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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ask Massively: Always on the wrong weekends edition]]></title><link>http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/</guid><comments>http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/"><img alt="Hopefully I'll get some time to play, but I'm not expecting any miracles." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/askmassively-epl-508.jpg" /></a></div>
So for those of you wondering, the move went quite well. The expected problems occurred at times of minimal inconvenience, and we almost completely finished unpacking at the new place in one weekend. But we still have to finish up at the old apartment, so of course the first beta for <a href="http://www.thesecretworld.com"><em>The Secret World</em></a> is scheduled to be this weekend when we're slotted to head down there. Just like how <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> scheduled a beta weekend for our last pre-move weekend. So <em>that's</em> awesome.<br />
<br />
This week's <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> does not discuss this particular state of awesome. Instead, it discusses the deferred awesomeness of switching combat styles on the fly and what games feature something similar. If you've got a question you'd like to see answered in a future installment of the column, leave it in the comments below or send it to <a href="mailto:ask@massively.com">ask@massively.com</a>. Questions may be edited slightly for brevity and/or clarity.<p><a href="http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/" rel="bookmark">Continue reading <em>Ask Massively: Always on the wrong weekends edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/">Ask Massively: Always on the wrong weekends edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/ask-massively-always-on-the-wrong-weekends-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>featured</category><category>fighting-style</category><category>game-mechanics</category><category>humor</category><category>massively-meta</category><category>mechanical-ideas</category><category>meta</category><category>opinion</category><category>style</category><category>swapping-styles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 10 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite use of heavily stylized graphics?]]></title><link>http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/</guid><comments>http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://universe.lego.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/lego-stylized-epl-523.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
In the earliest days of gaming, games were by their very nature pretty much abstract in graphics. The Atari 2600 couldn't really handle photorealistic human faces, after all. But even though we're now in the era when realism is not that far off, many games still employ intentionally stylized looks. <a href="http://universe.lego.com"><em>LEGO Universe</em></a> people look nothing like actual human beings, after all -- but they're not supposed to, representing instead the ubiquitous minifigures given motion and character.<br />
<br />
Some players really don't like stylized appearances, feeling that they look cartoony or artificial. Others prefer them to realistic graphics out of a sense that the style makes the game stand out more. MMOs have run the gamut from the detailed and realistic humans of <a href="http://www.gamersfirst.com/apb/"><em>All Points Bulletin</em></a> to the intentionally unreal graphics of <a href="https://www.heroup.com/"><em>Super Hero Squad Online</em></a>. So what game has stylized graphics that you think really work? Whether or not you like the style overall, where do you feel they add to the game's atmosphere?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/">The Daily Grind: What's your favorite use of heavily stylized graphics?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/the-daily-grind-whats-your-favorite-use-of-heavily-stylized-gr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-style</category><category>cartoony-graphics</category><category>details</category><category>graphics</category><category>opinion</category><category>style</category><category>stylized-graphics</category><category>tdg</category><category>the-daily-grind</category><category>visual-effects</category><category>visuals</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Daniel Dociu talks Guild Wars 2 art direction]]></title><link>http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/</guid><comments>http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://tap-repeatedly.com/2011/04/04/exclusive-interview-arenanets-daniel-dociu-part-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/lewisbgw2dragonscar.jpg" vspace="4" /></a></div>
If you're looking for the latest art-centric news for <a href="http://arena.net">ArenaNet's</a> long-awaited <a href="http://guildwars.com"><em>Guild Wars</em></a> sequel, look no further than <a href="http://tap-repeatedly.com/2011/04/04/exclusive-interview-arenanets-daniel-dociu-part-2/">Tap Repeatedly</a>. <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> art director <a href="http://massively.joystiq.com/tag/daniel-dociu">Daniel Dociu</a> recently sat down for the second part of an interview that shines the spotlight on the forthcoming fantasy MMORPG's visual palette as well as the man responsible for overseeing it.<br />
<br />
The piece covers a lot of ground, including everything from <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2's</em></a> painterly user interface to the company culture at <a href="http://massively.joystiq.com/tag/arena-net">ArenaNet</a> (which was founded by a group of engineers but also boasts one of the MMO industry's premier artistic rosters). This is no accident, Dociu explains, and one of his goals as ArenaNet's art director is to ensure that game art is given the respect it deserves. "<em>Too often in this industry art is an afterthought. More often than not the expectations are set too low. It isn't always regarded as an equally important component next to game design or technology</em>," he explains.<br />
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So what's up with the hand-crafted aesthetic that permeates everything from <em>Guild Wars 2's</em> client interface to its marketing materials? It's very deliberate, Dociu says, and it resulted in a marriage between talented artists and the realities of a finite budget. "<em>We've unified stylistically the cinematics, user interface, and all visual branding... It all started because it was something we wanted to do, but we had to wait for the right moment and approach it from the resources angle</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/">Daniel Dociu talks Guild Wars 2 art direction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/daniel-dociu-talks-guild-wars-2-art-direction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arenanet</category><category>art</category><category>art-direction</category><category>art-team</category><category>david-dociu</category><category>fantasy</category><category>guild-wars</category><category>guild-wars-2</category><category>interviews</category><category>style</category><category>stylized</category><category>tap-repeatedly</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 04 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Armor customizing and coloring]]></title><link>http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/</guid><comments>http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/massivelycustomizingheaderlarge.jpg" /></a></div>
Quite frankly, I don't know why I waited so long to do an article about customizing and coloring armor in <em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a></em>. Indeed, it's one of my absolute favorite aspects of <em><a href="http://massively.joystiq.com/category/runes-of-magic/">RoM</a></em>. But thanks to <a href="http://massively.joystiq.com/bloggers/rubi-bayer/">Rubi's</a> coverage of <em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a></em> and the recent <a href="http://www.arena.net/">ArenaNet</a> posts, I've been spurred on to do this article.<br />
<br />
The <em><a href="http://massively.joystiq.com/category/guild-wars-2/">GW2</a></em> news of late is, of course, all about how ArenaNet plans on implementing armor customization through the use of Transmutation stones you will be able to buy from a cash shop. After reading over <a href="http://massively.joystiq.com/2010/10/01/arenanet-designer-gives-new-details-on-armor-and-loot-in-guild-w/">Rubi's coverage</a>, I felt that <em>GW2</em> was heading in a very similar direction to the one taken by <em>RoM</em>. I find this to be very cool! So for anyone who didn't know this flexible system was in the game or that it was so flexible, I present a guide on customizing your <em>RoM</em> character any way you see fit. I've also included a short video tutorial to help illustrate how customizing works.<p><a href="http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Armor customizing and coloring</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/">Lost Pages of Taborea: Armor customizing and coloring</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/lost-pages-of-taborea-armor-customizing-and-coloring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggregator</category><category>arenanet</category><category>armor</category><category>color</category><category>customization</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>rom</category><category>rubi-bayer</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>style</category><category>styling</category><category>transmutation-stones</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 11 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: She has a great personality]]></title><link>http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/</guid><comments>http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://everquest.station.sony.com/everquest.vm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/eq-ugly-epl-715.jpg"  alt="" /></a></div>
Graphics are an intensely subjective thing, but sometimes things just look plain <em>bad</em>. We can admit it. No one was raving about the graphics in <a href="http://everquest.station.sony.com/everquest.vm"><em>EverQuest</em></a> when the game was first released, and that was eleven years ago now. The art style of some games will always rub people the wrong way, and it's easy to look at some free-to-play games and be painfully underwhelmed by the graphics. And as much as people like to say that the visuals don't matter, high-end rewards look snazzy for a reason. We like looking at pretty things.<br />
<br />
Of course, fans of <a href="http://massively.joystiq.com/category/EverQuest/"><em>EverQuest</em></a> will be quick to point out that whatever the game lacks in graphics it retains in gameplay. Between age, budget, and style, games might not look like much at a glance, but what's behind the art means a lot more in the long run. What game do you find yourself defending as a good game underneath bad graphics? Is it an excellent engine, or just a fun game full of fond memories where you can look past the visuals?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/">The Daily Grind: She has a great personality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19555472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/17/the-daily-grind-she-has-a-great-personality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>design</category><category>eq</category><category>everquest</category><category>graphics</category><category>opinion</category><category>style</category><category>tdg</category><category>the-daily-grind</category><category>visuals</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When have graphics surprised you?]]></title><link>http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/</guid><comments>http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.tera-online.com/main.php"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/tdg-visuals-epl-224.jpg"  alt="" /></a></div>
Graphics aren't the only part of games that matter -- witness <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s continued market presence with a five-year-old highly stylized engine -- but they're certainly a major draw for some.  And as has been said before, these days it's hard to find a game for current consoles or the PC that isn't graphically stunning.  We're a long way from the large polygons that made up <a href="http://everquest.station.sony.com"><em>EverQuest</em></a> models back in the genre's infancy.<br />
<br />
But polygons aren't everything.  Sometimes there are visual treats, little flairs of animation, just the right amount of detail and lighting.  Sometimes a game that you weren't expecting to impress you with graphics manages to do so -- even if you're generally not someone who focuses on graphics.  Whether you're running around in <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> or <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, there are vistas and pictures that impress above and beyond technological constraints.<br />
<br />
So, when have graphics struck you and made you take notice of something?  Was it a game that looked astonishingly well-rendered for its time, or one that was fairly basic even when it got released?  Were they stylized in a way you found appealing or just surprisingly realistic?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/">The Daily Grind: When have graphics surprised you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19372678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/26/the-daily-grind-when-have-graphics-surprised-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>eq</category><category>everquest</category><category>final-fantasy-xi</category><category>graphics</category><category>screenshot</category><category>screenshots</category><category>style</category><category>tdg</category><category>tera</category><category>the-daily-grind</category><category>visuals</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 26 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate Infiltration for fun and profit, part 2]]></title><link>http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/</guid><comments>http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate Infiltration for fun and profit, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/">EVE Evolved: Corporate Infiltration for fun and profit, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19175206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassination</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>gank</category><category>ghsc</category><category>guiding-hand-social-club</category><category>infiltration</category><category>ISK</category><category>istvaan shogaatsu</category><category>IstvaanShogaatsu</category><category>piracy</category><category>professionals</category><category>profit</category><category>spy</category><category>style</category><category>vector</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate Infiltration for fun and profit]]></title><link>http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/</guid><comments>http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/infiltration-title.jpg" /></a><br /></div>
Of all the <a href="http://www.eve-online.com"><em>EVE Online</em></a> stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your <a href="http://massively.joystiq.com/2009/06/30/wtb-scammer-tears-the-end-of-freeform-contract-scams-in-eve-onl/">run-of-the-mill contract scammers</a> or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The <a href="http://eve.klaki.net/heist/">Guiding Hand Social Club's famous 2005 heist</a> remains to this day possibly the single most impressive story in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> history and serves as a benchmark of value and style for a heist that has seldom since been matched.<br /><br />When I'm not busy writing about <span style="font-style: italic;">EVE</span> or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of <span style="font-style: italic;">EVE</span>. From <a href="http://massively.joystiq.com/2009/08/16/eve-evolved-wormhole-piracy-101/">wormhole piracy</a> and <a href="http://massively.joystiq.com/2009/06/21/eve-evolved-using-courier-contracts-for-theft/">courier contract theft</a> to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the <a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/">dirty underworld</a> of <span style="font-style: italic;">EVE</span>. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.<p><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate Infiltration for fun and profit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/">EVE Evolved: Corporate Infiltration for fun and profit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19175153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassination</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>featured</category><category>gank</category><category>ghsc</category><category>guiding-hand-social-club</category><category>infiltration</category><category>ISK</category><category>istvaan shogaatsu</category><category>IstvaanShogaatsu</category><category>piracy</category><category>professionals</category><category>profit</category><category>spy</category><category>style</category><category>vector</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: I can kill dragons, but I can't dress myself]]></title><link>http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/</guid><comments>http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/s4wall.jpg" alt="" /></a><br />
<div align="left">So, I recently got the chance to run a panel at <a href="http://www.tekkoshocon.com/">Tekkoshocon</a>, the local semi-large anime convention in the area of Pittsburgh. This wasn't the first panel I've run at a convention, but it was the first panel where I got to speak on the topic of MMOs. The topic was free anime MMOs -- games people could pick up for little to no payment and actually play a quality game, rather than being tricked into another endless, rewardless grindfest.<br /><br />After the panel, one of the viewers came up to me and shook my hand, thanked me for my panel, and asked if I had ever heard of a game called <a href="http://s4.en.alaplaya.net/"><em>S4 League</em></a>. I told him I hadn't, but he urged me to look it up as it might be something I would be interested in. Well here I am, playing <em>Stylish eSper Shooting Sports</em> (S4, get it?), and I'm actually enjoying the experience. But, S4 triggered a bit of a realization in me. It's something I've touched on before, but I've never really engaged.<br /><br />Why do we all look completely stupid at level one? Is it because of the "journey?" Or is it more of an incentive mechanic these days? And why the heck do developers force us to look like we woke up on the wrong side of the bed when adventuring?</div>
</div><p><a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/" rel="bookmark">Continue reading <em>Anti-Aliased: I can kill dragons, but I can't dress myself</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/">Anti-Aliased: I can kill dragons, but I can't dress myself</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1526762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/24/anti-aliased-i-can-kill-dragons-but-i-cant-dress-myself/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>clothing</category><category>culture</category><category>fashion</category><category>featured</category><category>joystiqfeatures</category><category>pentavision</category><category>s4</category><category>s4-league</category><category>style</category><category>stylish-esper-shooting-sports</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 24 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[BioWare employees satirize SWTOR's ginormous lightsabers]]></title><link>http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/</guid><comments>http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://kotaku.com/5075263/biowares-halloweeners-mock-their-own-giant-lightsabers"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/swtor_costume_giantsaber.jpg" alt="" /></a><br />
<div align="left">You may have noticed that the lightsabers in <a href="http://swtor.bioware.com"><em>Star Wars</em>: <em>The Old Republic</em></a> are disproportionately large. A vocal minority of fans are crying bloody murder about this, and <a href="http://bioware.com">BioWare</a> is not unaware of that fact. At a company Halloween party, it would appear that they made a self-deprecating joke of it, with at least one employee showing up with an outrageously huge lightsaber, then staging a recreation of the <a href="http://massively.joystiq.com/photos/star-wars-the-old-republic-1/1111062/">screenshot</a> that raised all those eyebrows.<br /><br />The image <a href="http://kotaku.com/5075263/biowares-halloweeners-mock-their-own-giant-lightsabers">was leaked to gaming blog Kotaku</a>, and here it is. BioWare seems to believe it's good to have a sense of humor about yourself, and we agree!<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/">BioWare employees satirize SWTOR's ginormous lightsabers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5075263/biowares-halloweeners-mock-their-own-giant-lightsabers>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1362142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/04/bioware-employees-satirize-swtors-ginormous-lightsabers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art style</category><category>bioware</category><category>bioware-austin</category><category>costume</category><category>costumes</category><category>ea</category><category>halloween</category><category>joke</category><category>lightsaber</category><category>lightsabers</category><category>lightsabre</category><category>lightsabres</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>style</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 04 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Outlaws of EVE Online: Verone]]></title><link>http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/</guid><comments>http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.veto-corp.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/veronemostwanted425.jpg" alt="" /></a><br /><br /><a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online's</span></a> futuristic setting of New Eden is one of sprawling galactic Empires and megacorporations, imposing order on uncharted frontiers through massive industrial infrastructures, elaborate networks of trade routes, and military fleets that ensure the galaxy remains firmly in the grasp of the technocratic elite. <br /><br />But beneath this orderly paradigm in New Eden, criminal organizations thrive. They prey upon those who cling to the illusion of safety in an unsafe galaxy. They reject your system of values and play by their own rules. They are relentless in pursuit of their goals and completely without mercy. One notable criminal organization devoted to piracy is Veto Corp, headed by their CEO Ethan Verone, who is without a doubt one of New Eden's more notorious pirates. Under his guidance, <a href="http://www.veto-corp.com">Veto Corp</a> has been linked to numerous incidents of ransoming, hijacking, and illegal arms sales, among their many other crimes. Their modus operandi of shunning territorial control in favor of remaining fast and free ensures that Veto can conduct 'business' and hit targets anytime, and practically anywhere. Massively recently managed to lock down Verone for a line of questioning, and discussed the allure of life as an outlaw.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/">Outlaws of EVE Online: Verone</a></strong></p><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940986"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto79_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940974"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto16_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940977"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940978"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto25_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/outlaws-of-eve-online-verone/#940970"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/veto3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/" rel="bookmark">Continue reading <em>Outlaws of EVE Online: Verone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/">Outlaws of EVE Online: Verone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>ccp</category><category>ccp-games</category><category>ceo</category><category>crime</category><category>criminal</category><category>eve</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>gameplay</category><category>interviews</category><category>joystiqfeatures</category><category>new-eden</category><category>outlaw</category><category>outlaws</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sci-fi</category><category>style</category><category>verone</category><category>veto</category><category>veto-corp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 04 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: Coca Cola Virtual Thirst]]></title><link>http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/</guid><comments>http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><center><embed width="425" height="355" src="http://www.youtube.com/v/USrhNFFiT1c&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent"></embed></center><a href="http://millionsofus.com/blog/">Millions of Us</a> and <a href="http://www.crayonville.com/blog/">Crayon</a> recently held a <a href="http://www.crayonville.com/blog/?p=275">contest</a> for <a href="http://www.virtualthirst.com/">Coca Cola Virtual Thirst</a> in <a href="http://massively.joystiq.com/category/second-life/"><span style="font-style: italic;">Second Life</span></a>. Entrants were asked to submit their ideas for an innovative vending machine. The grand prize, won by <a href="http://whatsweb3dot0.blogspot.com/">Emerie May</a>, consisted of a trip to San Francisco to collaborate with Millions of Us on their idea, plus 500,000L to spend inside <span style="font-style: italic;">SL</span>.<br /><br />The <a href="http://massively.joystiq.com/category/machinima/">Machinima</a> for the winning idea was created by <a href="http://whenwewererobots.org/">Aren Mandala</a>, otherwise known as Michael Verdi, <a href="http://www.freevlog.org/">vlogger extraordinaire</a>. It explains what the contest was about and showcases the winning entry. Among the features you'll discover are puzzle bottles, a snowglobe photobooth, a giant bubble ride, and a snowball vending machine. You can start your Coke puzzle by heading to <a href="http://slurl.com/secondlife/Style/171/79/30">Style</a> today!<br /><br />[Via <a href="http://millionsofus.com/blog/archives/382">Millions of Us</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/">Cinemassively: Coca Cola Virtual Thirst</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Nov 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crayonville.com/blog/?p=356>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1035246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/09/cinemassively-coca-cola-virtual-thirst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aren-mandala</category><category>coca-cola-virtual-thirst</category><category>coke</category><category>crayon</category><category>emerie-may</category><category>michael-verdi</category><category>millions-of-us</category><category>second-life</category><category>style</category><category>vlogging</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Fri, 09 Nov 2007 12:30:00 EST</pubDate></item></channel></rss>
