective on game's decline]]></title><link>http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/</guid><comments>http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/warimagevortexat580.jpg" /></a><br />At Massively we must often report on declining subscription numbers and subsequent layoffs in the <a href="http://massively.joystiq.com/category/mmo-industry">MMO industry</a>, just as we do when the games we love are healthy and growing. When you look beyond the numbers though, such industry statistics are ultimately about people whose lives have been negatively impacted. They face uncertainty in their career and likely have tough times ahead. <br /><br />Case in point: We've written about <a href="http://massively.joystiq.com/2009/01/19/rumor-mythic-layoffs-hit-qa-playtest-and-customer-support/">the Mythic Entertainment layoffs</a> from the view of an outside observer of the MMO industry, but of course there's a side to this that only someone who's worked there can really convey. Some have a story they'd like to tell, like <a href="http://www.escapistmagazine.com/profiles/view/Jeremy%20Monken">Jeremy Monken</a>, former games reviewer for a D.C. newspaper turned <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> GM at <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic Entertainment</a>.<p><a href="http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/" rel="bookmark">Continue reading <em>Former Warhammer Online GM gives perspective on game's decline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/">Former Warhammer Online GM gives perspective on game's decline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Aug 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_213/6341-Casualty-of-Warhammer>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19122783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/former-warhammer-online-gm-gives-perspective-on-games-decline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jeremy-monken</category><category>layoff</category><category>layoffs</category><category>mmo-industry</category><category>mythic</category><category>mythic-entertainment</category><category>real-life</category><category>subscription-numbers</category><category>the-escapist</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 07 Aug 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Mythic wages WAR in the East]]></title><link>http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/</guid><comments>http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/war-taiwan.jpg" /><br /></div>
While <a href="http://ncsoft.com">NCsoft</a> prepares to invade the West with <em><a href="http://aiononline.com/"><em>Aion</em></a></em> this September, <a href="http://mythicentertainment.com">Mythic</a> has their own <a href="http://www.virtualpressoffice.com/publicsiteContentFileAccess/131723/131723.html/?fileContentId=131723&amp;fileName=131723.html&amp;fromOtherPageToDisableHistory=Y">preemptive RvR strike planned for the East</a>. Both Mythic and <a href="http://www.gigamedia.com.tw/">Gigamedia</a> are bringing <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> to Taiwan, Hong Kong, and Macau on June 25th. This means people can now play <em>WAR</em> in North America, Europe, Oceania, and Asia. That's quite a global presence.<br /><br />It will be interesting to see what impact this has on <em>WAR</em>'s subscriber count in the next quarter. When <em>WAR</em> originally launched in September 2008, <a href="http://massively.joystiq.com/2008/10/10/warhammer-onlines-party-hits-750-000-players/">they sold over 750,000 copies</a>. That number <a href="http://massively.joystiq.com/2009/02/03/breaking-300k-warhammer-online-subscribers-as-of-december-31-2/">dropped to 300,000 by December 2008</a>. After a couple big marketing campaigns (recruit a friend and re-enlistment) and a launch in Russia, WAR's numbers <a href="http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/">held steady at 300,000 in March 2009</a>.<br /><br />Could this Eastern launch propel them beyond the 300,000 mark again? Based on all the <a href="http://massively.com/tag/land-of-the-dead">Land of the Dead</a> coverage and impressions we've seen, the new live expansion should have some sort of positive effect on the game as well. I guess we'll have to wait until the next <a href="http://investor.ea.com/index.cfm">EA earnings call</a> to find out, which should take place in August.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/">Mythic wages WAR in the East</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualpressoffice.com/publicsiteContentFileAccess/131723/131723.html/?fileContentId=131723&amp;fileName=131723.html&amp;fromOtherPageToDisableHistory=Y>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19071842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/20/mythic-wages-war-in-the-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>gigamedia</category><category>hong kong</category><category>HongKong</category><category>land-of-the-dead</category><category>macau</category><category>mythic-entertainment</category><category>subscription-numbers</category><category>taiwan</category><category>waaagh</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 20 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer holds its ground with 300k subs]]></title><link>http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/</guid><comments>http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/war.jpg" /><br /></div>
A minor note in <a href="http://www.gamespot.com/news/6209194.html?tag=result;title;0">EA's most recent earnings report</a> revealed that as of March 31, 2009, <a href="http://warhammeronline.com"><em>Warhammer Online</em></a> had over 300,000 subscribers, which is right about <a href="http://massively.joystiq.com/2009/02/03/breaking-300k-warhammer-online-subscribers-as-of-december-31-2/">where it was at in December 2008</a>. What's that we hear in the distance? I do believe it's the sound of thousands of haters and fanboys doing glorious forum battle.<br /><br />Three hundred thousand players is actually a pretty good number these days. In fact, <a href="http://massively.joystiq.com/2009/05/06/eve-online-turns-6-today-announces-over-300k-subscribers/">CCP was extremely happy to announce hitting the 300k+ mark</a> today, on <a href="http://eveonline.com"><em>EVE</em></a>'s 6th birthday. Most MMO analysts would probably say <em>WAR</em> is one of the top 5 subscription MMOs in Europe/North America.<br /><br />On the other hand, <a href="http://ea.com">EA</a> and <a href="http://mythicentertainment.com">Mythic</a> can't be too happy about the current population situation since Mark Jacobs has made a couple famous remarks about population numbers in the past. The first is that <em>WAR</em> would be successful if it had <a href="http://multiplayerblog.mtv.com/2008/08/29/ea-mythic-activision-world-of-warcraft-estimate-is-overblown/">north of 500k subscribers</a>. The second is that <a href="http://onlinegamesareanichemarket.wordpress.com/2008/09/03/what-does-wars-success-or-failure-mean-for-the-mmorpg-market/">250k subscribers doesn't look too good to investors</a> when you've made an initial investment of over $50M and have high maintenance costs. You might also want to factor in that Mythic started a <a href="http://massively.joystiq.com/2008/12/20/warhammer-online-launches-recruit-a-friend-offer/">recruit-a-friend program</a>, <a href="http://massively.joystiq.com/2009/03/05/war-gets-an-official-free-trial-in-na-europe-and-oceania/">free trial</a>, and <a href="http://massively.joystiq.com/2009/01/15/war-to-invade-russia/">launched in Russia</a> all during the period of the quarter being reported on.<br /><br />With <a href="http://www.aiononline.com/us/"><em>Aion</em></a> set for release in fall 2009, <em>WAR</em> may soon face some stiff competition on the PvP/RvR front. A lot may be riding on Mythic's new live expansion, <a href="http://massively.com/tag/land-of-the-dead">The Land of the Dead</a> set for release this summer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/">Warhammer holds its ground with 300k subs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1538613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/06/warhammer-holds-its-ground-with-300k-subs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ea</category><category>earnings-report</category><category>eve-online</category><category>investors</category><category>mark-jacobs</category><category>mythic-entertainment</category><category>subscription-numbers</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 06 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[WAR population numbers revealed, but what do they mean?]]></title><link>http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/</guid><comments>http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><img hspace="4" height="240" border="1" width="425" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/warhammer-300k.jpg" /><br /></div>
When <a href="http://mythicentertainment.com">Mythic Entertainment</a> released <a href="http://warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a> on September 18, 2008, it quickly became <a href="http://massively.joystiq.com/2008/09/26/half-a-million-users-register-for-war/">the fastest selling MMORPG ever</a>. A month after release, they announced <a href="http://massively.com/tag/war/"><span style="font-style: italic;">WAR</span></a> had <a href="http://massively.joystiq.com/2008/10/10/warhammer-onlines-party-hits-750-000-players/">registered 750,000 players</a> and people were buzzing that it may actually make a noticeable dent in <a href="http://worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>'s armor. But as the expression goes: <em>good things usually don't last</em>. <br /><br />Box sales in your first month are one thing, but what matters most for a subscription MMORPG is player retention. Since October 2008, <a href="http://ea.com">EA</a> and <a href="http://massively.com/tag/mythic-entertainment/">Mythic</a> have remained completely silent about <span style="font-style: italic;">WAR</span>'s numbers, something that is never really a good sign. Player and industry speculation was rampant given consistent reports of an in-game exodus of players. The speculation that WAR was losing players was confirmed by a financial report released by EA stating that <a href="http://massively.joystiq.com/2009/02/03/breaking-300k-warhammer-online-subscribers-as-of-december-31-2/"><span style="font-style: italic;">WAR</span> had just over 300k subscribers as of December 31, 2008</a>. Let a new round of speculation about what these numbers mean begin.<br /><br />Join us after the cut where we'll discuss the reasons I think <span style="font-style: italic;">WAR</span> lost so many players in such a short period of time. I'll also chat about how I think Mythic can regain those lost subscriptions and perhaps grow even larger!<p><a href="http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/" rel="bookmark">Continue reading <em>WAR population numbers revealed, but what do they mean?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/">WAR population numbers revealed, but what do they mean?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1448998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/war-population-numbers-revealed-but-what-do-they-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>john-riccitiello</category><category>joystiqfeatures</category><category>mythic-entertainment</category><category>population</category><category>server-transfer</category><category>subscription-numbers</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 05 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Guestimating MMO subscriber numbers]]></title><link>http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/</guid><comments>http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.mmocrunch.com/2007/12/10/subscription-by-subscription-october-edition/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/statschart-sms-1108.jpg"  alt="" /></a><br /></div>
Subscriber numbers can get thrown around all day with little to no meaning. For example, did you know that 87% of all statistics are made up right there on the spot? It's true! In the case of MMO subscription numbers though, they can sometimes become obsessions for critics and fanboys alike. <a href="http://www.blizzard.com">Some publishers</a> release numbers readily, while others keep them under lock and key. So what are we to do since there is no officially-regulated organization to act as a trusted source for our subscription numbers?<br /><br />In <a href="http://t-machine.org/index.php/2008/11/23/predicting-player-figures-for-any-online-game-or-mmo/">a recent article at T=Machine</a>, Adam Martin takes an in-depth look at the mechanics of subscription numbers and provides us with a detailed rundown of the existing organizations and websites in an attempt to make sense of the numbers. He even explores the avenues of East vs. West and subscription vs. free-to-play in a separate analysis. Check out the complete article for more charts and comparisons than your left brain can handle.<br /><br />[Via <a href="http://brokentoys.org/2008/11/23/everything-looks-better-with-a-chart/">Broken Toys</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/">Guestimating MMO subscriber numbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://t-machine.org/index.php/2008/11/23/predicting-player-figures-for-any-online-game-or-mmo/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1381402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/guestimating-mmo-subscriber-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>economy</category><category>f2p</category><category>free-to-play</category><category>subs</category><category>subscription-numbers</category><category>subscriptions</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 24 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: The most popular MMO or the underdog?]]></title><link>http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/</guid><comments>http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.memphismemories.org/Topics/Radio_TV/1960s_Network_TV/1960s_Network_TV.php"><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/underdog_225.jpg" /></a>Everyone's always talking about subscription numbers -- <a href="http://massively.joystiq.com/2008/08/25/erling-ellingson-confirms-age-of-conan-subscriber-numbers-says/">including us!</a> We're always speculating about which game is going to end up on top. Well, <a href="http://www.worldofwarcraft.com">second to the top, anyway.</a> But what impact does the popularity of a game have on your play experience?<br /><br />The conventional wisdom is as follows. If you're playing the most popular MMO out there, you're at the forefront of the gaming community's attention. You're seeing first hand every history-making event. You're suffering through every headline-making nerf patch. If you're in a <a href="http://ac.turbine.com">smaller MMO</a>, the community is more tight-knit. You feel like you're living in a small town, where everyone knows your name. Your feedback might even have a chance of impacting the direction the game takes.<br /><br />But is any of that true? Which would you prefer -- the most popular game out there, or the best-kept-secret, and why?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/">The Daily Grind: The most popular MMO or the underdog?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1300112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/the-daily-grind-the-most-popular-mmo-or-the-underdog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>discussion</category><category>popular</category><category>popularity</category><category>subscription-numbers</category><category>subscriptions</category><category>tdg</category><category>the-daily-grind</category><category>underdog</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 31 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[MMOG charts updated, WoW keeps its huge lead]]></title><link>http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/</guid><comments>http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/subscriptions_8846_image001.jpg" alt="" /><br />
<div align="left">Bruce Sterling Woodcock has <a href="http://www.mmogchart.com/charts/">updated his MMOGcharts.com website</a> with <a href="http://www.mmogchart.com/2008/02/12/version-22.0-available/">the latest research into MMO populations</a>, and as you can see above, <em><a href="http://massively.joystiq.com/category/world-of-warcraft">WoW</a></em> (the green line shooting towards the sky with no hint of slowing down) is continuing its rule of the roost. In fact, Blizzard's game is in a category all by itself-- no one else even breaks the 3.5 million line. And the outlook isn't good for other MMOs, either-- <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> is a clear leader <a href="http://www.mmogchart.com/Chart2.html">in the lower section</a>, but even they aren't showing steady growth-- more like a leveling off already.<br /><a href="http://www.mmogchart.com/Chart7.html"><br />In terms of market share</a>, <em>WoW</em> has its victory locked away as well, although the two <a href="http://massively.joystiq.com/category/lineage"><em>Lineage</em></a>s and <a href="http://massively.joystiq.com/category/runescape"><em>Runescape</em></a> make nice showings. I am pretty surprised not to see more free-to-play MMOs on any of the lists (although these are <em>subscription</em> numbers so maybe that's why), but the most fascinating thing about these numbers might not be what they look like right now, but what they'll look like in December. Can any of the new MMOs coming out this year take a chunk out of Azeroth?</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/">MMOG charts updated, WoW keeps its huge lead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2008 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmogchart.com/charts/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1114561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/14/mmog-charts-updated-wow-keeps-its-huge-lead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>bruce-sterling</category><category>charts</category><category>lord-of-the-rings-online</category><category>mmog-charts</category><category>statistics</category><category>subscription-numbers</category><category>world-of-warcraft</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 14 Feb 2008 07:30:00 EST</pubDate></item></channel></rss>