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Posts tagged subs

EVE Evolved: Fixing EVE's player activity

It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game...

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World of Warcraft drops another 800k subscribers; Diablo III has sold 20M units

Today's Activision Blizzard earnings call revealed that World of Warcraft has suffered another significant hit to its subscriptions: The game has lost 800,000 subs over the last quarter, bringing the playerbase down to 6.8 million subscribers. The game announced a loss of 100k last November, a...

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Ask Massively: Why WoW's 1.3% matters

Welcome back to Ask Massively! Let's play with numbers and WoW. I like numbers and WoW. "I'm no WoW fan, but a change in population of 1.3% either way is nothing worth writing about," wrote a Massively commenter last week on the pre-BlizzCon news that World of Warcraft dropped another 100,000...

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World of Warcraft sheds another 100,000 subscriptions

Everyone is pretty certain that the next World of Warcraft expansion is going to be announced very soon. Tomorrow, probably. So it serves as an interesting counterpoint to note that the game has lost 100,000 subscribers over the past three months, dropping the game's total to 7.6 million...

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World of Warcraft down to 7.7 million subscribers

Back in May, we were told that World of Warcraft subscriptions had fallen to 8.3 million. Now there are reports that the MMO has lost even more subscribers, dropping to 7.7 million subscribers worldwide. Those of you keeping score at home will probably recognize that the game hasn't fallen below 8...

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EVE Online hits 500,000 subscribers, heads into second decade

Most modern MMOs launch to an initial flurry of sales followed by a steady decline in player activity, but sci-fi MMO EVE Online has lived life in reverse. The game initially failed to secure a large number of launch sales but has since grown organically into one of the most successful...

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Free for All: Justifying the subscriptions I maintain

Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching...

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The Daily Grind: Do you still subscribe?

Even in an era of extreme free-to-play proliferation, the subscription model isn't dead. There are still plenty of sub-only titles chugging on (EVE Online, RIFT) and many of the so-called "F2P" titles are really hybrids that also allow the option to subscribe. Subscriptions are what many of us...

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Enter at Your Own Rift: Is the subscription justified?

I wonder whether the folks at Trion Worlds feel as if they're on an ever-shrinking island, holding fast to the subscription-only model while the world erodes into the sea of free-to-play. It's got to be an unsettling feeling, particularly as the competition continues to press in from all sides. ...

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The Daily Grind: Which MMO has the best business model?

Free-to-play MMO business models come in all shapes and sizes. There are those that are completely free, those that sell only cosmetic items and nothing else, those that nickel-and-dime you to death with cash-shop barriers, and those that offer VIP packages so players can still sub and get...

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