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Posts tagged stunlock-studios

Not So Massively: Hearthstone's expansion, God of Destiny's greenlighting, and Dead Island's MOBA

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Hearthstone's expansion, Curse of Naxxramas, launches in July. Star Citizen topped 47 million in crowdfund money;...

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Not So Massively: D3 Reaper of Souls, Star Citizen hits $16m, and Dead Island goes MOBA

Star Citizen celebrated hitting the $16 million US crowdfunding milestone this week, unlocking a virtual PvP arena game module. Developers revealed the system requirements for their upcoming hangar module release and promised that the $18 million goal will include a private solar system exclusively...

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Not So Massively: Behind the scenes of FPS and MOBA development

Heroes of Newerth's Patch 3.0 was released this week, updating the game with new graphics and adding bots. The revamp is part of a move to capture gamers who are unfamiliar with the MOBA genre by lowering the barrier to entry. Upcoming MOBA Sins of a Dark Age detailed its own plans to revamp the ...

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Not So Massively: Exploits, updates, and World of Warcraft's DotA battleground

Several Diablo III players have recently been caught abusing the votekick feature to kill other players in public games. Undeterred, Blizzard announced details of upcoming patch 1.0.7's new Demonic Essence and PvP duelling system. Path of Exile called last orders on its crowdfunding campaign and ...

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Not So Massively: End of the year (and not the world) edition

Diablo III players are sure to have mixed feelings this week as Blizzard announced that 1v1 dueling will be released in the new year but that the anticipated arena and team deathmatch gameplay has been scrapped. Path of Exile revealed the impressive winning entries in its recent fan art competiti...

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Not So Massively: No PvP gear in Diablo III, and the first console MOBA launch

It's been a relaxed week for MOBA news as developers return from DreamHack Winter 2012 and the Thanksgiving break. League of Legends took things slowly with a look at competitive gamer Alex Ich's favourite champion. The Dota 2 scene also took it easy with a relaxed tournament at the World Cyber G...

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Not So Massively: D3's legendary effects revealed, Torchlight II launch date imminent

Diablo III's patch 1.0.4 arrived this week, bringing with it 100 new Paragon levels and a whole series of new legendary items. Players have been hunting for the new legendaries since the patch went live, and one player has put together a video showing some of the new legendary proc effects in act...

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The Soapbox: League of Legends is the new World of Warcraft

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Every now and then, a game comes out of nowhere with such incre...

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Not So Massively: Competitive gaming, D3 patch 1.03, and more

MOBAs have been concentrating on competitive gameplay this week. Dota 2 launched a new pay-per-view tournament scheme with the $10,000 competitive tournament The Defense. Heroes of Newerth released its new competitive game mode, Lock Pick, which adds another layer of metagame to the competitive s...

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Not So Massively: DreamHack Summer 2012 edition

This weekend was DreamHack Summer 2012, during which the MOBA world got together to run some awesome tournaments with huge cash prizes. Heroes of Newerth set the tone for the event with the biggest prize pool at DreamHack: a whopping $60,000. In addition to a standard tournament, S2 Games held th...

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